I absolutely love Ghost pokemon, and in Diamond I created a pretty decent ghost team. However, things have changed since Platinum came out, and I need to revamp this old favorite of mine to compete on the same ground as other teams. Keep in mind this is purely a mono-ghost team, so if there are any suggestions for a non-ghost pokemon I will just ignore it and look down on you for not reading the entire thread. Thanks! ^_^
So anyways, here's the team:
Mismagius @ Lum Berry
Ability: Levitate






So anyways, here's the team:

Mismagius @ Lum Berry
Ability: Levitate
Nature: Timid
EVs: 160HP / 98 Sp-Att / 252Speed
- Shadow Ball
- Thunder Wave
- Will-O-Wisp
- Substitute
Mismagius opens up and spreads status around to cripple the enemy team. Works great against sweepers, and if someone tries to set up rocks (which only Froslass is weak to), it gives me a free turn, as well as the switch that comes after a confuse ray. Useful for scouting for weaknesses.
Dusknoir @ Leftovers
EVs: 160HP / 98 Sp-Att / 252Speed
- Shadow Ball
- Thunder Wave
- Will-O-Wisp
- Substitute
Mismagius opens up and spreads status around to cripple the enemy team. Works great against sweepers, and if someone tries to set up rocks (which only Froslass is weak to), it gives me a free turn, as well as the switch that comes after a confuse ray. Useful for scouting for weaknesses.

Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EVs: 252hp / 76 def / 108 spdef
- Fire Punch
- Night Shade
- Ice Punch
- Pain Split
Fire Punch is needed against Scizor and other steels who resist many of my team's attacks. Ice punch is there for extra coverage on dragons. Pain split is there for obvious reasons of crippling non-guts attackers and recovery, which this special defensive tank really needs. Night Shade is amazing, doing decent damage regardless of the foe's defenses. Pain Split + Night Shade is always fun to do.
Rotom @ Choice specs
Ability: Levitate
Nature: Timid
EVs: 252sp-attk / 252speed / 6hp
- Trick
- Thunderbolt
- HP (fighting)
- Shadow Ball
Main mission: Screw over physical sweepers and tanks with Choice Specs. However, with lackluster defenses, that's most of what Rotom gets to do before kicking the bucket. Even a Blissey can 2KO him with a specs ice beam. But, Rotom also can hold onto his specs and do some damage with his good array of moves. A choice spec'd HP Fight puts a dent in unsuspecting dark types.
Froslass @ Leftovers
Ability: Snow Cloak
Ability: Pressure
EVs: 252hp / 76 def / 108 spdef
- Fire Punch
- Night Shade
- Ice Punch
- Pain Split
Fire Punch is needed against Scizor and other steels who resist many of my team's attacks. Ice punch is there for extra coverage on dragons. Pain split is there for obvious reasons of crippling non-guts attackers and recovery, which this special defensive tank really needs. Night Shade is amazing, doing decent damage regardless of the foe's defenses. Pain Split + Night Shade is always fun to do.

Rotom @ Choice specs
Ability: Levitate
Nature: Timid
EVs: 252sp-attk / 252speed / 6hp
- Trick
- Thunderbolt
- HP (fighting)
- Shadow Ball
Main mission: Screw over physical sweepers and tanks with Choice Specs. However, with lackluster defenses, that's most of what Rotom gets to do before kicking the bucket. Even a Blissey can 2KO him with a specs ice beam. But, Rotom also can hold onto his specs and do some damage with his good array of moves. A choice spec'd HP Fight puts a dent in unsuspecting dark types.

Froslass @ Leftovers
Ability: Snow Cloak
Nature: Timid
EVs: 252sp-att / 252speed / 6hp
- Spikes
- Substitute
- Destiny Bond
- Ice Beam
Spikes are surprisingly easy to set up with Froslass. If by some reason she gets into a pitfall, she can destiny bond her way to victory (well, that's more of a tie). Many people underestimate froslass, since she can outrun many foes (such as Garchomp, although the metagame has changed since I played with this team in Diamond) and packs a strong ice beam (which OHKO'd Chomps). An excellent revenge killer as the opponent rarely switch out when she makes her entrance, thinking she's just a frail supporter.
Gengar @ Life Orb
Ability: Levitate
EVs: 252sp-att / 252speed / 6hp
- Spikes
- Substitute
- Destiny Bond
- Ice Beam
Spikes are surprisingly easy to set up with Froslass. If by some reason she gets into a pitfall, she can destiny bond her way to victory (well, that's more of a tie). Many people underestimate froslass, since she can outrun many foes (such as Garchomp, although the metagame has changed since I played with this team in Diamond) and packs a strong ice beam (which OHKO'd Chomps). An excellent revenge killer as the opponent rarely switch out when she makes her entrance, thinking she's just a frail supporter.

Gengar @ Life Orb
Ability: Levitate
Nature: Hasty
EVs: 166 Sp-Att / 252 Speed / 86 Att
-Shadow Ball
-Energy Ball
-Thunderbolt
-Explosion
Life Orb Gengar needs to remain around until the end game to clean things up. He comes out whenever there's a troubling tank or sweeper in the way of my team. Explosion is a pleasent surprise, since few Gengar are expected to use it. It also helps rid me of special tanks and any of the fragile dark types that think they can get away with a Crunch or two.
Spiritomb @ Leftovers
EVs: 166 Sp-Att / 252 Speed / 86 Att
-Shadow Ball
-Energy Ball
-Thunderbolt
-Explosion
Life Orb Gengar needs to remain around until the end game to clean things up. He comes out whenever there's a troubling tank or sweeper in the way of my team. Explosion is a pleasent surprise, since few Gengar are expected to use it. It also helps rid me of special tanks and any of the fragile dark types that think they can get away with a Crunch or two.

Spiritomb @ Leftovers
Ability: Pressure
Nature: Bold
Evs: 252hp / 252Def /6 sp-att
- Calm mind
- HP (fighting)
- Shadow Ball
- Pain Split
Evs: 252hp / 252Def /6 sp-att
- Calm mind
- HP (fighting)
- Shadow Ball
- Pain Split
No weaknesses as well as three immunities allows spiritomb to safely switch in in any circumstance. With his defenses, it's super easy to set up some Calm Minds, Pain Splitting to heal damage. Ghost and Fighting moves give a good type coverage, hitting most things for neutral, except rarities like Honchkrow.
I won't bother making a threat list, as anything with a dark type move or a dark type pokemon in general can rape this team if given the chance. That's what I find the most enjoying about this team, it keeps me desperate and on the alert for threats and how to deal with them. It also shows the ghost-type's fullest capabilities, and I'd like to keep it that way.
I won't bother making a threat list, as anything with a dark type move or a dark type pokemon in general can rape this team if given the chance. That's what I find the most enjoying about this team, it keeps me desperate and on the alert for threats and how to deal with them. It also shows the ghost-type's fullest capabilities, and I'd like to keep it that way.