Hey everyone, I'm back with another RMT in RU! My last team was my first in the tier and was rather obvious, but this team sheds some light on an underrated threat: Specs Typhlosion. My favorite out of the 2nd gen starters, I was thrilled to see it surviving in the RU metagame. I decided to try the Choice Specs set since it's already fast (and isn't the scarf set kind of lackluster offensively?) and it worked wonders. I haven't played with the team for a week (not feeling well) and the score has been going down point by point, but I have reached over 1800 with only about 36ish battles under the belt. Three of the losses were just understanding how to use some of the Pokemon. So here is the team!
Team Building
First, I wanted a fast and powerful sweeper that wasn't used enough and isn't necessarily a glass cannon. I turned to Typhlosion immediately once I saw it low on the August stats. Now I have a powerful special wall breaker that can beat anything.
Next I needed a classic FWG core. These three perform nicely. Rotom-C also is a specially-oriented revenge killer. With Rotom-C covering Ground-, Water-, and Rock-types, Kabutops is able to spin away and tank Entei's attacks.
Now I wanted a Pokemon that could break walls for Typhlosion. Though both Gallade and Aggron occupied this spot, I chose Hitmonlee and Absol to be my physical sweepers here.
Finally, I needed something to get Gallade in check and to ease the pressure off of Rotom-C and Kabutops to take hits. Uxie also is my current lead. This team has done very well so far, and I'm impressed in what they can do together.
This is my peak, although it isn't the highest I've gone (I think I won one more game before taking a break and getting sick). For this being only my second actual team, I'm proud of myself for this tier.
Mesprit @ Leftovers
Trait: Levitate
EVs: 92 HP / 252 SAtk / 164 Spd
Timid Nature
- Stealth Rock
- Psyshock
- Ice Beam
- U-turn
This spot used to be occupied by Uxie, however its lack of offense and generally unneeded paralysis convinced me to change. Mesprite provides nearly as much bulk while bringing some offense to the table. Stealth Rock is what almost every lead needs, of course. This is why Molters, Entei, and Typhlosion are lesser threats. Psyshock hits Gallade and other Fighting-types harder than Psychic. Also, special walls are caught off guard. Ice Beam is to hit Druddigon and Tangrowth harder than the other set. Ice Beam also gets other Stealth Rock setters out earlier (plus, this is a great move for Taunt Aerodactyl). U-Turn is to keep momentum and hit Slowking for passable damage. Mesprit may not have the defensive prowess that Uxie has, though its ability to apply offensive pressure while still tanking is just as good--if not better.
Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Aqua Jet
- Stone Edge
Kabutops is my offensive setup spinner of course. Kabutops never fails in spinning since it can take any spinner one-on-one. Swords Dance is used to set up once the opponent switches into something that can take a hit. However, once I'm at +2, the team is scared of this menacing sweeper. Rapid Spin is the main use of Kabutops since it gets rid of the Stealth Rock problem with Typhlosion. Aqua Jet kills weakened threats and gets the last word in before Kabutops faints. Stone Edge is for nice damage that stacks up, though the output is good enough for Entei, Moltres, and Typhlosion. Kabutops has never let me down.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Thunderbolt
I have to include my favorite scarfer in RU! Anyway, Rotom-C is basically the answer to bulky waters (who do not want to take repeated Thunderbolts, nor one Leaf Storm). Rotom-C gives me a wonderful scout that can also tank electric hits very well. Levitate also lets Typhlosion have a safe switch-in. Also, Rotom-C is resistant to Water-types, so the weight for Typhlosion is lifted. Leaf Storm obliterates bulky waters, while Thunderbolt is the spamming move. HP Fire hits Tangrowth, Escavalier, Ferroseed, and Durant for a lot of damage. This makes Rotom-C a great check to many offensive threats. Rotom-C has the tools it needs to become something great some day.
Typhlosion @ Choice Specs
Trait: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Focus Blast
- Fire Blast
- Hidden Power [Grass]
Typhlosion is underrated. This is precisely why I basically based my team on it. Choice Specs Eruption basically 2HKOs the whole tier that doesn't resist it. Focus Blast allows Typhlosion to get Rock-types and just coverage in general. I use HP Grass to cover Slowking (the wall to this entire set) and Rhydon. I used to have HP Rock for Moltres, but I guess I don't really need it since Moltres is so weak to rocks. Fire Blast is a reliable (can I even say that about Fire Blast?) move to use as back up for Eruption. I cannot believe how strong Eruption is on the Pokemon. I have some damage calcs to show everyone:
Of course, this is saying that rocks are not on the field, but about 80% of the time I've been able to either put too much pressure for hazards or Kabutops got rid of them. Be careful with Typhlosion, its Eruption is lethal.
Hitmonlee (M) @ Fighting Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Mach Punch
- Close Combat
- Stone Edge
- Earthquake
Hitmonlee is the newest addition to my team. This guy replaced Gallade, although I'm now wondering if I should regret that. Hitmonlee's goal is to come in and revenge kill with Mach Punch. The Fighting Gem will activate. From there on, we have a fast and powerful sweeper because of Unburden. Close Combat is a very dangerous move for both sides, however I have Pokemon that can work around priority. Stone Edge hits Flying-types, while Earthquake rounds the set off for coverage. Hitmonlee has actually done pretty well. This spot is very open to ideas. I've been circulating between Hitmonlee, Gallade, Tauros, and Aggron. I'll take any physical suggestion for a physical wallbreaker.
Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Night Slash
- Pursuit
- Sucker Punch
- Superpower
Absol almost cracked Top 10 in last month's usage stats. I must admit that I can see why. Absol has even lower speed than Gallade, yet its Dread Plate set is better than a Choice Scarf? Yes. Absol has many tools that separates it from a speed stat (although I like the investment, don't get me wrong). Sucker Punch is the main reason to use Absol sometimes, especially with Super Luck. With the most powerful STAB priority in the tier, Absol can go through Pokemon such as Galvantula without having to sweat at all. Another reason a scarf isn't needed is that there is paralysis support from Uxie. Night Slash usually gets me the KO on Slowking (due to the critical hits) and Pursuit gets Pokemon that are switching out. I used to have Fire Blast here. To be honest, I've never even used Superpower. I'm figuring it's for Aggron, but I haven't needed it yet. Absol cleans up late game and does super well. I guess by now you guys know it just has Super Luck!
Thanks for reading all the way through! I'll tell you the struggles of my team. Gallade is only risky if Typhlosion isn't at full health. Druddigon can cause problems, but it can be worn down over time. Status is probably the worst part. I have literally never seen Amoonguss, so I haven't needed a Sleep Talker, but I'm figuring that If I were to enter the 1850 stats that I would need to find one. Poison also limits the longevity of Pokemon, though I can find ways around that. Other than that, I haven't really found a problem against any of my opponents. I'm really wanting to keep Typhlosion since it is the basis of my team...I hope you can understand. I'm glad you all read my RMT and I hope you'll be able to help me on it!
Edit: Gallade is not as much of a threat at the moment. Status is what plagues this team, though Kabutops can soak it in once and Typhlosion switches into burns.
Team Building
First, I wanted a fast and powerful sweeper that wasn't used enough and isn't necessarily a glass cannon. I turned to Typhlosion immediately once I saw it low on the August stats. Now I have a powerful special wall breaker that can beat anything.
Next I needed a classic FWG core. These three perform nicely. Rotom-C also is a specially-oriented revenge killer. With Rotom-C covering Ground-, Water-, and Rock-types, Kabutops is able to spin away and tank Entei's attacks.
Now I wanted a Pokemon that could break walls for Typhlosion. Though both Gallade and Aggron occupied this spot, I chose Hitmonlee and Absol to be my physical sweepers here.
Finally, I needed something to get Gallade in check and to ease the pressure off of Rotom-C and Kabutops to take hits. Uxie also is my current lead. This team has done very well so far, and I'm impressed in what they can do together.
This is my peak, although it isn't the highest I've gone (I think I won one more game before taking a break and getting sick). For this being only my second actual team, I'm proud of myself for this tier.
Mesprit @ Leftovers
Trait: Levitate
EVs: 92 HP / 252 SAtk / 164 Spd
Timid Nature
- Stealth Rock
- Psyshock
- Ice Beam
- U-turn
This spot used to be occupied by Uxie, however its lack of offense and generally unneeded paralysis convinced me to change. Mesprite provides nearly as much bulk while bringing some offense to the table. Stealth Rock is what almost every lead needs, of course. This is why Molters, Entei, and Typhlosion are lesser threats. Psyshock hits Gallade and other Fighting-types harder than Psychic. Also, special walls are caught off guard. Ice Beam is to hit Druddigon and Tangrowth harder than the other set. Ice Beam also gets other Stealth Rock setters out earlier (plus, this is a great move for Taunt Aerodactyl). U-Turn is to keep momentum and hit Slowking for passable damage. Mesprit may not have the defensive prowess that Uxie has, though its ability to apply offensive pressure while still tanking is just as good--if not better.
Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Rapid Spin
- Aqua Jet
- Stone Edge
Kabutops is my offensive setup spinner of course. Kabutops never fails in spinning since it can take any spinner one-on-one. Swords Dance is used to set up once the opponent switches into something that can take a hit. However, once I'm at +2, the team is scared of this menacing sweeper. Rapid Spin is the main use of Kabutops since it gets rid of the Stealth Rock problem with Typhlosion. Aqua Jet kills weakened threats and gets the last word in before Kabutops faints. Stone Edge is for nice damage that stacks up, though the output is good enough for Entei, Moltres, and Typhlosion. Kabutops has never let me down.
Rotom-Mow @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Thunderbolt
I have to include my favorite scarfer in RU! Anyway, Rotom-C is basically the answer to bulky waters (who do not want to take repeated Thunderbolts, nor one Leaf Storm). Rotom-C gives me a wonderful scout that can also tank electric hits very well. Levitate also lets Typhlosion have a safe switch-in. Also, Rotom-C is resistant to Water-types, so the weight for Typhlosion is lifted. Leaf Storm obliterates bulky waters, while Thunderbolt is the spamming move. HP Fire hits Tangrowth, Escavalier, Ferroseed, and Durant for a lot of damage. This makes Rotom-C a great check to many offensive threats. Rotom-C has the tools it needs to become something great some day.
Typhlosion @ Choice Specs
Trait: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Focus Blast
- Fire Blast
- Hidden Power [Grass]
Typhlosion is underrated. This is precisely why I basically based my team on it. Choice Specs Eruption basically 2HKOs the whole tier that doesn't resist it. Focus Blast allows Typhlosion to get Rock-types and just coverage in general. I use HP Grass to cover Slowking (the wall to this entire set) and Rhydon. I used to have HP Rock for Moltres, but I guess I don't really need it since Moltres is so weak to rocks. Fire Blast is a reliable (can I even say that about Fire Blast?) move to use as back up for Eruption. I cannot believe how strong Eruption is on the Pokemon. I have some damage calcs to show everyone:
252 SpA Choice Specs Typhlosion Eruption vs. 0 HP / 0 SpD Gallade: 288-340 (103.97 - 122.74%) -- guaranteed OHKO
252 SpA Choice Specs Typhlosion Eruption vs. 200 HP / 0 SpD Gallade: 288-340 (88.07 - 103.97%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Typhlosion Eruption vs. 236 HP / 0 SpD Druddigon: 177-209 (50 - 59.03%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Typhlosion Eruption vs. 252 HP / 0 SpD Uxie: 259-306 (73.16 - 86.44%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Typhlosion Eruption vs. 200 HP / 0 SpD Gallade: 288-340 (88.07 - 103.97%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Typhlosion Eruption vs. 236 HP / 0 SpD Druddigon: 177-209 (50 - 59.03%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Typhlosion Eruption vs. 252 HP / 0 SpD Uxie: 259-306 (73.16 - 86.44%) -- guaranteed 2HKO after Stealth Rock
Of course, this is saying that rocks are not on the field, but about 80% of the time I've been able to either put too much pressure for hazards or Kabutops got rid of them. Be careful with Typhlosion, its Eruption is lethal.
Hitmonlee (M) @ Fighting Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Mach Punch
- Close Combat
- Stone Edge
- Earthquake
Hitmonlee is the newest addition to my team. This guy replaced Gallade, although I'm now wondering if I should regret that. Hitmonlee's goal is to come in and revenge kill with Mach Punch. The Fighting Gem will activate. From there on, we have a fast and powerful sweeper because of Unburden. Close Combat is a very dangerous move for both sides, however I have Pokemon that can work around priority. Stone Edge hits Flying-types, while Earthquake rounds the set off for coverage. Hitmonlee has actually done pretty well. This spot is very open to ideas. I've been circulating between Hitmonlee, Gallade, Tauros, and Aggron. I'll take any physical suggestion for a physical wallbreaker.
Absol @ Dread Plate
Trait: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Night Slash
- Pursuit
- Sucker Punch
- Superpower
Absol almost cracked Top 10 in last month's usage stats. I must admit that I can see why. Absol has even lower speed than Gallade, yet its Dread Plate set is better than a Choice Scarf? Yes. Absol has many tools that separates it from a speed stat (although I like the investment, don't get me wrong). Sucker Punch is the main reason to use Absol sometimes, especially with Super Luck. With the most powerful STAB priority in the tier, Absol can go through Pokemon such as Galvantula without having to sweat at all. Another reason a scarf isn't needed is that there is paralysis support from Uxie. Night Slash usually gets me the KO on Slowking (due to the critical hits) and Pursuit gets Pokemon that are switching out. I used to have Fire Blast here. To be honest, I've never even used Superpower. I'm figuring it's for Aggron, but I haven't needed it yet. Absol cleans up late game and does super well. I guess by now you guys know it just has Super Luck!
Thanks for reading all the way through! I'll tell you the struggles of my team. Gallade is only risky if Typhlosion isn't at full health. Druddigon can cause problems, but it can be worn down over time. Status is probably the worst part. I have literally never seen Amoonguss, so I haven't needed a Sleep Talker, but I'm figuring that If I were to enter the 1850 stats that I would need to find one. Poison also limits the longevity of Pokemon, though I can find ways around that. Other than that, I haven't really found a problem against any of my opponents. I'm really wanting to keep Typhlosion since it is the basis of my team...I hope you can understand. I'm glad you all read my RMT and I hope you'll be able to help me on it!
Edit: Gallade is not as much of a threat at the moment. Status is what plagues this team, though Kabutops can soak it in once and Typhlosion switches into burns.
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