Yeah I think that's better. Actually, it sounds useful for offense, too. Set up sweepers would love it, remember how +50 defense helped to put salamence into ubers? I think it's actually S rank atm, and it has the unfortunate (defensively) flying type. Aggronite gives steel type and filter, making bulky set up really dangerous.
Frack, do you realize what you just did? You just made Megabro even more annoying. Water/ steel typing is no joke. Fortunately, it doesn't give the special attack boost, but it's so bulky, it's ridiculous. There is no way to take it down w/o stalling it or super effective stab, so let's weaken them and make it impossible to kill.
Maybe I shouldn't have posted that, and just used it to troll the ladder, but stall isn't my thing.
Also, on your last post, ubers might be better than we'd expect. Obviously people are going to naturally gravitate towards using Megas cause they're cool and the center of the meta, but Lugia is as bulky as ever- as bulky as some megas- but w/ Multiscale, leftovers, and not to mention, 110 speed. Not broken, but still really good.
I don't think that magabro will be all that overpowering. 95/160/100 bulk is quite good, but most of our special attackers will be able to break it even after a CM.
I think we should take some discussion to CORES, offensive, defensive, and balanced.
Alright here's a core I made for offense/ balanced teams
It's based on the sheer might of sun boosted attacks and houndoomite's raw power under the sun.
Groudon @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Precipice Blades
- Fire Punch
- Stone Edge
- Hammer Arm/rest
Sets your sun for volcarona and anything else you want to use.
Support is reccomended to keep groudon healthy, or you can use a more defensive set with resttalk.
Victini @ Red Orb
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- U-turn/ Trick Room
- Sloar Beam/ Blue Flare
Break walls and potentially sweep, that's red orb Victini.
Victini potentially checks virtually any exisant Blue Orb 'mon by virtue of having desolate land.calcs showing how hard Victini hits:
252 Atk Victini V-create vs. 252 HP / 252+ Def Sablenite Cresselia in Harsh Sunshine: 217-256 (48.8 - 57.6%) -- 54.7% chance to 2HKO
Considering how bulky sablenite cresselia is that's quite good.
252 Atk Victini V-create vs. 252 HP / 252+ Def Filter Registeel in Harsh Sunshine: 288-339 (79.1 - 93.1%) -- guaranteed 2HKO
Again, Registeel is stupidly bulky with that 80/200 defense and filter. The funny thing is is that both can potenitally lose to non v-create victini if it chooses to run blue flare,
Volcarona @ Houndoominite
Ability: Flame Body
New stats:85/60/105/165/125/120
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance/ Roost
- Fire Blast/Fiery Dance
- Bug Buzz/Giga Drain/ Roost
- Hidden Power [Ground]
meet a terrifying sweeper that whilst in the sun is unstopable with essentially base 240 special attack, quiver dance is if you have no more sun to abuse/ need moar power. HP Ground was chosen for the ability to beat fire types. It has decent bulk, so you can use that if you really need to take a hit that isn't aqua jet. Fiery dance can be used for the chance to bost special attack and giga drain can be used for recovery. Roost can be use in either the 1st or 3rd slot as an exchange of bulkier Vs more potential power, or if you choose to run fiery dance.
Ferrothorn @ Blue Orb
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Stealth Rock/ Protect
Blue Orb Ferrothorn beats pretty much anything that MIGHT want to beat a sun team (except other Ferro, but that's what victini's for). It has the added benefeit of removing your sun if it is about to run out/being abused by an opposing team. Ferro has a large amount of potential here due to phenomanal typing and decent power.
Potential additions to the core/Team:
Victini can be removed if you need another red orb user/wallbreaker.
Any Charizardite user is welcome in the team as a backup sun setter.
Wish support is extremely welcome in this core, specifically for groudon and volcarona.
Hazards are appreciated but not extremely neccesary
Hazard removal is definitely appreciated, unless you keep constant pressure on your opponent or have a magic bouncer.
This is a reasonable example of a good core that the rest of a team can be built around. Use it if you want to. Cheers!
Will post more on the core tommorrow. Done now