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Miltank (Update)

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Return does not have 40 more Base Power, as Body Slam is 85 Base Power. It technically is 17, but you could just say Return is a stronger move to use.

Actually, because of STAB, the difference in base power is 26, not 17, as Miltank's Body Slam and Return have base power 127 and 153 respectively.
 
DONE?:


http://www.smogon.com/dp/pokemon/miltank

[SET]
name: Mootility
move 1: Heal Bell
move 2: Milk Drink
move 3: Body Slam
move 4: Stealth Rock / Fire Punch
item: Leftovers
nature: Impish
evs: 240 HP / 212 Def / 56 Spe

[SET COMMENTS]
<p>This set attempts to take all of Miltank's best attributes and join them together. With Heal Bell to cure status, Milk Drink to heal health, and several status-inducing moves, Miltank is reliable both as a physical wall and a team supporter.</p>

<p>Heal Bell is a great move, especially when Miltank is facing off against teams that rely heavily on status support. It is extremely frustrating for a team to face an insurmountable amount of status, so it is very helpful to keep Miltank around to remedy any status ailments. Milk Drink, Miltank's signature move, is what separates Miltank from many other Pokemon, such as Vileplume or Meganium. Instead of having to use moves such as Synthesis, Moonlight, or Rest to heal HP, Milk Drink is a reliable move that doesn't have any drawbacks, such as being asleep for two turns or only healing half as much during some weather. Body Slam works well in conjunction with Heal Bell, inflicting status while healing your own. The last slot depends more on your actual team than Miltank. If you don't have a Pokemon with Stealth Rock, it's a great move that once again, supports the team. However, if you already have Stealth Rock elsewhere, Fire Punch makes a great choice, being able to at least somewhat damage Steel- and, depending on your ability, Ghost-types.</p>

<p>Miltank has to worry about Fighting-types, such as Primeape and Hariyama, as they can defeat Miltank easily. Hariyama in particular does not mind being paralyzed, it actually enjoys it if Hariyama is using the ability Guts. Other Pokemon to watch out for include strong Steel-types, such as Steelix and Registeel, who will constantly attempt to status Miltank while taking Miltank's attacks without much problem.</p>

<p>A great Pokemon to pair up with Miltank would be Slowbro or Milotic, both of whom can eliminate the strong Fighting- and Steel-types that are annoying to Miltank without much effort. If Milotic or Slowbro are inflicted by status while helping Miltank, Miltank can simply use Heal Bell to keep them healthy.</p>

[SET]
name: Curse
move 1: Heal Bell
move 2: Milk Drink
move 3: Curse
move 4: Body Slam
item: Leftovers
ability: Scrappy
nature: Careful
evs: 240 HP / 60 Def / 208 SpD

[SET COMMENTS]
<p>If you are interested in a more offensive approach to Miltank, then you may wish to try using Curse. Although this set looks very similar to the Mootility set, there are subtle differences, as well as some not so subtle, like the inclusion of Curse.</p>

<p>Heal Bell and Milk Drink give Miltank added survivability and they don't limit Miltank as Rest would. With these two moves, Miltank can heal any of its status and health ailments, letting it set up Curse more effectively. Heal Bell still has the added benefit of curing your entire team from status; however, it should be more generally focused on Miltank herself in this set. Body Slam is once again the prefered attack, being able to hit all Pokemon with the ability Scrappy and has a 30% chance to paralyze the foe.</p>

<p>A Careful nature and 208 Special Defense EVs give Miltank some much needed survivability on the special side, as Curse only raises Defense. With Curse boosting Attack anyway, it's more beneficial to simply input the remaining EVs into Defense, allowing Miltank to have just a bit more durability so it can successfully use Curse a few times.</p>

<p>Much like the last set, Miltank can fit into any team; however, for Curse Miltank to be used properly, you may want to include some good counters to Steel- and Fighting-types, who will give Miltank a real pain while trying to set up. Some good Pokemon to choose from are Moltres and Magneton. Moltres can eliminate both Steel- and Fighting-types with Fire Blast and Air Slash, respectively, while Magneton can actually trap the Steel-types and can set up Magnet Rise to avoid their Earthquake and beat them.</p>

<p>If you want to use this set, you must realize how dangerous Close Combat is. Don't expect to just send Miltank in and sweep teams. It usually requires a bit of strategy and thinking before you can successfully set up Miltank.</p>

[SET]
name: Choice Band
move 1: Return / Body Slam
move 2: Earthquake
move 3: Fire Punch
move 4: Zen Headbutt
item: Choice Band
ability: Scrappy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Miltank suffers from a low base Attackstat, but Miltank has a wide variety of attacks to use. This Choice Band set attempts to remedy Miltank's lackluster Attack by giving Miltank some much needed power to use alongside its base 100 Speed.</p>

<p>This is one of the rare scenarios where Miltank would much rather have Return than Body Slam. Return has more Base Power than Body Slam, and in a set that is looking for immediate power, it's the prefered choice. Body Slam is still a feasible option if you would like to spread some paralysis while still dealing decent damage. Earthquake can actually muster some decent damage against Steel-types with Choice Band backing it up. Earthquake is also great as a secondary attack, having a Base Power of 100. Miltank should be somewhat wary in using it though, as many sweepers can set up on a locked in Ground-type attack (like what?). To still beat Steel-types, but not give sweepers as much time to set up on you, Miltank can use Fire Punch. It won't do as much damage as Body Slam or Earthquake, but it will still give a nice attack if you fear a Steel-type will come in on Body Slam or a Flying-type will come in on Earthquake. Fire Punch also helps against bulky Grass-types, like Tangrowth and Torterra. The final attack, Zen Headbutt, helps defeat Hariyama, Toxicroak, Blaziken, and other Fighting-type that can usually counter Miltank.</p>

<p>Using max Speed gives Miltank a Speed stat of 328, much higher than Kangaskhan's max Speed of 306. This Speed stat is one of Miltank's only advantages of the Choice Band set over Kangaskhan's.</p>

<p>Priority and alternate healing methods can be very useful if you plan on using Choice Band Miltank. With no priority attacks of her own, Miltank can fall very easily to attacks such as Sucker Punch or Mach Punch. With your own priority, you can hopefully eliminate the Pokemon that use these attacks early. You could also take the route of bulkiness, luring in the opponent's strongest Pokemon and eliminating them. Weezing would be an excellent choice, uncaring of Fighting-type attacks, as well as taking many powerful physical hits. Weezing can then Flamethrower, Will-o-Wisp, Thunderbolt, or even use Explosion.</p>

[Team Options]
<p>Miltank works on all sorts of teams, but it is extremely helpful to keep the defensive sets, Curse and Mootility, geared towards more bulky play. If you want to keep a faster team alive long enough to sweep, you can still use the defensive sets, as they can eliminate many Pokemon as well as heal status, which offensive teams dislike. Like all defensive Pokemon, Miltank would enjoy Spikes and Stealth Rock, as well as Wish. This extra support just keeps Miltank alive longer, which is exactly what you need. Stealth Rock and Spikes is equally as helpful on the Choice Band set, giving Miltank a much easier time breaking through defensive Pokemon. It is also helpful to have a sleep absorber alongside Miltank. Since Heal Bell can't wake Miltank up while she is sleeping, it's more appropiate to have a Pokemon in reserve to absorb sleep, allowing Miltank to use Heal Bell at a later stage. With all of this constant switching, Hitmontop might be a good choice, Rapid Spinning any entry hazards, as well as providing some useful priority.</p>

You could mention that the defensive sets like Toxic Spikes.

<p>More specific choices for Miltank include strong special attackers who can eliminate the Fighting- and Steel-type Pokemon that will continually harass Miltank. Some examples include Moltres, Magneton, and Espeon, all of whom can severely wallop the said Fighting- and Steel-types.</p>

[Other Options]
<p>Miltank has a few other options, although none of them truly shine in UU. A set featuring Counter can be used as Miltank can survive many physical Fighting-type attacks. However, Counter will generally have only one use in the game, unless you are given time to Milk Drink. Thunder Wave and Seismic Toss are decent options; unfortunately, Miltank is outclassed by Chansey if it attempts to use them.</p>

<p>Ice Punch and ThunderPunch can take down Altaria and Mantine, respectively; however, they are outclassed by most of Miltank's other attacks and should generally be avoided. Punishment can be used to punish any Pokemon who has gotten a significant amount of stat boosts, although at that point, Miltank probably isn't going to be coming out on top. It can be useful if Miltank is with Calm Mind Slowbro though. Focus Punch can surprise many Pokemon, such as Registeel or Steelix switching in. In the first set, it is important to note that Hammer Arm can be used in the last slot for perfect coverage with Body Slam, assuming that the ability is Scrappy.</p>

[EVs]
<p>Miltank is always just going to maximize its bulk, rarely trying to obtain extra Attack, except on the Choice Band set. 136 Speed EVs can be useful for outspeeding Toxicroak; however, this only applies for the first set, and Cross Chop will usually not OHKO anyway.</p>

[Opinion]
<p>Miltank is well deserving of the name. She is extremely hard to take down, especially when she is constantly healing herself with Heal Bell and Milk Drink. If you are fighting Miltank, you may very well need to pull out all the stops to take it down. Miltank does come with a weakness though, and that is a low Attack stat. The only hope is to raise it with Curse, which may end up taking a while. However, don't let this stop you from trying out Miltank. With her bulkiness, she will have plenty of time to set up, support, attack, or even just sit around.</p>

[Counters]
<p>Miltank with Thick Fat are extremely weak to Ghost-types; however, be warned. It isn't exactly smart to just throw a Ghost-type at Miltank and see what happens. Instead, you may want to attack Miltank with an Ice- or Fire-type attack to see if it is using Thick Fat. If the damage is less than it should be, feel free to send out your Ghost-type and wreck havoc.</p>

<p>Steel-types, such as Registeel and Steelix, can set up fairly easy on Miltank, getting up Stealth Rock and slowly damaging her. Steelix is especially effective, being able to not only use Explosion, but also Roar, getting rid of any boosts Curse may have given Miltank. Magneton, while not able to set up Stealth Rock or Roar away Miltank, can still be viable as a counter, being able to Thunderbolt Miltank. Unfortunately, Magneton's HP and Defense is somewhat low compared to his fellow Steel-types, so he must be wary of Earthquake and Fire Punch. Rock-types can be equally effective as Steel-types, and can take the time to set up Spikes or Stealth Rock.</p>

<p>Strong Fighting-type attacks from Primeape or Poliwrath can be threatening, although they usually won't OHKO Miltank, giving her a chance to hit back with a strong Body Slam. If you want to try and defeat Miltank this way, be sure it has received some prior damage, otherwise you may be asking for a death sentence.</p>

I hope you don't mind my bump.
 
[16:36] <kd24> ill redo it
[16:36] <twash> okay
[16:36] <kd24> ill need some time tho working on omastar as well
[16:36] <twash> do you wanna post the new one in QC
[16:36] <twash> and ill move the old one
[16:36] <kd24> yeah, ill post a new framework in qc
 
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