• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Mix-and-Mega — Now with Primals!

Status
Not open for further replies.
It's blocked Will O Wisp in my Stat Switch Ubers matches. Maybe the code has changed since then, but my experience is yes, it just makes Fire moves fail, the end.
 
for a set:
Blissey @ Slowbronite
255/10/80/105/135/55
Normal
Shell Armor
-Wish/Softboiled
-Protect/Calm Mind
-Toxic
-Hyper Voice/Seismic Toss

Feast your eyes on this: Offensive Blissey. (Well, bulky offensive Blissey.)

Blissey @ Slowbronite
Ability: Shell Armor
EVs: 4 HP/252 Def/252 SpA
Modest Nature
-Hyper Voice
-Shadow Ball
-Calm Mind/Toxic/Substitute
-Soft-Boiled/Wish

Blissey's Special Attack with this set is a passable 339, enough to not only take hits but dish them out as well. Hyper Voice is the STAB option, of course, with Shadow Ball hitting the Ghost, Rock, and Steel-types that otherwise would wall this set. Soft-Boiled provides recovery (or you can run Wish to keep the cleric role) and Calm Mind is your boosting move. There are, of course, a multitude of other options (Sub, Toxic, Heal Bell, etc.) The EV spread maximizes Special Attack and improves her Physical Defense, allowing her to sponge hits on both sides (eat your heart out, Chansey).

Also, this set checks MegaGross:
252+ SpA Slowbronite Blissey Shadow Ball vs. 0 HP / 4 SpD Mega Metagross: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 4 HP / 252 Def Slowbronite Blissey: 195-229 (29.9 - 35.1%) -- 17.4% chance to 3HKO

So, yeah. Excuse the pseudo-analysis, but I think this is just too cool.

EDIT: Realized Slowbronite changes abilities. I was really hoping for Serene Grace abuse.
 
Last edited:
Got a couple of ideas for a couple of different things:

Pangoro

Pangoro @ Aerodactylite
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Parting Shot
- Ice Punch

A bulky pivot that hits pretty darn hard. Tough Claws knock off is not something you want anything to switch in on.

Zygarde @ Glalitite
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Extreme Speed
- Earthquake
- Coil/Dragon Dance
- Stone Edge

AAA Zygarde returns, but with moar power.

This one is a bit gimmicky and you will need serious rocks support, but here:

Entei @ Pinsirite
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- ExtremeSpeed
- Bulldoze
- Stone Edge
 
Keeping in mind only regular Ubers are going to be Knock Off vulnerable (And not even necessarily -it won't work on Primals/Mega Mewtwo/Mega Rayquaza), so Knock Off isn't that great in this meta.

But I like the sets -Pinsirite Entei in particular intrigues me, and doesn't even require as much anti-hazard support as you might expect since it will only be one step vulnerable on the first switch. Its main flaw is a complete lack of recovery, and Wish support is unlikely to work that well.
 
I really think it should not. Remember what happened with Mega Ray? You seriously want to repeat what happened with just about any viable flying type? + 30 Atk/SpAtk, +10 Def/Spdef and +20 Speed while not being forced to hold a megastone, on top of having a fucking great ability is too much no matter how you look at it.
 
I really think it should not. Remember what happened with Mega Ray? You seriously want to repeat what happened with just about any viable flying type? + 30 Atk/SpAtk, +10 Def/Spdef and +20 Speed while not being forced to hold a megastone, on top of having a fucking great ability is too much no matter how you look at it.

But what happened to Mega-Ray was in a meta where teams of 6 megas with megastones working on any pokemon didn't exist. Here we have stuff like Blissey with +70 def +30 SpAtk and Shell Armor, besides i don't really think there are more viable flying types to receive those boosts and ability than Rayquaza itself (maybe there are, but none of this stuff would reach 180 Atk/180 SpAtk with decent bulk and high speed).
 
Dragon Ascent Dragonite would be pretty goddamn horrifying. More generally, giving Dragon Ascent to literally anything that wants it is distorting the meta in a way unrelated to the core concept -powerful Physical Flying coverage for everything? In a meta whose only thing is Mega Evolution-based? No.

And there's still more than 40 options out there.
 
Dragon Ascent Dragonite would be pretty goddamn horrifying. More generally, giving Dragon Ascent to literally anything that wants it is distorting the meta in a way unrelated to the core concept -powerful Physical Flying coverage for everything? In a meta whose only thing is Mega Evolution-based? No.

And there's still more than 40 options out there.
Rayquaza already has coverage and stuff like Draco Meteor/Earthquake/V-Create/Dragon Dance/Swords Dance packed with 180 on both offensive stats, what mon could possible be more horrifying than that if packing Dragon Ascent?
 
(cough lando-t cough)

No acess to STABed Draco Meteor, ExtremeSpeed, V-Create, Dragon Dance, 80 less BST than Mega-Rayquaza all of that in exchange for STABed Earthquake. Of course it is coming off from a 175 atk, but still, V-Create already comes from a 180 atk (M-Ray) that's like STABed Outrage, still people do not talk about how M-Ray should be banned from this meta. I mean, there's nothing "overpower, unbalanced, overcentralizing" or such about giving Dragon Ascent to anyone on this meta, so it's pointless to allow it to mega-evolve when only Ray and Smeargle can use it lol

Lando-T would have 111 speed after mega-evolving which in this meta i believe won't be a high speed (lot of other stones or base mons with more speed).
 
No acess to STABed Draco Meteor, ExtremeSpeed, V-Create, Dragon Dance, 80 less BST than Mega-Rayquaza all of that in exchange for STABed Earthquake. Of course it is coming off from a 175 atk, but still, V-Create already comes from a 180 atk (M-Ray) that's like STABed Outrage, still people do not talk about how M-Ray should be banned from this meta. I mean, there's nothing "overpower, unbalanced, overcentralizing" or such about giving Dragon Ascent to anyone on this meta, so it's pointless to allow it to mega-evolve when only Ray and Smeargle can use it lol

Lando-T would have 111 speed after mega-evolving which in this meta i believe won't be a high speed (lot of other stones or base mons with more speed).
Dude, lets look at its stats

89/175/100/135/90/111

It's also now only 2x weak to Ice and resist Rock when it has Mega evolved, and count that ontop of a Pre-Mega Intimidate and you are in for one hell of a deal, seriously a set of Earthquake/Dragon Ascent/Coverage or Rock Polish (Depending on your taste)/Swords Dance is absolutly devasting with these factors, and ontop of the fact that it can hold any item it wants to and your in for one hell of a deal, it's not as bad as stuff like Kyurem-B holding a megastone IMO, but it's still kinda broken
 
Last edited:
Mega-Rayquaza versus Mega-Rayquaza-Landorus-T

105/180/100/180/100/115
89/175/100/135/90/111

Rayquaza better at every stat, ties at Def. Can hold item too. Skarmory has an easier time walling this Lando than Rayquaza because of V-Create combined with DDance or SDance. Rayquaza has ExtremeSpeed and a powerful STABed Draco Meteor just in case of wallbreaking.
 
Watch Dragon Ascent Archeops gimp on pretty much every wall in this meta

252 Atk Life Orb Archeops Dragon Ascent vs. 4 HP / 252+ Def Blissey-Slowbronite: 259-305 (39.7 - 46.7%) -- 37.9% chance to 2HKO after Stealth Rock

252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 252+ Def Gliscor-Sablenite: 149-177 (42 - 50%) -- 89.5% chance to 2HKO after Stealth Rock

0 SpA Life Orb Archeops Heat Wave vs. 252 HP / 4 SpD Skarmory-Sablenite: 205-244 (61.3 - 73%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Archeops Aqua Tail vs. 248 HP / 0 Def Heatran-Latiasite: 239-283 (62 - 73.5%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 88+ Def Ferrothorn-Slowbronite(something with 201 base def): 146-173 (41.4 - 49.1%) -- 17.6% chance to 2HKO after Stealth Rock

and these are just examples, there is probably a lot more but i was too lazy to do the rest. Add to the mix the sweet defensive utility of Delta Stream for some bulkier mons( 240 Atk Adaptability Mamoswine-Lucarionite Icicle Crash vs. 0 HP / 4 Def Eviolite Scyther in Strong Winds: 156-188 (55.5 - 66.9%) -- guaranteed 2HKO ), and the fact that even if you don't choose to Mega Evolve with Dragon Ascent you are still throwing up free 120 base power flying coverage for everyone, and it quickly becomes clear why Dragon Ascent is a bad idea.
 
Mega-Rayquaza versus Mega-Rayquaza-Landorus-T

105/180/100/180/100/115
89/175/100/135/90/111

Rayquaza better at every stat, ties at Def. Can hold item too. Skarmory has an easier time walling this Lando than Rayquaza because of V-Create combined with DDance or SDance. Rayquaza has ExtremeSpeed and a powerful STABed Draco Meteor just in case of wallbreaking.
Um Lando can hold an item too, and it can get past pokes like Skarmory with coverage

4 SpA Landorus-T Focus Blast vs. 252 HP / 4 SpD Skarmory: 149-176 (44.6 - 52.6%) -- guaranteed 2HKO after Stealth Rock
 
Watch Dragon Ascent Archeops gimp on pretty much every wall in this meta

252 Atk Life Orb Archeops Dragon Ascent vs. 4 HP / 252+ Def Blissey-Slowbronite: 259-305 (39.7 - 46.7%) -- 37.9% chance to 2HKO after Stealth Rock

252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 252+ Def Gliscor-Sablenite: 149-177 (42 - 50%) -- 89.5% chance to 2HKO after Stealth Rock

0 SpA Life Orb Archeops Heat Wave vs. 252 HP / 4 SpD Skarmory-Sablenite: 205-244 (61.3 - 73%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Archeops Aqua Tail vs. 248 HP / 0 Def Heatran-Latiasite: 239-283 (62 - 73.5%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Archeops Dragon Ascent vs. 252 HP / 88+ Def Ferrothorn-Slowbronite(something with 201 base def): 146-173 (41.4 - 49.1%) -- 17.6% chance to 2HKO after Stealth Rock

and these are just examples, there is probably a lot more but i was too lazy to do the rest. Add to the mix the sweet defensive utility of Delta Stream for some bulkier mons( 240 Atk Adaptability Mamoswine-Lucarionite Icicle Crash vs. 0 HP / 4 Def Eviolite Scyther in Strong Winds: 156-188 (55.5 - 66.9%) -- guaranteed 2HKO ), and the fact that even if you don't choose to Mega Evolve with Dragon Ascent you are still throwing up free 120 base power flying coverage for everyone, and it quickly becomes clear why Dragon Ascent is a bad idea.

You get it that if you do all that calculations with Rayquaza instead of Archeops you will get better results for Rayquaza (and worse for the targets)?

My point is: Rayquaza already is the most powerful that gets STAB on Dragon Ascent and benefits the best from its mega-evolution, so if Mega-Rayquaza isn't banned or such then why not give Dragon Ascent to other stuff which won't be as powerful as Mega-Rayquaza?

The closest thing that can match M-Ray is Lando-T, it gains STABed Earthquake, but loses a lot of stuff (acess to a lot of powerful moves such as STABed Draco Meteor and V-Create, acess to useful moves such as ExtremeSpeed and Dragon Dance), it loses bulky, it loses speed, all for that STAB on ground attacks.
 
so if Mega-Rayquaza isn't banned or such then why not give Dragon Ascent to other stuff which won't be as powerful as Mega-Rayquaza?
You answered that yourself. Mega Rayquaza is banned in this meta, it is clearly stated in the OP that Ubers banlist and clauses are used, which means thar Ray can't mega evolve. Since Mega Ray is banned I don't see the point of introducing many mini Rays in the meta that honestly aren't much worse than it.
 
Not to mention that giving other things Dragon Ascend makes this more like a petmod.

I think its fine that Smeargle is the only "baby ray"
 
You answered that yourself. Mega Rayquaza is banned in this meta, it is clearly stated in the OP that Ubers banlist and clauses are used, which means thar Ray can't mega evolve. Since Mega Ray is banned I don't see the point of introducing many mini Rays in the meta that honestly aren't much worse than it.

LOL i swear for God that i had read that Mega-Rayquaza was allowed. I've must been dreaming. Well, if that's the case SORRY, really sorry, i made a huge confusion here. But if Mega-Rayquaza is allowed i keep my words :P
 
Here's a Zard worth a shot.

Charizard @ Red Orb
Type: Fire
Stats: 78/114/98/159/85/100
Ability: Desolate Land
EVs: 4 Def/ 252 SpA/ 252 Spd
Timid Nature
- Fire Blast
- Solar Beam
- Roost
- Dragon Pulse/Focus Blast

This is an example of a straight upgrade. Veteran players might recognize this as standard wallbreaker Zard Y with Dragon Pulse and Roost, but the item change makes the set much better. With a Red Orb, Zard gives up its Ground immunity (which becomes a weakness, unfortunately), but overall the new typing benefits Zard. It loses its weaknesses to Electric and, thanks to Desolate Land, Water, as well as reducing its vulnerability to rocks, making it a stronger defensive type. (Though a sudden fear of Earthquakes or Spikes may cause some problems.) Dragon Pulse gives perfect coverage alongside the FireBeam combo, with Roost providing recovery. This being a wallbreaker in its original form, I've kept the standard Timid/max speed combo to make sure this thing gets off a hit, but it may be wiser to shift some EVs to Defense.

A word of caution: No Ground immunity means that even if rocks won't hurt as much, Spikes will, so this is best used late-game for cleaning. It can and will wreck things as long as it stays alive, but hey, that's Charizard for you.

EDIT: Slashed Focus Blast in case you really need to get rid of Heatran. Be aware that this may leave you vulnerable to Talonflame and Dragonite.
 
Last edited:
Here's a Zard worth a shot.

Charizard @ Red Orb
Type: Fire
Stats: 78/114/98/159/85/100
Ability: Desolate Land
EVs: 4 Def/ 252 SpA/ 252 Spd
Timid Nature
- Fire Blast
- Solar Beam
- Roost
- Dragon Pulse

This is an example of a straight upgrade. Veteran players might recognize this as standard wallbreaker Zard Y with Dragon Pulse and Roost, but the item change makes the set much better. With a Red Orb, Zard gives up its Ground immunity (which becomes a weakness, unfortunately), but overall the new typing benefits Zard. It loses its weaknesses to Electric and, thanks to Desolate Land, Water, as well as reducing its vulnerability to rocks, making it a stronger defensive type. (Though a sudden fear of Earthquakes or Spikes may cause some problems.) Dragon Pulse gives perfect coverage alongside the FireBeam combo, with Roost providing recovery. This being a wallbreaker in its original form, I've kept the standard Timid/max speed combo to make sure this thing gets off a hit, but it may be wiser to shift some EVs to Defense.

A word of caution: No Ground immunity means that even if rocks won't hurt as much, Spikes will, so this is best used late-game for cleaning. It can and will wreck things as long as it stays alive, but hey, that's Charizard for you.



I would actually run focus blast over D-pulse, then you don't get walled by any variant of heatran.
 
Too bad Greninja got band, it would have been awesome with Heracronite.

Still...

Tyranitar @ Steelixite
Stats: 100/174/140/95/130/61
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD or 252 Atk / 4 Def / 252 Spe
Adamant Nature or Jolly
- Stone Edge
- Ice Punch
- Earthquake
- Crunch / Dragon Dance

Come in to set up up sand, Mega evolve, and wall break.
252+ Atk Sand Force Mega Tyranitar Stone Edge vs. 252 HP / 104+ Def Mew in Sand: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery

Also something like Zapdos with a Pidgeotite with STAB no guard Zap Cannon crippling your entire team coming off 90/90/90/190/100/120 stats.
 
I would actually run focus blast over D-pulse, then you don't get walled by any variant of heatran.

Yeah, that's true; I'm focusing too much on the type chart and not enough on stats. I've slashed that, though, because with Focus Blast you're now walled by Dragonite (and it's also Focus Miss).

Speaking of Dragonite...Multiscale is such a strong ability it seems like a shame to dump it. It also gives it a key advantage over Salamence or Garchomp, allowing it to take the inevitable Ice Beam. Meaning whatever replaces it better be good. But maybe, just maybe, Altarianite might do it?

Dragonite @ Altarianite
Type: Dragon/Fairy
Stats: 91/174/115/140/100/80
Ability: Pixilate
EVs: 76 Atk/180 Def/252 SpDef
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch/Flamethrower

Three words: Pixilate Extreme Speed. Fire Punch covers Steels, with Flamethrower as an option for Skarmory and Forretress. The defensive typing is quite an improvement, as Dragonite no longer has the most infamous double-weakness in all of Pokemon, and if it helped bring an otherwise mediocre mon into OU, imagine what it could do for a truly-viable poke. 180 Defense EVs lets it avoid the OHKO from Azumarill (albeit barely), although I'm fairly certain that spread needs to be tightened a bit.
 
Status
Not open for further replies.
Back
Top