Monkeys and Bats and Ducks (Oh My)
Intro
Hey! Gravioli here, it's been a while since I've posted one of these, and this is only even my third RMT. Anyways, I was derping around in UU, when I discovered the sheer power that is choice specs adaptability Porygon Z. I paired up two more pokémon that I thought would work well as an offensive core, put in a suicide lead and bulky support, and then added UU's obligatory scarfed Darmanitan (Seriously, though, I've seen one of these things on literally every match I've fought!) I expected it to crash and burn like the majority of the other teams I've created, but a few matches on the UU ladder and I discovered that this team actually seemed to work! I've finally picked out one of the few gems from all of the piles of crap that are my PS teams. Anyways, although I like this team, it can always get better, and for that reason, I'm putting it up here, for the world of smogon to critique and construct upon my team. Anyways, I'm starting to ramble, lets get to the point.
Process
I started off with this little beastly duck, gave it some glasses and let it smash a hole in many teams. 'Nuff said.
It needed some support though, often getting ohkoed by super effective, boosted and powerful neutral effective moves. I needed a reliable switch in, one who would remain untouched by fighting type moves and who could dish out some serious pain. I went with Crobat, who 4x resists fighting and can switch in on even the most powerful close combats, High jump kicks and focus blasts. With a choice band, it can also bring in the pain with a stab brave bird.
I also needed a way to hurt rock and steel types, due to Porygon-Z's lack of coverage for them. I went with a strong, mixed infernape sets who can beat physical walls with overheat and special walls with Flare Blitz and CC. Plus, handy priority in mach punch.
Next, my favourite suicide lead joined the crew. Packing massive speed, taunt, stealth rock and an insanely strong explosion, Azelf was a surefire member of my new team.
Support is important, no question. WoW and T-wave seriously threaten my team, and aromatherapy nicely put a stopper on them. Plus, Florges' high hp partnered with wish can make for nice team healing.
A scarfed darmanitan outspeeds nearly anything but itself, making a nice revenge killer or late game sweeper, so I gave it the last slot on my team without hesitation.
Sets
Porygon-Z
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tri Attack
- Shadow Ball
- Trick
- Thunderbolt
With Adaptability, specs and 252 SpA Evs, this thing hits like a truck with tri-attack. Shadow Ball is used over dark pulse for coverage on ghosts as it can hit fighting and fairy types for higher damage, in the case of being locked in or needing to hit Lucario or Coballion. Trick is to give a supportive pokémon your specs and completely screw them over, and Thunderbolt is just added coverage.
Crobat
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Defog
- U-turn
Another strongly offensive choice item pokémon? Yeah, these guys work will together, with crobat able to switch in on fighting moves and dish out some real pain with brave bird. U-turn is to add momentum and to pivot out, cross poison is a nice secondary stab, and defog is this team's hazard removal. The only problem with it is that you need to switch out afterwards.
Infernape
Infernape @ Life Orb
Ability: Blaze
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- Overheat
- Flare Blitz
- Mach Punch
- Close Combat
A mixed life orb attacker, Infernape can dish out louds of pain with overheat, on common physically defensive steel types such as Mega Aggron. He doesn't mind the SpA drop, as afterwards, he can start hitting physically with priority, and two powerful stab attacks. At first, I thought about running grass knot, but all of my moves help me out too much to get rid of. If only pokémons could learn five moves.
Florges
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Wish
- Moonblast
- Toxic
Poor Florges, it's the least important member of my team. That being said, it's still quite useful. Florges can switch into many resisted and/or special moves, and can toxic poison the enemy, heal paralysis, burns, toxics and even sleeps throughout the team and also dish out okay damage with moonblast, all the while healing up itself and it's team with wishes.
Azelf
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Explosion
A very typical suicide lead set, built to set up rocks, possibly prevent opposing rocks from being set and maybe even take out a pokémon with it's hard hitting explosion. It has knock off too get rid of an item that I foresee causing problems, or punish ghost type switch ins on the explosion. It can't hit rock and steel types very well, but it does it's job.
Darmanitan
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-turn
Just your average scarfed Darmanitan, this guy hits extraordinarily hard, reaches an insane 475 speed and can revenge kill and late game sweep. Flare Blitz is used for the main stab attack. Superpower for a risky coverage move, not to be used too frequently but very powerful when it is used, Rock slide for a surprisingly powerful coverage move, when boosted by sheer force, and U-turn for pivots and revenge kills.
Weaknesses
The team is anything but perfect, and there are a few counters who can mostly destroy my team. There are three main ones who I'm always scared of when I see my team preview.
M-Beedrill
Beedrill @ Beedrillite
Ability:Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Drill Run/Knock Off
- U-Turn
- Protect
This monster can outspeed most of my team and ko it to hell. If it's a lead or gets switched in at the beginning, Azelf's explosion can deal with it. If it gets past that, however, often I'll need to sac off a near dead team member or Florges to get a free switch into Darmanitan, who can outspeed and OHKO with flare blitz or rock slide, depending on the situation. Tri-Attack from Porygon-Z ohkoes, but it gets 2HKOed by poison jab or U-turn. This would be less of a problem if not for U-turn switching it out. Crobat is only possibly 2HKOed by Knock Off, which makes it a viable check with Brave Bird. It can still be a very dangerous monster to deal with, and Darmanitan is the only one who can reliably beat it.
Feraligatr
Feraligatr @ Life Orb
Ability:Sheer Force
EVs: 252 Atk / 4 SpD /252 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Crunch/Dragon Dance
My team has two frail fire types, no grass types, no electric types and only one super effective move against water types. Normally this isn't a problem, as I don't have many difficulties with other water types such as Suicune, I have less troubles with DDance variants, but they can still really intimidate my team if I don't dispose of them fast.
M-Aggron
Aggron @ Aggronite
Ability:Filter
EVs: 252 Hp / 16 Def / 240 SpDef
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
This guy isn't so much a threat, as much as a pain in the ass for my Azelf to deal with. It resists Earthquake and Knock Off does literally nothing, leaving Azelf to taunt, set up it's own rocks and then destroy itself for nothing. It's a pain, but infernape has a 43% chance to OHKO with overheat, and if it doesn't earthquake the ape in return, it can strike back and strike back with literally anything. Slight details change depending on the variants, but Infernape can still certainly deal with this one.
Conclusion
So, that was my team. If it was any good, let me know. If it was garbage, let me know. Just make sure to let me know how it was and how I can improve it. I'm still somewhat new to the competitive scene and am always looking for ways to get better. Thanks! Also, if you're wondering why I use the BW sprites, I just think that they look nice. (Plus, when actually playing on PS, it doesn't lag my computer and phone as much.)
Intro
Hey! Gravioli here, it's been a while since I've posted one of these, and this is only even my third RMT. Anyways, I was derping around in UU, when I discovered the sheer power that is choice specs adaptability Porygon Z. I paired up two more pokémon that I thought would work well as an offensive core, put in a suicide lead and bulky support, and then added UU's obligatory scarfed Darmanitan (Seriously, though, I've seen one of these things on literally every match I've fought!) I expected it to crash and burn like the majority of the other teams I've created, but a few matches on the UU ladder and I discovered that this team actually seemed to work! I've finally picked out one of the few gems from all of the piles of crap that are my PS teams. Anyways, although I like this team, it can always get better, and for that reason, I'm putting it up here, for the world of smogon to critique and construct upon my team. Anyways, I'm starting to ramble, lets get to the point.
Process
I started off with this little beastly duck, gave it some glasses and let it smash a hole in many teams. 'Nuff said.
It needed some support though, often getting ohkoed by super effective, boosted and powerful neutral effective moves. I needed a reliable switch in, one who would remain untouched by fighting type moves and who could dish out some serious pain. I went with Crobat, who 4x resists fighting and can switch in on even the most powerful close combats, High jump kicks and focus blasts. With a choice band, it can also bring in the pain with a stab brave bird.
I also needed a way to hurt rock and steel types, due to Porygon-Z's lack of coverage for them. I went with a strong, mixed infernape sets who can beat physical walls with overheat and special walls with Flare Blitz and CC. Plus, handy priority in mach punch.
Next, my favourite suicide lead joined the crew. Packing massive speed, taunt, stealth rock and an insanely strong explosion, Azelf was a surefire member of my new team.
Support is important, no question. WoW and T-wave seriously threaten my team, and aromatherapy nicely put a stopper on them. Plus, Florges' high hp partnered with wish can make for nice team healing.
A scarfed darmanitan outspeeds nearly anything but itself, making a nice revenge killer or late game sweeper, so I gave it the last slot on my team without hesitation.
Sets
Porygon-Z
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tri Attack
- Shadow Ball
- Trick
- Thunderbolt
With Adaptability, specs and 252 SpA Evs, this thing hits like a truck with tri-attack. Shadow Ball is used over dark pulse for coverage on ghosts as it can hit fighting and fairy types for higher damage, in the case of being locked in or needing to hit Lucario or Coballion. Trick is to give a supportive pokémon your specs and completely screw them over, and Thunderbolt is just added coverage.
Crobat
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Defog
- U-turn
Another strongly offensive choice item pokémon? Yeah, these guys work will together, with crobat able to switch in on fighting moves and dish out some real pain with brave bird. U-turn is to add momentum and to pivot out, cross poison is a nice secondary stab, and defog is this team's hazard removal. The only problem with it is that you need to switch out afterwards.
Infernape
Infernape @ Life Orb
Ability: Blaze
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- Overheat
- Flare Blitz
- Mach Punch
- Close Combat
A mixed life orb attacker, Infernape can dish out louds of pain with overheat, on common physically defensive steel types such as Mega Aggron. He doesn't mind the SpA drop, as afterwards, he can start hitting physically with priority, and two powerful stab attacks. At first, I thought about running grass knot, but all of my moves help me out too much to get rid of. If only pokémons could learn five moves.
Florges
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Wish
- Moonblast
- Toxic
Poor Florges, it's the least important member of my team. That being said, it's still quite useful. Florges can switch into many resisted and/or special moves, and can toxic poison the enemy, heal paralysis, burns, toxics and even sleeps throughout the team and also dish out okay damage with moonblast, all the while healing up itself and it's team with wishes.
Azelf
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Knock Off
- Explosion
A very typical suicide lead set, built to set up rocks, possibly prevent opposing rocks from being set and maybe even take out a pokémon with it's hard hitting explosion. It has knock off too get rid of an item that I foresee causing problems, or punish ghost type switch ins on the explosion. It can't hit rock and steel types very well, but it does it's job.
Darmanitan
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-turn
Just your average scarfed Darmanitan, this guy hits extraordinarily hard, reaches an insane 475 speed and can revenge kill and late game sweep. Flare Blitz is used for the main stab attack. Superpower for a risky coverage move, not to be used too frequently but very powerful when it is used, Rock slide for a surprisingly powerful coverage move, when boosted by sheer force, and U-turn for pivots and revenge kills.
Weaknesses
The team is anything but perfect, and there are a few counters who can mostly destroy my team. There are three main ones who I'm always scared of when I see my team preview.
M-Beedrill
Beedrill @ Beedrillite
Ability:Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Drill Run/Knock Off
- U-Turn
- Protect
This monster can outspeed most of my team and ko it to hell. If it's a lead or gets switched in at the beginning, Azelf's explosion can deal with it. If it gets past that, however, often I'll need to sac off a near dead team member or Florges to get a free switch into Darmanitan, who can outspeed and OHKO with flare blitz or rock slide, depending on the situation. Tri-Attack from Porygon-Z ohkoes, but it gets 2HKOed by poison jab or U-turn. This would be less of a problem if not for U-turn switching it out. Crobat is only possibly 2HKOed by Knock Off, which makes it a viable check with Brave Bird. It can still be a very dangerous monster to deal with, and Darmanitan is the only one who can reliably beat it.
Feraligatr
Feraligatr @ Life Orb
Ability:Sheer Force
EVs: 252 Atk / 4 SpD /252 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Crunch/Dragon Dance
My team has two frail fire types, no grass types, no electric types and only one super effective move against water types. Normally this isn't a problem, as I don't have many difficulties with other water types such as Suicune, I have less troubles with DDance variants, but they can still really intimidate my team if I don't dispose of them fast.
M-Aggron
Aggron @ Aggronite
Ability:Filter
EVs: 252 Hp / 16 Def / 240 SpDef
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar
This guy isn't so much a threat, as much as a pain in the ass for my Azelf to deal with. It resists Earthquake and Knock Off does literally nothing, leaving Azelf to taunt, set up it's own rocks and then destroy itself for nothing. It's a pain, but infernape has a 43% chance to OHKO with overheat, and if it doesn't earthquake the ape in return, it can strike back and strike back with literally anything. Slight details change depending on the variants, but Infernape can still certainly deal with this one.
Conclusion
So, that was my team. If it was any good, let me know. If it was garbage, let me know. Just make sure to let me know how it was and how I can improve it. I'm still somewhat new to the competitive scene and am always looking for ways to get better. Thanks! Also, if you're wondering why I use the BW sprites, I just think that they look nice. (Plus, when actually playing on PS, it doesn't lag my computer and phone as much.)