Mightyena (Update)

Bluewind

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Maybe mention in AC of the Stallbreaker an alternative amount of Speed that allows it to beat Bulky Rotom, but those aren't that common by now and do so much speed creep that I doubt it'd be worth it. If you decide to mention, I think the amount is 176. Also, its Speed should be 100 to outspeed standart Milotic (the 8 Speed it run is justifiable because of Adamant Aggron, so I don't think that counts as speed creep).


QC Approved 1/2
 
Sort of a bump and sort of a nitpick:
What's with Stallbreaker Mightyena's weird EV spread? Take some EVs out of attack and place it into HP since bulk is more important in this case and Mightyena's pretty lacking in power anyway even with the few extra attack points.
 

Oglemi

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Yeah, now that you mention it, I'm not too sure what those Atk EVs accomplish. I just ran a bunch of calcs, I can't think of anything. I'll move some to max HP.
 
^They're from Shrang's original model, they're just leftover EVs that are used for more power.

On the Quick Feet set, when you say it can switch into Shadow Ball and eliminate Rotom and Mismagius, mention that if you mispredict and switch into a Sub, you're dead, so you have to be careful.
 

Bluewind

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Because I'm a really annoying person, this should run 248 HP EVs, as 344 is a number divisible by 8 but not 16, which means you'd take more damage form SR, Spikes; but wouldn't hit a Leftovers recovery number.
 

Bad Ass

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100% make howl the main option in the last slot of the quick feet set. you hit 419 attack which, while not rhyperior-level good, is still quite usable, especially with stab crunch, highest speed in the tier bar scarf and electrode, and 140 bp facade. if you really want taunt, i would make it the main slash and then slash howl in front of sucker punch but imo taunt isnt as useful as howl.
 

Oglemi

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Does Howl garner Mightyena anymore KOs? Mightyena already 2HKOs and OHKOs what it needs to with just Facade, Sucker Punch, and Crunch.

I also don't think Mightyena can really find the time to Howl, as most times I found myself just switching in, attacking, then switching out. Or when my Orb was activated, revenge-killing what I needed, then just getting out.

And yes, Taunt is more important for the set than Howl because it lets Mightyena really screw with what it can't outright kill, (Venu, Milo, Slowbro,). They all can do good damage to Mightyena, but most will try to setup than attack the first time.
 

FlareBlitz

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I like taunt and howl slashed together. This can be approved unless bad ass is still concerned.
 

Oglemi

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I can change the slashes to

-Sucker Punch
-Crunch
-Facade
-Howl/Taunt

if that makes BAMF happy. I don't agree with it, but then again I'm stubborn, so w/e.
 

Bad Ass

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im pretty adamant about howl being the first slash. mightyena has crap defenses, so any attack from any pokemon worth anything should be 2hkoing. in the case that he does have a free turn to use a secondary move, howl seems MUCH more useful than taunt.
 

Oglemi

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K, so the set would look like this:

[SET]
name: Quick Feet
move 1: Howl / Taunt
move 2: Sucker Punch
move 3: Crunch
move 4: Facade
item: Toxic Orb
nature: Jolly / Adamant
ability: Quick Feet
evs: 252 Atk / 4 Def / 252 Spe

Approved?
 

Aeron Ee1

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Changes in bold
removals in red
Comments in bold red

[Overview]

<p>Mightyena scavenges the DPP battlefield as arguably the worst fully evolved Dark-type in the game. Its stats are awful with the exception of its Attack, which is just decent, and its movepool, that somehow lacks Pursuit (which is even more perplexing considering Mightyena is based on a hyena), is horrid. Its only saving graces are its access to two great abilities, Quick Feet and Intimidate, that allow it to at least function in the UU metagame. When it comes down to it, if you're looking for a Dark-type to be on your team, you're probably better off choosing one that does what Mightyena does and then some, such as Absol, Drapion, or Skuntank.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Super Fang
move 3: Crunch / Rest
move 4: Sucker Punch / Toxic
item: Leftovers
nature: Adamant
ability: Intimidate
evs: 248 HP / 118 Atk / 144 Spe

[SET COMMENTS]

<p>Mightyena has just enough Speed, a good enough movepool, and the bulk when combined with Intimidate to function as a decent stallbreaker. Super Fang and Taunt form the crux of the set, and when combined completely shut down many of the common walls found on stall teams, such as Chansey, and Registeel, and Milotic (it only takes out a quarter of her moves). The idea when using Mightyena is to switch in on a wall as it uses a harmless move, such as Softboiled, and Taunt them. Mightyena is then free to use Super Fang to immediately strip them of half of their health, and because of Taunt, they are unable to recover their health. Crunch is recommended for a reliable STAB move; however, Rest can be used in its place to ensure stall can't wear down Mightyena with repeated attacks, and it also heals any status Mightyena may have been exposed to. Sucker Punch is used in the last slot to pick off faster threats and Choice Scarf users, such as Rotom, who is commonly seen on stall teams. Finally, Toxic can be used in place of Sucker Punch to bring down Milotic and Spiritomb when combined with Rest and Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the chosen ability to soften the hard hitters of UU and allow another Pokemon, such as Rhyperior, to come in and more easily set up. This usually comes into play when facing more offensive teams, against which Mightyena is more of a liability. Mightyena is still able to pick off faster threats with Sucker Punch, such as Mismagius and Alakazam, so don't throw Mightyena under the bus too soon in a battle against one. The EV spread is designed to allow Mightyena to outpace Adamant Torterra before a Rock Polish, enough Attack to OHKO Rotom, Mismagius, and Alakazam with Sucker Punch, and with the last chunk placed into HP to give Mightyena the most bulk it can get out with the rest of the EVs.</p>

<p>Without Quick Feet, Mightyena is not immune to status attacks, so including a partner to absorb or heal them is highly recommended. Clefable makes the perfect partner in this regard as it is able to absorb all forms of status and can cure Mightyena of any status trouble with Heal Bell. Unfortunately, Even though they both share a weakness to Fighting-type attacks, so including a Ghost-type on your team can easily remedy this problem. An amazing partner to this particular Mightyena set is SubSplit Rotom, as they are able to cover each other's weaknesses almost perfectly and can beat each other's counters reasonably well. Finally, bulky Psychic-types, such as Uxie and Claydol, make good partners as they can set up Stealth Rock and absorb any Fighting-type attacks aimed at Mightyena.</p>

[SET]
name: Quick Feet
move 1: Sucker Punch
move 2: Crunch
move 3: Facade
move 4: Howl / Taunt
item: Toxic Orb
nature: Jolly / Adamant
ability: Quick Feet
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With the ability Quick Feet and the poison condition inflicted upon it from Toxic Orb, Mightyena reaches a blistering Speed stat of 393, enough to outspeed the entire unboosted UU metagame, with the sole exception of Electrode, all the while keeping the ability to switch between moves. This would make Mightyena the quintessential revenge killer, if it weren't for Mightyena's lack of sheer offensive power. With a status condition, Facade becomes Mightyena's strongest attack, which is highly disappointing as it doesn't even get STAB. Fortunately, Mightyena is still powerful enough when combined with Stealth Rock to KO many of the very fast UU threats with what it has. The main idea when using Mightyena in the mid-game is to bring it in on a Pokemon it can revenge kill with Sucker Punch, such as Rotom, Mismagius, and Alakazam, and eliminate them. After which, Mightyena's Toxic Orb will activate, firing up its Speed stat.</p>

<p>Crunch is a reliable STAB move of choice so Mightyena doesn't have to rely on the oftentimes unreliable Sucker Punch. The last slot comes down to personal preference. As Mightyena's Attack stat is quite lackluster, Howl can be used to raise it, to respectable levels and allow Mightyena to 2HKO bulkier threats, such as Venusaur and Uxie. Taunt can be used in its place to shut down walls that will inevitably switch into Mightyena, such as Registeel, and it can also prevent specific threats from setting up on Mightyena as it switches out, such as Rhyperior and Aggron.</p>

[ADDITIONAL COMMENTS]

<p>Some other options that can be used in the last slot include Protect, Super Fang, and Yawn. Protect allows Mightyena to activate its Toxic Orb scott free and scout your opponent's switch-in; however, Howl and Taunt are hard to replace, and so are Mightyena's attacking moves. Super Fang strips bulky walls, such as Weezing and Rhyperior, of half of their health to allow Mightyena's teammates to eliminate them more easily, and Yawn can be used to cause switches that can help Mightyena activate its Toxic Orb.</p>

<p>Toxic Orb is the chosen item for this set as it activates Quick Feet with no drawbacks (other than inflicting poison on Mightyena). Flame Orb cannot be used as, unlike the ability Guts, Quick Feet will not cancel out the Attack drop caused by the burn condition. Finally, Mightyena can switch into Thunder Wave, from users such as Slowbro and Uxie, as Quick Feet will still activate and Mightyena will receive the Speed boost as normal. Unfortunately, there is a chance that full paralysis will occur.</p>

<p>In order for Mightyena to be successful, it needs some heavy duty team support. U-turn users make amazing partners, particularly slow users such as Uxie, as they can get Mightyena in safely and activate its Toxic Orb without the need for the Sucker Punch strategy described above or Protect. Mightyena is easily walled by Registeel, Milotic, Rhyperior, and Weezing, so including a powerful special sweeper in your team will allow Mightyena to bypass these threats. Life Orb Milotic and Physical Sweeper Venusaur make great teammates as they can handle the aforementioned threats quite nicely, and they appreciate Mightyena's ability to pick off faster sweepers, such as Swellow, Sceptile, and Rotom.</p>

[Team Options]

<p>Bulky Psychic-types, such as Slowbro, Exeggutor, and Uxie, make great partners as they can absorb Fighting-type attacks aimed at Mightyena and can provide dual screen support to buff Mightyena's poor defenses. Additionally, Uxie can also provide Stealth Rock support and a slow U-turn to get Mightyena onto the battlefield safely. Mightyena is capable of causing many switches, so Stealth Rock and Spikes support is highly recommended. Great teammates to supply entry hazards include Claydol, Qwilfish, and Omastar. Moltres and Altaria are awesome teammates as well as they can blow right past the walls that stand in Mightyena's way and can absorb any Bug- and Fighting-type attacks aimed at it.</p>

<p>Bulky Grass-types that can easily eliminate Milotic, such as Venusaur and Tangrowth, make invaluable teammates as Milotic is one of the hardest stops to any Mightyena set. Finally, Ghost-types, particularly Mismagius, Rotom, and Dusclops, have perfect synergy with the pure Dark-type Mightyena and cover each other's weaknesses perfectly.</p>

[Optional Changes]

<p>A Choice Band set could be conceivable; however, Mightyena's lack of a strong STAB move and utterly horrible physical movepool puts that idea to rest. Fire Fang is Mightyena's most powerful attack against Tangrowth and Registeel, but even then Mightyena is unable to 3HKO them without Stealth Rock and Spikes support. Rock Smash is Mightyena's other answer to Steel- and Rock-types, especially Aggron, but has no use outside of that. Finally, Toxic can be used alongside Protect and Wish support to effectively stall out the enemy; unfortunately, Mightyena is almost directly outclassed by Arcanine in this regard thanks to its access to reliable recovery in Morning Sun.</p>

[Counters]

<p>There is no shortage of counters to the poor hyena, as its mediocre Attack stat and low defenses make the hyenas from the Lion King seem more intimidating. Registeel, Aggron, and Steelix take almost no damage from any of Mightyena's attacks outside of Super Fang and can easily retaliate with Earthquake, and in Aggron's case, Head Smash. Weezing easily outstalls any Mightyena thanks to Pain Split and its immunity to Toxic. Rhyperior takes little damage from anything Mightyena can dish out and can proceed to use it as set up fodder. Bulky Fighting-types, such as Hariyama and Hitmontop, easily pound Mightyena into the dust with their STAB moves. Tangrowth, Leafeon, Milotic, Blastoise, and Miltank can all tank anything from Mightyena and eliminate it. Basically when dealing with Mightyena, use bulky Pokemon, avoid Super Fang, and you've countered it.</p>
 

Honko

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Spiritomb seems like it should be mentioned in Counters. Immune to Super Fang/Facade, and Mightyena dies to HP Fighting faster than Spiritomb dies to Crunch.

Also a tiny nitpick, 118 Atk EVs on Stallbreaker isn't divisible by 4.
 

Snorlaxe

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red is removals

[Overview]

<p>Mightyena scavenges the DPP battlefield as arguably the worst fully evolved Dark-type in the game. Its Aside from its Attack (which is merely decent), Mightyenna's stats are awful, with the exception of its Attack, which is just decent, and its movepool, that somehow lacks Pursuit (which is even more perplexing considering Mightyena is based on a hyena), is horrid. Its only saving graces are grace is its access to two great abilities, Quick Feet and Intimidate, that allow it to at least function in the UU metagame. When it comes down to it, if you're looking for a Dark-type to be on your team, you're probably better off choosing one that does what Mightyena does can and then some, such as Absol, Drapion, or Skuntank.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Super Fang
move 3: Crunch / Rest
move 4: Sucker Punch / Toxic
item: Leftovers
nature: Adamant
ability: Intimidate
evs: 248 HP / 116 Atk / 144 Spe

[SET COMMENTS]

<p>Mightyena has just enough Speed, a good enough satisfactory movepool, and the decent, the Intimidate-enhanced bulk when combined with Intimidate to function as a decent usable stallbreaker. Super Fang and Taunt form the crux of the set, and when combined completely shut down many of the common walls found on stall teams, such as Chansey and Registeel. The idea when using Mightyena is to switch in on a wall as it uses a harmless move, such as Softboiled, and Taunt them. Mightyena is then free to use Super Fang to immediately strip them the wall of half of their health, and because of Taunt, they are unable to recover their health HP. Crunch is recommended for a reliable STAB move; however, Rest can be used in its place to ensure stall teams can't wear down Mightyena with repeated attacks, and heals any status Mightyena may have been exposed to. Sucker Punch is used in the last slot to pick off faster threats and Choice Scarf users, such as Rotom (who is commonly seen on stall teams). Finally, Toxic can be used in place of Sucker Punch to bring down Milotic and Spiritomb when combined with Rest and Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is the chosen ability used as it allows Mightyenna to soften the hard-hitters of UU, and allow another Pokemon, such as Rhyperior, to come switch in and more easily set up with greater ease. This usually comes into play when facing more offensive teams, against which Mightyena is more of a liability. Mightyena is still able to pick off faster threats, such as Mismagius and Alakazam, with Sucker Punch, such as Mismagius and Alakazam, so don't throw Mightyena under the bus too soon in a battle against one such a team. The EV spread is designed to allow Mightyena to outpace Adamant Torterra before a Rock Polish, OHKO Rotom, Mismagius, and Alakazam with Sucker Punch, and to give Mightyena the most bulk it can get out of the remaining EVs.</p>

<p>Without Quick Feet, Mightyena is not immune to status attacks, so including a partner to absorb or heal them is highly recommended. Clefable makes the perfect partner teammate in this regard, as it is able to absorb all forms of status, and cure Mightyena of any status trouble with Heal Bell. Even though they both share a weakness to Fighting-type attacks, including a Ghost-type on your team can easily remedy this problem. An amazing partner to stallbreaker Mightyena is SubSplit Rotom, as they are able to cover each other's weaknesses almost perfectly, and can beat each other's counters reasonably well. Finally, bulky Psychic-types, such as Uxie and Claydol, make good partners teammates due to their ability to as they can set up Stealth Rock and absorb any Fighting-type attacks aimed at Mightyena.</p>

[SET]
name: Quick Feet
move 1: Sucker Punch
move 2: Crunch
move 3: Facade
move 4: Howl / Taunt
item: Toxic Orb
nature: Jolly / Adamant
ability: Quick Feet
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With the ability Quick Feet and the poison condition inflicted upon it from Toxic Orb After Toxic Orb activates Quick Feet, Mightyena reaches a blistering Speed stat of 393, enough to outspeed the entire unboosted UU metagame, with the sole exception of Electrode, metagame (bar Electrode) while keeping the ability to switch between moves. This would make Mightyena the quintessential revenge killer, if it weren't for Mightyena's lack of offensive power. With a status condition inflicted, Facade becomes Mightyena's strongest attack, which is highly disappointing as it doesn't even get STAB. Fortunately, Mightyena is still powerful enough when combined with Stealth Rock to KO many frail UU threats with what it has; however, it requires Stealth Rock support to secure several KOs. The main idea when using Mightyena in the mid-game is to bring it in on a Pokemon it can revenge kill with Sucker Punch, such as Rotom, Mismagius, and Alakazam, and eliminate them. After which this, Mightyena's Toxic Orb will activate, firing its Speed stat up to blazing levels.</p>

<p>Crunch is a reliable STAB move used so Mightyena doesn't have to rely on the oftentimes unreliable Sucker Punch for STAB (and because not to mention the fact that Mightyena's movepool is really poor). The last slot comes down to personal preference. As Mightyena's Attack stat is quite lackluster, Howl can be used to raise it, and allows Mightyena to 2HKO bulkier threats, such as Venusaur and Uxie. Taunt can be used in its place to shut down walls that will inevitably switch into Mightyena, such as like Registeel, and it can also prevent specific threats from setting up on Mightyena as it switches out, such as Rhyperior and Aggron.</p>

[ADDITIONAL COMMENTS]

<p>Some other options that can be used in the last slot include Protect, Super Fang, and Yawn. Protect allows Mightyena to activate its Toxic Orb scott-free and scout while scouting your opponent's switch-in; however, Howl and Taunt are hard to replace, and so are Mightyena's attacking moves. Super Fang strips bulky walls, such as Weezing and Rhyperior, of half of their health, to allow allowing Mightyena's teammates to eliminate them more easily, and Yawn easily. Yawn can cause switches that can help Mightyena activate its Toxic Orb.</p>

<p>Toxic Orb is the chosen item for this set as it activates Quick Feet with no drawbacks (other than inflicting poison on Mightyena). Flame Orb cannot be used as, unlike the ability Guts, Quick Feet will not cancel out the Attack drop caused by the burn condition. Finally, Mightyena can switch into Thunder Wave, from users such as Slowbro and Uxie, Wave safely, as Quick Feet will still activate and Mightyena will receive the Speed boost as normal. Unfortunately, their there is a chance that full paralysis will occur, so don't play too loosely with Mightyenna.</p>

<p>In order for Mightyena to be successful, it needs some heavy duty team support. U-turn users make are amazing partners, particularly slow users such as Uxie, as they can get Mightyena in safely and activate its Toxic Orb without the need for utilizing the Sucker Punch strategy described above or Protect. Mightyena is easily walled by Registeel, Milotic, Rhyperior, and Weezing, so including a powerful special sweeper in on your team will allow Mightyena to bypass these threats. Life Orb Milotic and Physical Sweeper Venusaur make great teammates as they can handle the aforementioned threats Pokemon quite nicely, and they appreciate Mightyena's ability to pick off faster sweepers, such as Swellow, Sceptile, and Rotom.</p>

[Team Options]

<p>Bulky Psychic-types, such as Slowbro, Exeggutor, and Uxie, make great partners as they can absorb Fighting-type attacks aimed at Mightyena, and can provide dual screen support to buff compensate Mightyena's poor defenses. Additionaly, Uxie has the added benefit to provide of providing Stealth Rock support and a slow U-turn to get Mightyena onto the battlefield safely. Mightyena is capable of causing many switches, so Stealth Rock and Spikes support is highly recommended. Great teammates to supply these entry hazards include Claydol, Qwilfish, and Omastar. Moltres and Altaria are awesome teammates partners as well, as they can blow right past the walls that stand in Mightyena's way, and can absorb any Bug- and Fighting-type attacks aimed at it.</p>

<p>Bulky Grass-types that can easily eliminate Milotic, such as Venusaur and Tangrowth, make are invaluable teammates for Mightyenna, as Milotic is one of the hardest stops to any Mightyena set. Finally, Ghost-types, particularly Mismagius, Rotom, and Dusclops, have perfect synergy with the pure Dark-type Mightyena, and cover covering each other's weaknesses perfectly.</p>

[Optional Changes]

<p>A Choice Band set could be conceivable; however, Mightyena's lack of a strong STAB move and utterly horrible physical movepool puts that idea to rest. Fire Fang is Mightyena's most powerful attack against Tangrowth and Registeel, but even then Mightyena is unable to 3HKO them without Stealth Rock and Spikes support. Rock Smash is Mightyena's other alternate answer to Steel- and Rock-types, especially Aggron, but has no use outside of that. Finally, Toxic can be used alongside Protect and Wish support to effectively stall out the enemy; unfortunately, Mightyena is almost directly outclassed by Arcanine in this regard thanks to its the latter's access to reliable recovery in Morning Sun.</p>

[Counters]

<p>There is no shortage of counters to the this poor mut, as its mediocre Attack stat and low defenses make the hyenas from the Lion King seem more intimidating. Spiritomb is an excellent counter thanks to its immunity to Super Fang and Facade, and it can rip Mightyena to shreds with Hidden Power Fighting. Registeel, Aggron, and Steelix take almost no damage from any of Mightyena's attacks outside of Super Fang, and can easily retaliate with Earthquake, and in Aggron's case, Head Smash. Weezing easily outstalls any Mightyena thanks to Pain Split and its immunity to Toxic. Rhyperior takes little damage from anything Mightyena can dish out, and can proceed to use it as set up fodder. Bulky Fighting-types, such as Hariyama and Hitmontop, can easily pound Mightyena into the dust with their STAB moves. Tangrowth, Leafeon, Milotic, Blastoise, and Miltank can all tank anything from Mightyena soak up any attack Mightyenna throws at them and eliminate it. Basically, when dealing with Mightyena, use a bulky Pokemon, avoid Super Fang, and you've countered it.</p>


cool as usual

 

Fatecrashers

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[Overview]

<p>Mightyena scavenges the DPP battlefield as arguably the worst fully evolved Dark-type in the game. Aside from its Attack (which is just decent) Mightyena's stats are awful, and its movepool, that which somehow lacks Pursuit (which is even more perplexing considering that Mightyena is based on a hyena), is horrid. Its only saving grace is its access to two great abilities, Quick Feet and Intimidate, that allow it to at least function in the UU metagame. When it comes down to it, if you're looking for a Dark-type to be on for your team, you're probably better off choosing one that does what Mightyena can and then some, such as Absol, Drapion, or Skuntank.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Super Fang
move 3: Crunch / Rest
move 4: Sucker Punch / Toxic
item: Leftovers
nature: Adamant
ability: Intimidate
evs: 248 HP / 116 Atk / 144 Spe

[SET COMMENTS]

<p>Mightyena has just enough Speed, a satisfactory movepool, and the decent, (Intimidate-enhanced) bulk to function as a usable stallbreaker. Super Fang and Taunt form the crux of the set, and when combined completely shut down many of the common walls found on stall teams, such as Chansey and Registeel. The idea when using this Mightyena is to switch in on a wall as it uses a harmless move, such as Softboiled, and Taunt them. Mightyena is then free to use Super Fang to immediately strip the wall of half of their health, and because of Taunt, they are unable to recover HP. Crunch is recommended for a reliable STAB move; however, Rest can be used in its place to ensure stall teams can't wear down Mightyena with repeated attacks, and heals any status Mightyena may have been exposed to. Sucker Punch is used in the last slot to pick off faster threats and Choice Scarf users, such as Rotom (who is commonly seen on stall teams). Finally, Toxic can be used in place of Sucker Punch to bring down Milotic and Spiritomb when combined with Rest and Taunt.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is used as it allows Mightyena to soften the hard-hitters of UU, and allow another teammate Pokemon, such as Rhyperior, to switch in and set up with greater ease. This usually comes into play when facing more offensive teams, against which Mightyena is more of a liability. However, Mightyena is still able to pick off faster threats, such as Mismagius and Alakazam, with Sucker Punch, so don't throw Mightyena under the bus too soon in a battle against such a team. The EV spread is designed to allow Mightyena to outpace Adamant Torterra before a Rock Polish, OHKO Rotom, Mismagius, and Alakazam with Sucker Punch, and give Mightyena the most bulk it can get out of the remaining EVs.</p>

<p>Without Quick Feet, Mightyena is not immune to status attacks, so including a partner to who can absorb or heal them is highly recommended. Clefable makes the perfect teammate in this regard, as it is able to absorb all forms of status, and cure Mightyena of any status trouble with Heal Bell. Even Be aware though that they both share a weakness to Fighting-type attacks, so include including a Ghost-type on your team to can easily remedy this problem. An amazing partner to stallbreaker Mightyena is SubSplit Rotom, as they are able to cover each other's weaknesses almost perfectly, and can beat each other's counters reasonably well. Finally, bulky Psychic-types, such as Uxie and Claydol, make good teammates due to their ability to set up Stealth Rock and absorb any Fighting-type attacks aimed at Mightyena.</p>

[SET]
name: Quick Feet
move 1: Sucker Punch
move 2: Crunch
move 3: Facade
move 4: Howl / Taunt
item: Toxic Orb
nature: Jolly / Adamant
ability: Quick Feet
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>After Toxic Orb activates Quick Feet, Mightyena reaches a blistering Speed stat of 393, enough to outspeed the entire unboosted UU metagame (bar Electrode) while keeping the ability to switch between moves. This would make Mightyena the quintessential revenge killer, if it weren't for Mightyena's lack of offensive power. With a status condition inflicted, Facade becomes Mightyena's strongest attack, which is highly disappointing as it doesn't even get STAB. Fortunately, Mightyena is still powerful enough to KO many frail UU threats with what it has; however, it requires Stealth Rock support to secure several of these KOs. The main idea when using Mightyena in the mid-game is to bring it in on a Pokemon it can revenge kill with Sucker Punch, such as Rotom, Mismagius, and Alakazam, and eliminate them. After this, Mightyena's Toxic Orb will activate, firing its Speed stat up to blazing levels.</p>

<p>Crunch is used so Mightyena doesn't have to rely on the oftentimes unreliable Sucker Punch for STAB (not to mention the fact that Mightyena's movepool is really poor). The last slot comes down to personal preference. As Mightyena's Attack stat is quite lackluster, Howl can be used to raise it, which will allow and allows Mightyena to 2HKO bulkier threats, such as Venusaur and Uxie. Taunt can be used in its place to shut down walls that will inevitably switch into Mightyena, like Registeel, and it can also prevent specific threats from setting up on Mightyena as it switches out, such as Rhyperior and Aggron.</p>

[ADDITIONAL COMMENTS]

<p>Some other options that can be used in the last slot include Protect, Super Fang, and Yawn. Protect allows Mightyena to activate its Toxic Orb scott-free while scouting your opponent's switch-in; however, Howl and Taunt are hard to replace, and so are Mightyena's attacking moves. Super Fang strips bulky walls, such as Weezing and Rhyperior, of half their health, allowing Mightyena's teammates to eliminate them more easily. Yawn can cause switches to that can help Mightyena activate its Toxic Orb.</p>

<p>Toxic Orb is the chosen item for this set as it activates Quick Feet with no drawbacks (other than inflicting poison on Mightyena). Flame Orb cannot be used as, unlike the ability Guts, Quick Feet will not cancel out the Attack drop caused by the burn condition. Finally, Mightyena can switch into Thunder Wave safely, as Quick Feet will still activate and Mightyena will receive the Speed boost as normal. Unfortunately, there is a chance that full paralysis will occur, so don't play too loosely with Mightyena.</p>

<p>In order for Mightyena to be successful, it needs some heavy duty team support. U-turn users are amazing partners, particularly slow users such as Uxie, as they can get Mightyena in safely and activate its Toxic Orb without the need for Protect or utilizing the Sucker Punch strategy described above or Protect. Mightyena is easily walled by Registeel, Milotic, Rhyperior, and Weezing, so including a powerful special sweeper on your team will allow Mightyena to bypass these threats. Life Orb Milotic and Physical Sweeper Venusaur make great teammates as they can handle the aforementioned Pokemon quite nicely, and they appreciate Mightyena's ability to pick off faster sweepers, such as Swellow, Sceptile, and Rotom.</p>

[Team Options]

<p>Bulky Psychic-types, such as Slowbro, Exeggutor, and Uxie, make great partners as they can absorb Fighting-type attacks aimed at Mightyena, and can provide dual screen support to compensate for Mightyena's poor defenses. Additionaly, Uxie has the added benefit of providing Stealth Rock support and a slow U-turn to get Mightyena onto the battlefield safely. Mightyena is capable of causing many switches, so Stealth Rock and Spikes support is highly recommended. Great teammates to supply these entry hazards include Claydol, Qwilfish, and Omastar. Moltres and Altaria are awesome partners as well, as they can blow right past through the walls that stand in Mightyena's way, and can absorb any incoming Bug- and Fighting-type attacks aimed at it.</p>

<p>Bulky Grass-types that can easily eliminate Milotic, such as Venusaur and Tangrowth, are invaluable teammates for Mightyena, as Milotic is one of the hardest stops to any Mightyena set. Finally, Ghost-types, particularly Mismagius, Rotom, and Dusclops, have perfect synergy with Mightyena, covering each other's weaknesses perfectly.</p>

[Optional Changes]

<p>A Choice Band set is could be conceivable; however, Mightyena's lack of a strong STAB move and utterly horrible physical movepool puts that idea to rest. Fire Fang is Mightyena's most powerful attack against Tangrowth and Registeel, but even then Mightyena is unable to 3HKO them without Stealth Rock and Spikes support. Rock Smash is Mightyena's alternate alternative answer to Steel- and Rock-types, especially Aggron, but has no use outside of that. Finally, Toxic can be used alongside Protect and Wish support to effectively stall out the enemy; unfortunately, Mightyena is almost directly outclassed by Arcanine in this regard thanks to the latter's access to reliable recovery in Morning Sun.</p>

[Counters]

<p>There is no shortage of counters to this poor mutt mut, as its mediocre Attack stat and low defenses make the hyenas from the Lion King seem more intimidating. Spiritomb is an excellent counter thanks to its immunity to Super Fang and Facade, and it can rip Mightyena to shreds with Hidden Power Fighting. Registeel, Aggron, and Steelix take almost no damage from any of Mightyena's attacks outside of Super Fang, and can easily retaliate with Earthquake, and in Aggron's case, Head Smash. Weezing easily outstalls any Mightyena thanks to Pain Split and its immunity to Toxic. Rhyperior takes little damage from anything Mightyena can dish out, and can proceed to use it as set-up fodder. Bulky Fighting-types, such as Hariyama and Hitmontop, can easily pound Mightyena into the dust with their STAB moves. Tangrowth, Leafeon, Milotic, Blastoise, and Miltank can soak up any attack Mightyena throws at them and eliminate it. Basically, when dealing with Mightyena, use a bulky Pokemon, avoid Super Fang, and you've countered it.</p>


barely anything to pick up on

 
Uploading this.

EDIT: Uploaded, pretty clean job. Nice touch with the mention of Lion King in there! Lastly, it's scot-free, not scott-free. People always mess that up.

Cheers.
 

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