Team runs around using rocks and goodra to wear down the enemy team to let latios clean up later. Goodra has an a very nice spdef at 150 with an assault vest and can eat most special attacking moves. I opted for sludge bomb on goodra so that whatever switches in to it has to fear poison.
Garchomp mega is mostly used as a lead rocker. However it has decent bulk and a tremendous attack stat which after an SD boost can hit pretty hard with an EQ. Fire fang for coverage against Ferrothorn and Celesteela which gives Garchomp some problems instead of dragon claw and outrage.
Latios is mainly used as a revenge killer and cleaner. Has decent speed and special attack however it is vulnerable to the likes of ice shard. It can take one adamant life orb stab boosted ice shard from mamoswine IF latios has been kept healthy the entirety of the game. I also opted to use hidden power fighting to attempt to take out dark types that wish to trap latios. It is on scarf so you have to be wary of the opponents switch ins before clicking draco meteor/psychic
I have Latias on a defensive build and as the defogger of the team. This helps improve latios chance of cleaning up late game. With the current she has, she has the potential to completely wall out the enemy team once physical threats have been dealt with. Mimikyu can set up on this. Also having only draco meteor as her only attack may be foolish. It may be better to opt out for psychic instead.
Zygarde has the potential of winning games if he is allowed to sub up and coil. Weak to special attacking moves but if they don't take caution and is allowed to sub up, Zygarde can be deadly. If people are not familiar with this set, extreme speed can catch people off guard.
Last slot is an Icium Z Kyurem. This is the slot which i'm not sure of on the team. His speed is rather slow and I want him to be able to put of some damage before he dies. If he does hit with the z move he hits insanely hard. It's probably best if you manage to find a better ev spread and move set to fit the team better as this is the most questionable part on the team.... maybe
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fire Fang
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Hidden Power [Fighting]
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Sludge Bomb
- Earthquake
- Iron Tail
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Calm Mind
- Roost
- Draco Meteor
Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Substitute
- Coil
- Extreme Speed
- Thousand Arrows
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Dragon Claw
- Freeze Shock
- Roost
- Hidden Power [Fire]
Garchomp mega is mostly used as a lead rocker. However it has decent bulk and a tremendous attack stat which after an SD boost can hit pretty hard with an EQ. Fire fang for coverage against Ferrothorn and Celesteela which gives Garchomp some problems instead of dragon claw and outrage.
Latios is mainly used as a revenge killer and cleaner. Has decent speed and special attack however it is vulnerable to the likes of ice shard. It can take one adamant life orb stab boosted ice shard from mamoswine IF latios has been kept healthy the entirety of the game. I also opted to use hidden power fighting to attempt to take out dark types that wish to trap latios. It is on scarf so you have to be wary of the opponents switch ins before clicking draco meteor/psychic
I have Latias on a defensive build and as the defogger of the team. This helps improve latios chance of cleaning up late game. With the current she has, she has the potential to completely wall out the enemy team once physical threats have been dealt with. Mimikyu can set up on this. Also having only draco meteor as her only attack may be foolish. It may be better to opt out for psychic instead.
Zygarde has the potential of winning games if he is allowed to sub up and coil. Weak to special attacking moves but if they don't take caution and is allowed to sub up, Zygarde can be deadly. If people are not familiar with this set, extreme speed can catch people off guard.
Last slot is an Icium Z Kyurem. This is the slot which i'm not sure of on the team. His speed is rather slow and I want him to be able to put of some damage before he dies. If he does hit with the z move he hits insanely hard. It's probably best if you manage to find a better ev spread and move set to fit the team better as this is the most questionable part on the team.... maybe
Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Fire Fang
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Hidden Power [Fighting]
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Sludge Bomb
- Earthquake
- Iron Tail
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Calm Mind
- Roost
- Draco Meteor
Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Substitute
- Coil
- Extreme Speed
- Thousand Arrows
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Dragon Claw
- Freeze Shock
- Roost
- Hidden Power [Fire]