[SET]
name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit foes incredibly hard both physically and specially while being accompanied by its solid natural bulk, which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, that would otherwise switch into Primal Groudon with near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves and OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.
Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power, defensive utility, and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest. On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to set Stealth Rock.
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[Estronic, 240732]]
name: Mixed Breaker
move 1: Eruption / Fire Blast
move 2: Precipice Blades
move 3: Stone Edge / Rock Tomb
move 4: Swords Dance / Hidden Power Ice
item: Red Orb
ability: Drought
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Primal Groudon is one of the most fearsome offensive threats in AG thanks to its impressive offensive movepool and ability to hit foes incredibly hard both physically and specially while being accompanied by its solid natural bulk, which makes it difficult to revenge kill. Eruption provides Primal Groudon with the ability to break through physically defensive support Arceus formes, notably Arceus-Ground and Arceus-Dark, that would otherwise wall it. Fire Blast can also be used over Eruption for its consistency. This consistency allows Primal Groudon to soft check Zacian-C and Primal Kyogre without having to compromise its wallbreaking prowess. Precipice Blades gives Primal Groudon a tool to do good damage even if it's been chipped enough to reduce Eruption’s power meaningfully, as well as letting it break through specially bulky Pokemon like Chansey, which would otherwise wall it. In addition, Precipice Blades also gives Primal Groudon a way to damage Primal Kyogre, Arceus-Water, and Eternatus. Stone Edge is chosen to hit Flying types, such as Ho-Oh and Mega Rayquaza, that would otherwise switch into Primal Groudon with near impunity. Alternatively, Rock Tomb can be used, trading some power for the ability to cripple switch-ins, notably affecting Zacian-C and Mega Rayquaza that attempt to switch into a predicted Stone Edge or Precipice Blades, respectively. Swords Dance allows Primal Groudon to boost past many Pokemon that would otherwise check it, such as Giratina, Zygarde-C, and Arceus-Water, all of which would otherwise be able to whittle down Primal Groudon's health while recovering off its hits. Swords Dance further strengthens Primal Groudon's offensive presence if it's been chipped too much for Eruption to be useful. Hidden Power Ice can alternatively be used for the ability to KO Zygarde after it switches into one of Primal Groudon's other moves and OHKO Rayquaza as it switches in. Either Stealth Rock or Rest can also be used over Swords Dance. Stealth Rock enables Primal Groudon to take advantage of the many switches that it is capable of forcing, while Rest allows it to recover from chip damage and status in order to replenish Eruption's power. A Hasty nature does not lower Primal Groudon's Special Defense, giving it at least some capability to deal with Primal Kyogre and support Arceus formes while still maximizing its speed and power.
Primal Groudon fits well on all manner of balanced and offensive teams thanks to its incredible breaking power, defensive utility, and natural bulk. Because it can struggle to break through defensive Pokemon like Arceus-Water, Zygarde-C, and Giratina, Primal Groudon appreciates teammates that are capable of taking advantage of them, such as Xerneas, Eternatus, and Yveltal. Similarly, Pokemon such as Mega Rayquaza, Eternatus, and Zacian-C that can pressure Primal Groudon's checks are good teammates as well. All of them hugely appreciate Primal Groudon's wallbreaking prowess, which facilitates their late-game cleaning. Gothitelle is another good teammate, as it can trap both Arceus-Water and Zygarde-C lacking Dragon Tail. If Rest is used over Swords Dance, Primal Groudon should be used on a bulkier team, preferably one with either Chansey or Diancie to provide cleric support to complement Rest. On more offensive teams, Primal Groudon's relatively slow Speed can become a hindrance, so it fits best with Sticky Web support. If it's used on offense without Sticky Web support, Primal Groudon should opt for Rock Tomb over Stone Edge in order to punish switches by ensuring that it can get another hit off against potential faster switch-ins. Those teams, in return, appreciate Primal Groudon's ability to heavily pressure most common Defoggers, including Ho-Oh and support Arceus formes. Primal Groudon should be used with caution throughout the match, ideally brought in on free turns or predicted switches in order to minimize chip damage and maximize Eruption's power. Owing to Primal Groudon's weakness to chip damage, it pairs well with reliable Defoggers on balance teams, such as Ho-Oh, Giratina, and support Arceus formes. On offense, however, pressure from Primal Groudon's teammates can prevent the foe from setting Stealth Rock at all. Most of the tier's common Stealth Rock users, including Necrozma-DM, Tyranitar, and opposing defensive Primal Groudon, can't switch into Primal Groudon itself, further reducing opportunities for foes to set Stealth Rock.
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Guardsweeper, 360582], [pichus, 374620]]
- Grammar checked by: [[Estronic, 240732]]
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