[MnM] Tapu Koko

Ren

karma's a relaxing thought
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
[QC 3/3] [GP 1/1]

Tapu Koko


Overview
With access to two pivoting moves, Electric Surge, and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost to their Electric-type attacks. In addition, Tapu Koko has access to U-turn and Volt Switch which allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, it loses Electric Surge, which can be a huge disadvantage in battle.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch allows Tapu Koko to pivot out of any non-Ground-type switch-in, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass-, Dragon-, and Ground-types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type attacks.

Usage Tips

Identifying threats on the opponent's team like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey, which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, as it has no recovery and the damage from Raikou's Weather Ball deals a significant amount of damage. Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack that allows Tapu Koko to revenge kill weakened foes. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved. Nature's Madness can be run over Wild Charge, as it is useful for crippling switch-ins to Tapu Koko such as Zapdos, but Tapu Koko loses its Electric-type STAB move, which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to utilize its decent pre-Mega base 110 Attack stat due to having a physical Normal-type option in Return.

Usage Tips

Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that it will Mega is important. However, it is less important on the Pinsirite set, as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, as it can use Perish Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

Taunt can be run on both sets, but oftentimes, it ends up being more of a hindrance than a benefit, as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyway, since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra Speed plus Magic Bounce, but the former doesn't necessarily matter, as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, and it gives your opponent a free turn.

Checks and Counters

*Ground-types: Ground-types such as Gliscor, Primal Groudon, and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire typing. It is also able to return a Weather Ball that consistently OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock.
*Flying-resistant Pokemon: Flying-resistant Pokemon such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko.
 
Last edited:

InfernapeTropius11

get on my level
[QC 0/3]

Tapu Koko

Overview

*Electric Surge as a pre-mega ability effectively grants it a Specs boost on all Electric-type attacks
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Pre-Mega speed of 130 allows it to run stones that slower Pokemon do not run, such as Lucarionite, as well as outspeed all relevant Pinsirite users pre-mega.
*Struggles with Primal Groudon, a dominating force in the current metagame. This hurts Tapu Koko's viability.
*Has weak pre-mega offensive stats as well as a shallow movepool, although this is slightly remedied by Tapu Koko being able to run both a Pinsirite and a Lucarionite set
*Overall, despite struggling with dominant metagame threats such as Primal Groudon, Tapu Koko has the potential to do extreme damage to teams in the right hands

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 252 SpAtk / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the obligatory Fairy STAB which lets Tapu Koko hit Dragons that would otherwise come onto its Electric Attacks
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Pinsirite Genesect and Salamencite/Pinsirite Dragonite pre-mega.
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's offensive stats a boost as well as giving Tapu Koko Adaptability, which allows it to hit harder with STAB attacks.

Usage Tips

*If the opponent has a Kartana, make sure you carefully choose when to Mega Tapu Koko as it KOs Kartana with Thunderbolt under Electric Terrain after Megaing.
*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these.

Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Tapu Koko also appreciates being paired with Pokemon that can force Cresselia out regardless of how much it has boosted. This is another reason Golisopod is a great option.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*It is also advised to have a Primal Groudon of your own for Red Orb Raikou, as well as Primal Groudon being a good Pokemon to have in general.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-Turk
- Wild Charge
- Frustration
- Quick Attack

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up.
*Frustration is the main move that the player will be spamming once Electric Terrain is gone. It provides a strong Flying STAB attack for Tapu Koko.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of an Attack stat of 389 after it has Mega'd.
*4 HP EVs give Tapu Koko an odd HP number, which is used to mitigate Stealth Rock damage.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to finally abuse its decent pre-mega attack stat.

Usage Tips

*Bring Tapu Koko in when you can force switches with it. This allows you to maintain momentum.
*Consider when you will Mega. Under Electric Terrain and after Megaing, Tapu Koko 2HKOs Sablenite Blissey.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Cresselia, preserve your answer to it at all costs. Once you lose your answer, Cresselia completely walls Tapu Koko regardless of what it does.

Team Options

*Just as on the Lucariontie set, Golisopod makes for a good partner due to being able to handle threats like Primal Groudon and Cresselia/
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon once again helps in breaking past Red Orb Raikou.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Grass Knot on Lucarionite can be run, but often times it won't do that much to Primal Groudon. The damage is more consistent over Nature's Madness but Nature's Madness will likely hit hard enough for Primal Groudon to be crippled for the rest of the game.
*Nature's Madness can be run on Pinsirite, but the set already needs all four of the listed moves so you'd be missing out on an important asset for Tapu Koko.
*A Blue Orb set can be run, but the power provided by Pinsirite and Lucarionite generally isn't worth exchanging for a perfectly accurate Thunder. It also makes Tapu Koko even weaker to Primal Groudon, which it already hates.

Checks and Counters

*Primal Groudon: Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either.
*Cresselia: Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia.
*Zapdos: Venusaurite Zapdos walls Pinsirite Tapu Koko regardless of Electric Terrain being up or not. Again, Nature's Madness can be run to help beat Zapdos but you'd be compromising the overall viability of the Pinsirite set as a result.
*Blissey: Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey.
Overview
-Change the first boost to 1.5x power on Electric-type moves (it's not just for special moves, as implied by "Specs Boost")
-Just say it struggles with PDon, which is common (you don't need to discuss its viability)
-Mention that it's high speed and decent attacking stats make it a great revenge killer

LUCARIONITE

Moves
-Mention that Dazzling Gleam is also boosted by Adaptability and hits the Grass/Ground types Thunderbolt can't
-Specify that Nature's Madness is mostly for PDon and other Ground-types

Set Details

-Add what it outspeeds post-Mega (Absolite/Metagrossite base 110s and slower, e.g. Absolite Latios, Metagrossite Kartana)

Usage Tips
-Add that Tapu Koko can wait to Mega evolve most of the time (not just when the other team has Kartana) as it is fast enough to pivot out using Volt Switch on many things, and as such can come in later to set up Electric Terrain again
-Kinda tying into the first point, add that you generally wait until PDon is KOd before Mega evolving so that you can abuse Electric Terrain to the fullest, without being forced out and losing that boost

Team Options
-Change the last point to "Red Orb Raikou check" and then list PDon as an example
-Add hazard support as it appreciates both removal of hazards so it doesn't get worn down from pivoting too fast, and hazards up on the other side to compensate for somewhat low attacking stats compared to the rest of the meta

PINSIRITE

Moves

-Put the order as Frustration/Wild Charge/U-Turn/Quick Attack cuz that's the order they're good in
-Mention specifically that Quick Attack can surprise and OHKO Pheromosa

Set Details
-Remove the 4 HP and move it to Def, 4 HP makes its HP even lol
-Just say attack stat

Usage Tips
-Not sure Blissey is the best example cuz it prob kills itself with recoil but just mention that keeping Electric Terrain is nice

Team Options
-Add MGar
-Add hazard-setting support

OTHER OPTIONS
-You can mention Absolite as an alternative to Lucarionite for more speed + Magic Bounce but the additional speed doesn't matter too much (fails to outspeed Lucarionite Pheromosa even with Absolite unfortunately)

CHECKS AND COUNTERS
-Make one category for mixed walls, and mention Bliss + Cress
-Make a second section for Ground-types, and mention PDon/Hippo/Gliscor
-Zapdos can be on its own in a third section because it only checks the Pinsirite set (also any Zapdos does this you don't need to specify Venusaurite as it isn't using Ice attacks)

Looks good, implement this and you have
QC 1/3
 

Ren

karma's a relaxing thought
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
Overview
-Change the first boost to 1.5x power on Electric-type moves (it's not just for special moves, as implied by "Specs Boost")
-Just say it struggles with PDon, which is common (you don't need to discuss its viability)
-Mention that it's high speed and decent attacking stats make it a great revenge killer

LUCARIONITE

Moves
-Mention that Dazzling Gleam is also boosted by Adaptability and hits the Grass/Ground types Thunderbolt can't
-Specify that Nature's Madness is mostly for PDon and other Ground-types
Set Details
-Add what it outspeeds post-Mega (Absolite/Metagrossite base 110s and slower, e.g. Absolite Latios, Metagrossite Kartana)

Usage Tips
-Add that Tapu Koko can wait to Mega evolve most of the time (not just when the other team has Kartana) as it is fast enough to pivot out using Volt Switch on many things, and as such can come in later to set up Electric Terrain again
-Kinda tying into the first point, add that you generally wait until PDon is KOd before Mega evolving so that you can abuse Electric Terrain to the fullest, without being forced out and losing that boost

Team Options
-Change the last point to "Red Orb Raikou check" and then list PDon as an example
-Add hazard support as it appreciates both removal of hazards so it doesn't get worn down from pivoting too fast, and hazards up on the other side to compensate for somewhat low attacking stats compared to the rest of the meta

PINSIRITE

Moves

-Put the order as Frustration/Wild Charge/U-Turn/Quick Attack cuz that's the order they're good in
-Mention specifically that Quick Attack can surprise and OHKO Pheromosa

Set Details
-Remove the 4 HP and move it to Def, 4 HP makes its HP even lol
-Just say attack stat

Usage Tips
-Not sure Blissey is the best example cuz it prob kills itself with recoil but just mention that keeping Electric Terrain is nice

Team Options
-Add MGar
-Add hazard-setting support

OTHER OPTIONS
-You can mention Absolite as an alternative to Lucarionite for more speed + Magic Bounce but the additional speed doesn't matter too much (fails to outspeed Lucarionite Pheromosa even with Absolite unfortunately)

CHECKS AND COUNTERS
-Make one category for mixed walls, and mention Bliss + Cress
-Make a second section for Ground-types, and mention PDon/Hippo/Gliscor
-Zapdos can be on its own in a third section because it only checks the Pinsirite set (also any Zapdos does this you don't need to specify Venusaurite as it isn't using Ice attacks)

Looks good, implement this and you have
QC 1/3
[QC 1/3]

Tapu Koko

Overview

*Electric Surge as a pre-mega ability effectively grants it a 1.5x boost on all Electric-type attacks
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Pre-Mega speed of 130 allows it to run stones that slower Pokemon do not run, such as Lucarionite, as well as outspeed all relevant Pinsirite users pre-mega.
*Struggles with Primal Groudon, a dominating force in the current metagame.
*Has weak pre-mega offensive stats as well as a shallow movepool, although this is slightly remedied by Tapu Koko being able to run both a Pinsirite and a Lucarionite set
*However, its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.
*Overall, despite struggling with dominant metagame threats such as Primal Groudon, Tapu Koko has the potential to do extreme damage to teams in the right hands

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the obligatory Fairy STAB which lets Tapu Koko hit Dragon types, Grass types and Ground types that would otherwise come onto its Electric Attacks.
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP. It serves mainly to put Primal Groudon and other Ground types at an HP percentage where it is much easier to deal with.

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Pinsirite Genesect and Salamencite/Pinsirite Dragonite pre-mega. Post-Mega, it outspeeds Metagrossite Kartana and Absolite Latios.
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's offensive stats a boost as well as giving Tapu Koko Adaptability, which allows it to hit harder with STAB attacks.

Usage Tips

*Tapu Koko does not have to Mega immediately due to being fast enough to pivot out of battle and come back in later to summon Electric Terrain again.
*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in. In addition, wait to Mega until the opponent's Primal Groudon has fainted so that you are able to reap full advantage of Electric Surge's boosts.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these.

Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Tapu Koko also appreciates being paired with Pokemon that can force Cresselia out regardless of how much it has boosted. This is another reason Golisopod is a great option.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Red Orb Raikou checks such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty.
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Wild Charge
- U-Turn
- Quick Attack

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up.
*Frustration is the main move that the player will be spamming once Electric Terrain is gone. It provides a strong Flying STAB attack for Tapu Koko.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega'd.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to finally abuse its decent pre-mega attack stat.

Usage Tips

*Bring Tapu Koko in when you can force switches with it. This allows you to maintain momentum.
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Cresselia, preserve your answer to it at all costs. Once you lose your answer, Cresselia completely walls Tapu Koko regardless of what it does.

Team Options

*Just as on the Lucariontie set, Golisopod makes for a good partner due to being able to handle threats like Primal Groudon and Cresselia/
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon once again helps in breaking past Red Orb Raikou.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing Pokemon, which makes up for Tapu Koko's relatively subpar offensive stats.

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Grass Knot on Lucarionite can be run, but often times it won't do that much to Primal Groudon. The damage is more consistent over Nature's Madness but Nature's Madness will likely hit hard enough for Primal Groudon to be crippled for the rest of the game.
*Nature's Madness can be run on Pinsirite, but the set already needs all four of the listed moves so you'd be missing out on an important asset for Tapu Koko.
*A Blue Orb set can be run, but the power provided by Pinsirite and Lucarionite generally isn't worth exchanging for a perfectly accurate Thunder. It also makes Tapu Koko even weaker to Primal Groudon, which it already hates.
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey.
*Zapdos: Zapdos walls Pinsirite Tapu Koko regardless of Electric Terrain being up or not. Again, Nature's Madness can be run to help beat Zapdos but you'd be compromising the overall viability of the Pinsirite set as a result.
Implemented.
 
[QC 1/3]

Tapu Koko

Overview

*Electric Surge as a pre-mega ability effectively grants it a 1.5x boost on all Electric-type attacks Not effectively 1.5, actually 1.5
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Pre-Mega speed of 130 allows it to run stones that slower Pokemon do not run, such as Lucarionite, as well as outspeed all relevant Pinsirite users pre-mega. Pre mega speed doesn't matter, and even slow pokemon can run lucarionite. probably cut entirely.
*Struggles with Primal Groudon, a dominating force in the current metagame.
*Has weak pre-mega offensive stats as well as a shallow movepool, although this is slightly remedied by Tapu Koko being able to run both a Pinsirite and a Lucarionite set It's movepool is pretty shallow, but what it has is really good. Probably mention that.
*However, its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.
*Overall, despite struggling with dominant metagame threats such as Primal Groudon, Tapu Koko has the potential to do extreme damage to teams in the right hands

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the obligatory Fairy STAB which lets Tapu Koko hit Dragon types, Grass types and Ground types that would otherwise come onto its Electric Attacks.
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP. It serves mainly to put Primal Groudon and other Ground types at an HP percentage where it is much easier to deal with.
Mention grass knot here in moves as an option over dazzling meme.

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Pinsirite Genesect and Salamencite/Pinsirite Dragonite pre-mega. Post-Mega, it outspeeds Metagrossite Kartana and Absolite Latios. Premega speed doesn't matter, as you should almost always be mega evolving, . Absolite Latios isn't rlly relevant, try Manaphy or similar
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's offensive stats a boost as well as giving Tapu Koko Adaptability, which allows it to hit harder with STAB attacks. Mention how much of a boost.

Usage Tips

*Tapu Koko does not have to Mega immediately due to being fast enough to pivot out of battle and come back in later to summon Electric Terrain again. It really should; this shouldn't be first bullet at the very least
*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in. In addition, wait to Mega until the opponent's Primal Groudon has fainted so that you are able to reap full advantage of Electric Surge's boosts.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these.
Some more would be nice
Talk about using nature's madness early game


Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Tapu Koko also appreciates being paired with Pokemon that can force Cresselia out regardless of how much it has boosted. This is another reason Golisopod is a great option. List some other threats to cress.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Red Orb Raikou checks such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty. Red orb raikou isn't super relevant, and if for whatever reason you feel the need to include it at least give some set examples
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Frustration is the main move that the player will be spamming once Electric Terrain is gone. It provides a strong Flying STAB attack for Tapu Koko. Or otherwise
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up. Electric terrain doesn't effect flying types, this here
Nature's Madness bullet


Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega'd.mega evolved
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to finally abuse its decent pre-mega attack stat. Don't mention finally, just describe it

Usage Tips

*Bring Tapu Koko in when you can force switches with it. This allows you to maintain momentum. such as versus
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important. No it isn't, Pinsirite isn't grounded
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Cresselia, preserve your answer to it at all costs. Once you lose your answer, Cresselia completely walls Tapu Koko regardless of what it does. repeat, and ok?

Team Options

*Just as on the Lucariontie set, Golisopod makes for a good partner due to being able to handle threats like Primal Groudon and Cresselia/ Don't mention the lucarionite set in this set details
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon once again helps in breaking past Red Orb Raikou. Don't say once again
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing Pokemon, which makes up for Tapu Koko's relatively subpar offensive stats. What pokemon do they help Tapu Koko against

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Grass Knot on Lucarionite can be run, but often times it won't do that much to Primal Groudon. The damage is more consistent over Nature's Madness but Nature's Madness will likely hit hard enough for Primal Groudon to be crippled for the rest of the game.
*Nature's Madness can be run on Pinsirite, but the set already needs all four of the listed moves so you'd be missing out on an important asset for Tapu Koko. Slashed in set
*A Blue Orb set can be run, but the power provided by Pinsirite and Lucarionite generally isn't worth exchanging for a perfectly accurate Thunder. It also makes Tapu Koko even weaker to Primal Groudon, which it already hates. No reason for this at all, blue orb thunder is weaker than adapt tbolt. Don't mention this.
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey.
*Zapdos: Zapdos walls Pinsirite Tapu Koko regardless of Electric Terrain being up or not. Again, Nature's Madness can be run to help beat Zapdos but you'd be compromising the overall viability of the Pinsirite set as a result. 252 SpA Adaptability Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Zapdos: 260-306 (67.7 - 79.6%) -- guaranteed 2HKO ; if it isn't walling the main set it shouldn't be mentioned imo, or at least not in it's own specific slot.
Include red orb raikou if you don't cut it above
Include some walls for the special set
What's here is mostly good, but this is missing a lot and has a lot of wording/gp issues. Ping me once this is implemented so I can go over it again.
 
[QC 1/3]

Tapu Koko


Overview

*Electric Surge as a pre-mega ability effectively grants it a 1.5x boost on all Electric-type attacks Actually 1/5 boost, not effectively.
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Struggles with Primal Groudon, a dominating force in the current metagame.
*Has weak pre-mega offensive stats as well as a shallow movepool, although this is slightly remedied by Tapu Koko being able to run both a Pinsirite and a Lucarionite set. In addition, despite the shallow movepool, Tapu Koko has what it requires to do its job. Reword this as it seems to contradict itself; specifically, this isn't "in addition," and this would really be better with the second sentence first.
*However, its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.
*Overall, despite struggling with dominant metagame threats such as Primal Groudon, Tapu Koko has the potential to do extreme damage to teams in the right hands. Don't use summative sentences unless you have to.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the obligatory Fairy STAB which lets Tapu Koko hit Dragon types, Grass types and Ground types that would otherwise come onto its Electric Attacks. It's not abligatory
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP. It serves mainly to put Primal Groudon and other Ground types at an HP percentage where it is much easier to deal with.
*Grass Knot can be used over Dazzling Gleam in order to hit Primal Groudon for better and more consistent damage, but you would be losing your Fairy STAB. Put this before natu're's madness; it also hits groundceus.

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Pinsirite Genesect, Salamencite/Pinsirite Dragonite, Metagrossite Kartana and Absolite Manaphy. It doesn't need those ev's for genesect/dnite, replace with smth like Tapu Lele or Weavile or Darkrai
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's Special Attack a boost to base 120 as well as giving Tapu Koko Adaptability, which changes the multiplier of Tapu Koko's STAB moves from 1.5x to 2x.
* Electric surge bullet

Usage Tips

*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in. In addition, wait to Mega until the opponent's Primal Groudon has fainted so that you are able to reap full advantage of Electric Surge's boosts.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these due to their high bulk. In addition, Tapu Koko's relatively low damage output compared to more offensive metagame threats such as Golisopod and Swords Dance Groudon-Primal turns it into setup fodder for them.
*Tapu Koko does not have to Mega immediately due to being fast enough to pivot out of battle and come back in later to summon Electric Terrain again. Despite this small advantage, however, situations where Tapu Koko does not have to Mega are rare and you will generally find yourself Mega Evolving right off the bat.
*Use Nature's Madness liberally early on in the game in order to damage a multitude of the opponent's Pokemon in order to make them easier to revenge kill with Koko and other teammates later on in the game.

Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Tapu Koko also appreciates being paired with Pokemon that can force Cresselia out regardless of how much it has boosted. This is another reason Golisopod is a great option. In addition, Darkrai is able to set up and 2HKO Cresselia with a Dark Pulse after Nasty Plot, making it another optional partner. Probably reword this, and list Hoopa-U alongside darkrai
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Red Orb Raikou checks work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty. One such example of a Red Orb Raikou check would be Primal Groudon, which effortlessly takes both of Red Orb Raikou's attacks and KOs with its STAB Ground attacks.
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciate Just say Red orb raikou checks such as, or list this alongside pdon as STAB-resistant pokemon and use groundceus over waterceus so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters such as work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune.
*Frustration is the main move that the player will be spamming. It provides a strong Flying STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.
*Nature's Madness can be run over Wild Charge as it is useful for crippling switchins to Tapu Koko such as Zapdos, but you lose your Electric STAB which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse its decent pre-mega Attack stat of 110 due to having a Physical Normal option in Frustration.

Usage Tips

*Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out.
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Suicune, do not Mega until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

*Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively.
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon helps in breaking past Red Orb Raikou.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed.
Pokemon with similar checks and counters such as (Genesect/Dnite/Luacrio/Cobalion/Kartana/etc.)

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Grass Knot on Lucarionite can be run, but often times it won't do that much to Primal Groudon. The damage is more consistent over Nature's Madness but Nature's Madness will likely hit hard enough for Primal Groudon to be crippled for the rest of the game. This is on the set, remove
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.
* Calm Mind
* Roost


Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. reword+condense this, plus maybe give more examples (support arceus?)
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric/Fire typing. It is also able to return a Weather Ball which consistently OHKOs Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Rocks.
*Special Walls: Special walls such as Magearna and Red Orb Hippowdon are capable of absorbing the Lucarionite sets attacks and dealing substantial damage back or forcing a switch. Hippowdon isn't a special wall, and you mentioned it above. Just put magearna in mixed walls and remove this bullet.
* Flying Resist bullet, but specify they only really check Pinsirite; especially zapdos needs to be here since it does decently verus both sets.
*Faster attackers
Nice work, implement this for 2/3 then write it up into paragraph form.
 
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[QC 1/3]

Tapu Koko


Overview

*Electric Surge as a pre-mega ability grants it a 1.5x boost on all Electric-type attacks
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Struggles with Primal Groudon, a dominating force in the current metagame.
*Despite the shallow movepool, Tapu Koko has what it requires to do its job and is effectively able to run two sets. However, it has weak pre-mega offensive stats in addition to this.
*However, its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the Fairy STAB which lets Tapu Koko hit Dragon types, Grass types and Ground types that would otherwise come onto its Electric Attacks.
*Grass Knot can be used over Dazzling Gleam in order to hit Primal Groudon and Arceus-Ground for better and more consistent damage, but you would be losing your Fairy STAB.
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP. It serves mainly to put Primal Groudon and other Ground types at an HP percentage where it is much easier to deal with.

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana and Absolite Manaphy.
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's Special Attack a boost to base 120 as well as giving Tapu Koko Adaptability, which changes the multiplier of Tapu Koko's STAB moves from 1.5x to 2x.
*Electric Surge provides a 1.5x boost to Electric-type attacks coming from Tapu Koko.

Usage Tips

*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in. In addition, wait to Mega until the opponent's Primal Groudon has fainted so that you are able to reap full advantage of Electric Surge's boosts.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these due to their high bulk. In addition, Tapu Koko's relatively low damage output compared to more offensive metagame threats such as Golisopod and Swords Dance Groudon-Primal turns it into setup fodder for them.
*Tapu Koko does not have to Mega immediately due to being fast enough to pivot out of battle and come back in later to summon Electric Terrain again. Despite this small advantage, however, situations where Tapu Koko does not have to Mega are rare and you will generally find yourself Mega Evolving right off the bat.
*Use Nature's Madness liberally early on in the game in order to damage a multitude of the opponent's Pokemon in order to make them easier to revenge kill with Koko and other teammates later on in the game.

Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Checks to Cresselia such as Golisopod, Darkrai and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Checks toRed Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty and Primal Groudon forcing it out.
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune.
*Frustration is the main move that the player will be spamming. It provides a strong Flying STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.
*Nature's Madness can be run over Wild Charge as it is useful for crippling switchins to Tapu Koko such as Zapdos, but you lose your Electric STAB which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse its decent pre-mega Attack stat of 110 due to having a Physical Normal option in Frustration.

Usage Tips

*Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out.
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Suicune, do not Mega until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

*Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively.
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon helps in breaking past Red Orb Raikou.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed.
*Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.
*Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind.
*Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function and it gives your opponent a free turn.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric/Fire typing. It is also able to return a Weather Ball which consistently OHKOs Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Rocks.
*Flying Resists: Flying resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko,
Nice work, implement this for 2/3 then write it up into paragraph form.
hate InfernapeTropius11 for making me make the entire thing bold by accident but this finally got done.

e: Feel free to lemme know if there's anything else needing to be done before I write it up into paragraphs
 
Last edited:
hate InfernapeTropius11 for making me make the entire thing bold by accident but this finally got done.

e: Feel free to lemme know if there's anything else needing to be done before I write it up into paragraphs
Fix:
Talk about it's good typing in the overview
intro said:
However, it has weak pre-mega offensive stats in addition to this.
*However, its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.
this contradicts it, remove the first bullet.

Other than that, looks good, you can write it up together.
 
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Ren

karma's a relaxing thought
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
Fix:
Talk about it's good typing in the overview



Other than that, looks good, you can write it up together.
[QC 1/3]

Tapu Koko


Overview

*Electric Surge as a pre-mega ability grants it a 1.5x boost on all Electric-type attacks
*Access to U-Turn and Volt Switch allow all sets to function well as a pivot option
*Struggles with Primal Groudon, a dominating force in the current metagame.
*Despite the shallow movepool, Tapu Koko has what it requires to do its job and is effectively able to run two sets.
*Its offensive stats in conjunction with its high speed make Tapu Koko a great revenge killer.
*It has a typing which allows it to force out common metagame threats such as Pinsirite Genesect, Suicune and Weavile.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

*Volt Switch allows Tapu Koko to gain momentum for its team
*Thunderbolt is the main Electric STAB that hits hard with Adaptability + Electric Terrain
*Dazzling Gleam is the Fairy STAB which lets Tapu Koko hit Dragon types, Grass types and Ground types that would otherwise come onto its Electric Attacks.
*Grass Knot can be used over Dazzling Gleam in order to hit Primal Groudon and Arceus-Ground for better and more consistent damage, but you would be losing your Fairy STAB.
*Nature's Madness serves to punish switchins to Tapu Koko by halving their HP. It serves mainly to put Primal Groudon and other Ground types at an HP percentage where it is much easier to deal with.

Set Details

*The Speed EVs allow Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana and Absolite Manaphy.
*The Special Attack EVs allow Tapu Koko to hit as hard as possible.
*Lucarionite gives Tapu Koko's Special Attack a boost to base 120 as well as giving Tapu Koko Adaptability, which changes the multiplier of Tapu Koko's STAB moves from 1.5x to 2x.
*Electric Surge provides a 1.5x boost to Electric-type attacks coming from Tapu Koko.

Usage Tips

*If the opponent has a Primal Groudon, use double switches to bring in your check or use Nature's Madness when you predict Primal Groudon coming in. In addition, wait to Mega until the opponent's Primal Groudon has fainted so that you are able to reap full advantage of Electric Surge's boosts.
*Preserve your answers to defensive threats such as Cresselia or Blissey should your opponent have them. Tapu Koko struggles to break past these due to their high bulk. In addition, Tapu Koko's relatively low damage output compared to more offensive metagame threats such as Golisopod and Swords Dance Groudon-Primal turns it into setup fodder for them.
*Tapu Koko does not have to Mega immediately due to being fast enough to pivot out of battle and come back in later to summon Electric Terrain again. Despite this small advantage, however, situations where Tapu Koko does not have to Mega are rare and you will generally find yourself Mega Evolving right off the bat.
*Use Nature's Madness liberally early on in the game in order to damage a multitude of the opponent's Pokemon in order to make them easier to revenge kill with Koko and other teammates later on in the game.

Team Options

*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
*Checks to Cresselia such as Golisopod, Darkrai and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Checks toRed Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty and Primal Groudon forcing it out.
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune.
*Frustration is the main move that the player will be spamming. It provides a strong Flying STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.
*Nature's Madness can be run over Wild Charge as it is useful for crippling switchins to Tapu Koko such as Zapdos, but you lose your Electric STAB which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse its decent pre-mega Attack stat of 110 due to having a Physical Normal option in Frustration.

Usage Tips

*Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out.
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Suicune, do not Mega until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

*Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively.
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon helps in breaking past Red Orb Raikou.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed.
*Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.
*Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind.
*Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function and it gives your opponent a free turn.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric/Fire typing. It is also able to return a Weather Ball which consistently OHKOs Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Rocks.
*Flying Resists: Flying resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko,
Done, writing it up now.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
WARNING: MASSIVE QC SPAM INCOMING!!!
[QC 2/3]

Tapu Koko


Overview
With access to two pivoting moves, Electric Surge and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost on their Electric type attacks. In addition, Tapu Koko has access to U-Turn and Volt Switch which allows it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos.

I would also mention as a downside that once it Mega Evolves it loses Electric Surge, which can be a really big thing when spamming its Electric-type STAB moves since it can only get Electric Terrain once per game on the whole.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch is a move which allows Tapu Koko to pivot out of any non Ground type switchins, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by the Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass types, Dragon types and Ground types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB would be lost. Nature's Madness punishes switchins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability which changes the STAB multiplier from 1.5x to 2x. Electric Surge provides a 1.5x boost to Tapu Koko's Electric type attacks.

Add to the Electric Surge mention saying it is a great pre-mega ability due to giving Electric Terrain, which provides the boosts (since right now I feel like the way it is worded that the ability itself gives the boost when the ability gives the terrain which gives the boost lol).

Usage Tips

Identifying threats on the opponent's team such as Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Primal Groudon checks such as Arceus-Water or Golisopod function well in tandem with Tapu Koko.
*Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user.
Combine the above two points since they are very similar
*Checks to Cresselia such as Golisopod, Darkrai and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out.
*Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat.
*Checks toRed Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty and Primal Groudon forcing it out.
Do note here that Primal Groudon can be forced out as well due to a lack of recovery and being slower than Raikou as well as taking ~40% from Weather Ball on offensive sets (defensive sets take ~30%).
*Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much.
*Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


*U-Turn allows the player to pivot out of any switchins, gaining momentum.
*Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune.
*Frustration is the main move that the player will be spamming. It provides a strong Flying STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage.
*Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa.
*Nature's Madness can be run over Wild Charge as it is useful for crippling switchins to Tapu Koko such as Zapdos, but you lose your Electric STAB which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

*252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados.
*252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved.
*Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse its decent pre-mega Attack stat of 110 due to having a Physical Normal option in Frustration.

Usage Tips

*Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out.
*Consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important.
Expand on this point by saying Pinsirite Tapu Koko is less reliant on Electric Terrain than Lucarionite due to it having a "better" spammable STAB move in Aerilate Frustration while also forgoing Electric STAB in general for Nature's Madness.
*When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does.
*When your opponent has Suicune, do not Mega until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

*Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively.
Mention this set is less defensively synergized with Golisopod than Lucarionite due to being part Flying-type, making them both weak to Stealth Rock.
*Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos.
*Primal Groudon helps in breaking past Red Orb Raikou.
Refer to the point I made about this in the first set.
*As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog.
*Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey.
*Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed.
*Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

*Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move.
Expand by saying Taunt doesn't hit common "annoying" mons since most of them run Sablenite anyways, which has Magic Bounce to avoid it.
*Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it.
*Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind.
*Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function and it gives your opponent a free turn.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric/Fire typing. It is also able to return a Weather Ball which consistently OHKOs Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Rocks.
*Flying Resists: Flying resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko,

Changes in bold. QC 3/3.

...ok, now that that is all done, have fun implementing and I am really proud to see so many contributors to this (new and old) and I cannot wait to see us contribute more. In fact, now that we have started gathering momentum, I have added some more mons to High and Medium Priority as well as adding a Low Priority section for mons that aren't necessarily metagame-defining but have unique niches within the metagame.

Zapdos WIP coming soon™️️
 

Ren

karma's a relaxing thought
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
WARNING: MASSIVE QC SPAM INCOMING!!!


Changes in bold. QC 3/3.

...ok, now that that is all done, have fun implementing and I am really proud to see so many contributors to this (new and old) and I cannot wait to see us contribute more. In fact, now that we have started gathering momentum, I have added some more mons to High and Medium Priority as well as adding a Low Priority section for mons that aren't necessarily metagame-defining but have unique niches within the metagame.

Zapdos WIP coming soon™️️
[QC 3/3]

Tapu Koko


Overview
With access to two pivoting moves, Electric Surge and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost on their Electric type attacks. In addition, Tapu Koko has access to U-Turn and Volt Switch which allows it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving it loses Electric Surge, which can be a huge advantage in battle.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch is a move which allows Tapu Koko to pivot out of any non Ground type switchins, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by the Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass types, Dragon types and Ground types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB would be lost. Nature's Madness punishes switchins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-mega ability as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric type attacks.

Usage Tips

Identifying threats on the opponent's team such as Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to Perish Trap Sablenite Blissey, which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well due to having no recovery and the damage from Raikou's Weather Ball dealing a significant amount of damage. Hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-Turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


Return is the main move that the player will be spamming. It provides a strong Flying STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage. Quick Attack is a priority Aerilate-boosted STAB attack which allows Tapu Koko to revenge kill weakened opponents. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric STAB move of choice, hitting things that don't resist it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune. Nature's Madness can be run over Wild Charge as it is useful for crippling switchins to Tapu Koko such as Zapdos, but you lose your Electric STAB which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

252 Speed EVs along with a Jolly nature are used to outspeed as much as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse its decent pre-mega Attack stat of 110 due to having a Physical Normal option in Frustration.

Usage Tips

Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you will Mega is important. However, it is less important on the Pinsirite set as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STABs and KOing back with a STAB Ground Attack. However, it can be forced out as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is now weak to Stealth Rock, it greatly appreciates hazard removal such as Zapdos or defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko as it Perish traps many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

Taunt can be run on both sets, but often times it ends up being more of a hindrance than a benefit as on the Lucarionite set, Nature's Madness is better for weakening answers to Koko while on the Pinsirite set, you are either missing out on the priority, the strong Flying STAB, the Electric STAB or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyways since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra speed plus Magic Bounce, but the extra speed doesn't necessarily matter as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function and it gives your opponent a free turn.

Checks and Counters

*Ground types: Ground types such as Gliscor, Primal Groudon and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon - Hippowdon is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 Cresselia. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric/Fire typing. It is also able to return a Weather Ball which consistently OHKOs Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Rocks.
*Flying Resists: Flying resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko,
Implemented, ready for GP!
 
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Sobi

Banned deucer.
VoltDarkrai

original

add (AC=add comma, AH=add hyphen) remove (RC=remove comma, RH=remove hyphen) (comments)
Overview
With access to two pivoting moves, Electric Surge, (AC) and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain, (AC) which grants it and all other grounded Pokemon a 1.5x boost on to (this is a subjective change; up to you) their Electric-type (AH) attacks. In addition, Tapu Koko has access to U-Turn U-turn and Volt Switch, (AC) which allows allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, (AC) and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, (AC) and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, (AC) it loses Electric Surge, which can be a huge advantage disadvantage (originally, you were referring to just "Electric Surge" being advantageous; now, it's referring to losing Electric Surge being disadvantageous, which is the point of the sentence) in battle.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch is a move which allows Tapu Koko to pivot out of any non-Ground-type (hyphens) switch-in switchins, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by the Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass- (AH) types, Dragon- (AH) types, (AC) and Ground-types (AH) that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins (AH) like Primal Groudon and other Ground-types (AH) by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, (AC) and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, (AC) which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, (AC) as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type (AH) attacks. (try not to state move details too much)

Usage Tips

Identifying threats on the opponent's team such as like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, (AC) Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, (AC) and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey (is Blissey running Perish Trap? Or is Gengar using it? if the latter, use my change), which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, (AC) as it has due to having no recovery and the damage from Raikou's Weather Ball dealing deals a significant amount of damage. Hazard Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite
Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-Turn U-turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves

Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack which that allows Tapu Koko to revenge kill weakened foes opponents. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting things Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune. Nature's Madness can be run over Wild Charge, (AC) as it is useful for crippling switch-ins (AH) to Tapu Koko such as Zapdos, but you Tapu Koko lose your loses its Electric-type STAB move, (AC) which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details
252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, (AC) and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse utilize its decent pre-Mega base 110 Attack stat of 110 due to having a Physical physical Normal-type option in Return Frustration.

Usage Tips
Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you it will Mega is important. However, it is less important on the Pinsirite set, (AC) as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STABs STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, (AC) as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is now weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos or and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, (AC) as it can use Perish traps Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options
Taunt can be run on both sets, but oftentimes often times, (AC) it ends up being more of a hindrance than a benefit, (AC) as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, (AC) while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, (AC) or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyways anyway, (AC) since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra speed Speed plus Magic Bounce, but the extra speed former doesn't necessarily matter, (AC) as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, (AC) and it gives your opponent a free turn.

Checks and Counters

Ground-types (AH): Ground-types (AH) such as Gliscor, Primal Groudon, (AC) and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; (remove hyphen; SC) Hippowdon the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.

Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.

Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire (spaces) typing. It is also able to return a Weather Ball which that consistently OHKOs OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock Rocks.

Flying-resistant Pokemon Resists: Flying-resistant Pokemon resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.

Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko. (AP)


Sorry for the wait. This was generally written well - just keep an eye out for some of the mistakes you made.

GP 1/1
 
Last edited:

Ren

karma's a relaxing thought
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
VoltDarkrai

original

add (AC=add comma, AH=add hyphen) remove (RC=remove comma, RH=remove hyphen) (comments)
Overview
With access to two pivoting moves, Electric Surge, (AC) and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain, (AC) which grants it and all other grounded Pokemon a 1.5x boost on to (this is a subjective change; up to you) their Electric-type (AH) attacks. In addition, Tapu Koko has access to U-Turn U-turn and Volt Switch, (AC) which allows allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, (AC) and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, (AC) and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, (AC) it loses Electric Surge, which can be a huge advantage disadvantage (originally, you were referring to just "Electric Surge" being advantageous; now, it's referring to losing Electric Surge being disadvantageous, which is the point of the sentence) in battle.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch is a move which allows Tapu Koko to pivot out of any non-Ground-type (hyphens) switch-in switchins, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by the Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass- (AH) types, Dragon- (AH) types, (AC) and Ground-types (AH) that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins (AH) like Primal Groudon and other Ground-types (AH) by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, (AC) and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, (AC) which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, (AC) as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type (AH) attacks. (try not to state move details too much)

Usage Tips

Identifying threats on the opponent's team such as like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, (AC) Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water or and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, (AC) and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey (is Blissey running Perish Trap? Or is Gengar using it? if the latter, use my change), which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STABs STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, (AC) as it has due to having no recovery and the damage from Raikou's Weather Ball dealing deals a significant amount of damage. Hazard Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite
Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-Turn U-turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves

Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing for Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack which that allows Tapu Koko to revenge kill weakened foes opponents. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting things Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved, such as Suicune. Nature's Madness can be run over Wild Charge, (AC) as it is useful for crippling switch-ins (AH) to Tapu Koko such as Zapdos, but you Tapu Koko lose your loses its Electric-type STAB move, (AC) which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details
252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, (AC) and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to abuse utilize its decent pre-Mega base 110 Attack stat of 110 due to having a Physical physical Normal-type option in Return Frustration.

Usage Tips
Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that you it will Mega is important. However, it is less important on the Pinsirite set, (AC) as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOs 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOs 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STABs STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, (AC) as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is now weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos or and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, (AC) as it can use Perish traps Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching swtching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-Turn U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options
Taunt can be run on both sets, but oftentimes often times, (AC) it ends up being more of a hindrance than a benefit, (AC) as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, (AC) while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, (AC) or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyways anyway, (AC) since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra speed Speed plus Magic Bounce, but the extra speed former doesn't necessarily matter, (AC) as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, (AC) and it gives your opponent a free turn.

Checks and Counters

Ground-types (AH): Ground-types (AH) such as Gliscor, Primal Groudon, (AC) and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake Precipice Blades/Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; (remove hyphen; SC) Hippowdon the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.

Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially on both sides of the spectrum such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to 1v1 beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.

Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire (spaces) typing. It is also able to return a Weather Ball which that consistently OHKOs OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock Rocks.

Flying-resistant Pokemon Resists: Flying-resistant Pokemon resists such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.

Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko. (AP)


Sorry for the wait. This was generally written well - just keep an eye out for some of the mistakes you made.

GP 1/1
[QC 3/3] [GP 1/1]

Tapu Koko


Overview
With access to two pivoting moves, Electric Surge, and a good typing, Tapu Koko has carved itself a large niche as one of Mix and Mega's best revenge killers and pivots. Electric Surge, Tapu Koko's signature ability, activates Electric Terrain which grants it and all other grounded Pokemon a 1.5x boost to their Electric-type attacks. In addition, Tapu Koko has access to U-turn and Volt Switch which allow it to function as an effective pivot. Despite its shallow movepool, it has what it needs to function well, and its offensive stats allow it to function as an effective revenge killer. Finally, its stellar offensive typing allows it to force out common metagame threats such as Weavile, Suicune, and Pinsirite Genesect. However, it struggles with dominating forces in the current metagame such as Primal Groudon and Zapdos. In addition, upon Mega Evolving, it loses Electric Surge, which can be a huge disadvantage in battle.

Lucarionite

Tapu Koko @ Lucarionite
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam / Grass Knot
- Nature's Madness

Set Comments

Moves

Volt Switch allows Tapu Koko to pivot out of any non-Ground-type switch-in, gaining momentum for the team. Thunderbolt hits ridiculously hard with the Adaptability boost gained by Lucarionite and the boost provided by Electric Terrain. Dazzling Gleam is a secondary move designed to hit the Grass-, Dragon-, and Ground-types that Thunderbolt cannot handle. Grass Knot can be used to hit Primal Groudon and Arceus for more consistent damage, but the Fairy STAB move would be lost. Nature's Madness punishes switch-ins like Primal Groudon and other Ground types by halving their HP, putting them at a range where they are easier to deal with.

Set Details

Maximum investment in Speed allows Tapu Koko to outspeed unboosted Pokemon such as Glalitite Weavile, Absolite Tapu Lele, Metagrossite Kartana, and Absolite Manaphy. Special Attack is also maximized in order to hit as hard as possible. Lucarionite boosts Tapu Koko's base Special Attack to 120, also gifting it with Adaptability, which changes the STAB multiplier from 1.5x to 2x. Electric Surge is a great pre-Mega ability, as it summons Electric Terrain, which provides a 1.5x boost to Tapu Koko's Electric-type attacks.

Usage Tips

Identifying threats on the opponent's team like Primal Groudon and using double switches to bring in your check can turn the game in your favor. In addition, you can also use Nature's Madness to soften the threats to a level where Tapu Koko can handle them. Preserving your answers to defensive threats such as Cresselia and Blissey will serve you well in the long run, since both Pokemon wall and can set up on Tapu Koko due to its relatively low damage output compared to other metagame threats. Knowing when to Mega Evolve is key as well, since upon Mega Evolving, Tapu Koko loses its ability to summon Electric Terrain. Despite the small advantage provided by Electric Terrain, however, situations where you will not Mega Evolve Tapu Koko are rare. Use Nature's Madness liberally early on in the game in order to cripple the opponent's team, as the whole team will likely become easier to handle at lower HP values.

Team Options

Tapu Koko appreciates being partnered with Primal Groudon checks such as Arceus-Water and Golisopod. Golisopod in particular helps Tapu Koko in the matchup versus Primal Groudon due to forcing a switch from the Primal Groudon user. Checks to Cresselia such as Golisopod, Darkrai, and Hoopa-U are appreciated due to Tapu Koko doing negligible damage to it and having to switch out of the battle in favor of a partner capable of forcing Cresselia out. Mega Gengar could be an option to use Perish Trap on Sablenite Blissey, which Tapu Koko otherwise struggles to beat. Checks to Red Orb Raikou such as Primal Groudon work well in tandem with Tapu Koko due to Red Orb Raikou walling both of Tapu Koko's STAB moves with no difficulty and Primal Groudon forcing it out. However, Primal Groudon can be forced out as well, as it has no recovery and the damage from Raikou's Weather Ball deals a significant amount of damage. Entry hazard removers such as Zapdos and defensive Arceus formes carrying Defog are appreciated so that Tapu Koko isn't worn down from pivoting too much. Hazard setters such as Terrakion and Primal Groudon work well due to compensating for Tapu Koko's low offensive stats.

Pinsirite

Tapu Koko @ Pinsirite
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- U-turn
- Quick Attack
- Wild Charge / Nature's Madness

Set Comments

Moves


Return is the main move that the player will be spamming. It provides a strong Flying-type STAB attack for Tapu Koko and doesn't have the recoil that Wild Charge does, allowing Tapu Koko to stay longer on the field without fainting itself due to recoil damage. U-turn allows the player to pivot out of any switch-ins, gaining momentum. Quick Attack is a priority Aerilate-boosted STAB attack that allows Tapu Koko to revenge kill weakened foes. It can also net a surprise KO on Pheromosa. U-Turn allows the player to pivot out of any switchins, gaining momentum. Wild Charge is the Electric-type STAB move of choice, hitting Pokemon that don't resist, such as Suicune, it for a hefty amount of damage when Electric Terrain is up and Tapu Koko hasn't Mega Evolved. Nature's Madness can be run over Wild Charge, as it is useful for crippling switch-ins to Tapu Koko such as Zapdos, but Tapu Koko loses its Electric-type STAB move, which makes it more difficult to handle Absolite Manaphy and Sablenite Suicune.

Set Details

252 Speed EVs along with a Jolly nature are used to outspeed as much Pokemon as possible. The Pokemon that are outsped include Absolite Manaphy, Lucarionite Keldeo, and Salamencite Gyarados. 252 Attack EVs allow Tapu Koko to take advantage of its Attack stat after it has Mega Evolved. Pinsirite gives Tapu Koko the Flying type and Aerilate, allowing Tapu Koko to utilize its decent pre-Mega base 110 Attack stat due to having a physical Normal-type option in Return.

Usage Tips

Bring Tapu Koko in when you can force switches with it such as on Keldeo, Golisopod, and Pinsirite Genesect. This allows you to maintain momentum in the battle and respond to Pokemon that threaten Tapu Koko without having to spend a turn on switching out. It is also important to consider when you will Mega Evolve Tapu Koko. Electric Surge is a useful ability for Tapu Koko, so timing the moment that it will Mega is important. However, it is less important on the Pinsirite set, as Return is a more spammable attack than Wild Charge upon Mega Evolving. In addition, if you choose to forgo Wild Charge in favor of Nature's Madness, you can completely ignore preserving Electric Surge. When there is a Zapdos on the field, be sure to preserve your answer to it. Tapu Koko cannot 2HKO Zapdos regardless of what it does. When your opponent has Suicune, do not Mega Evolve until it is off the field. If Tapu Koko has Mega Evolved, it only 3HKOes Sablenite Suicune due to Electric Terrain not boosting Wild Charge. However, if Tapu Koko hasn't Mega Evolved, it easily 2HKOes Sablenite Suicune despite its lower attack, provided Electric Terrain is still active.

Team Options

Golisopod makes for a good partner due to being able to force threats out like Primal Groudon and Cresselia, as the two Pokemon take any attack Tapu Koko can throw at them and KO back using Stone Edge or set up, respectively. However, the defensive synergy isn't good due to both Pokemon being weak to Stealth Rock. Using Pokemon that carry Toxic such as Blissey help in the matchup against Venusaurite Zapdos. Primal Groudon helps in breaking past Red Orb Raikou due to coming onto both of its STAB moves and KOing back with a STAB Ground-type attack. However, it can be forced out, as Raikou does a hefty amount of damage with Weather Ball. As Tapu Koko is weak to Stealth Rock after it Mega Evolves, it greatly appreciates entry hazard removal from Pokemon such as Zapdos and defensive Arceus formes that carry Defog. Mega Gengar functions well in tandem with Tapu Koko, as it can use Perish Trap on many of the threats Tapu Koko cannot break past, such as Blissey. Hazard setters such as Terrakion function well with Tapu Koko due to being able to soften up opposing threats such as Zapdos and Weavile and thus discourage excessive switching, which makes up for Tapu Koko's relatively subpar offensive stats and bulk. Tapu Koko's U-turn also helps in maintaining pressure versus teams that use Zapdos so that an opportunity to Defog is missed. Finally, Pokemon with similar checks and counters such as Kartana and Genesect put more pressure on the opponent in regards to keeping their answer alive.

Strategy Comments

Other Options

Taunt can be run on both sets, but oftentimes, it ends up being more of a hindrance than a benefit, as on the Lucarionite set, Nature's Madness is better for weakening answers to Tapu Koko, while on the Pinsirite set, you are either missing out on the priority, the strong Flying-type STAB move, the Electric-type STAB move, or the pivoting move. In addition, Taunt doesn't hit most of what it is meant to anyway, since a lot of defensive threats in the tier carry Sablenite, which provides Magic Bounce. Absolite can be run for the extra Speed plus Magic Bounce, but the former doesn't necessarily matter, as Lucarionite Pheromosa still outspeeds it. Calm Mind is an option that can be run on the Lucarionite set but Tapu Koko would sorely miss any of the other moves, which means there is less room for Calm Mind. Roost can be run on either set, but the problem with it is Tapu Koko requires all four moves on both sets to function, and it gives your opponent a free turn.

Checks and Counters

*Ground-types: Ground-types such as Gliscor, Primal Groudon, and Hippowdon wall Tapu Koko with no struggle whatsoever. Primal Groudon is naturally bulky enough to take all of Tapu Koko's attacks and KO back with Precipice Blades or Earthquake. Stone Edge variants aren't deterred by Pinsirite Tapu Koko either. The same goes for Gliscor and Hippowdon; the latter is somewhat more difficult to deal with due to having access to reliable recovery in Slack Off.
*Mixed Walls: Tapu Koko struggles with Pokemon that are naturally bulky both physically and specially such as Cresselia, Magearna and Blissey. Sablenite Cresselia walls Tapu Koko completely, with the most damaging attack being Nature's Madness on the Lucarionite set. The opponent will have to misplay in order for Tapu Koko to beat Cresselia one-on-one. Sablenite Blissey walls Tapu Koko and is capable of Toxic stalling it out or even just clicking Seismic Toss. Tapu Koko can do nothing to Sablenite Blissey. Magearna is able to force Tapu Koko to pivot out and gain momentum with Volt Switch, forcing you into an unfavorable situation.
*Red Orb Raikou: Red Orb Raikou walls both Tapu Koko sets due to its Electric / Fire typing. It is also able to return a Weather Ball that consistently OHKOes Lucarionite Tapu Koko after Stealth Rock and has a high chance to OHKO Pinsirite Tapu Koko after Stealth Rock.
*Flying-resistant Pokemon: Flying-resistant Pokemon such as Arceus-Rock wall the Pinsirite set due to Frustration being the main attack of choice. Zapdos in particular deserves a special mention due to its ability to wall both sets.
*Faster Attackers: Tapu Koko isn't very bulky, so faster attackers such as Pheromosa and Absolite Darkrai with Sludge Bomb can do incredible damage to and possibly KO Tapu Koko.
Thanks for the GP check, it's now implemented!
 
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