I made this team as a bit of a slap in the face to one of my friends. He hates Bug-Type and believes them inferior to other types. Our little group doesn’t have a a whole lot of restrictions on usage beyond “No Legendaries” and “No repeat Items/Pokemon,” Which is good, cause I’m pretty sure my Scolipede is super banned in competitive.
Also, First Post hype!
Scolipede @ Focus Sash
Speed boost
Jolly
252HP, 252Speed, 4Sdef
Protect
Iron Defense
Sword Dance
Baton Pass
My team’s lead. Protect gives a free speed boost every other turn or so, Iron defense buffs and Baton Pass into Volcarona and Galvantula, Swords dance buffs and passes into Scizor or Crustle. Baton pass for buff transfers.
I’ve considered switching Iron Defense for Megahorn, but it hasn’t posed a big problem as of yet.
Sash is on in case i get hit by something bad like Stone Edge or Fire Blast
~~~~~
Scizor @ Life Orb
Technician
Adamant
252Atk, 252Speed, 4HP
Bullet Punch
Bug Bite
Superpower
Sword Dance
My prefered Physical beatstick. Bullet Punch+Technician+STAB= Lots of damage. Bug Bite is there as alternate STAB, mainly for things like Amoonguss. Superpower for coverage, because it usually hits what BBite an BPunch can’t. Usually I’m able to have Scolipede Baton Pass a Sword Dance or two at Scizor, But i gave Scizor Sword Dance too in case I’m unable to.
Life Orb bumps that damage even more so it’s easier to depend on Bullet punch.
~~~~~
Volcarona @ Charti Berry
Flame Body
Timid
252Satk, 252Speed, 4HP
Fire Blast
Bug Buzz
Giga Drain
Quiver Dance
My prefered Special beater. Fire Blast is my main STAB move. Bug Buzz is another good STAB and it hits through Substitute. Giga Drain offers great coverage and some manner of recovery. Quiver Dance makes Volcarona scarier, and I can usually get it off at least once if i can Baton Pass Scolipede’s Iron Defense.
Charti lets it survive Stone Edge and Rock Slide.
~~~~~~~
Crustle @ Expert Belt
Sturdy
Jolly
252Atk, 252Speed, 4HP
X-Scissor
Stone Edge
Earthquake
Shell Smash
Secondary beat stick. I prefer to use Crustle second because it’s able to set up all by itself, with no Baton Passing, in Shell Smash. Stone Edge is the main STAB here, and X-Scissor is a bit more accurate and a backup in case Stone Edge runs out of PP. Earthquake gives some coverage.
Expert Belt gets a little more damage in on super effectives to ensure they go down.
~~~~~~~
Galvantula @ Wide Lens
Compound Eyes
Timid
252Satk, 252Speed, 4HP
Thunder
Bug Buzz
Sticky Web
Energy Ball
Fallback Special attacker. Super accurate thunder, thanks to Lens and Eyes, is the main STAB here. Bug Buzz is good secondary STAB, and keeps it from being walled by Substitutes. Sticky Webs gives speed control so it has a better chance of going first the next turn and landing that Thunder. Energy Ball offers some coverage on Ground and Rock.
Wide Lens ups the accuracy of Thunder even more and makes it more consistent.
~~~~~~~~~
Beedrill @ Bedrillite
Swarm
Jolly
252Atk, 252Speed, 4HP
U-Turn
Poison Jab
Pursuit
Protect
U-turn is the main move I use for M-Beedrill, good damage and keeps it out of the hot seat. Poison Jab is nice secondary STAB that destroys most Fairy and Grass types I’ve used it against. Pursuit lets Beedrill finish off enemies before they have a chance to switch out. Protect is used almost exclusively to safely MegaEvolve.
To be completely honest, I’m thinking of switching this one out for either M-Heracross or M-Pinsir, leaning towards M-Pinsir. I hardly ever use the thing. I never Baton Pass to it cause it’ll just U-Turn the buffs away, and More often than not Scizor sweeps, or near sweeps, my opponent.
Scolipede @ Leftovers
Speed boost
Jolly
252HP, 252Speed, 4Def
Protect/Substitute (Currently Testing)
Iron Defense
Sword Dance
Baton Pass
My team’s lead. Protect gives a free speed boost every other turn or so. Substitute lets Scolipede put up more buffs before it gets low.
Iron defense buffs and Baton Pass into Volcarona and Galvantula, Swords dance buffs and passes into Scizor or Crustle. Baton pass for buff transfers.
I’ve considered switching Iron Defense for Megahorn, but it hasn’t posed a big problem as of yet.
Leftovers gives it some recovery to hopefully put up an additional buff.
~~~~~
Scizor @ Life Orb/Choice Band (Currently Testing)
Technician
Adamant
252Atk, 252Speed, 4Def
Bullet Punch
Bug Bite
Superpower
Sword Dance/Roost (Currently Testing)
My prefered Physical beatstick. Bullet Punch+Technician+STAB= Lots of damage. Bug Bite is there as alternate STAB, mainly for things like Amoonguss. Superpower for coverage, because it usually hits what BBite an BPunch can’t. Usually I’m able to have Scolipede Baton Pass a Sword Dance or two at Scizor, But i gave Scizor Sword Dance too in case I’m unable to.
Choice Band skyrockets attack, making it easier to depend on BPunch
Life Orb also helps out damage, though not as much, but doesn't lock Scizor.
~~~~~
Volcarona @ Passho Berry/ Lum Berry (Currently Testing)
Flame Body
Timid
252Satk, 184Speed, 72HP
Fire Blast/Fiery Dance (Currently Testing)
Bug Buzz
Giga Drain/Roost (Currently Testing)
Quiver Dance
My prefered Special beater. Fire Blast is my main STAB move, nice and strong. Fiery Dance can raise Satk though.
Bug Buzz is another good STAB and it hits through Substitute.
Giga Drain offers great coverage and some manner of recovery. Roost can be used if I need straight recovery over coverage.
Quiver Dance makes Volcarona scarier, and I can usually get it off at least once if i can Baton Pass Scolipede’s Iron Defense.
Passho lets Volca survive a big hit from Water. Lum keeps it from being paralyzed or Poisoned.
The EV spread gives it more bulk to help it stick around.
~~~~~~~
Armaldo @ Assault Vest
Battle Armor
Jolly(?)
252Atk, 252Speed, 4Def
Rapid Spin
Knock Off
Stone Edge
Aqua Jet
A good replacement for Crustle.
Rapid Spin takes care of Hazards.
Knock off gets rid of pesky items and also hits Ghost well.
Stone Edge STAB for when big damage is needed
Aqua Jet gives priority and hits Rock well, which is super helpful on a Mono bug team like this.
~~~~~~~
Galvantula @ Focus Sash
Compound Eyes
Timid
252Satk, 252Speed, 4Def
Thunder
Bug Buzz
Sticky Web
Thunder Wave
Fallback Special attacker.
Super accurate Thunder, thanks to Eyes, is the main STAB here. Bug Buzz is good secondary STAB, and keeps it from being walled by Substitutes.
Sticky Webs gives speed control so it has a better chance of going first the next turn and landing that Thunder.
Thunder Wave offers more speed control and can hit most things that Webs cannot.
Focus sash helps Galv get Webs out against a bad match up.
~~~~~~
Pinsir @ Pinsirite
Hyper Cutter
Jolly
252Atk, 252Speed, 4Def
Sword Dance
Quick Attack
Return/Frustration
Earthquake/Close Combat (currently testing)
Sword Dance lets it buff and sweep against most things that don't resist M-Pinsir's STABs.
Quick Attack is priority STAB thanks to M-Pinsir's ability, which is always good to have.
Return/Frustration depends on your preference. I lean towards Return, cause I like to be buddy-buddy with my pokemon.
For the last slot, something to take care of Rock-Types. I'm leaning towards Close Combat, But Earthquake works too.
I'm also going to Test M-Hera in the Mega slot, for those Stats, check Twix's post farther down.
Also, First Post hype!
Scolipede @ Focus Sash
Speed boost
Jolly
252HP, 252Speed, 4Sdef
Protect
Iron Defense
Sword Dance
Baton Pass
My team’s lead. Protect gives a free speed boost every other turn or so, Iron defense buffs and Baton Pass into Volcarona and Galvantula, Swords dance buffs and passes into Scizor or Crustle. Baton pass for buff transfers.
I’ve considered switching Iron Defense for Megahorn, but it hasn’t posed a big problem as of yet.
Sash is on in case i get hit by something bad like Stone Edge or Fire Blast
~~~~~
Scizor @ Life Orb
Technician
Adamant
252Atk, 252Speed, 4HP
Bullet Punch
Bug Bite
Superpower
Sword Dance
My prefered Physical beatstick. Bullet Punch+Technician+STAB= Lots of damage. Bug Bite is there as alternate STAB, mainly for things like Amoonguss. Superpower for coverage, because it usually hits what BBite an BPunch can’t. Usually I’m able to have Scolipede Baton Pass a Sword Dance or two at Scizor, But i gave Scizor Sword Dance too in case I’m unable to.
Life Orb bumps that damage even more so it’s easier to depend on Bullet punch.
~~~~~
Volcarona @ Charti Berry
Flame Body
Timid
252Satk, 252Speed, 4HP
Fire Blast
Bug Buzz
Giga Drain
Quiver Dance
My prefered Special beater. Fire Blast is my main STAB move. Bug Buzz is another good STAB and it hits through Substitute. Giga Drain offers great coverage and some manner of recovery. Quiver Dance makes Volcarona scarier, and I can usually get it off at least once if i can Baton Pass Scolipede’s Iron Defense.
Charti lets it survive Stone Edge and Rock Slide.
~~~~~~~
Crustle @ Expert Belt
Sturdy
Jolly
252Atk, 252Speed, 4HP
X-Scissor
Stone Edge
Earthquake
Shell Smash
Secondary beat stick. I prefer to use Crustle second because it’s able to set up all by itself, with no Baton Passing, in Shell Smash. Stone Edge is the main STAB here, and X-Scissor is a bit more accurate and a backup in case Stone Edge runs out of PP. Earthquake gives some coverage.
Expert Belt gets a little more damage in on super effectives to ensure they go down.
~~~~~~~
Galvantula @ Wide Lens
Compound Eyes
Timid
252Satk, 252Speed, 4HP
Thunder
Bug Buzz
Sticky Web
Energy Ball
Fallback Special attacker. Super accurate thunder, thanks to Lens and Eyes, is the main STAB here. Bug Buzz is good secondary STAB, and keeps it from being walled by Substitutes. Sticky Webs gives speed control so it has a better chance of going first the next turn and landing that Thunder. Energy Ball offers some coverage on Ground and Rock.
Wide Lens ups the accuracy of Thunder even more and makes it more consistent.
~~~~~~~~~
Beedrill @ Bedrillite
Swarm
Jolly
252Atk, 252Speed, 4HP
U-Turn
Poison Jab
Pursuit
Protect
U-turn is the main move I use for M-Beedrill, good damage and keeps it out of the hot seat. Poison Jab is nice secondary STAB that destroys most Fairy and Grass types I’ve used it against. Pursuit lets Beedrill finish off enemies before they have a chance to switch out. Protect is used almost exclusively to safely MegaEvolve.
To be completely honest, I’m thinking of switching this one out for either M-Heracross or M-Pinsir, leaning towards M-Pinsir. I hardly ever use the thing. I never Baton Pass to it cause it’ll just U-Turn the buffs away, and More often than not Scizor sweeps, or near sweeps, my opponent.
Scolipede @ Leftovers
Speed boost
Jolly
252HP, 252Speed, 4Def
Protect/Substitute (Currently Testing)
Iron Defense
Sword Dance
Baton Pass
My team’s lead. Protect gives a free speed boost every other turn or so. Substitute lets Scolipede put up more buffs before it gets low.
Iron defense buffs and Baton Pass into Volcarona and Galvantula, Swords dance buffs and passes into Scizor or Crustle. Baton pass for buff transfers.
I’ve considered switching Iron Defense for Megahorn, but it hasn’t posed a big problem as of yet.
Leftovers gives it some recovery to hopefully put up an additional buff.
~~~~~
Scizor @ Life Orb/Choice Band (Currently Testing)
Technician
Adamant
252Atk, 252Speed, 4Def
Bullet Punch
Bug Bite
Superpower
Sword Dance/Roost (Currently Testing)
My prefered Physical beatstick. Bullet Punch+Technician+STAB= Lots of damage. Bug Bite is there as alternate STAB, mainly for things like Amoonguss. Superpower for coverage, because it usually hits what BBite an BPunch can’t. Usually I’m able to have Scolipede Baton Pass a Sword Dance or two at Scizor, But i gave Scizor Sword Dance too in case I’m unable to.
Choice Band skyrockets attack, making it easier to depend on BPunch
Life Orb also helps out damage, though not as much, but doesn't lock Scizor.
~~~~~
Volcarona @ Passho Berry/ Lum Berry (Currently Testing)
Flame Body
Timid
252Satk, 184Speed, 72HP
Fire Blast/Fiery Dance (Currently Testing)
Bug Buzz
Giga Drain/Roost (Currently Testing)
Quiver Dance
My prefered Special beater. Fire Blast is my main STAB move, nice and strong. Fiery Dance can raise Satk though.
Bug Buzz is another good STAB and it hits through Substitute.
Giga Drain offers great coverage and some manner of recovery. Roost can be used if I need straight recovery over coverage.
Quiver Dance makes Volcarona scarier, and I can usually get it off at least once if i can Baton Pass Scolipede’s Iron Defense.
Passho lets Volca survive a big hit from Water. Lum keeps it from being paralyzed or Poisoned.
The EV spread gives it more bulk to help it stick around.
~~~~~~~
Armaldo @ Assault Vest
Battle Armor
Jolly(?)
252Atk, 252Speed, 4Def
Rapid Spin
Knock Off
Stone Edge
Aqua Jet
A good replacement for Crustle.
Rapid Spin takes care of Hazards.
Knock off gets rid of pesky items and also hits Ghost well.
Stone Edge STAB for when big damage is needed
Aqua Jet gives priority and hits Rock well, which is super helpful on a Mono bug team like this.
~~~~~~~
Galvantula @ Focus Sash
Compound Eyes
Timid
252Satk, 252Speed, 4Def
Thunder
Bug Buzz
Sticky Web
Thunder Wave
Fallback Special attacker.
Super accurate Thunder, thanks to Eyes, is the main STAB here. Bug Buzz is good secondary STAB, and keeps it from being walled by Substitutes.
Sticky Webs gives speed control so it has a better chance of going first the next turn and landing that Thunder.
Thunder Wave offers more speed control and can hit most things that Webs cannot.
Focus sash helps Galv get Webs out against a bad match up.
~~~~~~
Pinsir @ Pinsirite
Hyper Cutter
Jolly
252Atk, 252Speed, 4Def
Sword Dance
Quick Attack
Return/Frustration
Earthquake/Close Combat (currently testing)
Sword Dance lets it buff and sweep against most things that don't resist M-Pinsir's STABs.
Quick Attack is priority STAB thanks to M-Pinsir's ability, which is always good to have.
Return/Frustration depends on your preference. I lean towards Return, cause I like to be buddy-buddy with my pokemon.
For the last slot, something to take care of Rock-Types. I'm leaning towards Close Combat, But Earthquake works too.
I'm also going to Test M-Hera in the Mega slot, for those Stats, check Twix's post farther down.
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