AG Mixed Pdon [QC 2/2] [GP 1/1] [DONE]

Geysers

I'm ready for the laughing gas
is a Community Contributoris a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
UMPL Champion
[SET]
name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit foes incredibly hard both physically and specially while being accompanied by its solid natural bulk, which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, that would otherwise switch into Primal Groudon with near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves and OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power, defensive utility, and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest. On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to set Stealth Rock.

- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
add remove comment
[SET]
name: Mixed Breaker
move 1: Eruption / Fire Blast Overheat -Overheat is preferred because it OHKO's Yveltal and Gliscor on the switch, and Overheat + Precipice Blades still takes out support Arceus-
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Desolate Land Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents incredibly hard on both the physical and special sides. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall Primal Groudon. Fire Blast Overheat can also be used over Eruption in order to allow Primal Groudon to switch into some attacks for its consistency, as its damage output is not dependent on Primal Groudon's remaining health. This allows it to soft-check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it’s been chipped enough to reduce Eruption’s power meaningfully, as well as ensuring that it’s able to break through Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades gives Primal Groudon a way to chip away at Calm Mind users -you never want to stay in vs cmceus so this isn't really relevant-, and to damage Primal Kyogre if it switched into Eruption. Stone Edge is chosen to hit Flying types, such as Mega Rayquaza and Ho-oh, which would otherwise switch into Primal Groudon with near-impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switchins with reduced speed, notably affecting Mega Rayquaza or a Zacian-C that switches into a predicted Stone Edge and Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, both all of which are otherwise able to whittle down Primal Groudon’s health while recovering off its hits. Swords Dance also enables Primal Groudon to have more offensive presence if it’s been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used, for the ability to KO a Zygarde that switched into one of Primal Groudon’s other moves, and to OHKO Rayquaza as it switches in. Additionally, either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock can enable Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption’s power. The given EVs with a Hasty Nature maximize Primal Groudon’s speed and power, in order to maximize Eruption damage, while also attempting to ensure that Primal Groudon can have at least some capability to deal with Primal Kyogre, by avoiding a -SpD Nature.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and very limited checks. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, or Giratina, Primal Groudon appreciates teammates that are capable of abusing them, such as Substitute sweepers like Xerneas, Eternatus, and Yveltal Zacian, or trappers like Gothitelle, which can effectively remove Arceus-Water. Similarly, Pokemon that can pressure Primal Groudon's checks, such as Mega Rayquaza and Zacian-C, are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it is capable of trapping both Arceus-Water and Zygarde-C lacking Dragon Tail. -made the order more coherent- If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest On more offense teams, Primal Groudon’s relatively slow speed tier can become a hinderance, so it fits best on offensive teams that are capable of providing Sticky Web support. If it’s not used with Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge, in order to punish switches to ensure that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon’s ability to heavily pressure most common defoggers, such as Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption damage. Owing to Primal Groudon’s weakness to chip damage, it pairs well with reliable defoggers, such as Ho-Oh, Giratina, and support Arceus Formes if used on balance. On offense, however, Primal Groudon is an extremely effective deterrent for opposing Stealth Rock users, since it is easily capable of taking on most of the tier’s common Stealth Rock users, such as Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, none of which can switch in to it.

- Written by: [[Geysers, 426798]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2, very well done
 
It might be a good idea to still mention Fire Blast since it's not that much worse and can be spammed unlike Overheat, though its shortcomings should be mentioned.
 
add comments remove
[SET]
name: Mixed Breaker
move 1: Eruption / Overheat Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents incredibly hard on both the physical and special sides mention that it is also naturally bulky which makes it harder to be revenge killed. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall Primal Groudon. Overheat Fire Blast can also be used over Eruption for its consistency, as its damage output is not dependent on Primal Groudon's remaining health. This allows it to soft-check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it’s been chipped enough to reduce Eruption’s power meaningfully, as well as ensuring that it’s able to break through specially defensive Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades gives Primal Groudon a way to damage Primal Kyogre, Waterceus and Eternatus. Stone Edge is chosen to hit Flying types, such as Mega Rayquaza and Ho-oh ho-oh before mega ray, which would otherwise switch into Primal Groudon with near-impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switchins with reduced speed, notably affecting Mega Rayquaza or a Zacian-C that switches into a predicted Stone Edge and Precipice Blades, respectively i think zacian should be mentioned before rayquaza or else this sentence is incorrect. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which are otherwise able to whittle down Primal Groudon’s health while recovering off its hits. Swords Dance also enables Primal Groudon to have more offensive presence if it’s been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used, for the ability to KO a Zygarde that switched into one of Primal Groudon’s other moves, and to OHKO Rayquaza as it switches in. Additionally, either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock can enable Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption’s power. The given EVs with a Hasty Nature maximize Primal Groudon’s speed and power, in order to maximize Eruption damage, while also attempting to ensure that Primal Groudon can have at least some capability to deal with Primal Kyogre and support arceus formes.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and very limited checks the defensive utility it provides because of its natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, or Giratina, Primal Groudon appreciates teammates that are capable of abusing them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon that can pressure Primal Groudon's checks, such as Mega Rayquaza, Eternatus and Zacian-C, are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it is capable of trapping both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest On more offense teams, Primal Groudon’s relatively slow speed tier can become a hinderance, so it fits best on offensive teams that are capable of providing Sticky Web support. If it’s not used with Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge, in order to punish switches to ensure that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon’s ability to heavily pressure most common defoggers, such as Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption damage. Owing to Primal Groudon’s weakness to chip damage, it pairs well with reliable defoggers, such as Ho-Oh, Giratina, and support Arceus Formes if used on balance. On offense, however, Primal Groudon is an extremely effective deterrent for opposing Stealth Rock users, since it is easily capable of taking on most of the tier’s common Stealth Rock users, such as Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, none of which can switch in to it.

- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
good job 2/2
 
AM Check :)

Remove Add Comment BREAK between checks

name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents incredibly hard on both the physical and special sides both physically and specially, (for flow on this moderately long sentence) accompanied by its solid natural bulk (Remove Comma), which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall Primal Groudon it. Fire Blast can also be used over Eruption for its consistency, as its damage output is not dependent on Primal Groudon's remaining health. This consistency allows it Primal Groudon to soft-check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as ensuring that it's able to letting it ("ensures" in context implies "even if Eruption is weak", but Eruption isn't breaking Chansey anyway) break through specially bulky Pokemon like Chansey (Remove Comma), which would otherwise wall it. In addition, Precipice Blades gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, which would otherwise switch into Primal Groudon with near-impunity near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins [BREAK] with reduced speed, notably affecting Zacian-C or a Mega Rayquaza that switches switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which are otherwise able to would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance also enables Primal Groudon to have more further strengthens Primal Groudon's (it multiplies PBlades' already-mentioned ability to do this, not merely existing along with it) offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used (Remove Comma), for the ability to KO a Zygarde that switched Zygarde after it switches (focus is the pokemon's entity as a whole, not one among them. also "ability to KO a" is a bit awkward.) into one of Primal Groudon's other moves, and to OHKO Rayquaza as it switches in. Additionally, either Either ('Additionally' is redundant with 'also') Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock can enable enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. The given EVs with a Hasty Nature maximize Primal Groudon's speed and power, in order to maximize Eruption damage, while also attempting to ensure that Primal Groudon can have A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power. (I assume this is the crux of the uniqueness of Pdon's spread; "Attempting to ensure" is a bit of an oxymoron.)

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and defensive utility that it provides (awkwardness) thanks to its natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, or and Giratina, Primal Groudon appreciates teammates that are capable of abusing them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon that can pressure Primal Groudon's checks, such as Mega Rayquaza, Eternatus, and Zacian-C, such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks (making clear that the listed Pokemon are the teammates, not the Pdon checks we need help dealing with) are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it is capable of trapping can trap (repetitiveness) both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest (Add Period). On more offense offensive teams, Primal Groudon's relatively slow speed tier Speed can become a hindrance, so it fits best on offensive teams that are capable of providing with ('offensive teams' is redundant, and once it's removed, 'capable of providing' lacks something to attach to) Sticky Web support. If it's not used with used on offense without (clarity, and better ties to "Those teams" below) Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge (Remove Comma), in order to punish switches to ensure by ensuring (otherwise sentence reads like "in order to punish switches so that they can be punished) that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, [BREAK] such as including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption damage Eruption's power. ("x damage" sounds like damage inflicted on the user, especially when following "chip damage") Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers [BREAK] on balance teams, (because these aren't balance-specific defoggers, defoggers as a whole are specific to balance) such as Ho-Oh, Giratina, and support Arceus Formes formes [BREAK] if used on balance. On offense, however, Primal Groudon is an extremely effective deterrent for opposing Stealth Rock users, since it is easily capable of taking on most of the tier’s common Stealth Rock users, such as Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, none of which can switch in to it. pressure from Primal Groudon's teammates can prevent the opponent from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities to use Stealth Rock. (This does a few things. It explains specifically why Balance team mixed Pdon needs a defogger and Offense team mixed Pdon doesn't, even though both stop Rockers from switching into themselves. It removes the "most of... such as" phrasing. It removes the "Pdon deters them+pdon takes them on+pdon prevents them from switching into it" triple elaboration of pdon beating rockers that, while not 100% redundant, isn't fully needed either.)
 
AM Check :)

Remove Add Comment BREAK between checks

name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents incredibly hard on both the physical and special sides both physically and specially, (for flow on this moderately long sentence) accompanied by its solid natural bulk (Remove Comma), which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall Primal Groudon it. Fire Blast can also be used over Eruption for its consistency, as its damage output is not dependent on Primal Groudon's remaining health. This consistency allows it Primal Groudon to soft-check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as ensuring that it's able to letting it ("ensures" in context implies "even if Eruption is weak", but Eruption isn't breaking Chansey anyway) break through specially bulky Pokemon like Chansey (Remove Comma), which would otherwise wall it. In addition, Precipice Blades gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, which would otherwise switch into Primal Groudon with near-impunity near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins [BREAK] with reduced speed, notably affecting Zacian-C or a Mega Rayquaza that switches switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which are otherwise able to would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance also enables Primal Groudon to have more further strengthens Primal Groudon's (it multiplies PBlades' already-mentioned ability to do this, not merely existing along with it) offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used (Remove Comma), for the ability to KO a Zygarde that switched Zygarde after it switches (focus is the pokemon's entity as a whole, not one among them. also "ability to KO a" is a bit awkward.) into one of Primal Groudon's other moves, and to OHKO Rayquaza as it switches in. Additionally, either Either ('Additionally' is redundant with 'also') Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock can enable enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. The given EVs with a Hasty Nature maximize Primal Groudon's speed and power, in order to maximize Eruption damage, while also attempting to ensure that Primal Groudon can have A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power. (I assume this is the crux of the uniqueness of Pdon's spread; "Attempting to ensure" is a bit of an oxymoron.)

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and defensive utility that it provides (awkwardness) thanks to its natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, or and Giratina, Primal Groudon appreciates teammates that are capable of abusing them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon that can pressure Primal Groudon's checks, such as Mega Rayquaza, Eternatus, and Zacian-C, such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks (making clear that the listed Pokemon are the teammates, not the Pdon checks we need help dealing with) are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it is capable of trapping can trap (repetitiveness) both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest (Add Period). On more offense offensive teams, Primal Groudon's relatively slow speed tier Speed can become a hindrance, so it fits best on offensive teams that are capable of providing with ('offensive teams' is redundant, and once it's removed, 'capable of providing' lacks something to attach to) Sticky Web support. If it's not used with used on offense without (clarity, and better ties to "Those teams" below) Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge (Remove Comma), in order to punish switches to ensure by ensuring (otherwise sentence reads like "in order to punish switches so that they can be punished) that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, [BREAK] such as including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption damage Eruption's power. ("x damage" sounds like damage inflicted on the user, especially when following "chip damage") Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers [BREAK] on balance teams, (because these aren't balance-specific defoggers, defoggers as a whole are specific to balance) such as Ho-Oh, Giratina, and support Arceus Formes formes [BREAK] if used on balance. On offense, however, Primal Groudon is an extremely effective deterrent for opposing Stealth Rock users, since it is easily capable of taking on most of the tier’s common Stealth Rock users, such as Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, none of which can switch in to it. pressure from Primal Groudon's teammates can prevent the opponent from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities to use Stealth Rock. (This does a few things. It explains specifically why Balance team mixed Pdon needs a defogger and Offense team mixed Pdon doesn't, even though both stop Rockers from switching into themselves. It removes the "most of... such as" phrasing. It removes the "Pdon deters them+pdon takes them on+pdon prevents them from switching into it" triple elaboration of pdon beating rockers that, while not 100% redundant, isn't fully needed either.)
implemented
 
add remove (comments)
name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents foes incredibly hard both physically and specially, (RC) while being accompanied by its solid natural bulk, (AC) which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft-check (RH) Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, (AC) which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, which that would otherwise switch into Primal Groudon with (spacing) near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C or and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves, (RC) and to OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and, (AC) defensive utility thanks to its, (AC) and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of abusing taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest (Add Period) (leftover mark from previous amcheck). On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the opponent foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to use set Stealth Rock.

- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
Estronic-GP-small.gif
 
add remove (comments)
name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit opponents foes incredibly hard both physically and specially, (RC) while being accompanied by its solid natural bulk, (AC) which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft-check (RH) Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, (AC) which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, which that would otherwise switch into Primal Groudon with (spacing) near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C or and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves, (RC) and to OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.

Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power and, (AC) defensive utility thanks to its, (AC) and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of abusing taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest (Add Period) (leftover mark from previous amcheck). On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the opponent foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to use set Stealth Rock.

- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
View attachment 270115
Implemented & done — thanks for the check!
 
Back
Top