I think that this metagame is really going to test the mettle of anyone who wants to build using an underdog generation. There are some things which are normally useless but suddenly gain a large amount of viability due to the limited options for that generation. For example, Trapinch and Nosepass are the only currently legal options for trappers in generation 3, which means that their viability (or at least the former's) will be significantly higher here than it is in standard due to them providing unique support to their generation.
Just one thing, but I think it'd probably be okay to unban STag in this metagame on the basis that it is limited to generations 2, 3 and 5. Most of the cores which made Shadow Tag uncompetitive in standard (e.g. Goth+M-Sab) are no longer possible due to the generational restrictions. Sure, you could run Wynaut+Mega Sableye, but Wynaut's disappointing bulk (even with Eviolite) and comparatively lackluster utility - especially without access to any of Tyranitar, Bisharp or Weavile for Pursuit support - means that the core is nowhere near as potent as the more traditional GothSab core. Similarly, Wobbuffet has lost one of its more potent archetypes due to Weavile being lost to gen 4, Bisharp being lost to gen 5 and Hoopa-U being lost to gen 6. To run Wobb darkspam, your options are now limited to Tyranitar, Houndoom and Sneasel - which lacks a lot of the potency of the traditional Wobb+Bisharp+Weavile core of from standard. In addition, a lot of the stuff which it supports best are exclusive to other generations, which further hurts its viability. All in all, I think that Shadow Tag is nowhere near as uncompetitive as in standard due to the available options, and as a result I think it is pretty balanced for the most part. Its at least re-test worthy imo.
Edit: Seriously, why in god's name does gen 1 have access to everything needed to make a successful full sun team (CharY+Venu+Duggy+Ninetales+Sandslash (spinner and sand stop in one)+filler) .-.
I guess gen 2 gets Poli+Kingdra, but seriously gen 1 is capable of putting sun on sterroids .-.
Just one thing, but I think it'd probably be okay to unban STag in this metagame on the basis that it is limited to generations 2, 3 and 5. Most of the cores which made Shadow Tag uncompetitive in standard (e.g. Goth+M-Sab) are no longer possible due to the generational restrictions. Sure, you could run Wynaut+Mega Sableye, but Wynaut's disappointing bulk (even with Eviolite) and comparatively lackluster utility - especially without access to any of Tyranitar, Bisharp or Weavile for Pursuit support - means that the core is nowhere near as potent as the more traditional GothSab core. Similarly, Wobbuffet has lost one of its more potent archetypes due to Weavile being lost to gen 4, Bisharp being lost to gen 5 and Hoopa-U being lost to gen 6. To run Wobb darkspam, your options are now limited to Tyranitar, Houndoom and Sneasel - which lacks a lot of the potency of the traditional Wobb+Bisharp+Weavile core of from standard. In addition, a lot of the stuff which it supports best are exclusive to other generations, which further hurts its viability. All in all, I think that Shadow Tag is nowhere near as uncompetitive as in standard due to the available options, and as a result I think it is pretty balanced for the most part. Its at least re-test worthy imo.
Edit: Seriously, why in god's name does gen 1 have access to everything needed to make a successful full sun team (CharY+Venu+Duggy+Ninetales+Sandslash (spinner and sand stop in one)+filler) .-.
I guess gen 2 gets Poli+Kingdra, but seriously gen 1 is capable of putting sun on sterroids .-.
Last edited: