BH Miraidon (Specs / Plate) [QC 2/2] (GP 1/1)

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Tea Guzzler

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[SET]
name: Choice Specs
move 1: Dragon Energy
move 2: Rising Voltage
move 3: Volt Switch
move 4: Trick / Steam Eruption / Grass Knot
item: Choice Specs
ability: Hadron Engine
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Steel / Fairy

[SET COMMENTS]

Choice Specs Miraidon is a fierce wallbreaker that can reliably threaten nearly the entire tier with it's lethal offensive typing. Volt Switch helps maintain momentum and can scout opposing Terastallization. Trick ruins Ice Scales users like Goodra-H and Arceus-Grass lacking a held Plate, and Steam Eruption threatens burns and targets Ground-types like Ting-Lu and Clodsire; Grass Knot hits many of the same targets but makes Miraidon easier to Imposter-proof. Miraidon's massive damage potential and ability to break down defensive cores makes it an excellent fit on offense. Palkia-O and Final Gambit Eternatus make good partners, as they can help remove Ground-types and weaken special walls with Dragon Energy. Terastallizing into one of its original types is useful to supercharge Miraidon's damage output; however, Tera Steel can be useful to get a surprise KO on Zacian-C, and Tera Fairy is useful for blanking an Imposter user's Dragon Energy. Imposter-proofing is generally done with a specially defensive Ground-type teammate like Ting-Lu or Groudon.

[SET]
name: Set-up Sweeper
move 1: Quiver Dance / Nasty Plot
move 2: Judgment
move 3: Rising Voltage
move 4: Strength Sap
item: Draco Plate
ability: Hadron Engine
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Steel

[SET COMMENTS]

Miraidon's typing and good stats make it a potent setup sweeper. Nasty Plot provides higher immediate power, whereas Quiver Dance makes setting up easier, enables the use of a Modest nature, and allows Miraidon to outspeed and threaten Zacian-C. Draco Plate + Judgment is used so Miraidon can fully self Imposter-proof, in addition to being usable at low HP, unlike Dragon Energy. Miraidon's best fit is on bulky teams that appreciate its instant damage output, potential to sweep, on top of its innate self-Imposter-proofing and good matchup into common Prankster users. Teammates that can help destroy Ice Scales users, such as Final Gambit Eternatus and Poison Heal Arceus-Fairy are appreciated, the latter of which can also absorb Knock Off. Miraidon should be careful when Terastallizing, as this removes its 4x Electric-type resistance and makes it more vulnerable to being PP stalled by Imposter; however, Tera Electric or Tera Dragon are useful for damage output, and Nasty Plot sets enjoy having Tera Steel for Zacian-C.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[augustakira, 445464], [Chessking345, 355040]]
- Grammar checked by: [[Isaiah, 375662]]
 
Last edited:
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[SET]
name: Choice Specs
move 1: Dragon Energy
move 2: Rising Voltage
move 3: Volt Switch
move 4: Trick / Origin Pulse / Grass Knot
While Clodsire is brought up later as a ground that needs water coverage to defeat, Grass Knot is undeniably a viable option since it's stronger and more consistent against Ting-Lu, the *far* more common ground type and allows Clodsire to be used to improof. In addition, clicking Grass Knot is a lot safer of a read against the Water types Miraidon scares out. You could also go for Steam Eruption over origin pulse for accuracy since it's not like Miraidon has the longevity to use all 8, or Water Spout if power is all you want. Origin doesn't seem like the best option.

item: Choice Specs
ability: Hadron Engine
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Fire / Fairy

[SET COMMENTS]

Choice Specs Miraidon is a fierce wallbreaker that can reliable reliably threaten nearly the entire tier with it's lethal offensive typing. Hadron Engine is used over Adaptability, Dragon's Maw or Beads of Ruin thanks to it's far superior buff to Electric-type attacks, in particular the ruinous Rising Voltage. Volt Switch helps maintain momentum and is an easy option if it isn't sure which attack to use. Trick and Origin Pulse both aim to cripple its it's checks, with Trick ruining Ice Scales users like Goodra-H and Arceus-Grass lacking a held Plate, and Grass Knot or Origin Pulse targeting Ground-types like Ting-Lu or, with the latter, Clodsire. Miraidon's best fit is on more offensive teams which appreciate it's huge damage potential to break down opposing defensive cores. Teammates like Palkia-O and Eternatus make good partners as these keep one since you're repeating that they're teammates can aid in removing Ground-types or exhausting the Recover PP of special walls. Terastallizing into one of it's original types is useful to supercharge Miraidon's damage output, however Tera Fire can be useful to get a surprise KO on Zacian-C and Tera Fairy is useful for blanking an Imposter user's Dragon Energy.

[SET]
name: Set-up Sweeper
move 1: Nasty Plot / Quiver Dance
move 2: Judgment
move 3: Rising Voltage
move 4: Strength Sap
item: Draco Plate
ability: Hadron Engine
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Fire

[SET COMMENTS]

Miraidon's typing and good stats make it a potent set-up sweeper. Nasty Plot provides higher immediate power whereas Quiver Dance makes setting up easier, enables the use of a Modest nature, and also means Miraidon can allows Miraidon to outspeed and threaten Zacian-C. Draco Plate and Judgment are used so Miraidon can fully self-Imposter-proof, in addition to being useful when on useable at low HP unlike Dragon Energy. Hadron Engine is still the highest damage option for Miraidon, thus Rising Voltage is used as the Electric-type attack. Miraidon's best fit is on bulkier teams that appreciate both its instant damage output and potential to sweep, on top of its innate self-Imposter-proofing and good matchup into common Prankster users. Teammates that can help destroy Ice Scales users like Final Gambit Eternatus or Poison Heal Arceus-Fairy are appreciated. Miraidon should be careful when using Terastal, as this removes its 4x Electric-type resistance, however Tera Electric or Tera Dragon are useful for damage output and Nasty Plot sets enjoy Tera Fire for Zacian-C.

with the change to the specs set, everything seems right, I approve.
QC 1/2
 
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[SET]
name: Choice Specs
move 1: Dragon Energy
move 2: Rising Voltage Might be nitpick but since Rising Voltage is the main draw of the set maybe move it to slot 1
move 3: Volt Switch
move 4: Trick / Steam Eruption / Grass Knot
item: Choice Specs
ability: Hadron Engine
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Fire / Fairy

[SET COMMENTS]

Choice Specs Miraidon is a fierce wallbreaker that can reliably threaten nearly the entire tier with it's lethal offensive typing. Hadron Engine is used over Adaptability, Dragon's Maw or Beads of Ruin thanks to it's far superior buff to Electric-type attacks, in particular the ruinous Rising Voltage. Volt Switch helps maintain momentum and is an easy option if it isn't sure which attack to use I feel like this sounds awkward with the "easy option" part, maybe something like safe move, eases prediction, scouts Tera. Trick, Steam Eruption, and Grass Knot aim to cripple its checks, with Trick ruining Ice Scales users like Goodra-H and Arceus-Grass lacking a held Plate I have never seen Arceus-Grass, what does it do, and Steam Eruption targeting Ground-types like Ting-Lu and Clodsire Definitely mention burn potential, Specs Mirai pretty much scares all PH away and burn is super good on all its switch ins and cripples imposter. Grass Knot can instead be used, which doesn't miss and can't really damage Clodsire, useful for Imposter-proofing. Miraidon's best fit is on more offensive teams which appreciate it's huge damage potential to break down opposing defensive cores. Palkia-O and Eternatus make good partners as these can aid in removing Ground-types or exhausting the Recover recovery instead of Recover? PP of special walls I'm not sure how Eternatus pairs well here, if you mean Etern helps force recovery pp then probably should add respectively or in the latter's case. Terastallizing into one of it's original types is useful to supercharge Miraidon's damage output, however Tera Fire can be useful to get a surprise KO on Zacian-C and Tera Fairy is useful for blanking an Imposter user's Dragon Energy. I think Steel is viable here, it still eats Torque and also resists Energy. Mention Imposterproofs

[SET]
name: Set-up Sweeper
move 1: Nasty Plot / Quiver Dance
move 2: Judgment
move 3: Rising Voltage
move 4: Strength Sap
item: Draco Plate
ability: Hadron Engine
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Fire

[SET COMMENTS]

Miraidon's typing and good stats make it a potent set-up sweeper. Nasty Plot provides higher immediate power whereas Quiver Dance makes setting up easier, enables the use of a Modest nature and allows Miraidon can outspeed and threaten Zacian-C I would say QD > NP, QD speed boost is so useful and the SpD boosts lets you 1v1 imposter easier im pretty sure, if you follow with this remember to swap orders on moveset. Draco Plate and Judgment are used so Miraidon can fully self-Imposter-proof, in addition to being useable at low HP unlike Dragon Energy. Hadron Engine is still the highest damage option for Miraidon, thus Rising Voltage is used as the Electric-type attack. Miraidon's best fit is on bulkier teams that appreciate both its instant damage output and potential to sweep, on top of its innate self-Imposter-proofing and good matchup into common Prankster users. Teammates that can help destroy Ice Scales users like Final Gambit Eternatus or Poison Heal Arceus-Fairy are appreciated Mention how Fairyceus here can also absorb knock offs which is crippling for Mirai. Miraidon should be careful when using Terastal, as this removes its 4x Electric-type resistance mention why is this an issue, however Tera Electric or Tera Dragon are useful for damage output and Nasty Plot sets enjoy Tera Fire for Zacian-C. Again I'm not sure if Steel is better than Fire here, no Zac-C will click V-create into a Mirai

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[augustakira, 445464], [Chessking345, 355040]]
- Grammar checked by: [[username1, userid1]]
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done
- tera fire is mainly useful zacian scouts tera with u-turn, since you can challenge them again whereas with steel you just die to v
- no RV resistance means imposter has more to hit you with, meaning you might have to spam sap more and burn eterrain turns/pp (normal judge is 100, rv is 91 bp so not much weaker)
GP Team
 
[SET]
name: Choice Specs
move 1: Dragon Energy
move 2: Rising Voltage
move 3: Volt Switch
move 4: Trick / Steam Eruption / Grass Knot
item: Choice Specs
ability: Hadron Engine
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Steel / Fairy

[SET COMMENTS]

Choice Specs Miraidon is a fierce wallbreaker that can reliably threaten nearly the entire tier with it's lethal offensive typing. Hadron Engine is used over Adaptability, Dragon's Maw or Beads of Ruin thanks to it's far superior buff to Electric-type attacks, in particular the ruinous Rising Voltage. Volt Switch helps maintain momentum and can scout opposing Terastallization. (This is just dex info, would delete both the hadron and volt switch sentences) Trick, Steam Eruption, and Grass Knot aim to cripple its checks, with Trick ruiningruins Ice Scales users like Goodra-H and Arceus-Grass lacking a held Plate, and Steam Eruption targetingthreatens burns and targets Ground-types like Ting-Lu and Clodsire; Grass Knot hits many of the same targets but makes Miraidon easier to Imposter-proof. on top of threatening to burn switchins. Grass Knot can instead be used, which doesn't miss and can't really damage Clodsire, useful for Imposter-proofing. Miraidon's massive damage potential and ability to break down defensive cores makes it an excellent fit on offense. best fit is on more offensive teams which appreciate it's huge damage potential to break down opposing defensive cores. Palkia-O and Final Gambit Eternatus make good partners, as they can help remove Ground-types and weaken special walls with Dragon Energy. as these can aid in removing Ground-types or exhausting the Recover PP of special walls thanks to Dragon Energy or, in Eternatus's case, Final Gambit. Terastallizing into one of it'sits original types is useful to supercharge Miraidon's damage output;semicolon, however,comma Tera Steel can be useful to get a surprise KO on Zacian-C,comma and Tera Fairy is useful for blanking an Imposter user's Dragon Energy. Imposter-proofing is generally done with a specially defensive Ground-type teammate like Ting-Lu or Groudon.

[SET]
name: Set-up Sweeper
move 1: Quiver Dance / Nasty Plot
move 2: Judgment
move 3: Rising Voltage
move 4: Strength Sap
item: Draco Plate
ability: Hadron Engine
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Electric / Dragon / Steel

[SET COMMENTS]

Miraidon's typing and good stats make it a potent set-upsetup sweeper. Nasty Plot provides higher immediate power,comma whereas Quiver Dance makes setting up easier, enables the use of a Modest nature,comma and allows Miraidon canto outspeed and threaten Zacian-C. Draco Plate and+ Judgment areis used so Miraidon can fully self-hyphenImposter-proof, in addition to being use(remove)able at low HP,comma unlike Dragon Energy. Hadron Engine is still the highest damage option for Miraidon, thus Rising Voltage is used as the Electric-type attack. Miraidon's best fit is on bulkierbulky teams that appreciate both its instant damage output,comma and potential to sweep, on top of itsand innate self-Imposter-proofing and good matchup into common Prankster users. Teammates that can help destroy Ice Scales users, such as like Final Gambit Eternatus orand Poison Heal Arceus-Fairy are appreciated, the latter of which can also absorb Knock Off. Miraidon should be careful when Terastallizing,using Terastal, as this removes its 4x Electric-type resistance and makes it more vulnerable to being PP stalled by Imposter;semicolon, however,comma Tera Electric or Tera Dragon are useful for damage output,comma and Nasty Plot sets enjoy having Tera Steel for Zacian-C.

[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[augustakira, 445464], [Chessking345, 355040]]
- Grammar checked by: [[Isaiah, 375662]]
GP 1/1
GP Team DOne
 
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