Suspect Mix and Mega Suspect 12: Dragapult

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QT

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The Mix and Mega Council has decided to suspect test Dragapult!

Dragapult has been banned for nearly two years now, and there's little disputing that it more than deserved the action; its absurd speed tier, solid typing, and excellent coverage made it simply too powerful for the metagame to handle. Some of these are essentially unchanged to date; Lucarionite Dragapult outruns nearly everything short of Regieleki, while Diancite allows it to outpace even that, and if 120/100 offenses aren't unprecedented they're still perfectly capable of ruining someone's day with the proper stone boost. However, things have changed enormously since then; in the time since Dragapult's ban, its best stone and one of its better tech options (pidgeotite and red orb) both got the boot, and a number of new potential checks including Ho-Oh, Arceus, and Magearna were released. Perhaps the most encouraging signs, however, are its fellow special attackers. Timid Walking Wake is stronger than even modest Dragapult with either of its stones, and despite a more powerful secondary STAB (including STAB pivoting in flip turn) has not proven too much to handle. Kilowattrel was likewise a ban from the same era of the same primary stone - ultimately getting the boot before Dragapult did - and has been recently reintroduced with no issues.

After the question was brought up during the most recent survey and followed up on by several community, the Mix and Mega council was unable to come to a decisive conclusion, and so has decided to put the question to the community. Is Dragapult still too potent a breaker and revenge killer for mix and Mega, or has time finally passed it by enough?

Requirements:
NOTE: THIS TEST WILL BE USING THE NEW SUSPECT PROCESS!

Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in Mix and Mega before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played Mix and Mega before the test, full stop.)
At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact KaenSoul, Giagantic, Isaiah or a member of staff.
If you have any questions about this process, feel free to PM me or post here!

The requirement to vote in this suspect test is a COIL value of 2850 (with a B value of 5). The deadline for getting requirements will be Wednesday, January 29th.

Voting:
Once the suspect period is over, everyone who has obtained reqs will be tagged. The post will then outline a process of blind voting, which will be clarified once the time arrives. For now, follow the above "Requirements" subheading to ensure that you have achieved requirements and linked your account

A majority (>50.1%) of unrestrict votes is required to unrestrict Dragapult from Mega Evolving in Mix and Mega

TL;DR:
- Dragapult is permitted on the suspect Ladder
- The COIL value is 2850
- You must ladder on a newly-created alt of any name
- You must link your suspect alt with your smogon account using /linksmogon
- The suspect test will run conclude at 11:59pm GMT -5 (EDT) on Wednesday, January 29th.
 
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Speaking for myself and not as tier leader: now that I've gotten reqs, I expect to vote to unban Dragapult and don't think the decision is very difficult. I was kind of nervous when Zastra suggested the suspect because was very oppressive prior to its ban, but the metagame has changed enormously since then and not at all in a favorable way for it. Walking Wake is better than Dragapult at everything other than mixed attacking and revenging enemy wake, and it's not particularly close. Worse yet, those two roles are both mostly mutually exclusive and not something Dragapult is particularly good at in the current metagame.

I expect at some point in the future the metagame will change to be more favorable to pult and there will be a reason to use it, but for the moment it's a tech mon at best.
 
Quick write up just bc i got reqs and think that an unban suspect inherently (haha i said the thing) requires more convincing than a ban.

:dragapult: :magearna: :arcanine-hisui: :great-tusk: :milotic: :arceus-ground:

i used this team while laddering, roughly based on ItsChew.'s pult + entei team from G8 (which there arent any replays of because this idiot played all his games with it on main but i promise you its a real team and it was like very good and cool ask like anyone who was around in 2022 about it). The idea of my team aside from "wow i think pult + pixie speed set up is very strong" was that i wanted to use a more "unique" dragapult set, as i think that sets like stabs / uturn / filler seem horrible. i ended up liking dragapult alot in my run, and while it felt strong and helped me get a bunch of kills, it never really felt overbearing? like i think it did less for the team than milotic mage or harc did, while still making progress. especially against the many BO teams i faced, as being able to spin-block your hard earned spikes vs a threads balance and then pressuing it is always good.

Run aside, i think i was one of the main people aside from zas who really wanted to see a pult resus. The meta was so incredibly different back then (notably our best fairy was florges, no arceus, ho-oh, magearna or eleki was around, and pidgeotite was still legal) that i just think its impossible to judge if something banned under those conditions would still be overbearing atm The conclusion ive come to from playing with pult / talking about pult is that it is perfectly fine to bring back down. Yes it is fast, yes it has a ton of options for moves it can run, yes its strong. These are all points that on paper seem very worrying, but i think stuff like Pixiespeed, Fat arceuses, Fat sab pivots and Magearna are too common for it to truly be overbearing, its a strong mon but its so weak to alot of the top things in the meta that teams just naturally end up having counterplay for it. I will be voting unban
 
Yippie guess who bruteforced through another suspect on day 1 without building proper teams! ^_^
Used some variations of this (Dnite used to be a Groudon but that mon kinda flops on borderline HO) + my Cloak NDM Sample:
:dragonite: :magearna: :arceus-ground: :swampert: :spectrier: :regieleki:
:necrozma-dusk-mane: :corviknight: :dragonite: :lunala: :samurott-hisui: :iron boulder:

Much like QT, I was also very skeptical of freeing this (to the point that I was alone in voting not to suspect it) because I was expecting Mixed sets to be pretty much tearing through all and everything, but after having played vs it & seen some calcs I've concluded... that Pult is kinda mediocre. It kinda functions as a weaker, but faster Walking Wake, which while has some positives, also has the downsides of not really being able to threaten stuff. I will say though that the Speed tier is extremely annoying to face if you're playing some form of offense/hyper offense, but that doesn't necessarily mean that it's too much for the tier. As it stands I think that despite its annoying Speed tier it's kinda not that great, and I don't really see how it's overbearing so I will be voting to Unrestrict.
 
Dragapult is a weird mon; first and foremost, in my experience I think only special diancite has a potentially valuable metagame niche. Diancite is imo okay anti-offense tech (with the exception of priority spam offenses, against which raw speed is practically useless). It's very good into the psychic terrain HOs which I think are quite strong rn, and is faster and revenge kills every random diancite breaker without priority, which is nice. However, it is too weak to go mixed to hit ho-oh without sacrificing an insane amount of firepower, and thus it can do basically nothing to make progress against ho-oh structures at all. Another big issue is, against offense, shadow ball can't even 2hko bulky dnite sets from full without hazards, which means it can often only really make progress after the early game has already ended and much of the work of chipping down your opponent's defensive checks has already been done, making it mostly useless.

As far as lucarionite goes, I think QT put it best in that it's pretty much just a worse wake; wake is much easier to click with than lucarionite sets (which are forced to run mixed to 2hko ho-oh with darts) and has a far more consistent matchup spread while also being more powerful. It's also less consistent than other dragon type breakers like lucarionite raging bolt, which easily makes up for its lack of speed with better bulk, a better typing, and thunderclap.

I'll use it a bit more, and probably try out other sets like cameruptite pult, but right now I think it's a pretty clear cut Unrestrict vote, as if anything Dragapult is quite niche and underpowered in my experience.

At least it's good into certified goodset aggronite zamazenta though
 
good to see this suspect happen after so much discussion and what not. the above posts from qt/pannu/bonk/pyu bring up good points and i dont have much more to add but i felt obligated to post since i was one of the main people (s/o for bringing pult up sir cotta i forgot it was banned) on the pult suspect train
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dragapult is absolutely not broken and is in fact a garbage mon that does nothing / makes minimal progress against most teams. it hits like a wet noodle and crafting a set for this guy is awkward because every variant has major flaws and it's not like its able to perfectly mitigate those with coverage either—for example you need fire blast for magearna but fblast doesnt deal very impressive damage and to fit it in u have to either 1. drop draco, which worsens ur breaking/rkilling prowess cuz there doesnt exist a stronger move or 2. drop darts, which means u no longer have a move to hit ho-oh). the 'outclassed by wake' point is 100% true and i have experienced it firsthand. wake is just a better breaker/pivot thats rly good into common defensive structures of mons such as magearna / hooh / eternatus / ground type (hippo/groundceus) / pecharunt / garg and so on. pult may beat a couple of these guys like pecha perhaps but its strength is absolutely not enough and it's rly mediocre (or outright bad even in some cases) against bo and especially balance cores it was supposed to dismantle (i saw this point crop up several times from the ban/do not suspect side pre-suspect but it's downright incorrect). even HOs have tools against pult with mons like mage/dnite generally being able to deal with it well. as a pivot too pult is rly flawed and limited bc hazards are ridiculously easy to keep up in the current meta, we're seeing more of mons like mage / hearthtusk / garga etc and less of foggers like corv / mandi etc; teams usually just rely on their spinners/bouncers, meaning hazards can stay up long-term as spinners eventually die/not get an opportunity. overall, pult continues to disappoint me (and others) and it's safe to say we can bring it back to the tier.
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since everyone is sharing their teams i guess ill do it too, i used this team for most of my run:
1736618413966.png
wake was originally pult but pult couldnt do anything and relied on its teammates too damn much. i think taking the super aggro approach with pult might be the way but ill have to explore more. maybe its full potential will be unleashed over time but rn it feels really mid.
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as an aside i feel like the ladder quality has improved since last time which is a good thing. def faced more real teams and like, even playing samples is good practice. i played lots of games recently so ill probably make a general meta / vr post sometime. gl to whoever's laddering for the suspect. one last time, unrestrict dragapult.
 
Dragapult Should be unrestricted, here's my reasoning

Offensively
Dragapult offensively isn't that particularly good but good at the same time, (using the samples as guidence, here's all of the pokemon he beats)
Hyper Offense:
Psychic Terrain HO by hayedenn
:kommo-o: - Kommo-o gets outsped, possibly by a wisp or a Hex which does kill (if status'd)
252 SpA Lucarionite Adaptability Dragapult Hex (130 BP) vs. 0 HP / 4- SpD Altarianite Kommo-o: 294-346 (101 - 118.9%) -- guaranteed OHKO
but that's assuming that kommo-o is status'd in the first place which (without status) does
252 SpA Lucarionite Adaptability Dragapult Hex (65 BP) vs. 0 HP / 4- SpD Altarianite Kommo-o: 146-174 (50.1 - 59.7%) -- guaranteed 2HKO
but then kommo-o kills dragapult with a pixiliate boosted, stab boosted boomburst
252+ SpA Altarianite Pixilate Kommo-o Boomburst vs. 0 HP / 0- SpD Lucarionite Dragapult: 900-1058 (283.9 - 333.7%) -- guaranteed OHKO
:walking wake: - Dragapult outspeeds wake and does die to pult
252 Atk Lucarionite Adaptability Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Walking Wake: 544-640 (160.4 - 188.7%) -- guaranteed OHKO
:indeedee-f: - Indeedee does get 2hko'd
252 Atk Lucarionite Adaptability Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Indeedee-F: 236-280 (68.6 - 81.3%) -- approx. 2HKO
but just reflects and switches out
:lunala: - pult ohkos nala when statused
252 SpA Lucarionite Adaptability Dragapult Hex (130 BP) vs. 0 HP / 4 SpD Shadow Shield Lunala: 520-612 (125.3 - 147.4%) -- guaranteed OHKO
but if not, pult instantly dies to either eforce or moongeist (and sometimes to meteor beam)
252 SpA Lunala Moongeist Beam vs. 0 HP / 0- SpD Lucarionite Dragapult: 480-566 (151.4 - 178.5%) -- guaranteed OHKO
252 SpA Lunala Expanding Force (120 BP) vs. 0 HP / 0- SpD Lucarionite Dragapult in Psychic Terrain: 373-441 (117.6 - 139.1%) -- guaranteed OHKO
+1 252 SpA Lunala Meteor Beam vs. 0 HP / 0- SpD Lucarionite Dragapult: 288-339 (90.8 - 106.9%) -- 43.8% chance to OHKO
:basculegion-f: - this is the only pokemon on the team that does not beat pult
252 Atk Lucarionite Adaptability Dragapult Dragon Darts (2 hits) vs. 136 HP / 4 Def Lucarionite Basculegion: 292-344 (70.3 - 82.8%) -- approx. 2HKO
252 SpA Lucarionite Adaptability Dragapult Hex (65 BP) vs. 136 HP / 0 SpD Lucarionite Basculegion: 352-416 (84.8 - 100.2%) -- 6.3% chance to OHKO
the only hope if for basculegion to already have an agility and has atleast 1 ally fainted
252 Atk Lucarionite Adaptability Basculegion Last Respects (1 ally fainted) vs. 0 HP / 0 Def Lucarionite Dragapult: 508-600 (160.2 - 189.2%) -- guaranteed OHKO
:arceus-ground: - pult just wisps it but it doesn't matter cause pult can't do much besides that, all it'd need is ~+3-4 and earthquake it
+4 252+ Atk Earth Plate burned Arceus-Ground Earthquake vs. 0 HP / 0 Def Lucarionite Dragapult: 323-381 (101.8 - 120.1%) -- guaranteed OHKO
Screens HO by hayedenn
:deoxys-speed: - gets a reflect/light screen up or spike up and dies by either hex (if it went for reflect) or hex (if it went for light screen)
252 SpA Lucarionite Adaptability Dragapult Hex (65 BP) vs. 0 HP / 8 SpD Deoxys-Speed: 300-356 (124.4 - 147.7%) -- guaranteed OHKO
252 Atk Lucarionite Adaptability Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Deoxys-Speed: 272-324 (112.8 - 134.4%) -- guaranteed OHKO
:dragonite: - gets ddarted or wisp'd
252 Atk Lucarionite Adaptability Dragapult Dragon Darts (2 hits) vs. 0 HP / 4 Def Salamencite Dragonite: 360-432 (111.4 - 133.7%) -- guaranteed OHKO
:magearna: - walls and kills pult with enough boosts
:spectrier: - actually is threatened by pult
252 SpA Lucarionite Adaptability Dragapult Hex (65 BP) vs. 0 HP / 4 SpD Altarianite Spectrier: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
but if pult switches into a spectrier, it's basically game over
252 SpA Altarianite Spectrier Draining Kiss vs. 0 HP / 0- SpD Lucarionite Dragapult: 302-356 (95.2 - 112.3%) -- 68.8% chance to OHKO
:swampert: - status'd pert has an issue against pult (getting 2hko'd), but pre-status'd (basically it switches in before pult) pert kills it with ice beam​
:arceus-ground: - pult just wisps it but it doesn't matter cause pult can't do much besides that, all it'd need is ~+3-4 and earthquake it
+4 252+ Atk Earth Plate burned Arceus-Ground Earthquake vs. 0 HP / 0 Def Lucarionite Dragapult: 323-381 (101.8 - 120.1%) -- guaranteed OHKO​
Urshifu-R VoltTurn by hayedenn
:urshifu-rapid-strike: - gets wisp'd
252+ Atk Aerodactylite Tough Claws burned Urshifu-Rapid-Strike Ice Spinner vs. 0 HP / 0 Def Lucarionite Dragapult: 155-183 (48.8 - 57.7%) -- 96.1% chance to 2HKO
and nearly/does dies to hex
252 SpA Lucarionite Adaptability Dragapult Hex (130 BP) vs. 0 HP / 0 SpD Aerodactylite Urshifu-Rapid-Strike: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO (guaranteed OHKO after burn damage)
:raging bolt: - gets ddarted and dies
:magearna: - lowers pult's ddarts (which doesn't even matter cause it's immune to it), takes a bit/alot of damage from hex
252 SpA Lucarionite Adaptability Dragapult Hex (65 BP) vs. 248 HP / 200 SpD Manectite Magearna: 92-110 (25.3 - 30.3%) -- guaranteed 4HKO
252 SpA Lucarionite Adaptability Dragapult Hex (130 BP) vs. 248 HP / 200 SpD Manectite Magearna: 184-218 (50.6 - 60%) -- guaranteed 2HKO after burn damage
and fleur cannon'd
:arcanine-hisui: - Espeed is a 2hko and ddarts is a 2hko, arcanine-hisui wins.
:regieleki: - kills pult
:arceus-ground: - (different set actually) but you (could) do the exact same thing as the others​
:arceus-ground: - pult just wisps it but it doesn't matter cause pult can't do much besides that, all it'd need is ~+3-4 and earthquake it
+4 252+ Atk Earth Plate burned Arceus-Ground Earthquake vs. 0 HP / 0 Def Lucarionite Dragapult: 323-381 (101.8 - 120.1%) -- guaranteed OHKO​
So all and all, pult is ok at best against HO, beating several key components with certain teams but fails to actually finish the job (in killing them)
(now i was gonna do the rest but i'm kinda too lazy, ill follow up on it if i feel like it)​
 
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As someone who hasn't played this tier in a long while(mainly since red orb got banned), i wanna say that this was a nice opportunity for me to get back into MnM as i have really missed this tier.

I think Dragapult is very fine to free.I legit never had problems with it during my run, and the few times i've used it, it just did ok, like yeah it does nice damage to certain things, but at the same time, we are talking about freeing a frail dragon type in a meta where pixelate extreme speed is one of the most common moves...no brainer if you ask me.

Huge thanks to zastra for the amazing team, i haven't played a team that feels so good and easy to pilot around in a long time!
 
went 32-8 because i tried to use dragapult. mainly trying out manectite with wisp and hex and mixed sets; after a day of trying to make it work i replaced it with walking wake.
:urshifu-rapid-strike:-:magearna:-:sandy shocks:-:eternatus:-:regieleki:-:walking wake:
personally i think that pult is just too weak and too frail to do anything. also it seems like alot of teams would just rather use wake over pult. so its definitely gonna be a unrestrict for me.
 
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I guess I'll make a post describing my extremely fun adventures trying to use Dragapult for the first half of my games during the suspect. Maybe we can ensure the 100% unrestrict that would be cool.
Disclaimer: The teams are NOT good, do not use unless you are a masochist

Dragapult @ Griseous Core
Ability: Clear Body
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Shadow Ball
- Dragon Darts
- Draco Meteor
https://pokepast.es/33fddd9d39df7e73

First set I tried, not because of viability but because of comedy factor, because this was like the perfect candidate for the stone, boosting both STABs, giving a decent offensive boost especially considering Dragapult's poor base stats (recurring theme), and providing a nifty Levitate to potentially give switch-in opportunities and negate Spikes damage, which seemed pretty appealing for a pivot. It also frees up Lucarionite for a teammate, which I tried Magnezone to trap annoying Steel-types.
Using this set for like 20 games? immediately revealed the issue with it: without a speed boost, it no longer does what its only niche is well, which is revenge-killing stuff. 142 base is good at all outspeeding common stuff like Ursh and Luc Wake, but missing out on non-Fairy Spectrier and faster stone Wakes is pretty noticeable. This set also highlights the other, biggest issue with Dragapult: it is simply too weak. Dragon Darts isn't actually strong enough a lot of times especially with several targets having higher defense, forcing it to commit into Draco Meteor, which while is barely strong enough the SpA drop loses momentum immediately, which detracts its offense matchup significantly. Griseous Core's damage boost isn't even that bad BTW, being barely weaker than Diancite. The unfortunate thing about Gris Core other than the lack of speed is the reduction in bulk, otherwise you can pretend to soft switch into some stuff or try to switch into EQ more aggressively, but now you just get OHKOed.

I think after a while I got fed up and tried Diancite with same set? Then just gave up and ran Diancite Wake.

Dragapult @ Diancite
Ability: Infiltrator
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Draco Meteor
- U-turn
https://pokepast.es/809263e772f6f1ea

This was the other set I used a lot of, and I think this is like its best set, with Wisp being an option over Fire Blast. Basically as mentioned before you need to go SpA with Draco to get the actual rk job done, Diancite also offers the necessary speed, letting you outspeed truly everything. I run Timid because of some nice targets like +1 Groundceus, Pins Tusk, and +2 Pins Mage, but Modest should be fine too. Diancite's large SpA boost also is critically very useful for Fire Blast making it actually threatening into Steels like Mage and Gambit. I would never run Fire Blast on Luc, just run Darts or Wisp. Diancite also opens up the Luc slot for Wake, which felt like a decent partner to overload checks and have something to pivot to if they have Ho-Oh.
The team is better than the other team but still not that great (I ended up doing reqs on a fresh alt with QT and zastra teams), I think you can easily replace the Pult with something else and it would work better. Audinite Vaporeon is genuinely nice though, pre-mega Water Absorb blocks pivoting and post-mega stuffs Wake and Shifu in short term, and unlike Alomomola 130 SpA Alluring is actually threatening and prevents Bolt from coming in for free. Unlike Milotic I don't think you need Scald thaaat badly while Wish can be nice for Splitless Mage and Tusk in slower matchups.
 
52310922b0b68e7a1e67e1a9b7f4df7b.png

felt like flexing. s/o the one guy who wanted to ct me so bad that they ended up running sash hamurott and pyroar
 
I guess I'll make a post describing my extremely fun adventures trying to use Dragapult for the first half of my games during the suspect. Maybe we can ensure the 100% unrestrict that would be cool.
Disclaimer: The teams are NOT good, do not use unless you are a masochist

Dragapult @ Griseous Core
Ability: Clear Body
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Shadow Ball
- Dragon Darts
- Draco Meteor
https://pokepast.es/33fddd9d39df7e73

First set I tried, not because of viability but because of comedy factor, because this was like the perfect candidate for the stone, boosting both STABs, giving a decent offensive boost especially considering Dragapult's poor base stats (recurring theme), and providing a nifty Levitate to potentially give switch-in opportunities and negate Spikes damage, which seemed pretty appealing for a pivot. It also frees up Lucarionite for a teammate, which I tried Magnezone to trap annoying Steel-types.
Using this set for like 20 games? immediately revealed the issue with it: without a speed boost, it no longer does what its only niche is well, which is revenge-killing stuff. 142 base is good at all outspeeding common stuff like Ursh and Luc Wake, but missing out on non-Fairy Spectrier and faster stone Wakes is pretty noticeable. This set also highlights the other, biggest issue with Dragapult: it is simply too weak. Dragon Darts isn't actually strong enough a lot of times especially with several targets having higher defense, forcing it to commit into Draco Meteor, which while is barely strong enough the SpA drop loses momentum immediately, which detracts its offense matchup significantly. Griseous Core's damage boost isn't even that bad BTW, being barely weaker than Diancite. The unfortunate thing about Gris Core other than the lack of speed is the reduction in bulk, otherwise you can pretend to soft switch into some stuff or try to switch into EQ more aggressively, but now you just get OHKOed.

I think after a while I got fed up and tried Diancite with same set? Then just gave up and ran Diancite Wake.

Dragapult @ Diancite
Ability: Infiltrator
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Draco Meteor
- U-turn
https://pokepast.es/809263e772f6f1ea

This was the other set I used a lot of, and I think this is like its best set, with Wisp being an option over Fire Blast. Basically as mentioned before you need to go SpA with Draco to get the actual rk job done, Diancite also offers the necessary speed, letting you outspeed truly everything. I run Timid because of some nice targets like +1 Groundceus, Pins Tusk, and +2 Pins Mage, but Modest should be fine too. Diancite's large SpA boost also is critically very useful for Fire Blast making it actually threatening into Steels like Mage and Gambit. I would never run Fire Blast on Luc, just run Darts or Wisp. Diancite also opens up the Luc slot for Wake, which felt like a decent partner to overload checks and have something to pivot to if they have Ho-Oh.
The team is better than the other team but still not that great (I ended up doing reqs on a fresh alt with QT and zastra teams), I think you can easily replace the Pult with something else and it would work better. Audinite Vaporeon is genuinely nice though, pre-mega Water Absorb blocks pivoting and post-mega stuffs Wake and Shifu in short term, and unlike Alomomola 130 SpA Alluring is actually threatening and prevents Bolt from coming in for free. Unlike Milotic I don't think you need Scald thaaat badly while Wish can be nice for Splitless Mage and Tusk in slower matchups.
Js use lucarionite atp :psycry:
 
Screen Shot 2025-01-22 at 9.09.18 AM.png

blaming the losses to hax and zastra being annoying with stored power cress

team used: :ceruledge::walking wake::magearna::arceus-fairy::regieleki::landorus-therian:
Landorus-T is actually a pretty cool mon. Diancite is nice for the extra speed and damage boost if you need a kill on something chipped but is faster than base Landorus-T. Most of the time it does good as an Intimidate pivot and has saved me multiple times.

Easy Unrestrict on Dragapult, this guy wants to do so many things but is so fraudulent in every way.

y'alls should still consider freeing Pidgeotite. I feel like Raging Bolt is the only mon that can abuse it too far but maybe I'm missing something. Probably stuff like Chi-Yu, Zapdos, Dragapult, Magearna could also use but they all just fall short in my opinion. The only other thing it does is it frees an otherwise contested Lucarionite slot for special attackers. I maybe be delusional but I prefer to not see it that way.

edit: forgor about Sandy Shocks, pretty threatening too
 
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:dragapult::ss/Dragapult::dragapult:

Eligible voters: 29
Votes: 25

Unrestrict: 22 / 29 (75.86%)
Do Not Unrestrict: 3 / 29 (10.34%)

Since the 50% + 1 (15 Unrestrict votes) threshold needed to unrestrict has long passed, Dragapult is unrestricted from using forme-changing items in Mix and Mega. I will leave voting open for those who haven't cast a vote yet, or until the deadline. Whatever comes first.

Tagging dhelmise to implement.
 
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