Hello again. It has been a while since i made my Roaring Moon RMT (you could go check that out). A lot has changed since then. There's no Chi-Yu, Chien Pao, Annihilape, or Espathra. I'm a little bit rusty, but I did manage to make something to my liking. Someone get Motor Hawk in here
Hope to hear more feedback than the Roaring Moon team!
TEAMBUILDING PROCESS
I wanted to use Gholdengo + Unaware for this team. I liked the idea of Unaware pivoting around for momentum, but not much really took off. The first draft of the team was the 6 yous see above. Great Tusk was an offensive Rapid Spinner, Gholdengo and Hatterene provided hazard control while Glimmora provided hazard setting. I did decently well with this team (and by decent I mean plummet to 1200 elo and stay at about the 1300 rank). Sandy Shocks was a bit weird. Its main role was to destroy the Unaware trio of OU, but I didn't go up against any in practice so it was a dead teamslot. I wasn't super proud of it as I felt Dondozo wasn't as "offensively-defensively" capable of handling things.
I tried using a bulky Wish team, but that didnt work out either. I knew Dondozo and Gholdengo were living up to the hype-they just needed the right support.
This is where things got interesting. After testing out Slowking, I knew that was the next slot on the team. It provided a regen switcher and it was crucial in the Sun matchup-which this team struggles to deal with.
After 3 testing teams, this was finally the end result. I had swapped Meowscarada for a powerful priority user in Baxcalibur-which unironically had synergy with Slowking.
THE TEAM
Now that you know the pain it took to make this team, lets get on to the team in-depth.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
If you seen my Roaring Moon RMT, you know this is the exact same Gholdengo set. I just swapped some EVs around with it. It lives 252 jolly great tusk CHOICE BAND Knock Off and outpaces 252 jolly Dragonite. It also lives a maxed Supreme Overlord +2 Kowtow Cleave after tera. In this sets creation, I had a mental pop off when I combined the 2 aspects.
Baxcalibur @ Choice Band
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Glaive Rush
- Ice Shard
- Earthquake
The team needed some priority, and a strong physical attacker in general. Baxcalibur provided this. It also did really well into a stall team I faced laddering-which is something I'll keep in mind later on. IT even has the added benefit of getting a 50% defense boost in the snow-allowing it to tank a Close Combat from Great Tusk. Really the only thing that I regret is not running tera Ground. It's a strong, integral part of the team's success.
Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Grass
EVs: 232 HP / 112 Def / 164 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
I originally used Curse Dondozo, but then I found the beauty that is Rocky Helmet. I went fully physical defense prior to facing a sun team i got crushed by. So I did a mixed bulk Dondozo to live this: 252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 232 HP / 164 SpD Dondozo in Sun: 212-250 (42.4 - 50.1%) -- 0.4% chance to 2HKO. It might be worse this way, but it hasnt caused me any issues.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 8 HP / 116 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Psychic
- Energy Ball
- Morning Sun
Also returning from the Roaring Moon RMT, Iron Moth. Its speedy and deals heavy damage to the Unaware Trio. Its evs are to be 5HKOd by eq from Clodsire after Tera Grass as well as 4HKO back with Psychic. It also lives a Great Tusk Close Combat after tera. Morning Sun is sued Over Dazzling Gleam for the healing aspect and a niche way of getting around Kingambit Sucker Punch. Not really much else to say except its good.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 116 Atk / 160 SpD / 232 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Stealth Rock
- Knock Off
I totally commited too hard to the damage. It outspeeds gholdengo and OHKOs dragapult with Knock Off. It outspeeds everything that isnt Choice Scarfed and even some Choice Scarf users at +1 speed. It might not be good considering it lacks Earthquake or Headlong Rush, but other than that, its a Stealth Rock Great Tusk.
Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Surf
- Chilly Reception
- Slack Off
The special wall of the team. The Yin to Baxcalibur's Yang (or maybe its the other way around idk). Its only there for the Walking Wake counter and Regenerator pivoting, but its shown. I couldnt find a tera for it, so I went with Water to boost Surf for more damage on Great Tusk. I was compemlating Ice Beam or Slack Off, but I ended up choosing Slack Off for the healing aspect given how often it pivots in and out of battle.
BAD MATCHUPS
Sub Will-o-Wisp Dragapult is a problem for my team. It's free to Hex and just annoy my team all it wants, and tera can help against a bax revenge kill.
It's just too bulky. My team doesnt have a suffecient way of handling it even with Baxcalibur's Earthquake.
+
Sun also is bad for this team. Walking Wake Deals too much with Tera Water Specs Hydro Steam, and Torkoal has Yawn to pressure my team. Funny how all the counters are associated with Baxcalibur.
Forgot to mention the cat. Any set it has is dangerous. It outspeeds my entire team after Iron Moth loses its Booster Energy and deals a good chunk of damage or can U-Turn out of danger into a partner.
And thats the team. Took me to the mid 1300 elo. Tried getting to 1400 but alas. Is that a good peak? Not really, but for me it is. I plan on making a 2nd version of this in about a month. I really like the team and wanna know your suggestions on it. With that being said, goodbye.
https://replay.pokemonshowdown.com/gen9ou-1847459988 <- Battles
https://replay.pokemonshowdown.com/gen9ou-1847466040
https://replay.pokemonshowdown.com/gen9ou-1847477602
https://replay.pokemonshowdown.com/gen9ou-1847479732
https://replay.pokemonshowdown.com/gen9ou-1847724056-bgeoc2t4yuuxq4fodfq7zxieku7q8irpw
https://pokepast.es/0f01c9e7a5e2fe73 <- Team paste
Hope to hear more feedback than the Roaring Moon team!
TEAMBUILDING PROCESS
I wanted to use Gholdengo + Unaware for this team. I liked the idea of Unaware pivoting around for momentum, but not much really took off. The first draft of the team was the 6 yous see above. Great Tusk was an offensive Rapid Spinner, Gholdengo and Hatterene provided hazard control while Glimmora provided hazard setting. I did decently well with this team (and by decent I mean plummet to 1200 elo and stay at about the 1300 rank). Sandy Shocks was a bit weird. Its main role was to destroy the Unaware trio of OU, but I didn't go up against any in practice so it was a dead teamslot. I wasn't super proud of it as I felt Dondozo wasn't as "offensively-defensively" capable of handling things.
I tried using a bulky Wish team, but that didnt work out either. I knew Dondozo and Gholdengo were living up to the hype-they just needed the right support.
This is where things got interesting. After testing out Slowking, I knew that was the next slot on the team. It provided a regen switcher and it was crucial in the Sun matchup-which this team struggles to deal with.
After 3 testing teams, this was finally the end result. I had swapped Meowscarada for a powerful priority user in Baxcalibur-which unironically had synergy with Slowking.
THE TEAM
Now that you know the pain it took to make this team, lets get on to the team in-depth.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
If you seen my Roaring Moon RMT, you know this is the exact same Gholdengo set. I just swapped some EVs around with it. It lives 252 jolly great tusk CHOICE BAND Knock Off and outpaces 252 jolly Dragonite. It also lives a maxed Supreme Overlord +2 Kowtow Cleave after tera. In this sets creation, I had a mental pop off when I combined the 2 aspects.
Baxcalibur @ Choice Band
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Glaive Rush
- Ice Shard
- Earthquake
The team needed some priority, and a strong physical attacker in general. Baxcalibur provided this. It also did really well into a stall team I faced laddering-which is something I'll keep in mind later on. IT even has the added benefit of getting a 50% defense boost in the snow-allowing it to tank a Close Combat from Great Tusk. Really the only thing that I regret is not running tera Ground. It's a strong, integral part of the team's success.
Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Grass
EVs: 232 HP / 112 Def / 164 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
I originally used Curse Dondozo, but then I found the beauty that is Rocky Helmet. I went fully physical defense prior to facing a sun team i got crushed by. So I did a mixed bulk Dondozo to live this: 252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 232 HP / 164 SpD Dondozo in Sun: 212-250 (42.4 - 50.1%) -- 0.4% chance to 2HKO. It might be worse this way, but it hasnt caused me any issues.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 8 HP / 116 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Psychic
- Energy Ball
- Morning Sun
Also returning from the Roaring Moon RMT, Iron Moth. Its speedy and deals heavy damage to the Unaware Trio. Its evs are to be 5HKOd by eq from Clodsire after Tera Grass as well as 4HKO back with Psychic. It also lives a Great Tusk Close Combat after tera. Morning Sun is sued Over Dazzling Gleam for the healing aspect and a niche way of getting around Kingambit Sucker Punch. Not really much else to say except its good.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 116 Atk / 160 SpD / 232 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Stealth Rock
- Knock Off
I totally commited too hard to the damage. It outspeeds gholdengo and OHKOs dragapult with Knock Off. It outspeeds everything that isnt Choice Scarfed and even some Choice Scarf users at +1 speed. It might not be good considering it lacks Earthquake or Headlong Rush, but other than that, its a Stealth Rock Great Tusk.
Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Surf
- Chilly Reception
- Slack Off
The special wall of the team. The Yin to Baxcalibur's Yang (or maybe its the other way around idk). Its only there for the Walking Wake counter and Regenerator pivoting, but its shown. I couldnt find a tera for it, so I went with Water to boost Surf for more damage on Great Tusk. I was compemlating Ice Beam or Slack Off, but I ended up choosing Slack Off for the healing aspect given how often it pivots in and out of battle.
BAD MATCHUPS
Sub Will-o-Wisp Dragapult is a problem for my team. It's free to Hex and just annoy my team all it wants, and tera can help against a bax revenge kill.
It's just too bulky. My team doesnt have a suffecient way of handling it even with Baxcalibur's Earthquake.
+
Sun also is bad for this team. Walking Wake Deals too much with Tera Water Specs Hydro Steam, and Torkoal has Yawn to pressure my team. Funny how all the counters are associated with Baxcalibur.
Forgot to mention the cat. Any set it has is dangerous. It outspeeds my entire team after Iron Moth loses its Booster Energy and deals a good chunk of damage or can U-Turn out of danger into a partner.
And thats the team. Took me to the mid 1300 elo. Tried getting to 1400 but alas. Is that a good peak? Not really, but for me it is. I plan on making a 2nd version of this in about a month. I really like the team and wanna know your suggestions on it. With that being said, goodbye.
https://replay.pokemonshowdown.com/gen9ou-1847459988 <- Battles
https://replay.pokemonshowdown.com/gen9ou-1847466040
https://replay.pokemonshowdown.com/gen9ou-1847477602
https://replay.pokemonshowdown.com/gen9ou-1847479732
https://replay.pokemonshowdown.com/gen9ou-1847724056-bgeoc2t4yuuxq4fodfq7zxieku7q8irpw
https://pokepast.es/0f01c9e7a5e2fe73 <- Team paste
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