Mix-and-Mega — Now with Primals!

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Kay guys, avalugg is, and always will be, trash. I don't see any point in trying to save it. Outside of inverse battles, I guess. Bulky icw types have tried to be good since gen I, and articuno is still trash. Avalugg is like ice type Aggron, so basically aggron with trash typing and rapid spin. It will never. Be . Gud. Sorry fellas, it ain't happening. The titanic sunk that iceberg. (Hehe, Get it? Coz like the titanic, the iceberg... I'm so clever :] )
 
I already mentioned this earlier in the thread, but I think it's one of my better ideas and I'd like to make it an official proposal for the threat list.

klinklang.gif

Klinklang @ Altarianite
Ability: Clear Body --> Pixilate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Substitute
- Shift Gear
- Gear Grind
- Return

Stats: 60 / 140 / 135 / 110 / 85 / 90

With decent bulk augmented by a fantastic defensive typing, it's not easy to stop this beast from setting up, especially in late game. Shift Gear lets it outspeed all but the fastest threats in a single turn, and it has access to two very strong STAB moves in Gear Grind and Pixilate Return. With all the other Altarianite users running around, Steel type STAB will be invaluable in this meta, and Altarianite Klinklang has some of the best.
 
Ooh! Ooh! I've got one!

Noivern @ Altarianite
Ability: Infiltrator -> Pixilate
Type: Flying/Fairy (I have been informed that Dragon is actually Noivern's secondary typing. Thanks, GameFreak.)
Stats: 85/110/100/137/80/123
EVs: 4 HP/252 SpA/252 Spe
Modest Nature
-Boomburst
-Fire Blast
-Roost
-Hurricane

And you thought Gardevoir was scary. (It is.) Alright, so this is only 137 SpA vs. Gardy's 165. Noivern simply makes up for that with a higher-BP move.
I'll admit, I just wanted to make something good for Boomburst, but Noivern's just the mon to do it, with amazing speed and pretty respectable bulk at 85/100/80 with Altarianite.

Boomburst, what with its 140 BP stacked with Pixilate and STAB while carrying zero drawbacks, is the primary attacking move. If you've seen Mega Gardevoir or Specs Sylveon in action, you know what this can do (albeit with its lower-powered cousin). Fire Blast hits Steel-types super-effectively. Roost recovers, of course. Hurricane is secondary STAB and thus the primary option for the final slot to break through Fire-types that otherwise wall this set, but use caution because of Hurricane's notoriously shaky accuracy. The EVs max out Special Attack and Speed, with a Modest nature being chosen because that lowly 137 SpA could be a problem.

Edited to account for Noivern's weird typing. It's Flying/Dragon, not Dragon/Flying as the Smogon Dex says.
 
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Some thoughts I had nothing much:

Mandibuzz:
110/65/105/55/95/80
Sablenite Mandibuzz:
110/75/155/75/145/50

Hydreigon:
92/105/90/125/90/98
Pinsirite Hydreigon:
Dark/Flying
92/135/110/135/110/118
Gyaradosite Hydreigon:
Dark
92/135/120/135/120/98
Altarianite Hydreigon:
Dark/Fairy
92/145/110/175/90/98
Aggronite Hydreigon:
Dark
92/135/140/125/110/98

Salamence:
95/135/80/110/80/100
Sablenite Salamence:
95/145/130/130/130/70
Aggronite Salamence:
Dragon
95/165/130/110/100/100

Zapdos:
90/90/85/125/90/100
Sablenite Zapdos:
90/100/135/145/140/70
Red Orb Zapdos:
Electric/Fire
90/120/105/175/90/100
Aggronite Zapdos:
Electric
90/120/135/125/110/100

Moltres:
90/100/90/125/85/90
Aggronite Moltres:
Fire
90/130/140/125/105/90

Amoonguss:
114/85/70/85/80/30
Diancite Amoonguss:
114/145/30/145/40/90
LOL, catch them unsuspected.

Gastrodon:
111/83/68/92/82/39
Sablenite Gastrodon:
111/93/118/112/132/9

Reuniclus:
110/65/75/125/85/30
Manectite Reuniclus:
110/65/95/155/105/60

Alomomola:
165/75/80/40/45/65
Sablenite Alomomola:
165/85/130/60/95/35
Gyaradosite Alomomola:
165/105/110/50/75/65

Gogoat:
123/100/62/97/81/68
Sablenite Gogoat:
123/110/112/117/131/38
Aggronite Gogoat:
123/130/112/97/101/68
Blue Orb Gogoat:
123/150/62/127/101/68
Gyaradosite Gogoat:
123/130/92/107/111/68
Aerodactylite Gogoat:
123/130/82/107/101/88

Lapras:
130/85/80/85/95/60
Aggronite Lapras:
Water
130/115/130/85/115/60
Ampharosite Lapras:
Water/Dragon
130/105/100/135/115/50
Metagrossite Lapras:
130/95/100/95/115/100
Galladite Lapras:
130/125/110/85/95/90
Sceptilite Lapras:
Water/Dragon
130/110/90/125/95/85

Kyurem:
125/130/90/130/90/95
Loppunite Kyurem:
Dragon/Fighting
125/190/100/130/90/125
Mewtwonite X Kyurem:
Dragon/Fighting
125/210/100/130/100/95
Spceptilite Kyurem:
Dragon
125/155/100/170/90/120
Charizardite X Kyurem:
Dragon
125/176/123/151/90/95

Machamp:
90/130/80/65/85/55
Charizardite X Machamp:
Fighting/Dragon
90/176/113/86/85/55

Conkeldurr:
105/140/95/55/65/45
Gyaradosite Conkeldurr:
105/170/125/55/95/45

Pangoro:
95/124/78/69/71/58
Banettite Pangoro:
95/174/88/79/91/68
Charizardite X Pangoro:
Fighting/Dragon
95/170/111/90/71/58

Heatran:
91/90/106/130/106/77
Ampharosite Heatran:
Fire/Dragon
91/110/126/180/126/67

Feraligatr:
85/105/100/79/83/78
Charizardite X Feraligatr:
85/151/133/100/83/78

Snorlax:
160/110/65/65/110/30
Charizardite X Snorlax:
Normal/Dragon
160/156/98/86/110/30

Aggron:
70/110/180/60/60/50
Charizardite X Aggron:
Steel/Dragon
70/156/213/81/60/50

Steelix:
75/85/200/55/65/30
Charizardite X Steelix:
Steel/Dragon
75/131/233/72/65/30

Clawitzer:
71/73/88/120/89/59
Ampharosite Clawtizer:
Water/Dragon
71/93/108/170/109/49
Sceptilite Clawtizer:
Water/Dragon
71/98/98/160/89/84

Magmortar:
75/95/67/125/95/83
Loppunite Magmortar:
75/155/77/125/95/103
Mewtwonite X Magmortar:
75/175/77/125/105/83

Electivire:
75/123/67/95/85/95
Charizardite X Electivire:
Electric/Dragon
75/169/100/116/85/95
Latiosite Electivire:
75/160/87/125/95/95
Lopunnite Electivire:
75/183/77/95/85/125
 
Ooh! Ooh! I've got one!

Noivern @ Altarianite
Ability: Infiltrator -> Pixilate
Type: Dragon/Fairy
Stats: 85/110/100/137/80/123
EVs: 4 HP/252 SpA/252 Spe
Modest Nature
-Boomburst
-Fire Blast
-Roost
-Draco Meteor/Tailwind

And you thought Gardevoir was scary. (It is.) Alright, so this is only 137 SpA vs. Gardy's 165. Noivern simply makes up for that with a higher-BP move.
I'll admit, I just wanted to make something good for Boomburst, but Noivern's just the mon to do it, with amazing speed and pretty respectable bulk at 85/100/80 with Altarianite.

Boomburst, what with its 140 BP stacked with Pixilate and STAB while carrying zero drawbacks, is the primary attacking move. If you've seen Mega Gardevoir or Specs Sylveon in action, you know what this can do (albeit with its lower-powered cousin). Fire Blast hits Steel-types super-effectively. Roost recovers, of course. Draco Meteor is secondary STAB and thus the primary option for the final slot, but use caution because it'd mostly be for Fire-types, and a resisted Boomburst still hits for over 100 BP while allowing you to stay in. Noivern also has Tailwind for a support option. The EVs max out Special Attack and Speed, with a Modest nature being chosen because that lowly 137 SpA could be a problem.

It's actually Flying/fairy type, because for whatever reason, Noivern's primary type is Flying, with Dragon as a secondary.
 
Wha...what? You mean it gets Togekiss' much inferior typing? Congratulations, Altarianite Noivern, you are now this meta's version of Charizard Y. Well, it does get Missicane, I guess.
 
I added the last two, and I'll go back and add the rest in a bit, but before I do that, Im wondering why archeops is banned- it would be way good, but there are things that look way scarier. Specifically, I think Lando T should be suspected long before archeops. Lando T has slightly better attack, and more significantly, WAY better bulk and more abusable typing. Ground has way more absolutely disgusting combinations than rock, and the speed difference, while significant, isn't THAT much of a problem for Landoge since many Megas can mitigate that difference. Archeops has no means of boosting, so it would likely only function as a cleaner or a sort of one-and-done suicide mon since it's so weak to priority. Lando has a useful ability pre mega, and literally could abuse basically any mega stone that isn't Audinite. Literally. Defensive Lando is totally a thing, it has a decent special movepool in case you want to run a special set for some reason, or, similarly, it could do some sort of annoying mixed double intimidate set w/ Manectite, it could function as a just slightly faster and more specially powerful Pdon that's just fast enough to really troll stuff ( no fire stab, but still), blah blah blah. It's got the aegislash problem, only on steroids. Oh and it couldn't use blue orb really, but whatever. Seriously, it will be borked. Archeops, on the other hand, would be manageable. It's just too frail, and unlike our buddy Lando, it can be paralyzed. Pinsirite would be scary, I'll give you that, but it still wouldn't be unstoppable. Especially cause bulky waters are probably gonna be as popular as ever. For example, Latiasite Empoleon stops it dead in its tracks, and that could actually be way freaking good.

Edit: I guess I got this and inheritance mixed up- archeops isn't banned, but still, Lando is busted
 
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I added the last two, and I'll go back and add the rest in a bit, but before I do that, Im wondering why archeops is banned- it would be way good, but there are things that look way scarier. Specifically, I think Lando T should be suspected long before archeops. Lando T has slightly better attack, and more significantly, WAY better bulk and more abusable typing. Ground has way more absolutely disgusting combinations than rock, and the speed difference, while significant, isn't THAT much of a problem for Landoge since many Megas can mitigate that difference. Archeops has no means of boosting, so it would likely only function as a cleaner or a sort of one-and-done suicide mon since it's so weak to priority. Lando has a useful ability pre mega, and literally could abuse basically any mega stone that isn't Audinite. Literally. Defensive Lando is totally a thing, it has a decent special movepool in case you want to run a special set for some reason, or, similarly, it could do some sort of annoying mixed double intimidate set w/ Manectite, it could function as a just slightly faster and more specially powerful Pdon that's just fast enough to really troll stuff ( no fire stab, but still), blah blah blah. It's got the aegislash problem, only on steroids. Oh and it couldn't use blue orb really, but whatever. Seriously, it will be borked. Archeops, on the other hand, would be manageable. It's just too frail, and unlike our buddy Lando, it can be paralyzed. Pinsirite would be scary, I'll give you that, but it still wouldn't be unstoppable. Especially cause bulky waters are probably gonna be as popular as ever. For example, Latiasite Empoleon stops it dead in its tracks, and that could actually be way freaking good.

Edit: I guess I got this and inheritance mixed up- archeops isn't banned, but still, Lando is busted
Archeops is banned. Archeops is much more versatile than lando is, and has a better typing as well (not rk'd by weavile, etc.). Its speed and special attack far outweighing that of lant makes it so versatile that it can run basically anything. Protean, Rock head, Gale wings, Adaptability, the list goes on and on to the point where choosing a set depends on what you want to kill. Switching into it is literally impossible with ANYTHING because of all the sets it might be running.
 
Archeops is banned. Archeops is much more versatile than lando is, and has a better typing as well (not rk'd by weavile, etc.). Its speed and special attack far outweighing that of lant makes it so versatile that it can run basically anything. Protean, Rock head, Gale wings, Adaptability, the list goes on and on to the point where choosing a set depends on what you want to kill. Switching into it is literally impossible with ANYTHING because of all the sets it might be running.
I'm pretty sure you're refering to inheritance? I know it's banned there, but it can't run protean in mix and mega, though I agree, it'd be broken there. In mix and mega though, there are so many other broken options, that it's not that impressive.
 
Archeops is also banned here, my guess being for the same reason as Slaking and Regigigas: without a hindering ability to hold it back, it becomes an absolute monster. Apparently not. Huh.
 
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I'm actually not sure if anybody will use it. Going mega obviously means no Acro builds, and it doesn't get anything stronger than Aerial Ace on either side (not counting Fly, obviously).

Actually, see the below set. You bet you'll see it.

It might not be broken, but does hit hard, even considering that there's one stone it'll likely carry:
Archeops @ Aerodactylite
Ability: Defeatist -> Tough Claws
Stats: 75/170/85/122/85/130 (I don't usually highlight stuff, but you can see the potential here)
EVs: 4 HP/252 Atk/252 Spe
Jolly or Adamant Nature
-Head Smash/Stone Edge/Rock Slide
-Aerial Ace
-Roost
-Earthquake

Say hello to Other Aerodactyl. Archeops can borrow its fellow Rock Flier's stone and use Head Smash off a terrifying 170 Attack, while benefitting from improved defenses to aid its raw power. If the recoil scares you, use Stone Edge. If the accuracy scares you, use Rock Slide. Aerial Ace is secondary STAB and can also seal kills when you really can't afford to miss. It can and should Roost (especially with Head Smash), and Earthquake cleans up anything STAB doesn't hit while also being a reliable attack option.

Anyway, I'm interested to see how broken this thing may or may not be. Let's see how it handles some of the bigger threats in this meta.

252+ Atk Tough Claws Aerodactylite Archeops Head Smash vs. 252 HP / 252+ Def Slowbronite Blissey: 363-427 (50.8 - 59.8%) -- guaranteed 2HKO
Ooh, ouch. That's against a fully defensive variant, too. Meanwhile, Blissey need three Seismic Tosses to toss it away, and Archeops can Roost too. (Yeah, I'm kinda thinking two-attacks Blissey isn't such a good idea, even off 105 SpA.)

252+ Atk Tough Claws Aerodactylite Archeops Head Smash vs. 252 HP / 4+ Def Blue Orb Ferrothorn (Relaxed Nature): 156-185 (44.3 - 52.5%) -- 21.5% chance to 2HKO
Sounds impressive...until...
252 Atk Blue Orb Ferrothorn Iron Head vs. 4 HP / 0 Def Aerodactylite Archeops: 324-384 (110.9 - 131.5%) -- guaranteed OHKO
Welp.

Considering Blue Orb Ferro is likely to be a common sight, I would call Archeops solidly checked. (Don't switch Ferro into it, of course.) But a single check does not an unbroken mon make. Alright, let's see how more traditional threats fare.

252+ Atk Tough Claws Archeops Head Smash vs. 252 HP / 252+ Def Multiscale Lugia: 262-309 (62.9 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
Yikes! Remember that Lugia is supposed to be difficult to get past. Granted, Lugia is at a type disadvantage. When I actually read the type chart and find a neutral target, let's test it against Giratina-A, the other Great Wall of Ubers.

252+ Atk Tough Claws Archeops Head Smash vs. 248 HP / 252+ Def Giratina: 277-327 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Giratina Dragon Tail vs. 4 HP / 0 Def Archeops: 75-88 (25.6 - 30.1%) -- guaranteed 4HKO
So Tina can live a hit and phase it out, temporarily removing the problem. That's still terrifying power against one of the best defensive Pokemon in the entire game.

252+ Atk Tough Claws Archeops Head Smash vs. 0 HP / 4 Def Arceus: 372-438 (97.6 - 114.9%) -- 87.5% chance to OHKO
252 Atk Life Orb Arceus Extreme Speed vs. 4 HP / 0 Def Archeops: 92-109 (31.5 - 37.3%) -- 82.9% chance to 3HKO
Factoring in Head Smash recoil, E-Killer can be a shaky check, although He needs a clean switch and a LOT of help from the RNG to stand a chance and can still go down in one hit anyway.

252+ Atk Tough Claws Archeops Head Smash vs. 248 HP / 252+ Def Yveltal: 650-768 (142.8 - 168.7%) -- guaranteed OHKO
0 Atk Dark Aura Yveltal Sucker Punch vs. 4 HP / 0 Def Archeops: 168-198 (57.5 - 67.8%) -- guaranteed 2HKO
Yveltal OHKOes with Foul Play, so it can take it down on the switch with good prediction, but if it gets in safely, not much you can do here.

This Archeops is a major threat, as you can see. You can also see how the balance of power is shifting away from the Ubers and toward the Mega-empowered regular mons. Broken? Hard for me to say, since Ferro can check it, but there's a ton this can do once its full power is unleashed.
 
I'm pretty sure you're refering to inheritance? I know it's banned there, but it can't run protean in mix and mega, though I agree, it'd be broken there. In mix and mega though, there are so many other broken options, that it's not that impressive.
fucking confused tiers cuz im gr8 whooooo

so this isn't a spam post, pika told me he probably won't code this a while ago, so my team is just gonna sit there until one of us figures out how to do it ourselves. not it.
 
fucking confused tiers cuz im gr8 whooooo

so this isn't a spam post, pika told me he probably won't code this a while ago, so my team is just gonna sit there until one of us figures out how to do it ourselves. not it.
Well, that's unfortunate. I wish he had mentioned that- he just said it was complicated to code. I actually would love to, if I knew how. I think if someone could basically make an example for a new code for the mega stones, I could basically go and try to fill in the blanks on some of them. It wouldn't be that helpful, but it'd be something. But like I said, I really don't know anything about coding tho, so as far as I know that may not even be possible.
 
so this isn't a spam post, pika told me he probably won't code this a while ago, so my team is just gonna sit there until one of us figures out how to do it ourselves. not it.
I don't remember saying that, I just remember saying it'd be exceptionally hard to do.
 
Well, that's unfortunate. I wish he had mentioned that- he just said it was complicated to code. I actually would love to, if I knew how. I think if someone could basically make an example for a new code for the mega stones, I could basically go and try to fill in the blanks on some of them. It wouldn't be that helpful, but it'd be something. But like I said, I really don't know anything about coding tho, so as far as I know that may not even be possible.
Well if you really want to code it, you can. You have to make a separate Mega form for each Pokemon and for each stone, and make it mega evolve with the stone you wanted. This would be extremely tedious (~700 mons * ~50 mega stones), but hey, if you really want to code it!
 
Well if you really want to code it, you can. You have to make a separate Mega form for each Pokemon and for each stone, and make it mega evolve with the stone you wanted. This would be extremely tedious (~700 mons * ~50 mega stones), but hey, if you really want to code it!
I know literally nothing about coding, but couldn't you make holding x megastone give y stats? I mean sure that defeats the part where you mega evolve, but it's a short solution for something that can probably be fully fixed at a later date if wanted.
 
I know literally nothing about coding, but couldn't you make holding x megastone give y stats? I mean sure that defeats the part where you mega evolve, but it's a short solution for something that can probably be fully fixed at a later date if wanted.
You could probably, but I have no idea how. If Pikachuun says it's hard, it's probably harder than you'd anticipate. What I listed is extremely annoying and tedious, but if someone (or some people) feel like they have a lot of time on their hands, they could attempt to do it that way. (Since it's an easy, yet tedious way, which is prone to small mistakes)
 
I'm actually not sure if anybody will use it. Going mega obviously means no Acro builds, and it doesn't get anything stronger than Aerial Ace on either side (not counting Fly, obviously).

Actually, see the below set. You bet you'll see it.

It might not be broken, but does hit hard, even considering that there's one stone it'll likely carry:
Archeops @ Aerodactylite
Ability: Defeatist -> Tough Claws
Stats: 75/170/85/122/85/130 (I don't usually highlight stuff, but you can see the potential here)
EVs: 4 HP/252 Atk/252 Spe
Jolly or Adamant Nature
-Head Smash/Stone Edge/Rock Slide
-Aerial Ace
-Roost
-Earthquake

Say hello to Other Aerodactyl. Archeops can borrow its fellow Rock Flier's stone and use Head Smash off a terrifying 170 Attack, while benefitting from improved defenses to aid its raw power. If the recoil scares you, use Stone Edge. If the accuracy scares you, use Rock Slide. Aerial Ace is secondary STAB and can also seal kills when you really can't afford to miss. It can and should Roost (especially with Head Smash), and Earthquake cleans up anything STAB doesn't hit while also being a reliable attack option.

Anyway, I'm interested to see how broken this thing may or may not be. Let's see how it handles some of the bigger threats in this meta.

252+ Atk Tough Claws Aerodactylite Archeops Head Smash vs. 252 HP / 252+ Def Slowbronite Blissey: 363-427 (50.8 - 59.8%) -- guaranteed 2HKO
Ooh, ouch. That's against a fully defensive variant, too. Meanwhile, Blissey need three Seismic Tosses to toss it away, and Archeops can Roost too. (Yeah, I'm kinda thinking two-attacks Blissey isn't such a good idea, even off 105 SpA.)

252+ Atk Tough Claws Aerodactylite Archeops Head Smash vs. 252 HP / 4+ Def Blue Orb Ferrothorn (Relaxed Nature): 156-185 (44.3 - 52.5%) -- 21.5% chance to 2HKO
Sounds impressive...until...
252 Atk Blue Orb Ferrothorn Iron Head vs. 4 HP / 0 Def Aerodactylite Archeops: 324-384 (110.9 - 131.5%) -- guaranteed OHKO
Welp.

Considering Blue Orb Ferro is likely to be a common sight, I would call Archeops solidly checked. (Don't switch Ferro into it, of course.) But a single check does not an unbroken mon make. Alright, let's see how more traditional threats fare.

252+ Atk Tough Claws Archeops Head Smash vs. 252 HP / 252+ Def Multiscale Lugia: 262-309 (62.9 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
Yikes! Remember that Lugia is supposed to be difficult to get past. Granted, Lugia is at a type disadvantage. When I actually read the type chart and find a neutral target, let's test it against Giratina-A, the other Great Wall of Ubers.

252+ Atk Tough Claws Archeops Head Smash vs. 248 HP / 252+ Def Giratina: 277-327 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Giratina Dragon Tail vs. 4 HP / 0 Def Archeops: 75-88 (25.6 - 30.1%) -- guaranteed 4HKO
So Tina can live a hit and phase it out, temporarily removing the problem. That's still terrifying power against one of the best defensive Pokemon in the entire game.

252+ Atk Tough Claws Archeops Head Smash vs. 0 HP / 4 Def Arceus: 372-438 (97.6 - 114.9%) -- 87.5% chance to OHKO
252 Atk Life Orb Arceus Extreme Speed vs. 4 HP / 0 Def Archeops: 92-109 (31.5 - 37.3%) -- 82.9% chance to 3HKO
Factoring in Head Smash recoil, E-Killer can be a shaky check, although He needs a clean switch and a LOT of help from the RNG to stand a chance and can still go down in one hit anyway.

252+ Atk Tough Claws Archeops Head Smash vs. 248 HP / 252+ Def Yveltal: 650-768 (142.8 - 168.7%) -- guaranteed OHKO
0 Atk Dark Aura Yveltal Sucker Punch vs. 4 HP / 0 Def Archeops: 168-198 (57.5 - 67.8%) -- guaranteed 2HKO
Yveltal OHKOes with Foul Play, so it can take it down on the switch with good prediction, but if it gets in safely, not much you can do here.

This Archeops is a major threat, as you can see. You can also see how the balance of power is shifting away from the Ubers and toward the Mega-empowered regular mons. Broken? Hard for me to say, since Ferro can check it, but there's a ton this can do once its full power is unleashed.

I'd just like to point out that Archeops would die in the process of 2HKOing Blissey with Head Smash, unless it invested into HP, due to Head Smash's 1/2 recoil.

Also if you're going for Aerodactylite you should basically always go for Head Smash, because it actually benefits from Touch Claws where Rock Slide and Stone Edge do not.

You could probably, but I have no idea how. If Pikachuun says it's hard, it's probably harder than you'd anticipate. What I listed is extremely annoying and tedious, but if someone (or some people) feel like they have a lot of time on their hands, they could attempt to do it that way. (Since it's an easy, yet tedious way, which is prone to small mistakes)

I would think you'd basically take this

Code:
onModifySpDPriority: 1,
        onModifySpD: function (spd) {
            return this.chainModify(1.5);
        },

(Assault Vest's code)

and change it to add a fixed stat amount rather than a chain modification. Or, more accurately, to provide an amount that is multiplied off of the Pokemon's level so that you don't add 80 Attack to a lv1 Pokemon by giving it a Mega Stone that's supposed to provide 40 base Attack. (You could alternatively skip level scaling and instead lock Pokemon level in the format -no FEAR for you)

The only reason I haven't gotten around to doing this myself is because I don't know what the code would look like to tell Showdown "add x value of y stat while holding this item" and don't have any idea what a guess at it would look like either -and I've been too busy to go asking people, and the people who know best are busy people, etc.

But once I had a base example to use I could code this easily.
 
I'd just like to point out that Archeops would die in the process of 2HKOing Blissey with Head Smash, unless it invested into HP, due to Head Smash's 1/2 recoil.

Also if you're going for Aerodactylite you should basically always go for Head Smash, because it actually benefits from Touch Claws where Rock Slide and Stone Edge do not.



I would think you'd basically take this

Code:
onModifySpDPriority: 1,
        onModifySpD: function (spd) {
            return this.chainModify(1.5);
        },

(Assault Vest's code)

and change it to add a fixed stat amount rather than a chain modification. Or, more accurately, to provide an amount that is multiplied off of the Pokemon's level so that you don't add 80 Attack to a lv1 Pokemon by giving it a Mega Stone that's supposed to provide 40 base Attack. (You could alternatively skip level scaling and instead lock Pokemon level in the format -no FEAR for you)

The only reason I haven't gotten around to doing this myself is because I don't know what the code would look like to tell Showdown "add x value of y stat while holding this item" and don't have any idea what a guess at it would look like either -and I've been too busy to go asking people, and the people who know best are busy people, etc.

But once I had a base example to use I could code this easily.
I think you could probably also add the "activate after clicking the mega evolve button" thing form the mega stone code to this.

I think this is the one?
Code:
onTakeItem: function (item, source) {
            if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
            return true;
        },
 
Note that it opens with "OnTakeItem", rather than saying anything about Mega Evolution. I'm pretty sure the code for Mega Evolution itself is in... Statuses? I think it was? Maybe in the "main" battle engine, it's been a while since I saw it.
 
I'm really happy to see this happening- this meta looks like so much fun. Again, if there's any way I can help, I love to. Honestly, there probably isn't tho.

I'm gonna bring up a quick tangent; Ubers can't use mega stones other than their own, but I think that certain ubers would actually be fine to get other mega evolutions. First of all, skymin. Just hear me out. "It was unanimously banned, it's way too good, yada yada yada," but no Megas get serene grace, and the flinch hax is what got it banned.

Anyways, Ghoul King in the code you mentioned, it has the bit that says like ".chainModify (1.5)"; the parenthesis basically mean "multiply by," correct?

Could a mega stone be made to work like the boost in tier shift? I mean, could a similar code be applied, as TS modifies the base stat, as opposed to, as you mentioned, assault vest, which multiplies the base stat. I'm not sure if what I'm saying makes any sense though.
 
Tier Shift modifies the species' base stats. A Mega Stone utilizing that code would do nothing/produce glitchy results/cause all members of the species to have the stats boosts (So you bring Mew with Diancite, and they bring Mew with Diancite, and you both have Mew with 20 base Defense and Special Defense but 220 Attack, Special Attack, and Speed), all of which are wrong and unacceptable.

Assault Vest meanwhile is modifying the final stat by a percentage, which is completely different. But yeah, the parenthesis 1.5 means "take your number and make it 1.5 times".

The Ubers being banned from holding Mega Stones is more about simplicity than anything else. I don't see much point in changing it unless, like, Skymin becomes the NU of Mix-and-Mega or something.
 
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