What started as a joke with my cousins and I, actually turned out to be, what i consider, a decent team, but i would like to know if i can improve it in any way...
Ambipom @ Life Orb (Feces)
Technician
Jolly
252 Atk/ 252 Spd/ 4 HP
-Fake Out
-Double Hit
-U-Turn
-Shadow Claw
My leadoff. Start with a Fake Out, usually no matter who they use as a starter, just to get some damage in. Ambipom is quick, so I usually have no problems U-Turning out of problem situations. If I see no threats, I usually just Double Hit for the STAB and Technician. Shadow Claw is for Ghosts.
Togekiss @ King's Rock (Chicken)
Serene Grace
Bold
228 HP/ 188 Def/ 88 SpDef/ 4 Speed
-Air Slash
-Thunder Wave
-Aura Sphere
-Roost
Standard Flinch-Hax Togekiss. I've used this set many many times in the past, and I just like how it works so well for me, plus Togekiss is one of my favorite pokemon. Togekiss is the only non-mono type normal on my team. King's Rock is for more flinch. I'm not entirely sure if King's Rock works though, I've heard that it increases the flinch chance for Air Slash, I've also heard it doesn't. I just keep it on to avoid the items clause, and so Aura Sphere has an off chance of flinching.
Lickilicky @ Leftovers (ImaLickYou)
Own Tempo
Careful
160 HP/ 208 SpDef/ 140 Atk
-Curse
-Power Whip
-Explosion
-Body Slam
Curseilicky. I usually switch him in and use him to absorb Special Defense attacks, curse up, and then Body Slam, hoping to paralyze along the way. Power Whip for a little more coverage than just Normal. Explosion is generally for Blissey.
Blissey @ Leftovers (Bitchy)
Natural Cure
Bold Nature
252 HP/ 252 Def/ 4 SpAtk
-Thunder Wave
-Ice Beam
-Softboiled
-Seismic Toss
Switch in on an expected Special Attack and paralyze. Seismic Toss for damage and continue until Softboiled is needed. Ice Beam is for Dragonites and Salamences, or just anything else weak to ice.
Porygon-Z @ Focus Sash (Nature)
Adaptability
Modest
100 HP/252SpAtk/156 Speed
-Agility
-Thunderbolt
-Ice Beam
-Tri Attack
Agility Z. Another one of my favorite pokemon, Z is pretty much a staple in most of my teams. This set pretty much explains itself, Agility up and then proceed to sweep the best it can.
Tauros @ Choice Band (Thumper)
Intimidate
Adamant
52 HP/ 252 Atk/ 204 Spd
-Double-Edge
-Stone Edge
-Earthquake
-Pursuit
I needed more physical coverage on standard attacks, and I think Tauros isn't used enough, so i figured why not? Switch in usually on a faint and proceed to sweep, and switch accordingly.
Weaknesses: Fighting - this seems kind of obvious, though. Togekiss helps, but nothing is guaranteed.
Problems: Under items clause, I have two pokemon with leftovers, I wouldn't mind some suggestions on a replacement item for either Blissey or Lickilicky
Ambipom @ Life Orb (Feces)
Technician
Jolly
252 Atk/ 252 Spd/ 4 HP
-Fake Out
-Double Hit
-U-Turn
-Shadow Claw
My leadoff. Start with a Fake Out, usually no matter who they use as a starter, just to get some damage in. Ambipom is quick, so I usually have no problems U-Turning out of problem situations. If I see no threats, I usually just Double Hit for the STAB and Technician. Shadow Claw is for Ghosts.
Togekiss @ King's Rock (Chicken)
Serene Grace
Bold
228 HP/ 188 Def/ 88 SpDef/ 4 Speed
-Air Slash
-Thunder Wave
-Aura Sphere
-Roost
Standard Flinch-Hax Togekiss. I've used this set many many times in the past, and I just like how it works so well for me, plus Togekiss is one of my favorite pokemon. Togekiss is the only non-mono type normal on my team. King's Rock is for more flinch. I'm not entirely sure if King's Rock works though, I've heard that it increases the flinch chance for Air Slash, I've also heard it doesn't. I just keep it on to avoid the items clause, and so Aura Sphere has an off chance of flinching.
Lickilicky @ Leftovers (ImaLickYou)
Own Tempo
Careful
160 HP/ 208 SpDef/ 140 Atk
-Curse
-Power Whip
-Explosion
-Body Slam
Curseilicky. I usually switch him in and use him to absorb Special Defense attacks, curse up, and then Body Slam, hoping to paralyze along the way. Power Whip for a little more coverage than just Normal. Explosion is generally for Blissey.
Blissey @ Leftovers (Bitchy)
Natural Cure
Bold Nature
252 HP/ 252 Def/ 4 SpAtk
-Thunder Wave
-Ice Beam
-Softboiled
-Seismic Toss
Switch in on an expected Special Attack and paralyze. Seismic Toss for damage and continue until Softboiled is needed. Ice Beam is for Dragonites and Salamences, or just anything else weak to ice.
Porygon-Z @ Focus Sash (Nature)
Adaptability
Modest
100 HP/252SpAtk/156 Speed
-Agility
-Thunderbolt
-Ice Beam
-Tri Attack
Agility Z. Another one of my favorite pokemon, Z is pretty much a staple in most of my teams. This set pretty much explains itself, Agility up and then proceed to sweep the best it can.
Tauros @ Choice Band (Thumper)
Intimidate
Adamant
52 HP/ 252 Atk/ 204 Spd
-Double-Edge
-Stone Edge
-Earthquake
-Pursuit
I needed more physical coverage on standard attacks, and I think Tauros isn't used enough, so i figured why not? Switch in usually on a faint and proceed to sweep, and switch accordingly.
Weaknesses: Fighting - this seems kind of obvious, though. Togekiss helps, but nothing is guaranteed.
Problems: Under items clause, I have two pokemon with leftovers, I wouldn't mind some suggestions on a replacement item for either Blissey or Lickilicky