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Mewtwo (Update)*

[SET]
name: Taunt + Calm Mind
move 1: Taunt
move 2: Calm Mind
move 3: Aura Sphere / Thunder
move 4: Ice Beam / Shadow Ball
item: Leftovers
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>While this set is quite a powerful sweeper, there are still plenty of things that can stop it. Blissey with Seismic Toss can still hamper Mewtwo, as chances are Mewtwo will not be able to KO Blissey before it can KO Mewtwo in return. Specially defensive Forretress with Payback or Gyro Ball can also survive most of Mewtwo’s attacks and usually beat it down. Scizor and Metagross are probably the best counters to this set, as both of them can survive any of this set’s attacks and KO Mewtwo with a Choice Band U-turn and Meteor Mash, respectively, or eliminate poor Mewtwo with Pursuit if it tries to switch out. Tyranitar hates Aura Sphere, but if it has a ton of EVs in HP and Special Defensive, it will survive the assault and maul Mewtwo with a Choice Band Crunch or Pursuit. Without Thunder, Kyogre is a massive pain for Mewtwo, as it can shrug off anything Mewtwo can throw at it and deliver a swift OHKO with Surf. Ho-oh can bypass Mewtwo’s Special Defense boosts and smother it with sun-boosted Sacred Fires or super effective Punishments, and can easily brush off any of Mewtwo’s attacks bar Thunder. Finally, Mewtwo is very prone to being revenge killed by threats such as Palkia, Dialga, Shaymin-S, and Darkrai. (However, Darkrai can’t revenge kill Mewtwo if it is at full health.) A physically based mixed Palkia is a good partner for Mewtwo because Blissey will often switch in to Palkia expecting a special set only to be OHKOed by Outrage. Palkia can also fry Scizor, Metagross, and Forretress with Fire Blast and smash Tyranitar and Ho-oh with mighty Aqua Tails. Palkia can also switch in to Kyogre’s absurdly powerful Water-type strikes and will 2HKO any variant with Outrage. Kyogre is also good to have on the same team because it can easily defeat Scizor, Ho-Oh, Forretress, Metagross, and Tyranitar with a mighty Surf. Kyogre can also set up on Seismic Toss Blissey and beat Darkrai with a combination of Rest/Sleep Talk and Calm Mind. Kyogre can also cripple Scarfers trying to revenge kill Mewtwo with Thunder Wave, and can also switch in on an opposing Kyogre’s Surf (Beware if the opposing Kyogre is holding Choice Specs) and zap it with Thunder or Thunder Wave. Mewtwo also enjoys rain support from Kyogre, allowing Mewtwo to fire off Thunder without fear of it missing, should Mewtwo have it. Wobbuffet can be used to help Mewtwo set up Calm Minds, use Encore to completely mess up Blissey, and can revenge kill any enemy Scarfer sans Darkrai with Mirror Coat. Wobbuffet can also revenge kill Scizor, Tyranitar, and Metagross as long as it doesn’t come in on a super effective attack or can use Tickle when paired with a Pursuit user (such as a Scizor or Tyranitar of your own) as an almost guaranteed way to get rid of Blissey. Scizor in particular is a good partner as it resists all of Mewtwo weaknesses, and can weaken Choice Scarf Dialga, Choice Scarf Palkia, Choice Scarf Darkrai, and Blissey with Superpower, smash Tyranitar and Shaymin-S with Bullet Punch, and can also use U-turn to weaken opposing Kyogre and Metagross, while also allowing you to switch to a counter for said Kyogre and Metagross.</p>


[SET]
name: Choice Specs
move 1: Aura Sphere
move 2: Ice Beam
move 3: Thunder / Grass Knot
move 4: Flamethrower /Trick
item: Choice Specs
nature: Timid
evs: 6 HP / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Choice Specs Mewtwo hits incredibly hard right off the bat, easily reaching a monstrous Special Attack stat of 611, although at the cost restricting itself to one attack. Aura Sphere and Ice Beam shuts down many Uber Pokémon while Thunder and Grass Knot handle Kyogre, the latter not relying on weather to affect its accuracy. Thunder’s 30% paralysis rate is very appealing, as it still cripples most Pokémon that attempt to switch into Mewtwo. Flamethrower is the best option in slot four to hurt opposing Scizor, Forretress, and Metagross. Fire Blast should only be considered for the ability to OHKO those Scizor that concentrate on Special Defense in the rain. If you don’t care about Scizor, Forretress, or Metagross, Trick is a wonderful replacement for Flamethrower to cripple common switch-ins to Mewtwo, such as Blissey and (removed "sometimes") Forretress. Take care to only use Trick against physical Pokémon: it isn’t a very good idea to use this on Pokémon that focus on the special side of the spectrum, even if they are a wall. (Unless it is Blissey.)</p>

[SET]
name: Specially Defensive
move 1: Light Screen
move 2: Toxic / Will-O-Wisp
move 3: Taunt
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 160 SpD / 92 Spe

[SET COMMENTS]
<p>This Mewtwo, like the other defensive set, has problems with Ho-oh, faster Mewtwo with Taunt, Offensive Kyogre variants, and Darkrai. Without Will-o-Wisp, one must be especially careful of Scizor, Tyranitar, and Metagross as both have little to fear from this Mewtwo. All three have access to Pursuit should Mewtwo switch out, and they both pack attacks that can severely hurt Mewtwo if he doesn’t (U-turn in Scizor’s case, Crunch in Tyranitar's case, Meteor Mash in Metagross’ case). Groudon can handle Scizor, Tyranitar, and Metagross with ease thanks to its high Defense stat and STAB Earthquake, as is mentioned many times before. A Groudon with Stone Edge and a high Speed investment can also serve as a decent Ho-Oh check, but must be careful of swapping into Sacred Fire. A defensive Kyogre can easily take attacks from Ho-Oh, Mewtwo, and Darkrai while possessing a powerful STAB Surf to destroy them. Latias, once again, makes for a great Kyogre counter thanks to is very high Special Defense and Thunder. Latias can also check Ho-oh with Thunder if necessary, but only if the sun is not shining, as then Latias will not be able to stop Ho-Oh.</p>

[Team Options]
<p>Mewtwo is primarily used as a sweeper, so entry hazard support is crucial to help Mewtwo turn many 2HKOes into OHKOes. Groudon is a good choice to provide Stealth Rock, Deoxys-S is a good lead who can use Stealth Rock and Spikes, Dialga resists all of Mewtwo’s weaknesses and it too provides a good user of Stealth Rock, and Forretress can provide any of the 3 entry hazards. Toxic Spikes is especially useful for wearing down Blissey, a common counter to Mewtwo. Toxic Spikes, however, are also a large problem for Mewtwo, as it can mess up any of the sets badly, especially the defensive variants, so having a spinner is highly recommended when using Mewtwo. The aforementioned Forretress is really the only viable choice is Ubers, but that’s not to say it is a bad pick, because it resists all of Mewtwo’s weaknesses. Dual screen support is also helpful for the offensive sets, because it allows them to set up with greater ease and it also makes them harder to revenge kill. Deoxys-S, Lugia, Jirachi, and Bronzong can all use screens quite effectively.</p>

<p>When sweeping, Mewtwo will often have trouble with Scizor and Metagross, as they can usually survive any non-Fire-type attack thrown their way and will destroy Mewtwo with U-turn and Meteor Mash, respectively, or they can KO Mewtwo with Pursuit if it tries to switch out. Forretress also has the defenses to withstand most of Mewtwo’s attacks and can either set up entry hazards against it or wear Mewtwo down with Payback. Since most Mewtwo are geared towards special attacking, Kyogre and Ho-Oh can possibly pose a threat to it. They can easily take any special attack Mewtwo can throw at it, as long as it isn’t Thunder, and both have powerful STAB attacks that will do severe damage to Mewtwo. Tyranitar can be a pain as well, as it can switch in on anything but Aura Sphere and will annihilate Mewtwo with Crunch or Pursuit. Careful Tyranitar also usually has the defenses to take one Aura Sphere and live to tell the tale. Also, one can not forget about the fat blob of special walling power that is Blissey, as it is fairly comfortable against most of Mewtwo sets and can mess it up badly with debilitating status such as Toxic or Thunder Wave while wearing it down with Seismic Toss. Finally, Mewtwo is quite vulnerable to being revenged killed by Scarfers such as Dialga, Palkia, Darkrai, Shaymin-S, and Garchomp. In fact, revenge killing Mewtwo is many teams’ best way to dispose of it. A physically based mixed Palkia is one of Mewtwo’s best teammates, as it can lure in Scizor, Metagross, Forretress, and Tyranitar expecting the more common Choice Scarf set and can easily crush them with Fire Blast (Or Aqua Tail for Tyranitar). Blissey will also be lured in quite often only to get OHKOed by Aqua Tail or Outrage. Palkia can also switch in on the disgustingly mighty Water-type attacks of Kyogre, and most of Ho-Oh’s attacks as well, and can 2HKO them both with Outrage. A Kyogre of your own is also a good teammate, as it can easily destroy Scizor, Metagross, Ho-oh, Tyranitar, and Forretress with extremely powerful Surfs, and can also use Rest/Sleep Talk and Calm Mind to turn Blissey into mere set up bait. Scizor can easily take on Tyranitar, Choice Scarf Darkrai, Shaymin-S, and Garchomp thanks to Bullet Punch, and can also stand up to Choice Scarf Dialga and Palkia’s Dragon-type attacks inevitably coming in Mewtwo’s direction and can weaken both of them with Superpower. Wobbuffet can easily revenge kill any Scarfer sans Darkrai by using Counter or Mirror Coat on the appropriate attack type, and can also make good use of Tickle when paired with a Pursuit user (Such as the previously mentioned Scizor) to easily remove Blissey from the match, enabling Mewtwo to pose a huge threat to your opponent’s squad. Speaking of Pursuit, Lucario can be an excellent teammate for Mewtwo. Should Mewtwo fall to Pursuit, Lucario can jump in and easily set up for a sweep thanks to its 4x resistance to Dark-type attacks.</p>
 
Hey Fireburn, you should make all the apostrophes the same as the ones on site. ’ should be '. Not a big issue, just a "standard".
 
Theorymon asked me to revamp Scarf Mewtwo. It's been a shockingly long time since I last wrote a peer edit, so apologies for any mistakes.

[SET]
name: Choice Scarf
move 1: Ice Beam
move 2: Thunder
move 3: Grass Knot
move 4: Trick / Aura Sphere / Selfdestruct / Flamethrower
item: Choice Scarf
ability: Pressure
nature: Timid
evs: 136 Def / 196 SpA / 176 Spe

[SET COMMENTS]
<p>Mewtwo's high Special Attack means it is undoubtedly capable of dealing lots of damage, but often Mewtwo fails to find turns to utilize it, mostly because of the high usage of Choice Scarves in Ubers. Giving Mewtwo a Choice Scarf of its own immediately transforms it into an astonishingly quick revenge killer, and Mewtwo's solid defenses also allow it to take a hit or two late game, where it is often able to clean up the opponent's team with a move of choice.</p>

<p>Ice Beam, Thunder, and Grass Knot are Mewtwo's best attacking options for a set designed to revenge kill and check offensive threats. Together, you hit your main revenge kill targets—Rayquaza, Groudon, and Kyogre—for super effective damage. Rayquaza can threaten teams via either Swords Dance or Dragon Dance, but Mewtwo will always be able to take a +2 Life Orb ExtremeSpeed (even after Stealth Rock) and OHKO back with Ice Beam, whereas Dragon Dance versions are much less threatening and can only muster up a maximum of 65% damage with a +1 Adamant Life Orb ExtremeSpeed. Mewtwo also checks Rock Polish Groudon as Mewtwo outspeeds all Adamant +2 Groudon and deals 85-100% damage to 112 HP / 0 SpD Groudon, which is an OHKO after Stealth Rock and one turn of Life Orb recoil. Admittedly, +2 Jolly Groudon is not outsped, but it will fail to OHKO Mewtwo with a Life Orb Earthquake, even after two switches into Stealth Rock. In a straight 1v1 situation, Kyogre will beat Scarf Mewtwo, but the 62% minimum damage to 4 HP / 0 SpD Kyogre with either Thunder or Grass Knot is hardly shabby.</p>

<p>Trick is the best general move for the last slot, as it allows you to play mind games and plan out a strong late-game plan, also crippling Blissey and Latias. However, there are other options. Aura Sphere will help against Darkrai and Dialga (and can alternatively be changed for the much riskier Focus Blast), while Flamethrower helps toast Forretress and Scizor, who can either lay entry hazards or Pursuit Mewtwo respectively. Selfdestruct can damage most Pokemon even with a hindering nature (Mewtwo needs its defenses), and can put the pain on Blissey and Latias.</p>

[Additional Comments]
<p>Mewtwo's downfalls with this set are its hugely exploitable Pursuit weakness, and its ability to be trapped and easily KOed by Wobbuffet. Forretress makes a superb supporting team mate, easily Spiking/Rapid Spinning on Choiced Scizor and Tyranitar stuck on Pursuit, also being able to Spike against Wobbuffet. Wobbuffet can Encore, but in reality most Uber threats are setting up on Forretress anyway, so its importance is often not great. Choice Specs Dialga can blast holes in opposing teams, especially if an opponent's Scizor has been weakened, or their Blissey Tricked. A bulky Kyogre also goes very well with Mewtwo, providing rain so that Thunder is 100% accurate, also being able to sponge status and weaker special attacks if using Rest. Stacking up on fast and powerful sweepers such as Rayquaza, Lucario, and Darkrai is suggested, so you can fully utilize Mewtwo's ability to check lots of dangerous setup Pokemon who would otherwise destroy strong but frail teams.</p>
 
[SET]
name: Choice Scarf
move 1: Ice Beam
move 2: Thunder
move 3: Grass Knot
move 4: Trick / Aura Sphere / Selfdestruct / Flamethrower
item: Choice Scarf
ability: Pressure
nature: Timid
evs: 136 Def / 196 SpA / 176 Spe

[SET COMMENTS]
<p>Mewtwo's high Special Attack means it is undoubtedly capable of dealing lots of damage, but often Mewtwo fails to find turns to utilize it, mostly because of the high usage of Choice Scarf in Ubers. Giving Mewtwo a Choice Scarf of its own immediately transforms it into an astonishingly quick revenge killer, and Mewtwo's solid defenses also allow it to take a hit or two late-game, where it is often able to clean up the opponent's team with a move of choice.</p>

<p>Ice Beam, Thunder, and Grass Knot are Mewtwo's best attacking options for a set designed to revenge kill and check offensive threats. Together, you hit your main revenge kill targets—Rayquaza, Groudon, and Kyogre—for super effective damage. Rayquaza can threaten teams via either Swords Dance or Dragon Dance, but Mewtwo will always be able to take a +2 Life Orb ExtremeSpeed (even after Stealth Rock) and OHKO back with Ice Beam, whereas Dragon Dance versions are much less threatening and can only muster up to a maximum of 65% damage with a +1 Adamant Life Orb ExtremeSpeed. Mewtwo also checks Rock Polish Groudon as Mewtwo outspeeds all Adamant +2 Groudon and deals 85-100% damage to 112 HP / 0 SpD Groudon, which is an OHKO after Stealth Rock and one turn of Life Orb recoil. Admittedly, +2 Jolly Groudon is not outsped, but it will fail to OHKO Mewtwo with a Life Orb Earthquake, even after two switches into Stealth Rock. In a straight 1v1 situation, Kyogre will beat Scarf Mewtwo, but the 62% minimum damage to 4 HP / 0 SpD Kyogre with either Thunder or Grass Knot is hardly shabby. [maybe mention how you can paralyze it with Thunder cause it's not going to like that, specially if its a ScarfOgre?]</p>

<p>Trick is the best general move for the last slot, as it allows you to play mind games and plan out a strong late-game plan, also crippling Blissey and Latias. However, there are other options. Aura Sphere will help against Darkrai and Dialga (and can alternatively be changed for the much riskier Focus Blast), while Flamethrower helps toast Forretress and Scizor, who can either lay entry hazards or Pursuit Mewtwo respectively. Selfdestruct can damage most Pokemon even with a hindering nature (Mewtwo needs its defenses), and can put the pain on Blissey and Latias.</p>

[Additional Comments]
<p>Mewtwo's downfalls with this set are its hugely exploitable Pursuit weakness, and its ability to be trapped and easily KOed by Wobbuffet. Forretress makes a superb supporting teammate, easily Spiking/Rapid Spinning on Choiced Scizor and Tyranitar stuck on Pursuit, while also being able to Spike against Wobbuffet. Wobbuffet can Encore, but in reality most Uber threats are setting up on Forretress anyway, so its importance is often not great. Choice Specs Dialga can blast holes in opposing teams, especially if an opponent's Scizor has been weakened, or their Blissey Tricked. A bulky Kyogre also goes very well with Mewtwo, providing rain so that Thunder is 100% accurate, while also being able to sponge status and weaker special attacks if using Rest. Stacking up on fast and powerful sweepers such as Rayquaza, Lucario, and Darkrai is suggested, so you can fully utilize Mewtwo's ability to check lots of dangerous setup Pokemon who would otherwise destroy strong but frail teams.</p>

Nice job, is this going into the main OP I guess? :/

Also editing a set within a thread for a revamp what is this I don't even
 
In Ashley's Scarf set, I would remove Flamethrower in the last set and slash Fire Blast with Thunder. Thunder is primarily for Kyogre, but you already have Grass Knot for that, making the use of Thunder redundant. However, Thunder is your best attacking move in the rain, working well in rain based teams. In a sun based team, however, Fire Blast is easily superior. Plus it checks a lot of useful stuff and stops Scizor from ruining your fun.

Also, this set functions very differently to the old set. This set functions as a revenge killer, whilst the old one was meant to predominantly be used as a lead. Whether or not the old set is viable as a lead now is questionable, not because it had poor match-ups against most of the leads (the match-ups were actually quite good), but rather because it was so easily trapped by Wobbuffet and Scizor. Basically, if your opponent had one of those, they could send them in immediately on ScarfTwo and remove it permanently with Mirror Coat / Pursuit. I'm not fussed if you remove the old Scarf set, but keep in mind that these two sets are very different in nature.
 
Yeah this was meant to go over the old Scarf set.

The rest of the sets will be fully updated once Theorymon has finished working on them. Thanks for your patience, guys!
 
Fireburn, if you could start making this more concise with the [ADDITIONAL COMMENTS] tags in the meantime, that'd be great.
 
After discussing it with Jibaku, the Taunt CM and Sub CM sets have been combined into one set.

Just a heads up, and thanks guys for being patient with us. ^_^
 
Okay, I FINALLY finished the last two sets! Me, Jibaku, and bojangles will nitpick this analysis sometime this week for sure.
 
In regards to the Choice Scarf set: Why would you use Grass Knot as well as Thunder and Ice Beam? All Grass Knot hits for good damage in the tier is Kyogre and Groudon, both of which are covered with your other two moves. Sure you lose out on 25 BP against Groudon, but it's not worth the sacrafice of Flamethrower for a small added punch. Of course, I'm by no means an expert in the Uber tier, but I can't see any situations when Grass Knot would ever come in use.
 
I think Grass Knot is for the better chance of beating Rock Polish Groudon, however I myself never used Grass Knot on Scarf Mewtwo. I'll ask twash if Grass Knot can be slash in for Flamethrower instead of a main option.
 
Okay me and tmon went over this:

1) Set reordering: Taunt/WoW sets need to be placed after LO CM

2) separate SubCM and TauntCM sets, make Recover a slash in the sub set and call it Defensive Calm Mind. The Sub(or Recover) + CM Mewtwo should then be placed after the Taunt/WoW sets

3) Calm Mind set: "Finally, Mewtwo is very prone to being revenge killed by threats such as Palkia, Dialga, Shaymin-S, and Darkrai. (However, Darkrai can't revenge kill Mewtwo if it is at full health.)" <- Mention Choice Scarf because otherwise they'd be slower. Also, Take out Dialga, Shaymin-S, and possibly Darkrai. Add Kyogre and Jirachi

4) mention JOLLY on DS Mewtwo (main option too), REMOVE LUM BERRY. Also, remove mentions of it being a lead.

5) get rid of the last paragraph of team options with the teammate pairs

6) "<p>Otherwise, focus on being faster than Mewtwo. Any Deoxys formes, excluding Deoxys-D, are faster than Mewtwo. Choice Scarf users such as Palkia, Darkrai, and Dialga also make good options to eliminating Mewtwo.</p> " <- Be careful there, most of these things lose to CM Mewtwo. Also you don't see Deoxys-N and Deoxys-S revenging Mewtwo.

7) Mention Giratina-O in Counters because it gives Mewtwo a lot of problems with Shadow Sneak.

8) mention Ho-Oh more, its one of the closest things to a Mewtwo counter

9) Heatran needs to be mentioned on the defensive sets, thats gonna give defensive Mewtwo problems

10) remove Grass Knot from Scarf set (still controversial; ask Theorymon)

may also want to mention

22:44 QUALITY_CONTROLMON oh 11) mention Magnezone and Magneton in team options! sort of strange how fireburn didnt mention that lol
 
Without Grass Knot you won't do enough damage to Groudon, which is the primary reason to use it over something else. The rest is just bonus.
 
I wonder why Scarf Mewtwo does not work as a lead now. It can outspeed and 2HKO deoxy-s and deoxy-a, while also at worse 2HKO the majority of others. Can you explain why is that?
 
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