~~Mono Ghost Team~~

I absolutely love Ghost pokemon, and in Diamond I created a pretty decent ghost team. However, things have changed since Platinum came out, and I need to revamp this old favorite of mine to compete on the same ground as other teams. Keep in mind this is purely a mono-ghost team, so if there are any suggestions for a non-ghost pokemon I will just ignore it and look down on you for not reading the entire thread. Thanks! ^_^
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So anyways, here's the team:



mismagius.png

Mismagius @ Lum Berry
Ability: Levitate
Nature: Timid
EVs: 160HP / 98 Sp-Att / 252Speed
- Shadow Ball
- Thunder Wave
- Will-O-Wisp
- Substitute

Mismagius opens up and spreads status around to cripple the enemy team. Works great against sweepers, and if someone tries to set up rocks (which only Froslass is weak to), it gives me a free turn, as well as the switch that comes after a confuse ray. Useful for scouting for weaknesses.


dusknoir.png

Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EVs: 252hp / 76 def / 108 spdef
- Fire Punch

- Night Shade
- Ice Punch
- Pain Split

Fire Punch is needed against Scizor and other steels who resist many of my team's attacks. Ice punch is there for extra coverage on dragons. Pain split is there for obvious reasons of crippling non-guts attackers and recovery, which this special defensive tank really needs. Night Shade is amazing, doing decent damage regardless of the foe's defenses. Pain Split + Night Shade is always fun to do.


rotom.png

Rotom @ Choice specs
Ability: Levitate

Nature: Timid
EVs: 252sp-attk / 252speed / 6hp
- Trick
- Thunderbolt
- HP (fighting)
- Shadow Ball

Main mission: Screw over physical sweepers and tanks with Choice Specs. However, with lackluster defenses, that's most of what Rotom gets to do before kicking the bucket. Even a Blissey can 2KO him with a specs ice beam. But, Rotom also can hold onto his specs and do some damage with his good array of moves. A choice spec'd HP Fight puts a dent in unsuspecting dark types.


froslass.png

Froslass @ Leftovers
Ability: Snow Cloak
Nature: Timid
EVs: 252sp-att / 252speed / 6hp
- Spikes
- Substitute
- Destiny Bond
- Ice Beam

Spikes are surprisingly easy to set up with Froslass. If by some reason she gets into a pitfall, she can destiny bond her way to victory (well, that's more of a tie). Many people underestimate froslass, since she can outrun many foes (such as Garchomp, although the metagame has changed since I played with this team in Diamond) and packs a strong ice beam (which OHKO'd Chomps). An excellent revenge killer as the opponent rarely switch out when she makes her entrance, thinking she's just a frail supporter.



gengar.png

Gengar @ Life Orb
Ability: Levitate
Nature: Hasty
EVs: 166 Sp-Att / 252 Speed / 86 Att
-Shadow Ball
-Energy Ball

-Thunderbolt
-Explosion

Life Orb Gengar needs to remain around until the end game to clean things up. He comes out whenever there's a troubling tank or sweeper in the way of my team. Explosion is a pleasent surprise, since few Gengar are expected to use it. It also helps rid me of special tanks and any of the fragile dark types that think they can get away with a Crunch or two.


spiritomb.png

Spiritomb @ Leftovers
Ability: Pressure
Nature: Bold
Evs: 252hp / 252Def /6 sp-att
- Calm mind
- HP (fighting)

- Shadow Ball
- Pain Split
No weaknesses as well as three immunities allows spiritomb to safely switch in in any circumstance. With his defenses, it's super easy to set up some Calm Minds, Pain Splitting to heal damage. Ghost and Fighting moves give a good type coverage, hitting most things for neutral, except rarities like Honchkrow.



I won't bother making a threat list, as anything with a dark type move or a dark type pokemon in general can rape this team if given the chance. That's what I find the most enjoying about this team, it keeps me desperate and on the alert for threats and how to deal with them. It also shows the ghost-type's fullest capabilities, and I'd like to keep it that way.
 
You do know that you're allowed to have one wild card right? Replace Rotom with Rotom-H as you lack a really good counter to Scizor besides Dusknoir. Besides that, nothing really I can see. I would also recommend a Lucario or a Scizor of your own to deal with opposing Scizor. However a Scarf Heatran or Scarf Lucario would be sufficient.
 
Notes on the ghost team

Most Mono-type teams have one wildcard, just to give you some flexibility :).
As for the team, what is your reasoning on using normal Rotom in this spot? One of the elemental rotom's would do a better job I feel.

1. Specs is expected more on normal Rotom, on Rotom-x it has a surprise value.
2. Rotom-x's bulk allows him to take on SD Scizor with Overheat
, who will going to be awful for you to take on, as only Missy runs Will-o-Wisp and she gets OHKOed after a SD.
3. Rotom-x gets a powerful elemental move of your choice


If you don't switch to Rotom to Rotom-h, then I suggest running Will-o-wisp on Dusknoir instead, as he is bulky enough to take a BP or two.
 
Rotom-H will be too obvious as a Scizor counter, though maybe it can still work out. I'll replace him.

As for the one wild card, I don't plan on doing that. It ruins the integrity of a complete ghost team.
 
You could also consider Rotom-W with Hydro Pump since Scizor will most likely be 2HKO by it and it also hits TTar pretty hard.

Also, your team has only one Physical attacker (Dusknoir, LOL) so you might want to consider using the Physical version of Spiritomb, though Ghost typing does allow for many physical attacking options. If you do change your mind on the wild card, this makes Lucario even more attractive.
 
Scarfgengar @ shadow ball is win against this team.

Sure dusknoir and spiritomb can take a hit, but neither can OHKO back.

Some damage calcs
Gengar Timid 252 SpA Shadow Ball - Spiritomb = 31.58% - 37.50%
while you deal 38.93% - 46.18% back with shadow ball, so with no stealth rocks on your team, you fail to 2HKO gengar, so pretty much something WILL die.

Also the same gengar vs. duksnoir
Shadow ball = 61.56% - 72.45%.

To counter this, i would recommend shadow sneak on dusknoir.
 
I absolutely love Ghost pokemon, and in Diamond I created a pretty decent ghost team. However, things have changed since Platinum came out, and I need to revamp this old favorite of mine to compete on the same ground as other teams. Keep in mind this is purely a mono-ghost team, so if there are any suggestions for a non-ghost pokemon I will just ignore it and look down on you for not reading the entire thread. Thanks! ^_^

dpffa429.png
dpffa477.png
dpmfa479.png
dpffa478.png
dpmfa094.png
dpmfa442.png


So anyways, here's the team:



mismagius.png

Mismagius @ Lum Berry
Ability: Levitate

Nature: Timid

EVs: 160HP / 98 Sp-Att / 252Speed
- Shadow Ball
- Thunder Wave
- Will-O-Wisp
- Substitute

Mismagius opens up and spreads status around to cripple the enemy team. Works great against sweepers, and if someone tries to set up rocks (which only Froslass is weak to), it gives me a free turn, as well as the switch that comes after a confuse ray. Useful for scouting for weaknesses.

---
use substitute,hiddenpower[fighting],shadowball and thunderwave.seeing that mismagius's defense is so low,before you spread W-o-W,you'll already be dead.replace that with hp[fighting].calm mind can be a option as well,if you intend to use it as a sweeper.
dusknoir.png

Dusknoir @ Leftovers

Nature: Impish

Ability: Pressure
EVs: 252hp / 76 def / 108 spdef
- Fire Punch
- Night Shade
- Ice Punch
- Pain Split

Fire Punch is needed against Scizor and other steels who resist many of my team's attacks. Ice punch is there for extra coverage on dragons. Pain split is there for obvious reasons of crippling non-guts attackers and recovery, which this special defensive tank really needs. Night Shade is amazing, doing decent damage regardless of the foe's defenses. Pain Split + Night Shade is always fun to do.

---
Replace Night Shade with Will-o-Wisp.The set will be:Will-o-Wisp,Earthquake,Fire Punch,Pain Split.Earthquake gives you more coverage.Brick Break can also be used.
rotom.png

Rotom @ Choice specs
Ability: Levitate
Nature: Timid
EVs: 252sp-attk / 252speed / 6hp
- Trick
- Thunderbolt
- HP (fighting)
- Shadow Ball

Main mission: Screw over physical sweepers and tanks with Choice Specs. However, with lackluster defenses, that's most of what Rotom gets to do before kicking the bucket. Even a Blissey can 2KO him with a specs ice beam. But, Rotom also can hold onto his specs and do some damage with his good array of moves. A choice spec'd HP Fight puts a dent in unsuspecting dark types.

---
replace this with Rotom-H!it has better defenses,and can help in countering Scizor.

Rotom-H @ Choice Specs
Timid
See EVs in Strategydex.
-Overheat
-Thunderbolt
-Shadow Ball
-Hidden Power[Ground] / Hidden Power[Grass] / Trick

Specs Rotom-H.Overheat OHKOs Scizor.Thunderbolt and Shadow Ball as its dual STABs.Hidden Power[Ground] gives you a OHKO on Heatran,Hidden Power[Grass] gives you a OHKO on Swampert while Trick cripples stallers like Blissey.Out of HiddenPower[Fighting,Grass] and Trick,choose one that pleases you.You can also use the Double Status set,but I dont think it is necessary seeing that you can spread status using Mismagius and Dusknoir already.
froslass.png

Froslass @ Leftovers
Ability: Snow Cloak

Nature: Timid

EVs: 252sp-att / 252speed / 6hp
- Spikes
- Substitute
- Destiny Bond
- Ice Beam

Spikes are surprisingly easy to set up with Froslass. If by some reason she gets into a pitfall, she can destiny bond her way to victory (well, that's more of a tie). Many people underestimate froslass, since she can outrun many foes (such as Garchomp, although the metagame has changed since I played with this team in Diamond) and packs a strong ice beam (which OHKO'd Chomps). An excellent revenge killer as the opponent rarely switch out when she makes her entrance, thinking she's just a frail supporter.
---
looks fine.

gengar.png

Gengar @ Life Orb
Ability: Levitate

Nature: Hasty

EVs: 166 Sp-Att / 252 Speed / 86 Att
-Shadow Ball
-Energy Ball
-Thunderbolt
-Explosion

Life Orb Gengar needs to remain around until the end game to clean things up. He comes out whenever there's a troubling tank or sweeper in the way of my team. Explosion is a pleasent surprise, since few Gengar are expected to use it. It also helps rid me of special tanks and any of the fragile dark types that think they can get away with a Crunch or two.

---
I prefer to use specsgar,but its up to you.If you want to use specsgar,use this set:

Gengar @ Choice Specs
Timid
4 HP / 252 Sp.A / 252 Spe
(4 Att / 30 Sp.A / 30 Spe IVs)
-Hidden Power[Fire]
-Energy Ball
-Thunderbolt / Trick
-Shadow Ball

Hidden Power[Fire] OHKOs Scizor.Energy Ball OHKOs Swampert.Thunderbolt OHKOs Skarmory,but you can use Trick over that because Hidden Power[Fire] is in the set(it 2HKOs Skarm).Shadow Ball as a obvious STAB.
spiritomb.png

Spiritomb @ Leftovers

Ability: Pressure


Nature: Bold

Evs: 252hp / 252Def /6 sp-att
- Calm mind
- HP (fighting)
- Shadow Ball
- Pain Split


No weaknesses as well as three immunities allows spiritomb to safely switch in in any circumstance. With his defenses, it's super easy to set up some Calm Minds, Pain Splitting to heal damage. Ghost and Fighting moves give a good type coverage, hitting most things for neutral, except rarities like Honchkrow.


---
You can use a PP stall set,seeing you already have sweepers.The set goes like this:

Spiritomb @ Leftovers
Impish
224 HP / 28 Att / 100 Def / 156 Sp.D
-Sucker Punch
-Spite
-Sleep Talk
-Rest

A PP-stall set I made.Designed to PP stall even when sleeping.Sucker Punch whacks DD-ers who sweep your team.Spite drops PP by 4 and the main success to this set.Rest as a recovery move,Sleep Talk to Spite when you are sleeping.

I won't bother making a threat list, as anything with a dark type move or a dark type pokemon in general can rape this team if given the chance. That's what I find the most enjoying about this team, it keeps me desperate and on the alert for threats and how to deal with them. It also shows the ghost-type's fullest capabilities, and I'd like to keep it that way.
 
Scarfgengar @ shadow ball is win against this team.

Sure dusknoir and spiritomb can take a hit, but neither can OHKO back.

Some damage calcs
Gengar Timid 252 SpA Shadow Ball - Spiritomb = 31.58% - 37.50%
while you deal 38.93% - 46.18% back with shadow ball, so with no stealth rocks on your team, you fail to 2HKO gengar, so pretty much something WILL die.

Also the same gengar vs. duksnoir
Shadow ball = 61.56% - 72.45%.

To counter this, i would recommend shadow sneak on dusknoir.

Generally if this is for a small mini tourney on shoddy there are no doubles of "Said" Team so only one ghost but if someone enters with a poison I stand corrected. BTW Gengar never wins gainst dusnoir. 2HKO by Shadow sneak.
 
Ok seriously, replace your regular rotom! It has better stats in everything but speed which is nly lower by 5 points ans the regular rotom's speed wasn't that amazing in the first place i suggest rotom-h,w,or c, or even f they're all supprisling usefull and can fullfill their jobs fully.
 
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