Milotic @ Assault Vest
Ability: Competitive
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe, 31 Atk
- Scald
- Flip Turn
- Ice Beam
- Mirror Coat
Trying this over Ogre. While AV Ogre, invested, can have even more special bulk, it lacks Mirror Coat which can be really good. If Competitive goes off, uninvested Milotic has more SpA than uninvested Ogre. This ability is great vs. Yveltal, who then takes a 2hko factoring hail chip/probable lo. Slow Flip Turn is something I'm dubious about, but it seemed good on paper to bring something in unscathed. Mud Shot would be nice though. 4 Def avoids ohko from Jolly Zacian, or something. This can take crazy special attacks well enough, like +2 Polteageist Giga Drain, Ogre's Thunder, Astral Barrage, etc.
Giratina @ Custap Berry
Ability: Pressure
Level: 50
EVs: 80 HP / 108 Atk / 252 Def / 68 SpD
Relaxed Nature
- Destiny Bond
- Shadow Sneak
- Icy Wind
- Breaking Swipe
Another sorta strange Pokemon. Custap goes w/ the EVs, attacks from Caly-S and Zacian often will put this in range, and then there's Destiny Bond, on Zacian in particular. Shadow Sneak is great vs, Caly-S, and I can use it twice w/o wasting Custap te 2nd time cause of their Unnerve. Icy Wind is used because of a traumatic encounter /. Landog, where I had useless T-Wave over it. Relaxed to do more damage w/ it, I worry over Groudon. Breaking Swipe is chosen for good utility, Giratina doesn't do that much damage w/o SE hits(which dragon rarely is,) so I prefer the atk dropping.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 252 HP / 44 Atk / 212 SpD
Adamant Nature
- Swords Dance
- Earthquake
- Substitute
- Sunsteel Strike
My specially bulky set, it's done some things like take defensive Tern Mystical Fire w/ sub. Also lived Dark Puse from Yveltal after a sub. Lives Reshiram Blue Flare as I recall, originally was the point of the set, though I never see Reshiram. SD is more fun to me it lets me outpace Cosmic Power Tern. Sub was chosen for evil Charm Chansey. Usual 2 attacks I think. Tends to be good vs. Ditto cause of the HP vs, Ditto's base 48.
Dialga @ Life Orb
Ability: Pressure
Level: 50
EVs: 212 HP / 4 Def / 252 SpA / 4 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Flash Cannon
- Roar of Time
- Earth Power
EVs stolen from the same person who gave the idea to use the mon. The reason for that is most Groudon are very slow and die to LO Hailstorm. That's why Blizzard not Ice Beam, and I went Flash Cannon not Steel Beam for longevity where it matters. Roar of Time over Draco Meteor is my concession to max move power, I figure Dragon STAB will rarely be used outside max because of paltry coverage and no side effect, so I have a 150 BP max move. Earth Power for the mirror, I'm not great at fighting Dialga.
Tapu Koko @ Expert Belt
Ability: Electric Surge
Level: 50
EVs: 252 HP / 244 SpA / 12 Spe
Modest Nature
- Thunder
- Grass Knot
- Dazzling Gleam
- Brave Bird
Put this for fighting Zekrom. Expert Belt because of the good coverage. Max Spe seemed unnecessary, 12 Spe is for Scarf Caly-S when at +2(not very relevant.) Grass Knot hits Quagsire and Groudon, out of max or I can max to hit them. Thunder not T-Bolt to rarely ohko Ogre and spread para. Brave Bird seemed ok as a source of Airstream, it does fairly low damage though.
Ho-Oh @ Maranga Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
Trying Maranga because of all the special attackers around. Kee wasn't doing anything, I wanted Recover which is why I finally replaced AV, and Boots seem too rarely useful. Careful and 4 EVs for an even #, also very high for taking Caly-S and the like. 252 Def takes Adamant Zacian Wild Charge, though I wonder if there's room for improvement w/ the EVs. This has been fairly good, solidifies my Zacian match up.
I have a very bad win/loss ratio, though a lot of it is strange misplays on my part. I think it's getting better w/ the current team, but Zygarde is a massive struggle.
Last edited: