OU Mixed Garchomp

Taka

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[SET]
name: ChainChomp (Mixed)
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Spikes
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor hits physical walls such as Great Tusk, Rotom-W, and Dondozo. Great Tusk and Dondozo in particular are hit hard by Draco Meteor, with Great Tusk pressured while switching in to remove entry hazards and Dondozo's Unaware letting Garchomp freely use Draco Meteor multiple times on it. Fire Blast covers Steel-type Pokemon such as Corviknight and Air Balloon Gholdengo, the former of which would otherwise switch into Garchomp and clear entry hazards. Stealth Rock is generally preferred if a team does not have another Stealth Rock user, but Spikes can be used to capitalize on the switches that Garchomp forces. A Rash nature makes Garchomp much harder to switch into, even letting it OHKO defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, offensive Volcarona, and Speed tie opposing Garchomp. Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and Hatterene's Draining Kiss, as well as an immunity to Will-O-Wisp from Volcarona, Dragapult, and Skeledirge. Tera Steel similarly flips Garchomp's type matchup, providing it with a useful Dragon and Fairy resistance while maintaining its Stealth Rock resistance.

Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive Pokemon, such as Toxapex, Clodsire, and Dondozo, with Life Orb-boosted attacks while keeping entry hazards up against common hazard removers such as Great Tusk and Corviknight. Sweepers such as Volcarona, Kingambit, Dragon Dance Dragapult, Calm Mind Iron Valiant, Iron Moth, Baxcalibur, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early-game. Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, spreads status with Will-O-Wisp + Flame Body to prevent being revenge killed by Dragonite and Kingambit, and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp is forced out by Fairy-types such as Iron Valiant and Tera Fairy Garganacl, as well as Dragon-types such as Choice Band Baxcalibur, Dragapult, and Roaring Moon without using Terastallization, so support from Steel-type partners is appreciated to switch into these Pokemon. Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types while spreading further passive damage with Magic Bounce or Will-O-Wisp. Garchomp can also form a hazard stacking core with lead Meowscarada or other Stealth Rock users such as Great Tusk and Ting-Lu, and Garchomp can pressure common Rapid Spin users. Gholdengo is a great partner for Garchomp, since it blocks most forms of hazard removals, while appreciating Garchomp soft checking Volcarona and Iron Moth. Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[autumn, 384270], [royalfuxh, 493260]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:
1/2
[SET]
name: Mixed
move 1: Stealth Rock / Spikes (can be move 4 honestly because the set focuses on the attacks)
move 2: Draco Meteor
move 3: Earthquake
move 4: Fire Blast
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls (and it can break defensive cores down pretty well too) such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice to hit physical walls such as Great Tusk and Dondozo. (with tusk, it's also worth mentioning how it often switches into garchomp to spin and then gets owned by draco, so it helps keep hazards up. i'd also mention rotom-w which hard switches in thinking that chomp can't hit it) Fire Blast covers Steel-type pokemon (capitalise the word Pokemon here and in all other instances) such as Corviknight and Orthworm. (orthworm isn't super relevant imo - corv is the big one and fblast breaks it and also helps keep hazards up when they switch in to defog) A Rash nature makes Garchomp much harder to switch into, even letting it OHKO Defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, Modest Iron Valiant, and Modest Iron Moth (isn't really a thing). Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and a neutrality to opposing Dragon-type coverage. Tera Steel similarly flips Garchomp's type matchup, while not providing it ('while removing the weakness' reads better) with a Stealth Rock weakness. Tera Fairy can also be used to beat other Dragon-types one-on-one, but this is generally not preferred over the other Tera types. (i've never seen this and it doesn't really seem that worthwhile to mention especially on a mon that isn't gonna tera most games)
- add a line about rocks / spikes somewhere here, theyre both pretty self explanatory but they're slashed so it's worth saying why one over another

Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive pokemon with Life Orb-boosted coverage moves (just say strong life orb-boosted attacks or something since 2/3 of your moves aren't coverage), such as Great Tusk, Toxapex, Clodsire, Corviknight, and Dondozo. (it's also good on offense because it can keep hazards up vs common removers like tusk) Sweepers such as Will-O-Wisp Volcarona (qd giga drain is also good, no need to specify really), Kingambit, Dragon Dance Dragapult, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early game. Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spread status with Will-O-Wisp to help wear down opposing threats such as Dragonite, and Kingambit, Ting-Lu (ting-lu will just sit on you / whirlwind you out), and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp struggles to take on (none of these can really switch in so i'd say more how they force it out) Fairy-types such as Iron Valiant, Tera Fairy Garganacl, and Dragon-types such as Baxcalibur, Dragapult, and Roaring Moon without using Terastallization (tera mention isn't really needed - fire only really helps with bax because you're hit by everything else neutrally. steel does give a better mu but it's a lot less common), so support from Steel-type partners is appreciated. Corviknight can switch into attacks from these pokemon, and can bring in Garchomp safely. Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types, while spreading further passive damage with Magic Bounce on status and hazards and Will-O-Wisp. Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.
- add some mentions of hyper offensive partners because this set works pretty well on those teams. you've focused a lot on bulkier offense but i've had the most success with hyper offense
- leads like meowscarada can run spikes so chomp can run rocks, chomp also helps break common spinners
- ho teammates that can overwhelm the opponent, setup valiant, kingambit, iron moth, offensive volcarona, baxcalibur, dragapult, etc


[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
1/2
[SET]
name: Mixed
move 1: Stealth Rock / Spikes (can be move 4 honestly because the set focuses on the attacks)
move 2: Draco Meteor
move 3: Earthquake
move 4: Fire Blast
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls (and it can break defensive cores down pretty well too) such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice to hit physical walls such as Great Tusk and Dondozo. (with tusk, it's also worth mentioning how it often switches into garchomp to spin and then gets owned by draco, so it helps keep hazards up. i'd also mention rotom-w which hard switches in thinking that chomp can't hit it) Fire Blast covers Steel-type pokemon (capitalise the word Pokemon here and in all other instances) such as Corviknight and Orthworm. (orthworm isn't super relevant imo - corv is the big one and fblast breaks it and also helps keep hazards up when they switch in to defog) A Rash nature makes Garchomp much harder to switch into, even letting it OHKO Defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, Modest Iron Valiant, and Modest Iron Moth (isn't really a thing). Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and a neutrality to opposing Dragon-type coverage. Tera Steel similarly flips Garchomp's type matchup, while not providing it ('while removing the weakness' reads better) with a Stealth Rock weakness. Tera Fairy can also be used to beat other Dragon-types one-on-one, but this is generally not preferred over the other Tera types. (i've never seen this and it doesn't really seem that worthwhile to mention especially on a mon that isn't gonna tera most games)
- add a line about rocks / spikes somewhere here, theyre both pretty self explanatory but they're slashed so it's worth saying why one over another

Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive pokemon with Life Orb-boosted coverage moves (just say strong life orb-boosted attacks or something since 2/3 of your moves aren't coverage), such as Great Tusk, Toxapex, Clodsire, Corviknight, and Dondozo. (it's also good on offense because it can keep hazards up vs common removers like tusk) Sweepers such as Will-O-Wisp Volcarona (qd giga drain is also good, no need to specify really), Kingambit, Dragon Dance Dragapult, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early game. Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spread status with Will-O-Wisp to help wear down opposing threats such as Dragonite, and Kingambit, Ting-Lu (ting-lu will just sit on you / whirlwind you out), and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp struggles to take on (none of these can really switch in so i'd say more how they force it out) Fairy-types such as Iron Valiant, Tera Fairy Garganacl, and Dragon-types such as Baxcalibur, Dragapult, and Roaring Moon without using Terastallization (tera mention isn't really needed - fire only really helps with bax because you're hit by everything else neutrally. steel does give a better mu but it's a lot less common), so support from Steel-type partners is appreciated. Corviknight can switch into attacks from these pokemon, and can bring in Garchomp safely. Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types, while spreading further passive damage with Magic Bounce on status and hazards and Will-O-Wisp. Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.
- add some mentions of hyper offensive partners because this set works pretty well on those teams. you've focused a lot on bulkier offense but i've had the most success with hyper offense
- leads like meowscarada can run spikes so chomp can run rocks, chomp also helps break common spinners
- ho teammates that can overwhelm the opponent, setup valiant, kingambit, iron moth, offensive volcarona, baxcalibur, dragapult, etc


[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
done
 
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[SET]
name: ChainChomp
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Spikes
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice to hit physical walls such as Great Tusk, Rotom-W, and Dondozo. (emphasize how draco takes advantage of donbozo's unaware, lets u muscle past it easily) Great Tusk in particular is hit hard by Draco Meteor when switching into Garchomp to remove entry hazards. Fire Blast covers Steel-type Pokemon such as Corviknight and Air Ballon Gholdengo, the former of which would otherwise switch into Garchomp and clear entry hazards. A Rash nature makes Garchomp much harder to switch into, even letting it OHKO Defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon and Modest Iron Valiant (bad, just remove or replace it with like volc & speed tie opposing chomp or something). Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast (also resists hat's dkiss, which would sit on u & bounce ur hazards. also gives u immunity to wisp from like pult rotomw), and a neutrality to opposing Dragon-type coverage. (only dragon that really outspeeds you and threatens you with a dragon move is pult, but 252 SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 0- SpD Tera Fire Garchomp: 339-399 (94.9 - 111.7%) -- 68.8% chance to OHKO) Tera Steel similarly flips Garchomp's type matchup, while removing the Stealth Rock weakness that Tera Fire has (rephrase the rocks resist in reference to pre-tera instead of other tera choice, so something like 'tera steel maintains its stealth rock resist' instead. + immunity to tspikes is also nice, which can be annoying for offense. also move the dragon resist from tera fire section here, since pult will not ohko or revenge kill u easily now and just generally better if u want to take on outrages & glaive rushes in a pinch). Stealth Rock is generally preferred if a team does not have another Stealth Rock user, but Spikes can be used to capitalize on the switches that Garchomp forces. (move this sentence after fblast, just to put all attacks together)

Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive Pokemon with Life Orb-boosted attacks, such as Great Tusk, Toxapex, Clodsire, Corviknight, (will be mentioned on the hazard removers part anyway) and Dondozo, while keeping entry hazards up against common hazard removers such as Great Tusk and Corviknight. Sweepers such as Volcarona, Kingambit, Dragon Dance Dragapult, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early game. Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spread status with Will-O-Wisp + Flame Body to help wear down opposing threats such as Dragonite and Kingambit, (this implies that chomp needs the burn to beat them, but they really just drop to your attacks. i'd rephrase it to focus on crippling them makes their priority unable to pick off chomp) and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp is forced out by Fairy-types such as Iron Valiant, Tera Fairy Garganacl, and Dragon-types such as Baxcalibur, Dragapult, and Roaring Moon without using Terastallization, so support from Steel-type partners is appreciated to switch into these Pokemon. Corviknight can switch into attacks from these Pokemon, and can bring in Garchomp safely with U-turn. Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types, while spreading further passive damage with Magic Bounce on status and hazards and Will-O-Wisp. Pokemon that fit on Hyper Offense such as Calm Mind Iron Valiant, Offensive Volcarona, Iron Moth, Baxcalibur, and Dragapult all appreciate Garchomp's wallbreaking power, and can overwhelm the opponent once Garchomp breaks through walls. (redundancy from 2nd sentence. if u want, u can merge this with that sentence instead) Garchomp can also form a hazard stacking core with either Lead Meowscarada and Lead Greninja (generally outclassed by meow), both of which can run Spikes. This frees Garchomp to run Stealth Rock, and (can mention rocks setters in place of gren instead, which makes these phrases obsolete) In return, Garchomp can pressure common Rapid Spin users. ( if{hazard stacking}then{gholdengo=good_teammate} ) Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[autumn, 384270], [royalfuxh, 493260]]
- Grammar checked by: [[username1, userid1]]

Good job! Mostly just general comments and easy additions, but if you want to discuss or ask anything further, feel free to reach out here or discord :>
QC 2/2
 
Last edited:
AMGP Check; implement what you want and let a gper look at it after
lot of stuff here so id prob pay attention

remove add / fix comment
ac = add comma / rc = remove comma / sc = semicolon / ap = add period / rp = remove period
name: ChainChomp
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Spikes
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten threatens common walls such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice, (ac) to hit as it dents physical walls such as Great Tusk, Rotom-W, and Dondozo. Great Tusk and Dondozo in particular are hit hard by Draco Meteor, with Great Tusk the former pressured while switching in to remove entry hazards, (rc) and Dondozo's the latter's Unaware letting allowing Garchomp to freely use Draco Meteor. Fire Blast covers Steel-types Pokemon such as Corviknight and Air Balloon Gholdengo, the former of which who would otherwise switch into Garchomp and clear entry hazards. Stealth Rock is generally preferred if a team does not have another Stealth Rocker user, but Spikes can be used are an option to capitalize on the switches that Garchomp forces. A Having a Rash nature makes Garchomp much harder to switch into, even letting it as it can OHKO Defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, Offensive Volcarona, and speed tie opposing Garchomp. Tera Fire is the preferred Tera type, (rc) due to as it powering powers up Garchomp's Fire Blast and providing provides it a resistance notable resistances to from attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and Hatterene's Draining Kiss, and an while providing an immunity to Will-O-Wisp from Volcarona, Dragapult, and Skeledirge. Tera Steel similarly flips Garchomp's type matchup, providing it with a useful resistances to Dragon- and Fairy-type moves resistance while maintaining its Stealth Rock resistance. Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive Pokemon with Life Orb- (removed hyphen) boosted attacks, such as Toxapex, Clodsire, and Dondozo, while keeping the aforementioned entry hazards up against common hazard removers, (ac) such as Great Tusk and Corviknight. Sweepers such as like Volcarona, Kingambit, Dragon Dance Dragapult, Calm Mind Iron Valiant, Iron Moth, Baxcalibur, and Bulk Up Great Tusk I really feel like this sentence is just dragged to oblivion, I'd cut the Pokemon mentions down if I were you all appreciate Garchomp breaking holes in the opposing team early in the game. Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spreads status with Will-O-Wisp and + Flame Body to prevent being revenged by Dragonite and Kingambit, and appreciates Garchomp breaking through roadblocks for Volcarona such as Dondozo, Clodsire, and Toxapex for it. Garchomp is forced out by Fairy-types such as Iron Valiant, Tera Fairy Garganacl, and Dragon-types such as Choice Band Baxcalibur, Dragapult, and Roaring Moon without using Terastallization, so support from Steel-type partners is appreciated to have a reliable switch-in to switch into these those Pokemon. Corviknight can safely switch into attacks from these aforementioned Pokemon, and can bring in Garchomp safely with U-turn. Kingambit is another good partner, (ac) because as it takes on Dragapult and appreciates Garchomp wearing down checks to it, such as Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types, (rc) while spreading further passive damage with Magic Bounce on status and hazards and Will-O-Wisp the former with Magic Bounce, and the latter with Will-O-Wisp. Garchomp can also form also forms a nice a hazard stacking core with Lead Meowscarada or other Stealth Rock users such as Great Tusk and Ting-Lu, and as Garchomp can pressure pressures common Rapid Spin users. Gholdengo is a great partner for Garchomp, (ac) since as it blocks most forms of hazard removals. (ap, rc) while appreciating In return, Garchomp can soft check Pokemon that Gholdengo are threatened by, such as soft checking Volcarona and Iron Moth. Garchomp is also prone to being worn down quickly thanks due The connotation "Thanks" makes it seem positive instead of negative, which this is to Life Orb recoil, (rc) and entry hazards, while also and being prediction reliant, so teammates that can clear hazards provide hazard control are very appreciated. (rp) These include such as Corviknight, Great Tusk, and Iron Treads, which also all appreciate Garchomp wearing down their common switch-ins, (ac) such as opposing Great Tusk and Rotom-W.
 
1/1 GP Team done
[SET]
name: ChainChomp (Mixed)
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Spikes
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice to hits physical walls such as Great Tusk, Rotom-W, and Dondozo. Great Tusk and Dondozo in particular are hit hard by Draco Meteor, with Great Tusk pressured while switching in to remove entry hazards (RC) and Dondozo's Unaware letting Garchomp freely use Draco Meteor multiple times on it. Fire Blast covers Steel-type Pokemon such as Corviknight and Air Balloon Gholdengo, the former of which would otherwise switch into Garchomp and clear entry hazards. Stealth Rock is generally preferred if a team does not have another Stealth Rock user, but Spikes can be used to capitalize on the switches that Garchomp forces. A Rash nature makes Garchomp much harder to switch into, even letting it OHKO defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, offensive Volcarona, and Speed tie opposing Garchomp. Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and Hatterene's Draining Kiss, and as well as an immunity to Will-O-Wisp from Volcarona, Dragapult, and Skeledirge. Tera Steel similarly flips Garchomp's type matchup, providing it with a useful Dragon and Fairy resistance while maintaining its Stealth Rock resistance.
(line break here)

Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive Pokemon, such as Toxapex, Clodsire, and Dondozo, with Life Orb-boosted attacks (RC) such as Toxapex, Clodsire, and Dondozo while keeping entry hazards up against common hazard removers such as Great Tusk and Corviknight. Sweepers such as Volcarona, Kingambit, Dragon Dance Dragapult, Calm Mind Iron Valiant, Iron Moth, Baxcalibur, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early-game (hyphen). Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spreads status with Will-O-Wisp + Flame Body to prevent being revenge killed by Dragonite and Kingambit, and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp is forced out by Fairy-types such as Iron Valiant (RC) and Tera Fairy Garganacl, and as well as Dragon-types such as Choice Band Baxcalibur, Dragapult, and Roaring Moon without using Terastallization, so support from Steel-type partners is appreciated to switch into these Pokemon. Corviknight can switch into attacks from these Pokemon (RC) and can bring in Garchomp safely with U-turn. (idt corv is a good examples because you said in the first line to run this on offense) Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types (RC) while spreading further passive damage with Magic Bounce on status and hazards and or Will-O-Wisp. (that doesn't make sense at all so reworded to make it like mbounce for hatt and wisp from dirge) Garchomp can also form a hazard stacking core with Lead lead Meowscarada or other Stealth Rock users such as Great Tusk and Ting-Lu, and Garchomp can pressure common Rapid Spin users. Gholdengo is a great partner for Garchomp, (AC) since it blocks most forms of hazard removals, while appreciating Garchomp soft checking Volcarona and Iron Moth. Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[autumn, 384270], [royalfuxh, 493260]]
- Grammar checked by: [[username1, userid1]]
 
1/1 GP Team done
[SET]
name: ChainChomp (Mixed)
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stealth Rock / Spikes
item: Life Orb
ability: Rough Skin
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe
tera type: Fire / Steel

[SET COMMENTS]
Mixed Garchomp is a fantastic wallbreaker that can threaten common walls such as Great Tusk, Dondozo, Toxapex, and Clodsire. Draco Meteor is the STAB move of choice to hits physical walls such as Great Tusk, Rotom-W, and Dondozo. Great Tusk and Dondozo in particular are hit hard by Draco Meteor, with Great Tusk pressured while switching in to remove entry hazards (RC) and Dondozo's Unaware letting Garchomp freely use Draco Meteor multiple times on it. Fire Blast covers Steel-type Pokemon such as Corviknight and Air Balloon Gholdengo, the former of which would otherwise switch into Garchomp and clear entry hazards. Stealth Rock is generally preferred if a team does not have another Stealth Rock user, but Spikes can be used to capitalize on the switches that Garchomp forces. A Rash nature makes Garchomp much harder to switch into, even letting it OHKO defensive Great Tusk after one layer of Spikes, but Naive can be used to outspeed Hydreigon, offensive Volcarona, and Speed tie opposing Garchomp. Tera Fire is the preferred Tera type, due to it powering up Garchomp's Fire Blast and providing it a resistance to attacks such as Baxcalibur's Ice Shard, Iron Valiant's Moonblast, and Hatterene's Draining Kiss, and as well as an immunity to Will-O-Wisp from Volcarona, Dragapult, and Skeledirge. Tera Steel similarly flips Garchomp's type matchup, providing it with a useful Dragon and Fairy resistance while maintaining its Stealth Rock resistance.
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Garchomp fits on offensive teams thanks to its ability to set entry hazards and wear down common defensive Pokemon, such as Toxapex, Clodsire, and Dondozo, with Life Orb-boosted attacks (RC) such as Toxapex, Clodsire, and Dondozo while keeping entry hazards up against common hazard removers such as Great Tusk and Corviknight. Sweepers such as Volcarona, Kingambit, Dragon Dance Dragapult, Calm Mind Iron Valiant, Iron Moth, Baxcalibur, and Bulk Up Great Tusk appreciate Garchomp breaking holes in the opposing team early-game (hyphen). Volcarona in particular is a fantastic option, as it soft checks Iron Valiant, can spreads status with Will-O-Wisp + Flame Body to prevent being revenge killed by Dragonite and Kingambit, and appreciates Garchomp breaking through Dondozo, Clodsire, and Toxapex for it. Garchomp is forced out by Fairy-types such as Iron Valiant (RC) and Tera Fairy Garganacl, and as well as Dragon-types such as Choice Band Baxcalibur, Dragapult, and Roaring Moon without using Terastallization, so support from Steel-type partners is appreciated to switch into these Pokemon. Corviknight can switch into attacks from these Pokemon (RC) and can bring in Garchomp safely with U-turn. (idt corv is a good examples because you said in the first line to run this on offense) Kingambit is another good partner because it takes on Dragapult and appreciates Garchomp wearing down Great Tusk and Dondozo. Hatterene and Tera Fairy Skeledirge can also take on these Dragon-types (RC) while spreading further passive damage with Magic Bounce on status and hazards and or Will-O-Wisp. (that doesn't make sense at all so reworded to make it like mbounce for hatt and wisp from dirge) Garchomp can also form a hazard stacking core with Lead lead Meowscarada or other Stealth Rock users such as Great Tusk and Ting-Lu, and Garchomp can pressure common Rapid Spin users. Gholdengo is a great partner for Garchomp, (AC) since it blocks most forms of hazard removals, while appreciating Garchomp soft checking Volcarona and Iron Moth. Garchomp is also prone to being worn down quickly thanks to Life Orb recoil, entry hazards, and being prediction reliant, so teammates that can clear hazards are appreciated. These include Corviknight, Great Tusk, and Iron Treads, which all appreciate Garchomp wearing down their common switch-ins such as opposing Great Tusk and Rotom-W.

[CREDITS]
- Written by: [[Takatk, 595062]]
- Quality checked by: [[autumn, 384270], [royalfuxh, 493260]]
- Grammar checked by: [[username1, userid1]]
implemented, should be done
 
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