Hello there!
Well, this is my second ever Rate My Team thread here. My first was dismal, to be honest. However, I've been using this team for a week.
I don't normally post on Smogon, but I feel I need help.
Problematic Pokémon
- Weavile - Even just throwing it in as a lead, I can't counter it, or revenge kill it. Heatran could OHKO, but Low Kick is an easy 2HKO, or 1HKO, depending on the set. Nothing else resists it. Rotom can't burn it before it gets 2HKO'd with Night Slash, partially due to no safe switch-in, and partially due to Will-o-Wisp's dismal 55 accuracy.
- Electivire - I can't really counter this. Although Rotom, yet again, can burn it, and Heatran can Earth Power it, people tend to bring it out late-game, when Heatran's gone down already, and nothing else poses any threat to it. Due to having 2 STAB Thunderbolts flying around, he has an easy switch-in aswell.
The Team
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Leaf Storm
- Toxic Spikes
- Sleep Powder
Although once it gets 2 Dragon Dances in there (which is rare, normally I just use 1), Outrage can pose a threat, bulky waters do tend to pose a problem with Kingdra, but generally they can't do much back. Toxic Spikes fixes this problem by causing them a "badly poisoned" status, which severely reduces their longetivity, unless they use Rest, in which case Kingdra just keeps using Dragon Dance until it can cope.
Hidden Power Ice was there for Dragonite leads, but I've hardly seen any since Salamence was voted Uber. Hidden Power Fire may be a superior option for enemy Roserade and Steel-type pokémon. Leaf Storm is an obvious power STAB, and Sleep Powder helps render slower leads useless while I lay down the spikes (and then often proceed to Leaf Storm KO the enemy Swampert).
---
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Stealth Rock
Life Orb was recommended, however Shuca Berry can enable me to take care of the opposing Heatran with my own Earth Power, while mine is merely left injured and itemless. Sadly, Specs variants still OHKO.
Heatran also helps prevent a revenge-kill on Kingdra from opposing Heatran, Flygon and (apparently, according to the summary) Dragonite.
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Fire]
- Explosion
- Thunderbolt
- Flash Cannon
One of the main causes of my Electivire problem, here.
Obviously, without Substitute, Skarmory can phaze out Kingdra. However, Magnezone will deal with it if it doesn't have Shed Shell. And if it does, Magnezone will get it the next time.
Empoleon is another potential stopper - a SubPetaya set could benefit from a STAB Outrage helping knock down the HP bar a little. Magnezone traps it and KO's it before it can get going.
---
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Substitute
- Will-o-wisp
- Pain Split
Rotom is here as a spin-blocker, and with the Substitute + Pain Split combination, can stall out opposition, particularly useful when Toxic Spikes are up to help him. This also scares off the aforementioned pokemon Magnezone is there to counter. 1 on 1 he can generally dispose of Starmie aswell. Physical attackers such as Machamp can be dealt a crippling blow with Will-o-wisp, and whilst it could draw in a Heatran, Vaporeon and my Heatran can deal with it.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Ice Beam
Wish brings added survivability to my main Dragonite counter, as he's bulkier than Salamence, it often isn't a 1HKO. Vappy also provides team healing, and with the Wish + Protect combination, he can stall out opponents as the Toxic Spikes take hold, although Crocune can set up thanks to my stupidity, obviously it can't damage Vaporeon, so the set-up would be wasted.
---
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 244 HP/112 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Rest
- Sleep Talk
The brilliant think about this set is that it resembles a normal RestTalk Dragon Dance set, however these EVs give more attacking power.
The bonus to Sleep Talk is Outrage doesn't get locked in, but 90% of the time I end up with 6 Dragon Dances instead. I used to have a Celebi, however it was removed, and so this was chosen over SubDance set, as I had no way of dealing with crippling status conditions.
---
So, there's the team. What's disastrously wrong (as is normal with my teams), how do I fix it, oh, and is there anything good about it?
Well, this is my second ever Rate My Team thread here. My first was dismal, to be honest. However, I've been using this team for a week.
I don't normally post on Smogon, but I feel I need help.
Problematic Pokémon
- Weavile - Even just throwing it in as a lead, I can't counter it, or revenge kill it. Heatran could OHKO, but Low Kick is an easy 2HKO, or 1HKO, depending on the set. Nothing else resists it. Rotom can't burn it before it gets 2HKO'd with Night Slash, partially due to no safe switch-in, and partially due to Will-o-Wisp's dismal 55 accuracy.
- Electivire - I can't really counter this. Although Rotom, yet again, can burn it, and Heatran can Earth Power it, people tend to bring it out late-game, when Heatran's gone down already, and nothing else poses any threat to it. Due to having 2 STAB Thunderbolts flying around, he has an easy switch-in aswell.
The Team

Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Leaf Storm
- Toxic Spikes
- Sleep Powder
Although once it gets 2 Dragon Dances in there (which is rare, normally I just use 1), Outrage can pose a threat, bulky waters do tend to pose a problem with Kingdra, but generally they can't do much back. Toxic Spikes fixes this problem by causing them a "badly poisoned" status, which severely reduces their longetivity, unless they use Rest, in which case Kingdra just keeps using Dragon Dance until it can cope.
Hidden Power Ice was there for Dragonite leads, but I've hardly seen any since Salamence was voted Uber. Hidden Power Fire may be a superior option for enemy Roserade and Steel-type pokémon. Leaf Storm is an obvious power STAB, and Sleep Powder helps render slower leads useless while I lay down the spikes (and then often proceed to Leaf Storm KO the enemy Swampert).
---

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Stealth Rock
Life Orb was recommended, however Shuca Berry can enable me to take care of the opposing Heatran with my own Earth Power, while mine is merely left injured and itemless. Sadly, Specs variants still OHKO.
Heatran also helps prevent a revenge-kill on Kingdra from opposing Heatran, Flygon and (apparently, according to the summary) Dragonite.
---

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Fire]
- Explosion
- Thunderbolt
- Flash Cannon
One of the main causes of my Electivire problem, here.
Obviously, without Substitute, Skarmory can phaze out Kingdra. However, Magnezone will deal with it if it doesn't have Shed Shell. And if it does, Magnezone will get it the next time.
Empoleon is another potential stopper - a SubPetaya set could benefit from a STAB Outrage helping knock down the HP bar a little. Magnezone traps it and KO's it before it can get going.
---

Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Substitute
- Will-o-wisp
- Pain Split
Rotom is here as a spin-blocker, and with the Substitute + Pain Split combination, can stall out opposition, particularly useful when Toxic Spikes are up to help him. This also scares off the aforementioned pokemon Magnezone is there to counter. 1 on 1 he can generally dispose of Starmie aswell. Physical attackers such as Machamp can be dealt a crippling blow with Will-o-wisp, and whilst it could draw in a Heatran, Vaporeon and my Heatran can deal with it.
---

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Ice Beam
Wish brings added survivability to my main Dragonite counter, as he's bulkier than Salamence, it often isn't a 1HKO. Vappy also provides team healing, and with the Wish + Protect combination, he can stall out opponents as the Toxic Spikes take hold, although Crocune can set up thanks to my stupidity, obviously it can't damage Vaporeon, so the set-up would be wasted.
---

Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 244 HP/112 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Rest
- Sleep Talk
The brilliant think about this set is that it resembles a normal RestTalk Dragon Dance set, however these EVs give more attacking power.
The bonus to Sleep Talk is Outrage doesn't get locked in, but 90% of the time I end up with 6 Dragon Dances instead. I used to have a Celebi, however it was removed, and so this was chosen over SubDance set, as I had no way of dealing with crippling status conditions.
---
So, there's the team. What's disastrously wrong (as is normal with my teams), how do I fix it, oh, and is there anything good about it?