Andy Snype
Mr. Music
Cohosting with Folgorio
Approved by Earthworm
Approved by Earthworm
This tournament is designed to remove three large parts of the game, in order to examine in detail one aspect of competitive Pokemon: Skill. This will be achieved by making sure that each player is always using the same team as their opponent.
Here is what is removed:
Here is what is removed:
- There is no need to build a "good" team, your opponent will always start with whatever you do. You may try building a team which you will be more comfortable with than your opponent, but will not have a material advantage.
- You will not be guessing about your opponent's team during the battle, you will know exactly what choices they have and may make your moves accordingly. This lack of uncertainty allows for much more long term planing.
- There will never be an uneven team matchup, which often makes a match one sided despite even skill levels and effort put into team building.
Rules that will be static regardless of matches:
- Timed Battle ON
- Sleep Clause ON
- Self-KO Clause ON
- Random Battle OFF
- Moody is banned.
The following options are up to the player:
- Team Preview -- Each player can determine if they want Team Preview in their match or not. This can be for any generation.
- Evasion Clause -- Players may opt to use Double Team or whatever in their movesets, given the match does not become a 50/50.
- OHKO Clause -- Players can opt on whether they want OHKO moves or not for their team.
- Released Status -- Players may opt to use unreleased items and unreleased ability/gender combinations. If an unreleased ability is used though, egg moves/tutor moves from previous generations will not be allowed in conjunction with these unreleased abilities.
- Battle Style -- Players may opt to make this Singles, Doubles, or Triples. Doubles is only applicable for Generations III, IV, and V. Triples is only applicable for Generation V.
- Species Clause -- Players may have as many of the same Pokemon as they want given it is not a crapshoot. (I.E. 6 Scarfchomps with Outrage.. This will be expanded upon later.)
- Freeze Clause -- Players may select if they want Freeze Clause on or off.
- Strict Levels -- Players may opt to specify which Pokemon are at which level.
- Specific Generation -- Players may opt to play whatever generation they would like.
- Specific Simulator -- Players may choose to use either Pokemon Online (1.0.60), Pokemon Online 2.0, or Pokemon Showdown.
Apart from the Moody Ban, there will be three other restrictions for teambuilding.
- No crapshoots -- Any team that basically relies on luck. Ex: Metronome on all 6 mons, Same mon 6 times with choice scarf + SE Move, will be banned. For this reason, Moody is banned.
- No excessively long teams that were designed to stall themselves out. If a match goes past 250 turns, the player that did not make the team wins.
- Pokemon cannot use moves that they learn via glitches that greatly enhance their movepool, such as those used for the movepool basis for Balanced Hackmons.
To have a team approved, it must be publicly posted in the thread with restrictions and clauses on the bottom. The sets must be copied exactly as instructed in the OP. If nothing is listed, 31 IVs in all is assumed. If a player does not copy the team right, that player will automatically lose the match (3 matches make up one round.) If a player's name is bolded here, then the team submitted is approved. Do not play your opponent unless both yours and his teams are approved.
A vs B
To clarify, this is a best of 3. Players A and B will play each other in three games. One will require both of them to both use A's team and follow the rulesets A has provided. Another will require both of them to both use B's team and follow the rulesets B has provided. The third will require both of them to both use the hosts' team and follow the hosts' rulesets. The team and ruleset the hosts will require you both to use will change every round. Collaboration with teambuilding is encouraged.
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Earthworm vs davidness
Eo Ut Mortus vs McMeghan
If a player's name is bolded here or underlined in the matchups, then the team submitted is approved.
Deadline to submit a team is: AS SOON AS YOU CAN. You may use a team from the previous round(s) if you would like to. Just repost that or post the link to the exact post in a previous round thread.
This round's deadline is: September 6 at 11:00 PM EST.
This round's host team was made by ballabrown24:
Murkrow @ Eviolite
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Toxic
- Psycho Shift
- Aerial Ace
- Torment
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Wish
- U-turn
- Aerial Ace
- Refresh
Dodrio @ Sticky Barb
Trait: Early Bird
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Quick Attack
- Protect
- Taunt
Aerodactyl @ Flame Orb
Trait: Pressure
EVs: 4 Atk / 252 Def / 252 SDef
Quirky Nature
- Hone Claws
- Crunch
- Fire Fang
- Toxic
Mandibuzz (F) @ Figy Berry
Trait: Weak Armor
EVs: 12 Def / 12 HP / 4 Atk / 252 SDef / 228 Spd
Impish Nature
- Aerial Ace
- Mirror Move
- Taunt
- Knock Off
All level 100
All IVs 31
Singles
PO2
Team Preview: On
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Toxic
- Psycho Shift
- Aerial Ace
- Torment
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Wish
- U-turn
- Aerial Ace
- Refresh
Dodrio @ Sticky Barb
Trait: Early Bird
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Quick Attack
- Protect
- Taunt
Aerodactyl @ Flame Orb
Trait: Pressure
EVs: 4 Atk / 252 Def / 252 SDef
Quirky Nature
- Hone Claws
- Crunch
- Fire Fang
- Toxic
Mandibuzz (F) @ Figy Berry
Trait: Weak Armor
EVs: 12 Def / 12 HP / 4 Atk / 252 SDef / 228 Spd
Impish Nature
- Aerial Ace
- Mirror Move
- Taunt
- Knock Off
All level 100
All IVs 31
Singles
PO2
Team Preview: On
Generation (Also please mention whether Team Preview is on if it's Generation V):
Style:
Simulator:
X's IVs are: HP / Atk / Def / Sp. Atk / Sp. Def / Speed
X's Level is:
Y's IVs are: HP / Atk / Def / Sp. Atk / Sp. Def / Speed
Z's Level is:
IVs for all Pokemon are assumed to be 31 for all unless stated otherwise
Levels for all Pokemon are assumed to be 100 unless stated otherwise
Style:
Simulator:
X's IVs are: HP / Atk / Def / Sp. Atk / Sp. Def / Speed
X's Level is:
Y's IVs are: HP / Atk / Def / Sp. Atk / Sp. Def / Speed
Z's Level is:
IVs for all Pokemon are assumed to be 31 for all unless stated otherwise
Levels for all Pokemon are assumed to be 100 unless stated otherwise
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
FINALS:
Eo Ut Mortus vs davidness
FINAL ROUND TEAM!
EspyLead (Espeon) (F) @ Lum Berry
Ability: Synchronize
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Detect
- Trick Room
- Wish
- Toxic
EspyHelp (Espeon) (F) @ Salac Berry
Ability: Synchronize
EVs: 252 HP/136 SDef
Hasty nature (+Spd, -Def)
- Calm Mind
- Baton Pass
- Shadow Ball
- Rest
EspyHit (Espeon) (M) @ Choice Band
Ability: Synchronize
EVs: 56 HP/252 Atk/200 Spd
Jolly nature (+Spd, -SAtk)
- Giga Impact
- Quick Attack
- Return
- Baton Pass
EspySpeed (Espeon) (M) @ Choice Scarf
Ability: Synchronize
EVs: 252 Def/252 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Trick
- Yawn
- Light Screen
EspyCalmSun (Espeon) (F) @ Leftovers
Ability: Synchronize
EVs: 100 HP/100 Def
Mild nature (+SAtk, -Def)
- Calm Mind
- Morning Sun
- Shadow Ball
- Light Screen
EspyBerry (Espeon) (M) @ Kasib Berry
Ability: Synchronize
EVs: 4 Spd/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Protect
- Light Screen
- Shadow Ball
DPP OU
Team Preview OFF!
31 IV ALL
Ability: Synchronize
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Detect
- Trick Room
- Wish
- Toxic
EspyHelp (Espeon) (F) @ Salac Berry
Ability: Synchronize
EVs: 252 HP/136 SDef
Hasty nature (+Spd, -Def)
- Calm Mind
- Baton Pass
- Shadow Ball
- Rest
EspyHit (Espeon) (M) @ Choice Band
Ability: Synchronize
EVs: 56 HP/252 Atk/200 Spd
Jolly nature (+Spd, -SAtk)
- Giga Impact
- Quick Attack
- Return
- Baton Pass
EspySpeed (Espeon) (M) @ Choice Scarf
Ability: Synchronize
EVs: 252 Def/252 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Trick
- Yawn
- Light Screen
EspyCalmSun (Espeon) (F) @ Leftovers
Ability: Synchronize
EVs: 100 HP/100 Def
Mild nature (+SAtk, -Def)
- Calm Mind
- Morning Sun
- Shadow Ball
- Light Screen
EspyBerry (Espeon) (M) @ Kasib Berry
Ability: Synchronize
EVs: 4 Spd/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Protect
- Light Screen
- Shadow Ball
DPP OU
Team Preview OFF!
31 IV ALL