Monkey Business [RMT OU]

Monkey Business

I haven't tested this team out yet but I really wanted to make a team based around Infernape since it is one of my favorite Pokemon. I'm a big fan of balanced teams so I tried to make the team balanced, despite Infernape's main role in offensive teams to break walls.


Creating the Team:

The reason why I decided to revolve my team around Infernape was because I wanted to create a team based on a sweeper. Lucario and Mence have already been seen way too much so I thought Infernape would be something new.

395.png


Here I took some time to recall my past experiences with Infernape and what kind of Pokemon countered it. I decided that a majority of these pokemon were primarily faster physic/ghost/dragon types, Weavile was my choice.

395.png
466.png


Then I realized how difficult it was to switch Weavile into these special sweepers, but I still needed a Pokemon who could scare away dragons. Also walls that Infernape cannot break are not generally OHKOed by Weavile and thus will only cripple and heal, my solution to both these problems was Snorlax.

395.png
466.png
143.png


Now I think about the types of Pokemon Weavile normally lure out, Steels. Magnezone works perfectly to trap these steel types.

395.png
466.png
143.png
467.png


Now look at my team, a huge weakness to both Fighting and Ground attacks. With only 2 slots left I needed something that could set up SR and wall these two types, Gliscor.

395.png
466.png
143.png
467.png
477.png


Lastly, I found my team to be very vunerable to Infernape and Gyarados.
Not only that but I didn't feel that Gliscor alone could handle repeated fighting attacks, so I chose Latias.

395.png
466.png
143.png
467.png
477.png
380.png



In Depth:

gliscor.png

Gliscor @ Leftovers
Ability: Sand Veil
Nature: Jolly
EVs: 208 HP / 88 Atk /216 Spe
-Earthquake
-U-turn
-Roost
-Stealth Rock

Gliscor makes an excellent lead and for good reasons too. First of all Gliscor is fast, bulky, and has access to U-turn allowing it to scout and break focus sash leads. Stealth Rock on Gliscor was almost absolute because it allows Infernape to score some OHKOs. The EV spread is there so that Gliscor may 2HKO the typical lead Metagross. He is also on this team to counter the many powerful fighting types that would otherwise ruin Snorlax. His useful typing helps cover for 2/3 of the team.

infernape.png

Infernape @ Life Orb
Ability: Blaze
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Nasty Plot
-Fire Blast
-Vacuum Wave
-Grass Knot

First of all I decided to drop close combat and replace it with vacuum wave because I already have 2 pokemon that deal with those problems (which I will explain later). Vacuum Wave is primarily there for SD Luke and Scarfed Heatran. Fire Blast, I have to admit it a risky choice because of the accuracy, but it allows for certain OHKOs again. Grass Knot of course helps deal with the bulky water types such as Swampert and Suicune who think they can wall you (and the latter will if invested with SpD EVs).

snorlax.png

Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 168 HP / 120 Def / 220 SpD
-Body Slam
-Curse
-Rest
-Fire Punch

Snorlax fits perfectly on this team. First of all he can switch into the many special walls that will block Infernape. Fire Punch has been added because it allows Snorlax to put a nice dent on Steel during the switch. Next Snorlax's Thick Fat allows him to take incoming Ice attacks aimed at Gliscor and Latias and incoming fire attacks aimed at Weavile and Magnezone. Body Slam is a good STABBED attack with that 30% para chance. Curse is the main reason why he works against Blissey (a reason why I do not need CC with Infernape). Rest is there generally for recovery, he needs to constantly have HP to take incoming attacks.

weavile.png

Weavile @ Life Orb
Ability: Pressure
Nature: Jolly
EVs: 40HP / 252 Atk / 216 Spe
-Pursuit
-Ice Shard
-Low Kick
-Night Slash

If there's something I hate, it's being sweeped by a DD Mence. Really my team was very vulnerable to DD set up and I needed something that could take those dragons on, regardless of how many DDs they pulled off. Ice Shard is a must because it stops all dragons that rely on speed to sweep. Pursuit is the bread-and-butter of Weavile, helps revenge kill Gengar and Starmie. Low Kick is just pure awesomeness, it is my main tool to defeating Tyranitar and Snorlax (the second reason why I did not go CC with Infernape). Night Slash is just a filler to take down weakened Dusknoir and Cresselia. I picked Life Orb because I hate being locked into a move. For example I low kick a Tyranitar, but he switches to a Mence and now I'm forced to switch. Weavile is good for luring out style types especially Scizor because they resist Weavile's attacks and threaten with Bullet Punch.

magnezone.png

Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
EVs: 4 HP / 252 Spa / 252 Spe
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
-Explosion

This is the main reason why Weavile was added, so it can be bait for steel types. People would normally believe that either Gengar or Latias was more suitable for Scizor bait, but I find those two to not be effective at all. First of all Gengar has to worry about either bullet punch or pursuit, if Scizor does use Pursuit as you anticipate Bullet Punch, you have yourself a 1-for-1 as you kill with Magnezone but you have a dead Gengar. Latias on the other hand will have the same 1-for-1 deal if she doesn't pack HP fire, die if pursuited or scouted out with U-turn. What I like about Weavile is that it doesn't have a dark weakness and attracts Bullet Punches. Normally I would switch out anyways to Magnezone in hopes of a bullet punch instead of U-turn. The only thing Weavile also gets brownie points in is that it attracts pretty much ALL the steel types. Now to Magnezone: Thunderbolt is there just for powerful STAB. Hidden Power Fire helps deal with Luke, Fort, Scizor, steels blah blah blah. Flash Cannon helps against Tyranitar. I picked Explosion over Toxic because status moves + choice items are bleh IMO, also once all the steels are gone I can eliminate a potential threat with ease.

latias.png

Latias @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 252 HP / 80 Def / 176 Spe
-Dragon Pulse
-Thunderbolt
-Roar
-Recover

Latias takes the last slot for her useful resistance and ability to counter Gyarados and Infernape. With the new EV alteration and added Thunderbolt, Latias will be able to threaten Gyarados and force it to switch. Roar is an amazing attack for Latias, it allows her to phaze baton passers, scout for her threats, and rack up SR damage. Recover is pretty much standard for any bulky set.


 
Hello, sorry for not much of a rate but I hope this helps. Have you ever considered giving Latias Recover? You stated you need it for Fighting and Ground Resists meaning you might want some survivability so you can keep it until late in the match. Also, you have a giant weakness to Gyarados. Once it gets once DD it can sweep you with ease as long as it has EQ. Instead of giving Latias Recover you can however give it a scarf. In my own experiences, Double Scarf seems to really surprised your opponent and nonetheless TTar and Scizor are on almost every team to take out Latias so its worth the gamble in my opinion.
 
@ Pkftmfw

Well I can see where you are coming from, giving Latias Recover adds more bulk to her. The point of the move set and item I picked was so that Latias could "trick" the enemy into believing she was choice scarfed and hit whatever switches in for a super effective attack. Also I wouldn't know what to replace with recover, I need those attacks to counter Scizor, Gyarados, and Infernape, Dragon Pulse is STABBED so that's going no where. Would you recommend a Reflect Support Starmie, I give up the chance to OHKO Scizor in exchange for a lot more bulk.
 
Hi,

I don't really have time to give a full rate, however after I'd like to recommend a different spread for Weavile, which is a spread of 32 HP / 252 Atk / 40 SpD / 184 Spe. 216 Speed EVs allows you to outrun Dugtrio and Alakazam, which is not necessary. 176 Speed EVs outruns all positive-natured base 115 mons including Starmie and Azelf, however you'd probably want to outrun Jolly Scarftar as well, and 184 Speed EVs accomplishes that. 32 HP EVs gives you a good Life Orb number and the rest of the EVs were dumped into SpD, which Weavile needs more often than Def.

I would also use Sleep Talk over Pursuit on Snorlax since I think Weavile handles Ghosts just fine.

Good luck with your team :)
 
@ Cost
Thanks for the new EV spread on Weavile, hopefully it will allow Weavile for easier switching. Now as for your comment on adding sleep talk to snorlax, it is a good option but I primarily gave him Pursuit in order to counter Starmie. Many people now run offensive Starmies that pack Choice Scarf, I just wanted a way that ensures I can trap Starmie while still having a safe switch in to all the offensive sets. I'll still have to do some test, if Snorlax having pursuit is already covered by Weavile then I'll take your advice on Sleep Talk.
 
A nice team, but what will happen if Scizor uses Superpower instead of Bullet Punch when Weavile switches? I don't think your Zone would survive an LO boosted SP backed by a 359 ATK.
 
@ Skoonie
Wow I never really thought of that, I think that is all up to a player's choice as to how they want to deal with Weavile. If they are running Choice Band most likely I'll anticipate a U-turn because it's the smartest/safest move you could make. I don't really think someone running a LO set would want to go overkill on the Weavile and lose -1 Atk/Def, I can always throw Infernape in and set up if that does happen though. Thanks for pointing it out, now I'm aware.
 
Yea, If I see a weavile who can't do anything to my scizor, I know that they have to switch, so I'm automatically going to use U-turn. The problem is, while MYSTICgar (gengar w/protect) deals with scizors trying to be clever with pursuit and it takes away the prediction factor, gengar doesn't have access to ice shard so it can't deal with DDmence. To help deal with DDmence, you could scarf latias I guess.
 
@ CBshuckle

Hm I think I will actually take your advice on this one, MYSTICgar can effectively keep Scizor in check. With Scizor out of the way, I think Magnezone has an easier chance to switch in and this will allow Choice Scarf Latias to not be trapped. With that being said I can allow Snorlax to keep Pursuit by replacing Weavile with Gengar. Now the only problem is that I have no reliable means of countering Tyranitar and generally my team now lacks offense from the physical side.
 
First of all, props for Weavile. Very underrated revenge killer and all around anti metagame Pokèmon in general. Firstly, definitely put Fire Punch over Pursuit on Snorlax. There is still no way in hell Rotom, Cresselia, or Gengar will beat him, and you can catch Scizor and other steel types on the switch in, and means you aren't completely walled by them. Crunch would be a secondary option, but with Weavile on the team I really see no need.

You are really, really Gyarados weak. With Stealth Rock on the field, and Latias having Expert Belt doesn't help this, and that is magnified even more by the fact that it has no Roost. It grabs a DD on a lot of your team, and once it does you can go ahead and say gg. I think changing Latias to a defensive CM Roar version would help out a ton; you scout the opponents team, gain Stealth Rock damage, and lure Scizor in all at the same time. Both Scizor and Tyranitar are covered well. Max Hp is going to be pretty necessary, since it is meant to pHaze out Gyarados and the like. I think the recovery will help a lot when dealing with Infernape, Celebi, Jolteon, Heatran, and all the other stuff Latias does for the team.

Gliscor is in desperate need of U Turn! It lets you beat Azelf leads 100% by U Turning to Weavile for a Pursuit KO. You can also get SR damage on and force out Salamence and Gyarados looking to set up. It is just better, in general, on lead Gliscor than Taunt. Azelf is really the only reason, but Aerodactyl and Infernape are great candidates to be U Turned out of as well. I would try it.

The only holes I see are possibly LO Agility Metagross, who can put the hurt on you if Gliscor and Snorlax have taken a little damage, but that is a tad situational. Gyarados still is pretty shaky, but doesn't absolutely run through you. Physical Mixape with Mach Punch is also one of those things where it can do some heavy damage. Just play carefully if you see any of the above Pokemon, and don't let them set up for free! Make them work for it. As a concluding note, i would suggest just going back to max/max on Weavile. If you can show me what exactly that lets him survive, then be my guest, but his defenses are so terrible that I would rather tie with whatever base 125s there are
 
@ BadAss

Well since everybody is saying that Pursuit on Snorlax isn't necessary since Weavile can do the job I will replace it with Fire Punch because I like the idea of killing Scizor (who doesn't? ;P). Also for the CM Shuffle Latias will this do?
Latias @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpA
-Dragon Pulse
-Calm Mind
-Roar
-Recover
I just hate the idea of having a mono attacker but I've seen it work wonders once the ones that resist the attack are gone.

Next for Gliscor, shortly after I finished all this I did realize that Azelf leads posed a huge threat but I didn't really worry about them because they aren't as common as they used to be. But I do like the idea of U-turn, but I also like the idea of taunt shutting down Smeargle leads. I will try U-turn though because I like that Gliscor/Weavile combo!

Well now that I look at Weavile's SpD it isn't all THAT bad, it's around Starmie's. But then I went to the damage calculator and found that those 40 SpD EV's do no benefit to Weavile so I will go back to the old EVs.

Thanks a bunch for the suggestion! I still feel that there could be some things improved, keep suggestions coming! :D
 
your team seems like it could have some problem with stall, for this i suggest changing infernape to the Physically based MixApe. try this out:

Infernape@Life Orb
Naive Nature
252 Atk / 64 SpA / 192 Spe
-Close Combat
-Grass Knot
-Stone Edge
-Overheat

This gives you all the same great coverage, while not being walled by the pink blob
 
For some reason I don't really like your Latias set. I would recommend a more powerful special sweeper that attacks straight up the bat. For this reason I suggest using the powerful Life Orb Sweeper.

Latias @ Life Orb ( Timid Nature )
Ability: Levitate
252 spe/ 252 spatk/6 def
- Draco Meteor
- Surf
- Thunderbolt
- Recover

I also suggest you remove Bullet Punch from your Lucario's moveset and replace it with Extremespeed. Even with STAB, Bullet Punch still does significantly less damage compared to Extremespeed.

Hope this helps. Good luck in the future.
 
Weavile w/Low Kick = lol.

Weavile wants Brick Break, for those lightweight enemies, who are still afflicted by Fighting type attacks.

the only real lightweight enemys in OU are the eevolutions (weavile beat most of then) and bliss( who the fuck keep bliss in weavile anyway?) and low kick hurts most OU pokes harder (check out how many fatasses they are in OU), about the team, i agree with lucas about the latias set, your defensive latias is not really...the most effective (if you really want a defensive latias set, use the one in the analysis) also i know that snorlax like to have a recovery move, but rest with no sleep talk just dont work, replace rest with earthquake or else any rock type pokemon walls him (remind you most rock types got hardcore defense) i also sugest you change your set ape to mixape, infernape normaly wont have time to setup, and the bonus coverage might help you break most walls (at the moment skarbliss kind screw your team up) use the moves close combat, grass knot, hp ice and fire blast with a naive nature, either way, good luck cutie!
 
Hello Krymu,

Infernape is a threat in todays metagame with the right support, and I feel like Snorlax's moveset doesn't provide and significant help to Infernape. Snorlax could go for Choice Band to reliably trap Starmie and Latias. CB Lax with the EV spread 6 HP / 252 Atk / 252 SpD and the moveset Crunch / Pursuit / Return / Fire Punch. Crunch and Pursuit are the crux of the moveset, select accordingly. Crunch if they decide to stay in, and Pursuit if they decide to switch out. Return smacks stuff for neutral damage hard, when you consider its high Attack stat. Fire Punch deals with Skarmory, Scizor, and Foretress. With this, you can at least trap Latias and Starmie if they predict wrong.

For Latias, that is not the defensive route to go for. I'd probably aim for a spread of 252 HP / 80 Def / 176 Spe with a Timid nature and the moveset Thunderbolt / Dragon Pulse / Roar / Recover. Speed allows you to outpace base 100s, meaning Pokemon like Salamence will never outpace and OHKO you first. The rest is dumped to fatten up Latias on the physical spectrum, allowing it to take hits from Gyarados and OHKO it back with Stealth Rock down. Roar is pretty much replacable. Reflect could go there to actually soften up trappers blow (Scizor and Tyranitar). Reflect also weakens Gyarados' blows.

As for other options, I would try out Taunt over Roost on Gliscor. This ensures that Spike/Sr leads don't get deployed early. I found that entry hazards take a huge toll on Infernape, and I think you should keep them away as early as possible. nothing else to say, well built. overall gl.
 
@ NarutoXXUzumaki
Thank you for your suggestion, but my team isn't really stopped by Blissey. Every single time I switch Infernape into Blissey they switch out in fear of Close Combat as I Nasty Plot and sweep their team. I really enjoy the Nasty Ape set I have now because a +2 Fire Blast does wonders.

@ lucas69xx
Even as convincing as that sounds, I need Latias to be somewhat defensive because I cannot rely on my lead Gliscor to be taking physical hits the entire game. (As you can see I have a huge fighting weakness). And what Lucario?

@ ChernobylOverseer
No thank you, I rather have Tyranitar dead in shot one.

@ Lucalibur
Yes, lots of fatasses indeed. Also your suggestion about giving Snorlax Earthquake, it really doesn't serve any purpose. Metagross can probably survive a few EQ's with no problem, and bulkier version could take boosted EQ's. Rock types such as Rhyperior don't even care about Snorlax's EQ because it won't do much damage, then Rhyperior can proceed with either a Sub or SD. As for your Sleep Talk there are time when I wish I had it, but I can normally stop Mence set up by simply throwing in Weavile and Latias for Gyarados.

@ j. franky
Awesome advice, I think the Choice Band Snorlax works well as I specifically want Latias, Starmie, and Gengar out of the way because they stop Infernape in his tracks. Also I tried to copy the CM Shuffle Suicune set but now I see that it just fails because I've been OHKOed by Mences a few times, I take your word on the EV investments. Same for Gliscor, I found myself never really using roost unless it's a wall battle.

Guys I'm still having trouble with Machamp and SubPunch Brelooms. Does anyone think that I should sacrifice U-turn or Taunt for Aerial Ace?
 
you can try a rotom with shadow ball, sleep talk, t-bolt and WOW, he can eat breloom spore and burn machamp while keeping the ability to stop gyara (i sugest you replace for latias if you opt to try rotom)
 
with this team the first thing that comes to mind is....nothing.10 out of 10 hands down.I never thought about weavile low kick until now thanks for the observation.
 
Back
Top