I've had this team for a reasonable amount of time now, and it's given me moderate success. I've run into some brick walls lately, though, so I'd appreciate some help fixing it up. I didn't bother with colors because that seems to be more of an annoyance than anything to a lot of folks.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- U-turn
- Stealth Rock
- Iron Head
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I’ve liked lead Jirachi for a while now. Sort of explains itself ; be a general pain in the ass, Trick the scarf to something that doesn‘t want it, and go from there. The only thing I’m considering changing is Iron Head because I really don’t like flinchaxing. :x
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
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Standard CM Latias. Sub is mostly there to guard against Pursuit, but can also block status from Blissey and other things. Also, setting up unbreakable Subs is always fun. Also helps to deal with Zapdos(who can cause this team problems otherwise) and most Infernape.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Rapid Spin
- Recover
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The main reason I use Starmie is to dea with Heatran/Infernape, scout for status, and to spin away the SR to Gyarados and particularly Salamence more chances to switch in. STAB Surf can also put a decent dent in the standard Rotom on the switch. EVs are to outrun Infernape non-Scarf Timid Gengar.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
An excellent cleaner. Has ample opportunity to switch in, even without running a Bulky set. I’m considering switching to BulkyGyara; I’m hesitant to run Life Orb because that makes both of my physical attackers exceptionally prone to residual damage if I can’t consistently Spin away Stealth Rock.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Mainly there to take care of Jirachi, Skarm, Forry and Scizor(most likely revenge), it can also revenge kill an Outraging Salamence/Dragonite by blowing up on it. Used Hasty over Naïve since it’ll probably be taking more Special hits than physical from stuff like Gengar.
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Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Naughty nature (+Atk, -SDef)
- Aqua Tail
- Fire Blast
- Outrage
- Earthquake
---
CB Salamence become one of my newer favorites because of its raw power. The ability to 2HKO Celebi and Cresselia with Outrage as they switch in makes it a great teammate for Gyarados, who can be walled/ crippled by both of them. Fire Blast for Shed Shell Skarm/Forry, Earthquake is for Scarf Heatran who might switch in once he finds out it’s not a DD set, and Aqua Tail for Hippowdon or Heatran if I don’t want to fire off a locked Earthquake. Hopefully, Salamence can take out or at least cripple something enough so that it can no longer effectively wall Gyarados.
Problems: Pursuit isn’t exactly an enormous problem because Latias has Sub to guard against it; that said, I'm still inclined to drop either Latias or Starmie. The team also has a pretty big weakness to Gengar and, to an extent, Rotom. However, removing Latias gives me a pretty significant Zapdos problem. I sort of feel the need for a spinner with two SR weaks, but I guess I could drop Starmie for something else(Swampert?). I’ve also considered a Pursuit user of my own to dispose of Rotom and Gengar, but Tyranitar has troubles with both(The burn from Rotom is more troublesome, plus his Sandstream isn‘t exactly something this team appreciates), Scizor/Heracross can't deal with Rotom-H and Weavile is…Weavile.
Thanks in advance for any advice I can get.
EDIT: I can make the descriptions longer if need be, I was just afraid of telling people stuff they already probably know. >_>







Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- U-turn
- Stealth Rock
- Iron Head
---
I’ve liked lead Jirachi for a while now. Sort of explains itself ; be a general pain in the ass, Trick the scarf to something that doesn‘t want it, and go from there. The only thing I’m considering changing is Iron Head because I really don’t like flinchaxing. :x

Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Substitute
---
Standard CM Latias. Sub is mostly there to guard against Pursuit, but can also block status from Blissey and other things. Also, setting up unbreakable Subs is always fun. Also helps to deal with Zapdos(who can cause this team problems otherwise) and most Infernape.

Ability: Natural Cure
EVs: 252 HP/40 Def/216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Rapid Spin
- Recover
---
The main reason I use Starmie is to dea with Heatran/Infernape, scout for status, and to spin away the SR to Gyarados and particularly Salamence more chances to switch in. STAB Surf can also put a decent dent in the standard Rotom on the switch. EVs are to outrun Infernape non-Scarf Timid Gengar.

Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
An excellent cleaner. Has ample opportunity to switch in, even without running a Bulky set. I’m considering switching to BulkyGyara; I’m hesitant to run Life Orb because that makes both of my physical attackers exceptionally prone to residual damage if I can’t consistently Spin away Stealth Rock.
---

Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Mainly there to take care of Jirachi, Skarm, Forry and Scizor(most likely revenge), it can also revenge kill an Outraging Salamence/Dragonite by blowing up on it. Used Hasty over Naïve since it’ll probably be taking more Special hits than physical from stuff like Gengar.
---

Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Naughty nature (+Atk, -SDef)
- Aqua Tail
- Fire Blast
- Outrage
- Earthquake
---
CB Salamence become one of my newer favorites because of its raw power. The ability to 2HKO Celebi and Cresselia with Outrage as they switch in makes it a great teammate for Gyarados, who can be walled/ crippled by both of them. Fire Blast for Shed Shell Skarm/Forry, Earthquake is for Scarf Heatran who might switch in once he finds out it’s not a DD set, and Aqua Tail for Hippowdon or Heatran if I don’t want to fire off a locked Earthquake. Hopefully, Salamence can take out or at least cripple something enough so that it can no longer effectively wall Gyarados.
Problems: Pursuit isn’t exactly an enormous problem because Latias has Sub to guard against it; that said, I'm still inclined to drop either Latias or Starmie. The team also has a pretty big weakness to Gengar and, to an extent, Rotom. However, removing Latias gives me a pretty significant Zapdos problem. I sort of feel the need for a spinner with two SR weaks, but I guess I could drop Starmie for something else(Swampert?). I’ve also considered a Pursuit user of my own to dispose of Rotom and Gengar, but Tyranitar has troubles with both(The burn from Rotom is more troublesome, plus his Sandstream isn‘t exactly something this team appreciates), Scizor/Heracross can't deal with Rotom-H and Weavile is…Weavile.
Thanks in advance for any advice I can get.
EDIT: I can make the descriptions longer if need be, I was just afraid of telling people stuff they already probably know. >_>