I always wanted to be a Gym leader, and a lot of my favorite pokemon are Water type so that's what I started off with. I've been tweaking the team for a while and some of the pokemon which made me want to use all Water types had to go, but the team is a lot stronger for it. While this is a monotype team, I have taken it into OU and won a few matches. I'm relatively new, and this is my first team with any real thought put in to it, so I'm sure there's lots of room for improvement.
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Waterfall
- Play Rough
- Knock Off
Azumarill is part of my main defensive trio. While it does miss the Huge Power attack boost, Sap Sipper lets me switch in to Grass moves which is pretty handy. Waterfall and Play Rough are its main STABs, Knock Off adds a little utility. Ice Punch is there to try to hit Grass types a little harder, but in practice I haven't gotten all that much use out of it.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 196 HP / 252 SpA / 60 Spe
Timid Nature
- Volt Switch
- Scald
- Thunder Wave
- Heal Bell
The second part of the immunity trio. Volt Absorb lets Lanturn get a little health back on the switch. Heal Bell gets rid of statuses which are a real problem for my stall-ier pokemon like Gastrodon and Slowbro. Thunder Wave and Scald let me set up statuses to help out my sweepers.
Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Scald
- Earth Power
- Clear Smog
- Recover
EV spread gives it equal Special Defense and Defense. Water type moves aren't really much of a concern for me, so I chose Sticky Hold over Storm Drain so the Leftovers can't get knocked off. Scald and Earth Power for STABs. Clear Smog keeps other pokemon from getting too set up for my other pokemon to handle.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Flamethrower
- Slack Off
- Surf
Slowbro is my bulky special sweeper. Defensive EVs, Calm Mind, and Slack Off make it pretty good at not dying, and the boost to Special Attack makes it hit pretty hard. Flamethrower is on there for coverage - without it an enemy Ferrothorn will ruin my day 100% of the time.
Gyarados @ Gyaradosite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
Gyarados is pretty much my only real physical attacker. I like running the Gyaradosite so I can ditch the 4x weakness to Electric, but I'll often keep it as regular Gyarados for Grass neutrality. It really depends on what the opposing pokemon is and which of my main defensive trio are knocked out.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psychic
- Ice Beam
- Recover
My fast special sweeper. Psychic for STAB, Ice Beam for coverage. Entry hazards, especially Toxic Spikes are a real pain, so Rapid Spin to get rid of those. And Recover lets it stay in a bit longer.
Well, thanks for reading all that! Let me know what you think.
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Waterfall
- Play Rough
- Knock Off
Azumarill is part of my main defensive trio. While it does miss the Huge Power attack boost, Sap Sipper lets me switch in to Grass moves which is pretty handy. Waterfall and Play Rough are its main STABs, Knock Off adds a little utility. Ice Punch is there to try to hit Grass types a little harder, but in practice I haven't gotten all that much use out of it.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 196 HP / 252 SpA / 60 Spe
Timid Nature
- Volt Switch
- Scald
- Thunder Wave
- Heal Bell
The second part of the immunity trio. Volt Absorb lets Lanturn get a little health back on the switch. Heal Bell gets rid of statuses which are a real problem for my stall-ier pokemon like Gastrodon and Slowbro. Thunder Wave and Scald let me set up statuses to help out my sweepers.
Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Scald
- Earth Power
- Clear Smog
- Recover
EV spread gives it equal Special Defense and Defense. Water type moves aren't really much of a concern for me, so I chose Sticky Hold over Storm Drain so the Leftovers can't get knocked off. Scald and Earth Power for STABs. Clear Smog keeps other pokemon from getting too set up for my other pokemon to handle.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Flamethrower
- Slack Off
- Surf
Slowbro is my bulky special sweeper. Defensive EVs, Calm Mind, and Slack Off make it pretty good at not dying, and the boost to Special Attack makes it hit pretty hard. Flamethrower is on there for coverage - without it an enemy Ferrothorn will ruin my day 100% of the time.
Gyarados @ Gyaradosite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance
Gyarados is pretty much my only real physical attacker. I like running the Gyaradosite so I can ditch the 4x weakness to Electric, but I'll often keep it as regular Gyarados for Grass neutrality. It really depends on what the opposing pokemon is and which of my main defensive trio are knocked out.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psychic
- Ice Beam
- Recover
My fast special sweeper. Psychic for STAB, Ice Beam for coverage. Entry hazards, especially Toxic Spikes are a real pain, so Rapid Spin to get rid of those. And Recover lets it stay in a bit longer.
Well, thanks for reading all that! Let me know what you think.