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Metagame Monocolor

So after being dead weight on community I decided to do something for it. The following is the first chapter of my book mono coloris a complete guide to mono colours. I am currently working on the rest of chapters but it would take me a lot of time so I decided to upload it chapter by chapter after all 10 chapters are created they would be compiled in a single msg with additional information. Till then enjoy ;)











MONO COLORIS

A guide to mono colours


VOLUME 1 CHAPTER 1

RED

IT'S RAININ BLOOD



S tiers

:Zamazenta:

Job description

in the sea of red sweepers who aren't afraid to spill some blood it act as a defense mon which is really fast and also do good damage. Basically there is nothing it can't do


Body press + iron defense

This set never gets old and zamma gets stab on body press + really high defense + free def boost basically after factoring everything it does more than close combat but the drawback being that you had to sweep at once cuz due to gen 9 nerf it only gets one boost. It would also run roar to get rid of setup sweepers and unfavorable matchups

Howl boost

This sets use howl to boost attack and then sweep with its physical move pool which includes but not limited to
-Close combat
-crunch
-heavy slam
-elemental fangs

Tera recommendation: Dark/Fighting

:Deoxys-speed:

Job description

Sucide bomber

It is the sucide lead of choice for red users you want hazards? It can do that you want screens ? It can do that you wanto punish other sucide or hazards lead? Taunt would get the job done


In term's of set this pokemon would always run screens last move warries between
-taunt
-stealth rocks
-psycho boost

Tera recommendation : ghost

A tiers

:Latias:

Job description

Bulky sweeper

Weakness policy
Yeah, this thing has only one set which is kinda cheesy as it uses weakness policy combined with its natural bulk to create a monster. It's 110 speed make it fast and if wp gets activated (which it would cuz u-turn and knock off are really common) then it's a monster some other moves it runs are
-draning kiss cuz recovery
-stored power
- calm mind ( to boost the fuck out of it)

Tera recommendations
Fairy no question asked

:Scizor:

Job description: priority go burrr


Classic sd

The set that made scizor a monster in gen 4 sword dance to boost attack it would run knock off and close combat although these 2 moves are generally changeable, and can't forgot bullet punch. Good luck surviving +2 technician boosted Tera boosted priority bullet punch

Band
The set pretty much remains the same with u turn instead of sd. This set trades sweep potential with more initial power . Scizor is the best revenge killer in general but this set boosts it's revenge killing power

Tera recommendation: steel

:Moltres-galar:
Job description :sweeper


Double set up
This mon would generally run both agility and nasty plot at same time combined with dual stab in form of hurricane and fiery wrath. It would run sitrus berry as it complements it's ability beserk.

Tera recommendation: ghost

:Blaziken:
Job description: death,the destroyer of gen 5 ou

Ah ,Whom am i kidding everyone knows

Speed boost+
sd + protect
Close combat
Flare blitz
Ggs

For item it would run sitrus berry cuz healling

Tera recommendation: fire/fighting

:Skeledirge:
Job description : sweep breaker/reverse sweeper

Unaware stops sweeper for item I like boots cuz 25 percent ever time you switch in is a lot for a defensive mon. Shadow ball for stab and a coverage move generally fairy type
Now let's address the crocodile in the room torch song, which gives it a +1 spa every time it use it. The only thing keeping this monster in check is its bad speed cuz crocodiles can't run very fast

Tera recommendation: fairy

:Rotom:
Job description :utility mon

This mon got utility belt like Batman
Pain split, t wave, Willow wisp it got it all now rotom wash is better than the other forms
Which Are much more team specific and changeable according to team needs. Except rottom fan that guy is literally trash (Or may I say i am not a big fan;)

Tera recommendation: grass


Creator's note: I wanted to talk about some other mons but they are not Relevant enough although they might be added when complete book comes out
Until then, good bye
-Drake.D.Blitz
 
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Chapter 2
Blue

It's raining water


After the red it's time for blue the best hazards in the whole game. This arc replies on outstanding offense optimized with optional addition of excellent hazards support so without any further Ado let's begin

S tier

:Garchomp:

Job description: death destroyer of worlds

O garchomp, you along with Cynthia have crushed so many dreams of kids playing diamond and pearl. This meance to society is always top tier no matter the format.

Sshot +loaded dice+sd
The classic set where you boost your offense with sword dance then use scale shot to ko anything then sweep with the speed boost. Scale shot already saw some usage during gen 8 ou but with dice this gen it's crazy good

Bulky tank
This sets uses rough skin paired with Rocky helmet to punish physical mons this set also runs.when garchomp was facing fraud allegations this gen it hit no.1 with this set to prove it's glory
-spikes
-dtail
-Equack

Tera recommendation: fire(to prevent burn) or ground (damage go burrr)

A tiers

:Glimmora:

Job description: hazard setter

Glimora can both set reliable set hazards and remove them with mortal spin. Toxic debris allows to set tspikes combined with stealh rock

Sash hazard lead
This set takes advantage of glimora ability combined with stealh rock. Focus sash ensures that both layers of t spikes are up.

Power metro sweep
This sets uses power herb + metro beam to increase gliomars spa and in best case scenario sweep. This set commonly runs
-srock
-Dazzling gleam
-metro beam
-sludge wave/power gen

Tera recommendation: fairy/ghost

:Iron crown:

Job description: sweeper

Booster sweeper
This mon uses booster energy to boost either speed or spa and then boosts further with calm mind. It's moveset generally involves
-calm mind
-Tcutter
-Fblast
-spower/pshock
Tera recommendation: fighting

:Latios:

Job description: set up sweeper (wait a min... Sounds familiar)

It's staple of every blue team it is a pyschic type calm mind sweeper (Wait that sounds familiar) . This Pokemon has it's own signature item soul dew which boosts it's dragon and pyschic type moves by 20% combined with stab that is 1.8x . There are only few mons which lives to tell the tale after latios drops a draco.Not to mention calm mind making it even stronger. It would also run pyschshock although Luster purge is a considerable . Now someone in Pokemon HQ thought it would be a good idea to give this mon recover...
Yeah, there is almost nothing left to say

Tera recommendation: fairy/dragon

:Manaphy:

Job description: sweeper (hang on a min..)

Yeah there's a Reason tail glow has such shit distribution, I mean what are these 2 funny looking bugs gonnna do ?
But give it to a mythical Pokemon with 100 state and now you are looking at a mon with 250 SPA!! and technically it's more cuz ivs and EVs also effects the only thing stoping this thing from becoming a tier is it's speed and its not even that slow 100 is a decent speed tier and it also has substitute to mitigate the drawback of its slow speed . For moves it would like to run
-Dazzling gleam
-Surf ( stab )
-tail glow
-Substitute
Tera recommendation: fairy


:Ninetales-Alola:

Job description : screens ( finally something new )

This mon forms the big 3 of blue leads it uses snow along with aurora veil to support teams with reduced damaged allowing sweepers to sweep it's a enabler. This mon would hold light clay to ensure 8 turns of screens. It also provides support with encore denying set up sweepers . Stab hundred percent accurate Blizzard Hits decently hard and freeze dry to hit water types and you are good to go you also go for moonblast for dual stab

Tera recommendation: ghost

:Samurott-Hisui:

Job description: hazards

This is the final mon of big 3 hazards of blue . This mons signature move ceaseless edge set-up spikes automatically which is great as this move is also boosted by it's ability sharpness, this ability also compliments samourot line's signature move razor shell as it is also boosted . Knock off is a great move as it allows to remove item most prominently heavy duty boots. It's moveset is finished by aqua jet for priority to revenge kill.

Tera recommendation : ghost

:Dondozo:

Job description set-up denier/sweeper ( who could have predicted)

This mon uses unaware to ignore set-up it also act as a bulky sweeper using curse to set up. Wave crash for crazy stab damage, recoil is bad for a bulky mon but this drawback is mitigated by it's next move which is rest . Rest provides a way to recover health reliably this move is paired with sleep talk to not waste the turn spent sleeping. For it's last move it would either run earthquake or body press.

Tera recommendation: ghost

Writers note : I also wanted to talk about articuno but it's c tier which is very very underrated but I am planning to cover that in a completely different msg where I would talk about my own views on viability rankings .Also there is still a lot more to talk about but I am trying to keep each chapter around 1000 words so this has to do for now but,

Until then
Cya
-Drake.D.Blitz
 
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Chapter 3
Yellow

It's Raining gold (we all know the culprit)


Yellow specialize in balance and bulky balance play style


S tiers
:Gholdengo:
Job description:bulky sweeper

Goldengo, the poster boy of generation 9 ou it has many tools decent bulky, high damage outputs mediocre speed . There is nothing this man can not do. All this is complimented by it's great ability good as gold . There are a lot of set variation most common of them being
-Make it rain
-Nasty plot /recover
-shadow ball
-Dazzling gleam

This set utilizes the naturally high spa of goldengo complimented by nasty plot. Dazzling gleam act as insurance against dark types trying to snipe gold. Shadow ball is good stab. Make it rain is just crazy damaged which is mitigated by nasty plots +2 special attack . Nasty plot is sometimes dropped for recover in bulky variants

There is another set that I would like to share thet is

-t wave
- make it rain
-hex
-recover

This set is a more bulky variant as it utilizes t wave to cripple the opponents halving their speed and making them unable to move 30 percent of the time, this status is complimented by hex as it doubles in base power if opponent is statused making it 130 bp from 65 bp . Make it rain is for instant explosive power. Recover is for sustainability as this set aims to slowly cripple opponents team .

Tera recommendation: water/fairy

:Raging bolt:

Job description: bulky sweeper

This mon also has a lot of variety in ou, but in mc it almost always runs booster energy as it increases it spa to next level which is paired with calm mind to boost the duck(or giraffe)up . This mon also has a signature move known as thunder clap which is a electric type spa variant of sucker punch so even fast mons are not safe. Some other moves it runs are
- thunder bolt
- dragon pulse

Some sun/ rain variants run
-solar beam (sun)
- weather ball(common)
- thunder (rain)
Tera recommendation: ghost /grass

A tiers

:Keldeo:
Job description:( offensive mon)

Keldio is an great offensive mon as it provides important water coverage without being tied to supportive role like peliper or being psyduck. It benifits greatly from rain as it boost it's stab water moves. This mon runs nasty plot or calm mind to boost the duck up and then sweep it has decent Speed combined with priority in form of. Stab vacum wave. It's other moves include

-ice beam
-Secret sword
--surf

Tera recommendation: water

:Moltres:
Job description :bulky offense

This mons enitiree career is dependent on heay duty boots added in generation 8 . Taking 50 percent each time you switch in is terrible for a mon who wants to be defensive, although removal of defog hurts but it's not enough to make moltres unviable. It's ability falme body gives 30 percent chance of burning the opponents if they make contact halving their physical attacks and doing chip damage. Roost for longevity as it compliments really well with flame body bcz the more hp this mon has the more it can take which means higher chance of crippling opponents burn . Some other moves this mon runs are
-flame thrower
-huricane
-u turn
-roar
-scorching sand

Tera recommendation: grass / fairy

:Mimikyu:

Gen 7 worst nightmare, this mons ability allows it to survive one attack no matter what, this ability was paired with focus sash in past to ensure that it will survive 2 Hits giving it time to use sd twice which means Don even think of relevance if you can't survive +4 satb boosted priority shadow sneak. This ability was later nerfed in gen 8 . Ghost and fairy together is a fundamentaly broken combo , like what do you mean it's Immune to 3 of most common physical types while hitting 2 of them back super effectively ,And the ability..

If I had a nickel every time Pokemon made a broken ghost fairy mon with crazy ability I would have 2 nickle

Some other moves are
- drain punch
-play rough
- shadow sneak

Tera recommendation :normal/fighting

Editors note: ok so this list is kinda short I know, but this is still around +800 words I am trying to keep each chapter around 800-1000 words last one was on the upper spectrum so I am gonna cut this one short. Also the upload speed might slow down after this cuz my school's are about to reopen and I WOULD RATHER DIEEEE THEN USE AI.. it doesn't have that emotion, I would try to upload next ch before 5 cuz that's the whole reason I am making this in first place. But, that's for some other time for now.

Cya
Drake.D.Blitz
 
We do now have a ladder during April! And there's a builder format too!
1775051997138.png
 
Speed tiers are finally here boyz!!
I Think these are all the important mons if you feel like I should add a certain mons or if there's a error contact me via dm or discord. Also the initial list was a lot longer Some updates would be made on this list, I would try to complete final list 2 or 3 days before mc spring week 1.
TierPokémon / SetSpeed
Tier 1+2 Max :Garchomp:666
Tier 1+2 Max :Volcarona:658
Tier 1+2 Max :Moltres-Galar:612
Tier 1Max Scarf :Meowscarada: / max +2 :Dragonite:598
Tier 1Booster Energy Max :Iron Boulder:571
Tier 1Max Scarf :Greninja:565
Tier 1Booster Energy Max :Iron Valiant:546
Tier 1Max Scarf :Chandelure:526
Tier 1Max High-speed / :Deoxys-Speed:504
Tier 1+1 Max :Garchomp:499
Tier 1+1 Max :Volcarona:493
Tier 1Booster Energy Max :Walking Wake:487
Tier 1Max Scarf :Landorus-Therian:462
Tier 1Booster Energy :Great Tusk:450
Tier 1Max Scarf :Gholdengo:439
Tier 1Max :Dragapult:421
Tier 2Max :Zamazenta:412
Tier 2Max :Iron Boulder:381
Tier 2Max :Darkrai:383
Tier 2Max :Greninja:377
Tier 2Max :Iron Valiant: / :Maushold:364
Tier 2Max :Zarude: / :Keldeo:339
Tier 2Max :Ogerpon-Cornerstone: / :Latios:350
Tier 2Max :Ninetales-Alola:348
Tier 2Max :Garchomp: / :Zapdos: / :Moltres:333
Tier 2Max :Thundurus:331
Tier 2Max :Manaphy: / :Walking Wake:328
Tier 2Max :Iron Crown: / :Tinkaton:324
Tier 2Max :Kyurem: / :Gliscor:317
Tier 2Max :Lokix:311
Tier 2Max :Great Tusk: / :Rillaboom:300
Tier 3Max :Glimmora:298
Tier 3Max :Samurott-Hisui: / :Ceruledge: / :Decidueye-Hisui:295
Tier 3Max :Gholdengo: / :Archaludon:293
Tier 3Max :Volcanion: / :Heatran:262
Tier 3Max :Chandelure:284
Tier 3Bulky :Garchomp:274
Tier 3Max :Scizor:251
Tier 3Max :Dragonite:248
Tier 3Min Speed :Raging Bolt:186
Tier 3Min Speed :Weezing-Galar:156
Tier 3Min Speed :Alomomola: / :Blissey: / :Clodsire:146
Tier 3Min Speed :Kingambit:136
 
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Updated speed tiers!!

TierPokémon / SetSpeed
Tier 1+2 Max :Garchomp:666
Tier 1+2 Max :Volcarona:658
Tier 1+2 Max :Cloyster: / :Polteageist:612
Tier 1+2 Max :Meowscarada: / +2 :Dragonite:598
Tier 1Max Scarf :Darkrai:574
Tier 1Booster Energy Max :Iron Boulder:571
Tier 1Max Scarf :Greninja:565
Tier 1Booster Energy Max :Iron Valiant:546
Tier 1Booster Energy Max :Scream Tail:529
Tier 1Max Scarf :Chandelure: / :Arcanine-Hisui:526
Tier 1Booster Energy Max :Iron Moth:525
Tier 1Max :Deoxys-Speed:504
Tier 1+1 Max :Garchomp:499
Tier 1+1 Max :Volcarona:493
Tier 1Booster Energy Max :Walking Wake:487
Tier 1Max Scarf :Landorus-Therian:462
Tier 1+1 Max :Polteageist: / :Cloyster:459
Tier 1Booster Energy :Great Tusk:450
Tier 1Max Scarf :Gholdengo:439
Tier 1Max Scarf :Hoopa-Unbound:426
Tier 1Max :Dragapult:421
Tier 2Max :Zamazenta:412
Tier 2Max :Darkrai: / :Weavile:383
Tier 2Max :Iron Boulder:381
Tier 2Max :Greninja:377
Tier 2Max :Cinderace:370
Tier 2Max :Iron Valiant: / :Maushold:364
Tier 2Max :Ogerpon-Cornerstone: / :Latios: / :Iron Moth: / :Arcanine-Hisui:350
Tier 2Max :Ninetales-Alola: / :Enamorus:348
Tier 2Max :Zarude: / :Keldeo: / :Mew:339
Tier 2Max :Garchomp: / :Zapdos: / :Moltres:333
Tier 2Max :Thundurus:331
Tier 2Max :Manaphy: / :Walking Wake: / :Flamigo: / :Toedscruel: / :Tauros-Paldea-Aqua: / :Tauros-Paldea-Blaze:328
Tier 2Max :Iron Crown: / :Tinkaton:324
Tier 2Max :Kyurem: / :Gliscor:317
Tier 2Max :Lokix:311
Tier 2Max :Pecharunt: / :Polteageist:302
Tier 2Max :Great Tusk: / :Rillaboom:300
Tier 3Max :Glimmora:298
Tier 3Max :Samurott-Hisui: / :Ceruledge: / :Decidueye-Hisui:295
Tier 3Max :Gholdengo: / :Archaludon:293
Tier 3Max :Hoopa-Unbound: / :Chandelure:284
Tier 3Bulky :Garchomp:274
Tier 3Max :Cloyster:262
Tier 3Max :Volcanion: / :Heatran:262
Tier 3Max :Scizor:251
Tier 3Max :Dragonite:248
Tier 3Min Speed :Fezandipiti:234
Tier 3Min Speed :Pecharunt:212
Tier 3Max :Ursaluna: / Min Speed :Milotic: / :Sylveon:199
Tier 3Min Speed :Mandibuzz:196
Tier 3Min Speed :Necrozma: / :Okidogi:194
Tier 3Max :Conkeldurr: / Min Speed :Raging Bolt: / :Clefable:189
Tier 3Min Speed :Corviknight:170
Tier 3Min Speed :Weezing-Galar: / :Abomasnow: / :Goodra-Hisui:156
Tier 3Min Speed :Alomomola: / :Blissey: / :Clodsire:146
Tier 3Min Speed :Kingambit: / :Diancie:136
Tier 3Min Speed :Ting-Lu:1
26
Tier 3Min Speed :Slowking: / :Slowbro: / :Slowbro-Galar:116
Tier 3Min Speed :Slowking-Galar: / :Hatterene:96
Tier 30 IV (Quiet) :Amoonguss:58


Yap alert
Life got busy, my school re-opend umcl ladder got open (Yes!!) mc spring seasonal is here. But those aren't even 30% of the actual reason. You see in India u have these 2 important national level mandatory exams at the end of 10 th and 12th grade instead of finals and I wanted to score Good so I am studying from day 1.
But what about mono coloris?
I would try to get the next chapter done before Monday but no promises
 
Also counting shines would make green a bit to overpowered (ting lu dnite etc+already existing mons) and gray would get all future paradox mons . To sum it up Meta would be in chaos
 
i made some teams for UMCL (hellom helped me build so ty to him)

W1:

1777829386670.png
https://replay.pokemonshowdown.com/smogtours-gen9ou-919606

this team got an OD matchup and i kinda forgot about tspikes. i changed the torn to poison and that probably fixes that mu more or less. it still almost won tho and i think this team is actually quite good. unfortunately it's not legal anymore so you would have to find some way to edit the serp set or just replace it all together. in any case this is one of my favorite teams from this tour and it's unfortunate that it lost.

W2:

1777829561808.png
https://replay.pokemonshowdown.com/smogtours-gen9ou-920667
https://replay.pokemonshowdown.com/gen9ou-2587459140-1qqfmmnhjaro6ia0n6si02jovl4mmarpw

this is probably one of the best bulky offense structures you can make with blue. as you can see from my game it has a positive matchup into purple. it should be able to beat fatter blue with knock + hazards. encore samu & twave thundy are stopgaps for annoying offensive colors. glimm can offer tspikes and (somewhat cope) removal vs offense as well. double tera ghost is an emergency measure for zama red.

W3:

1777829759887.png
https://replay.pokemonshowdown.com/smogtours-gen9ou-922948

in w1 i built a really standard brown for axzel and it got rolled by purple - so i decided to take a different approach to the type. i wanted to avoid the somewhat standard core of scarf lando + a bunch of fat guys with no way to make progress vs any team with a covert cloak and a few defensive mons (purple). the heatran set is specifically for purple. the mandibuzz is there for removal + spreading toxic and checking zama in an emergency with tera poison + tox. i theorized ID garg just 6-0ing red so i went with that. i didnt have any tera hogs so went with a greedy dnite set. obv not legal anymore so it could probably be tera ground with eq ice spinner or just standard tera normal. i also didnt want to shoehorn garg into running rocks so i opted for scarf kleavor which offers rocks + a good scarf option.

W4:

1777830105441.png
https://replay.pokemonshowdown.com/smogtours-gen9monocolor-924727

i had been wanting to use kyurem for a bit so here it is. wasnt a fan of the bulky offense esque gray teams ppl were using so decided to take a different approach. the biggest challenge was finding a way to beat zama red without using gweez. imprison klefki is to get a leg up in screens mirrors. the mixed kyurem was insurance vs fat blue with rock slide hitting the fat ice types hard. ogerpon should be able to force enough progress vs brown on it's own. rev toxic was for dirge/zama on red. poison kommo-o was also there to have a body press resistant tera - it also sweeps red if you bait the dirge in on rev toxic.

W5:

1777830345042.png
https://replay.pokemonshowdown.com/smogtours-gen9monocolor-927783

this one might be ass. i sort of just wanted an excuse to run suicune since ogerpon was banned and it seemed like a fun mon. the result was this sorta fat bulky offense with 4 setup sweepers and no removal. i also realized like 5 minutes before the game that i forgot hazards - so make the chomp helmet with rocks/spikes if you care about that. otherwise the train of thought was the double cm setup sweepers should do well vs fatter colors and with tspike pex you should have decent odds vs offensive colors.

W6:

1777830551236.png
https://replay.pokemonshowdown.com/smogtours-gen9ou-929149

this team is fire. hellom suggested trying this corv set which in theory is a very dangerous wincon vs fatter teams that don't run haze (and also synergizes well with tspike gliscor). hoopa is there to cover fat blue which corv doesnt do shit against. the fat guys + ditto + tspike should be able to cover offensive colors.

W7:

1777830691452.png
https://replay.pokemonshowdown.com/smogtours-gen9ou-932555

a bunch of people used cool black teams which made me want to try it out. i saw baddy use this fez set to own purple so this team is built around that. the gambit isnt legal anymore but it can just as easily be tera ghost with stabs + sucker. toed has speed for raging bolt and epack seemed like a good way to get momentum. i think there are also angles to just say fuck it and run zero removal but it seemed a little sketchy to me. underrated color though - i was definitely sleeping on it for most of the tour.


fun tier to build in pls add it to umpl thanks

(nvm i guess tera blast isnt getting banned here so everything is still legal. yay.)
 

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Good evening Monocolor!

We have both great and not that great news for you.

First of all, Murphy Lawden, Clas and Mincera31 have stepped down from their council position. We're very grateful for all the effort they've put into the tier and hope the very best for them.

On the other hand, clean is our new council member and Dorron (me) is the new co-Tier Leader. Congrats to both of them (us) and welcome to the team!

And last but not least...

NEW SURVEY FORM

Tagging everyone who played Monocolor in the current UMCL, and has at least three games and one win. We appreciate everybody's thoughts on the tier so go for it even if you don't see yourself in the list.

 
I played a bit of the monocolor spring cup/tour and since I'm out I'll share a few loose thoughts, maybe some obvious maybe some hottakes who knows I keep to myself these days. I think tera is the dumbest brainrot mechanic in SV by quite a significant margin and I wish there was a real endeavor on this site to have removed this mechanic in the SV tiers instead of individual parts of it like Tera Blast in OU. With that said some types might feel unplayable without it, like Black I don't think can really function with having Fez being the one decent (keyword) mon into something like Iron Valiant for example, guess Okidogi too but I dont like this mon personally. Tera allows a bit of breathing room with the way you can defensive tera so I'll have to concede it's probably a necessary evil for some types. I think the best consolation is to just get rid of Tera Blast cause I dont think Volcarona would be a real issue without it, and the most annoying part of White is screens itself tbh. I'd like a Light Clay ban flat out.

Idk what the discussion is about Solgaleo and Giratina and cant tell if it's bait cause again I sort of mind my own business. Solgaleo is again on a color that I find is only as strong as it is due to the screen variants, so maybe it's w/e but it could be deceptively strong because its stat distribution and tera. Black might get a big boost with Giratina but under the assumption it's only base Giratina being entertained (cause O variant would be too strong) idk what the goal of testing this would be.

Small rant turn to yap, tier is cool despite some of the gripes I have but they're mostly SV issues and only so much can be controlled. See y'all next tour.
 
Just wanted to share the team I used a lot to win the tour: https://pokepast.es/4500f35296746c37

It's built around a core of Samurott and Iron Crown, because I was convinced pink stall would be a massive pain going into this, so the plan was to stack spikes and knock boots, while having the option to catch Clefable on a switch if it tries to stop Samu, with Flip Turn into Crown to force it back out and rack up more spikes damage. I made Crown WP to be able to sweep in other MUs than pink. Tankchomp rounds it out by providing rocks, and is also quite nice into offence. Then I noticed Tera Blast was legal and that Specs Thundurus looked like an absolute menace of a breaker, so I added it on. Now, I felt like this was solid, but lacked speed control and hazard control. Coming from Monotype, this led me to Quaquaval and Scarf Greninja, who go quite nicely with Samurott. There's an argument to be made that Quaq could be physdef instead, and that Knock Off would be better than Aqua Step, but when playing, I found that at least on the second point, not being able to do real damage with Quaq was an issue, hence Aqua Step. I'm not sold on the Gren set nor its performance either, but it is Blue's best scarfer option regardless, and I didn't want to double up on Psychics by running Scarf Latios. Anyway, ramble over.
 
SURVEY RESULTS ​

Very few responses but we can still learn a thing or two.

Enjoyment
Forms response chart. Question title: On a scale of 1-10, how much do you enjoy playing the current metagame? . Number of responses: 14 responses.
  • Mean: 7.79/10
It seems our playerbase finds the current metagame fairly enjoyable, though there's still room for improvement.

Competitiveness and Balance
Forms response chart. Question title: On a scale of 1-10, how competitive and balanced do you find the current metagame? . Number of responses: 14 responses.
  • Mean: 7.36/10
It seems our playerbase finds the current metagame fairly competitive and balanced, though there's still room for improvement.

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Tera Blast
Forms response chart. Question title: On a scale of 1-5, how do you feel about Tera Blast in the current tier?. Number of responses: 14 responses.
  • Mean: 2.29/5
The playerbase has shown little support for tiering action against Tera Blast.

:light clay:
Light Clay
Forms response chart. Question title: On a scale of 1-5, how do you feel about Light Clay in the current tier?. Number of responses: 14 responses.
  • Mean: 2.86/5
The respondents have shown decent support for tiering action against Light Clay. We'll keep an eye on it.

:Volcarona:
Volcarona
Forms response chart. Question title: On a scale of 1-5, how do you feel about Volcarona in the current tier?. Number of responses: 14 responses.
  • Mean: 2.43/5
The playerbase has shown little support for tiering action against Volcarona.

:raging bolt:
Raging Bolt
Forms response chart. Question title: On a scale of 1-5, how do you feel about Raging Bolt in the current tier?. Number of responses: 14 responses.
  • Mean: 2.64/5
The playerbase has shown some support for tiering action against Raging Bolt, but it's not significant enough to warrant immediate attention.

:giratina:
Giratina (Retest)
Forms response chart. Question title: In the future, how enthusiastic would you be for a Giratina retest?. Number of responses: 14 responses.
Results are all over the place, there is no clear consensus. More discussion needs to happen before we act on Giratina.

:solgaleo:
Solgaleo (Retest)
Forms response chart. Question title: In the future, how enthusiastic would you be for a Solgaleo retest?. Number of responses: 14 responses.
Compared to Giratina, Solgaleo has a much larger 'open to retest' group. 14 responses is a very small sample size though, so we won't be acting on it immediately.

Comments
Nothing notable.
 
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