[Overview]
name: Utility
move 1: Milk Drink
move 2: Stealth Rock
move 3: Heal Bell / Toxic
move 4: Body Slam / Return
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
name: All-Out Attacker
move 1: Milk Drink
move 2: Double Edge / Return
move 3: Earthquake
move 4: Ice Punch / Punishment / Heal Bell
item: Life Orb
ability: Sap Sipper / Scrappy
nature: Jolly
evs: 252 Atk / 4 SDef / 252 Spd
[SET COMMENTS]
set: Curse
move 1: Curse
move 2: Body Slam / Return
move 3: Milk Drink
move 4: Heal Bell
item: Leftovers
ability: Scrappy
nature: Calm
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
- Great base speed for a pokemon with access to stealth rocks
- Good mixed bulk
- Decent offensive presence
- Great Support / Utility mon
- Reliable recovery
- Walled by common ghosts if lacking Scrappy or Punishment
- Weak to the common fighting type
- SubPar defensive typing, with a single Immunity to ghost, relying purely on it's abilities for other resistances. That being said, it has 3 great abilities offering a slew of immunities and resistances, as well as a way to reliably hit ghosts
- It has major four moveslot syndrome, as it automatically needs Milk Drink, leaving it with only three slots to achieve any single goal it has.
name: Utility
move 1: Milk Drink
move 2: Stealth Rock
move 3: Heal Bell / Toxic
move 4: Body Slam / Return
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
- 95 | 105 | 70 Defenses provide good bulk on both ends
- Body Slam helps spread paralysis, Return is a reliable mono-attack as well
- Stealth Rocks can help to support its team, as well as via Toxic and Thunder Wave
- Milk Drink gives it a reliable form of recovery
- Heal Bell allows miltank to support it's team by removing status
- Thick fat makes for a great check to Charizard, Regice, and other Fire / Ice types.
- Sap Sipper can be used since with defensive Miltank also gets great utility in pivoting into grass type moves.
- Thunder Wave is a great option against more offensive teams in supporting your attackers.
- Seismic Toss can be used as an alternative primary attack.
- CB Golurk is an amazing partner, as it appreciates Paralysis as well as Rock, and can sponge fighting hits for Miltank. Musharna and other Ghost types also help to sponge hits from it's super effective type, while Miltank's stealth rocks can also be preserved by ghosts. Finally, Garbodor is a great partner, taking fighting hits and setting up a different layer of hazards.
- In terms of more offensive partners, the removal of Regice and Charizard greatly aids grass type sweepers such as SubCM Serperior and Rain Dance Ludicolo.
- Using a spread of 236 HP / 136 SDef / 136 Spd lets you jump Adamant Sawk in speed, and also still maintain defense with a Jump point in Special Defense!
name: All-Out Attacker
move 1: Milk Drink
move 2: Double Edge / Return
move 3: Earthquake
move 4: Ice Punch / Punishment / Heal Bell
item: Life Orb
ability: Sap Sipper / Scrappy
nature: Jolly
evs: 252 Atk / 4 SDef / 252 Spd
[SET COMMENTS]
- 100 Base Speed allows it to outspeed a large portion of the metagame, making it extremely quick
- Solid base 80 attack allows it to hit hard when equipped with a life orb
- Milk Drink helps it recover recoil damage, allowing it to be an all out attacker, but also to sponge hits for it's team
- Double Edge is the strongest viable normal move miltank has, while Return is more reliable and causes less recoil
- Earthquake helps Miltank hit steels and rock types which typically wall it.
- Punishment can be used to cover Ghosts, but Ice Punch lets it hit Golurk and Drifblim slightly harder. Heal Bell can be used in tangent with Scrappy, since the coverage on ghosts is no longer needed and thus Heal Bells utility is appreciated.
- Body Slam can be used as main STAB to spread paralysis, but this set needs the added power
- Toxic can be used over Punishment, to hit walls on the switch and cripple them
- Appreciates Misdreavus and Musharna, who can cripple opposing teams with status to let miltank sweep, as well as to absorb fighting attacks aimed at miltank.
- Garbodor is an amazing partner, as it can absorb fighting attacks, as well as set up spikes / toxic spikes to make Miltank's job easier. It also enjoys aid from Skuntank, who offensively beats a lot of Miltank's more nasty checks such as Misdreavus and Musharna via a pursuit trap.
set: Curse
move 1: Curse
move 2: Body Slam / Return
move 3: Milk Drink
move 4: Heal Bell
item: Leftovers
ability: Scrappy
nature: Calm
evs: 252 HP / 4 Def / 252 SDef
[SET COMMENTS]
- Good alternative bulky setup sweeper
- Milk Drink + Natural Bulk sets it apart from it's competition e.g. Gurdurr and Floatzel
- Moodoo especially appreciates help from pokemon to deal with Mandibuzz such as Eelektross, LO Samurott, Rotom, or other strong special attackers, as Mandibuzz easily runs through this set dryly between Taunt and Toxic, while whirlwinding you out after you've accumulated any boosts.
- After one to two curses most physical attackers are incapable of dealing with it
- Body Slam helps it paralyze opponents, but return hits harder
- Scrappy lets it function well as a mono-attacker, unlike Vigoroth or Gurdurr
- Heal Bell lets it continue sweeping regardless of status.
- More than the other sets, this set appreciates Toxic Spikes, as while it is setting up it can toxic stall, which makes Garbodor and Roselia again, amazing partners to help set Toxic Spikes as well as absorb Fighting moves.
- This set pairs well with other bulky sweepers, as they wear down each other's checks and counters, so Duosion, Musharna, and Gurdurr all make great partners.
- Thick Fat can be used if your team fears strong fire / ice attacks, although Scrappy is preferred due to the mono-attacking nature of the set.
- Earthquake can be used over Heal Bell for a more offensive take on Moodoo.\
- Moodoo especially appreciates help from pokemon to deal with Mandibuzz such as Eelektross, LO Samurott, Rotom, or other strong special attackers, as Mandibuzz easily runs through this set dryly between Taunt and Toxic, while whirlwinding you out after you've accumulated any boosts.
- Zen Headbutt can hit Fighting-types on the switch, but it is difficult to fit onto any set
- Fire Punch and ThunderPunch can hit specific targets 4x effectively, but Return and Double-Edge equal/outmatch their damage output on anything else
- Hammer Arm or Gyro Ball on Curse set, but they are mediocre options
- In order to beat Rock or Steel types, Miltank can employ Brick Break, but it is generally inferior to Earthquake.
- RestTalk can be used as an alternative to Milk Drink + Heal Bell to heal off and rid yourself of status, but it is unreliable and frankly less practical.
- Miltank has access to both Sunny Day and Rain Dance, but with no safe way to switch out to it's weather abusing allies without them taking damage, and a lack of priority setup, it is comparably worse than such weather setters as Volbeat and Liepard.
- Gurdurr can set up in its face
- Probopass can somewhat stall it out
- Taunt, Encore, and Trick are extremely annoying for this set
- CB Sawk avoids OHKO from Moofensive from full health, OHKO'ing back
- Throh can set up against Miltank and Circle Throw Moodoo
- Alomomola walls Moofensive
- Misdreavus and other ghosts can Burn, Taunt, and wall non-Scrappy Miltank
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