It's blocked Will O Wisp in my Stat Switch Ubers matches. Maybe the code has changed since then, but my experience is yes, it just makes Fire moves fail, the end.
As a player of Ubers, I can say this is no longer true, it only blocks attacks, the code changedIt's blocked Will O Wisp in my Stat Switch Ubers matches. Maybe the code has changed since then, but my experience is yes, it just makes Fire moves fail, the end.
for a set:
Blissey @ Slowbronite
255/10/80/105/135/55
Normal
Shell Armor
-Wish/Softboiled
-Protect/Calm Mind
-Toxic
-Hyper Voice/Seismic Toss
No, let's notI really think Dragon Ascent should be allowed to every pokemon in order to have one more option for mega-evolving.
I really think it should not. Remember what happened with Mega Ray? You seriously want to repeat what happened with just about any viable flying type? + 30 Atk/SpAtk, +10 Def/Spdef and +20 Speed while not being forced to hold a megastone, on top of having a fucking great ability is too much no matter how you look at it.
Rayquaza already has coverage and stuff like Draco Meteor/Earthquake/V-Create/Dragon Dance/Swords Dance packed with 180 on both offensive stats, what mon could possible be more horrifying than that if packing Dragon Ascent?Dragon Ascent Dragonite would be pretty goddamn horrifying. More generally, giving Dragon Ascent to literally anything that wants it is distorting the meta in a way unrelated to the core concept -powerful Physical Flying coverage for everything? In a meta whose only thing is Mega Evolution-based? No.
And there's still more than 40 options out there.
(cough lando-t cough)Rayquaza already has coverage and stuff like Draco Meteor/Earthquake/V-Create/Dragon Dance/Swords Dance packed with 180 on both offensive stats, what mon could possible be more horrifying than that if packing Dragon Ascent?
(cough lando-t cough)
Dude, lets look at its statsNo acess to STABed Draco Meteor, ExtremeSpeed, V-Create, Dragon Dance, 80 less BST than Mega-Rayquaza all of that in exchange for STABed Earthquake. Of course it is coming off from a 175 atk, but still, V-Create already comes from a 180 atk (M-Ray) that's like STABed Outrage, still people do not talk about how M-Ray should be banned from this meta. I mean, there's nothing "overpower, unbalanced, overcentralizing" or such about giving Dragon Ascent to anyone on this meta, so it's pointless to allow it to mega-evolve when only Ray and Smeargle can use it lol
Lando-T would have 111 speed after mega-evolving which in this meta i believe won't be a high speed (lot of other stones or base mons with more speed).
Um Lando can hold an item too, and it can get past pokes like Skarmory with coverageMega-Rayquaza versus Mega-Rayquaza-Landorus-T
105/180/100/180/100/115
89/175/100/135/90/111
Rayquaza better at every stat, ties at Def. Can hold item too. Skarmory has an easier time walling this Lando than Rayquaza because of V-Create combined with DDance or SDance. Rayquaza has ExtremeSpeed and a powerful STABed Draco Meteor just in case of wallbreaking.
Watch Dragon Ascent Archeops gimp on pretty much every wall in this meta
252 Atk Life Orb Archeops Dragon Ascent vs. 4 HP / 252+ Def Blissey-Slowbronite: 259-305 (39.7 - 46.7%) -- 37.9% chance to 2HKO after Stealth Rock
252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 252+ Def Gliscor-Sablenite: 149-177 (42 - 50%) -- 89.5% chance to 2HKO after Stealth Rock
0 SpA Life Orb Archeops Heat Wave vs. 252 HP / 4 SpD Skarmory-Sablenite: 205-244 (61.3 - 73%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Archeops Aqua Tail vs. 248 HP / 0 Def Heatran-Latiasite: 239-283 (62 - 73.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 88+ Def Ferrothorn-Slowbronite(something with 201 base def): 146-173 (41.4 - 49.1%) -- 17.6% chance to 2HKO after Stealth Rock
and these are just examples, there is probably a lot more but i was too lazy to do the rest. Add to the mix the sweet defensive utility of Delta Stream for some bulkier mons( 240 Atk Adaptability Mamoswine-Lucarionite Icicle Crash vs. 0 HP / 4 Def Eviolite Scyther in Strong Winds: 156-188 (55.5 - 66.9%) -- guaranteed 2HKO ), and the fact that even if you don't choose to Mega Evolve with Dragon Ascent you are still throwing up free 120 base power flying coverage for everyone, and it quickly becomes clear why Dragon Ascent is a bad idea.
You answered that yourself. Mega Rayquaza is banned in this meta, it is clearly stated in the OP that Ubers banlist and clauses are used, which means thar Ray can't mega evolve. Since Mega Ray is banned I don't see the point of introducing many mini Rays in the meta that honestly aren't much worse than it.so if Mega-Rayquaza isn't banned or such then why not give Dragon Ascent to other stuff which won't be as powerful as Mega-Rayquaza?
You answered that yourself. Mega Rayquaza is banned in this meta, it is clearly stated in the OP that Ubers banlist and clauses are used, which means thar Ray can't mega evolve. Since Mega Ray is banned I don't see the point of introducing many mini Rays in the meta that honestly aren't much worse than it.
Here's a Zard worth a shot.
Charizard @ Red Orb
Type: Fire
Stats: 78/114/98/159/85/100
Ability: Desolate Land
EVs: 4 Def/ 252 SpA/ 252 Spd
Timid Nature
- Fire Blast
- Solar Beam
- Roost
- Dragon Pulse
This is an example of a straight upgrade. Veteran players might recognize this as standard wallbreaker Zard Y with Dragon Pulse and Roost, but the item change makes the set much better. With a Red Orb, Zard gives up its Ground immunity (which becomes a weakness, unfortunately), but overall the new typing benefits Zard. It loses its weaknesses to Electric and, thanks to Desolate Land, Water, as well as reducing its vulnerability to rocks, making it a stronger defensive type. (Though a sudden fear of Earthquakes or Spikes may cause some problems.) Dragon Pulse gives perfect coverage alongside the FireBeam combo, with Roost providing recovery. This being a wallbreaker in its original form, I've kept the standard Timid/max speed combo to make sure this thing gets off a hit, but it may be wiser to shift some EVs to Defense.
A word of caution: No Ground immunity means that even if rocks won't hurt as much, Spikes will, so this is best used late-game for cleaning. It can and will wreck things as long as it stays alive, but hey, that's Charizard for you.
I would actually run focus blast over D-pulse, then you don't get walled by any variant of heatran.