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Other Metagames Mono Fire-type

Volcarona (M) @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fiery Dance
- Bug Buzz
- Psychic
- Giga Drain

Volcarona is one of my fast Fire-type Special sweeper when equipped with Choice Scarf. Fiery Dance provides STAB and boosts Volcarona's Special Attack by 50% so if used successfully, Volcarona will be a powerful sweeper. Bug Buzz provides STAB while having good type coverage. Psychic deals with bulky Fighting and Poison types such as Conkeldurr and Scolipede. Giga Drain provides healing and type coverage to bulky Water types such as Swampert and Azumarill.

Chandelure (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 SpD/ 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Psychic

Chandelure is the revenge killer of my team. Flamethrower provides STAB and is useful against Grass-types like Ferrothorn. Shadow Ball provides STAB as well to Gengar. Energy Ball provides type coverage when dealing with bulky Water types. Psychic deals with Fighting types and Poison types.

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Overheat
- Volt Switch
- Thunderbolt

Heat Rotom is another strong Special sweeper on my team. Hidden Power Ice provides type coverage against Ground types like Rhyperior and Dragon types like Garchomp. Overheat provides STAB and huge damage. Volt Switch is useful for switching out if Heat Rotom gets its Special Attack lowered from using Overheat. Thunderbolt provides a nice type coverage against Water types.

Delphox (M) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Psyshock
- Dazzling Gleam
- Hidden Power [Fighting]

Delphox is also a Special sweeper on my team. Its movepool provides many type coverages. Flamethrower provides STAB and power. Psyshock deals with Special Walls like Noctowl and Blissey. Dazzling Gleam and Hidden Power Fighting both deal with Dark types.

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Air Slash
- Solar Beam
- Focus Blast

Mega Charizard Y is a strong fast Special sweeper on my team. Its Drought ability limits the damage of Water-type moves while boosting its Fire-type moves. Flamethrower provides STAB and power. Air Slash also provides STAB, type coverage against bulky Fighting types, and causes Flinch. Solar Beam is useful due to fast charge time during Drought, huge power, and type coverage to Water-types. Focus Blast deals with Rock types like Tyrannitar.

Pyroar (M) @ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Flamethrower

Pyroar is another Special sweeper on my team. Fire Blast provides STAB and huge damage. Hyper Voice provides STAB and type coverage. Hidden Power Grass provides type coverage to Water-types. Flamethrower provides STAB and power as well.
 
Hey, man! Cool team you got there, pretty ungeneric so that's sweet! Here's a rate:

First thing I noticed was your Volcarona set. While scarf does hit decently hard, I definitely believe Quiver Dance > Psychic is the better option for any volcarona. Volcarona has access to this amazing move which boosts 3 total stats, that being speed, spatk, and spdef. This is amazing because it allows volc to outspeed threats, hit extremely hard, and still tank a ton of hits from the special side. This trumps the scarf set because you are allowed to switch up moves, which is really important for volc, and you can go for huge sweeps. Now, the item I would recommend is Passho Berry, which is an interesting berry for mono teams, but is a standard set for OU. This allows you to potentially set up on a bulky water threat's scald (ex: slowbro, lanturn) and easily chew it and deal massive damage the next turn. Having this potential sweeper for fire teams is really nice and can really come in handy for some late-game sweeps, or just deal tons of damage initially.

The 2nd thing I noticed was that you have 2 4x stealth rock weak mons on your team, and no hazard removal at your disposal. Thus, I would say Defog > Air Slash on Charizard-Y. Defog allows you to still maintain offensive presence while having the ability to sweep away annoying hazards if they get to be too much of a pain. Air Slash is a really useless move on zard regardless because fire stab in sun hits everything necessary and air slash is too weak. Defog, however, is really important as it can remove very painful hazards that destroy your entire team once set-up. I believe that change is necessary so I definitely recommend that.

Next thing is your Rotom-Heat set. I noticed it glides on the more "offensive" side, which is good, but I'd recommend Choice Scarf > Leftovers in that case. Rotom-Heat actually covers your team pretty well as it helps with many unfortunate match-ups, that being water teams, flying teams, and dragon teams. Being able to outspeed many water, dragon, most threats really and hitting them with a strong Electric STAB or HP Ice is really nice for your team and provides substantial support. There is a major difference between hitting an opposing Keldeo with a thunderbolt and getting outsped and dying due to the item being Lefties, so I definitely suggest this change.

The 4th thing I would like to suggest (sorry if this changes too much!) is having a much needed Stealth Rocker instead of delphox, which doesn't offer too much to your team as a whole. The most reliable stealth rocker on fire is definitely Infernape. Infernape has access to amazing base speed hitting a solid 108 and has the movepool necessary for a lead. Rocks help in so many match ups that it is really insane, it wears down every single type and breaks annoying sturdys/focus sashes that could pop-up. This is nice as your team is full of wall-breakers so they would definitely appreciate having a rocker to wear down the potential "walls" and thus, inflicting tons of damage. Nape has Taunt to prevent other hazards from going up to your side of the field, which is nice as fire types definitely do not appreciate opposing rocks. For the final moves, I'd say run Endeavor and Close Combat. Endeavor is an amazing suicide-lead move as after you are broken down to your sash, you can "bring them down to their sash" too, aka leaving them at 1% health after endeavor or just inflicting a bunch of damage. Close Combat is completely necessary stab that help with the really annoying type, normal as it can break chansey which walls a number of your team.

Final thing I'd suggest changing is your Chandelure. Psychic is an unecessary coverage move as fire blast does pretty much the same damage. Super effective Psychic does 180 while Fire Blast does 165, and even more under sun. You can replace Psychic with a much better move, such as Trick. Trick is amazing for crippling really annoying threats like all the normal mons, locking switch ins like emp or ttar due to scarf, etc. It comes in handy a bunch as your team mostly relies on the special side, so breaking special walls is amazing for you.

I like the idea of pyroar, interesting and I can actually see it wallbreak :O
That's what I have, here are the sets!
Volcarona (M) @ Passho Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Giga Drain

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Flamethrower
- Defog
- Solar Beam
- Focus Blast

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Hidden Power [Ice]
- Overheat
- Volt Switch
- Thunderbolt

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Taunt
- Stealth Rocks
- Close Combat
- Endeavor

Chandelure (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 SpD/ 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Psychic
good luck with the team!
 
Hey, man! Cool team you got there, pretty ungeneric so that's sweet! Here's a rate:

First thing I noticed was your Volcarona set. While scarf does hit decently hard, I definitely believe Quiver Dance > Psychic is the better option for any volcarona. Volcarona has access to this amazing move which boosts 3 total stats, that being speed, spatk, and spdef. This is amazing because it allows volc to outspeed threats, hit extremely hard, and still tank a ton of hits from the special side. This trumps the scarf set because you are allowed to switch up moves, which is really important for volc, and you can go for huge sweeps. Now, the item I would recommend is Passho Berry, which is an interesting berry for mono teams, but is a standard set for OU. This allows you to potentially set up on a bulky water threat's scald (ex: slowbro, lanturn) and easily chew it and deal massive damage the next turn. Having this potential sweeper for fire teams is really nice and can really come in handy for some late-game sweeps, or just deal tons of damage initially.

The 2nd thing I noticed was that you have 2 4x stealth rock weak mons on your team, and no hazard removal at your disposal. Thus, I would say Defog > Air Slash on Charizard-Y. Defog allows you to still maintain offensive presence while having the ability to sweep away annoying hazards if they get to be too much of a pain. Air Slash is a really useless move on zard regardless because fire stab in sun hits everything necessary and air slash is too weak. Defog, however, is really important as it can remove very painful hazards that destroy your entire team once set-up. I believe that change is necessary so I definitely recommend that.

Next thing is your Rotom-Heat set. I noticed it glides on the more "offensive" side, which is good, but I'd recommend Choice Scarf > Leftovers in that case. Rotom-Heat actually covers your team pretty well as it helps with many unfortunate match-ups, that being water teams, flying teams, and dragon teams. Being able to outspeed many water, dragon, most threats really and hitting them with a strong Electric STAB or HP Ice is really nice for your team and provides substantial support. There is a major difference between hitting an opposing Keldeo with a thunderbolt and getting outsped and dying due to the item being Lefties, so I definitely suggest this change.

The 4th thing I would like to suggest (sorry if this changes too much!) is having a much needed Stealth Rocker instead of delphox, which doesn't offer too much to your team as a whole. The most reliable stealth rocker on fire is definitely Infernape. Infernape has access to amazing base speed hitting a solid 108 and has the movepool necessary for a lead. Rocks help in so many match ups that it is really insane, it wears down every single type and breaks annoying sturdys/focus sashes that could pop-up. This is nice as your team is full of wall-breakers so they would definitely appreciate having a rocker to wear down the potential "walls" and thus, inflicting tons of damage. Nape has Taunt to prevent other hazards from going up to your side of the field, which is nice as fire types definitely do not appreciate opposing rocks. For the final moves, I'd say run Endeavor and Close Combat. Endeavor is an amazing suicide-lead move as after you are broken down to your sash, you can "bring them down to their sash" too, aka leaving them at 1% health after endeavor or just inflicting a bunch of damage. Close Combat is completely necessary stab that help with the really annoying type, normal as it can break chansey which walls a number of your team.

Final thing I'd suggest changing is your Chandelure. Psychic is an unecessary coverage move as fire blast does pretty much the same damage. Super effective Psychic does 180 while Fire Blast does 165, and even more under sun. You can replace Psychic with a much better move, such as Trick. Trick is amazing for crippling really annoying threats like all the normal mons, locking switch ins like emp or ttar due to scarf, etc. It comes in handy a bunch as your team mostly relies on the special side, so breaking special walls is amazing for you.

I like the idea of pyroar, interesting and I can actually see it wallbreak :O
That's what I have, here are the sets!
Volcarona (M) @ Passho Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Giga Drain

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Flamethrower
- Defog
- Solar Beam
- Focus Blast

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Hidden Power [Ice]
- Overheat
- Volt Switch
- Thunderbolt

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Taunt
- Stealth Rocks
- Close Combat
- Endeavor

Chandelure (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 SpD/ 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Psychic
good luck with the team!
I saw your team and your Chandelure has the same exact moveset as mine. Why do you recommend me to change my Chandelure's moveset if it is exactly the same?
 
I saw your team and your Chandelure has the same exact moveset as mine. Why do you recommend me to change my Chandelure's moveset if it is exactly the same?
Trick>Psychic. Sorry for not making it clear.
 
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