I guess I'll also throw in a few BLT teams
AAA Fairy
This is an edited version of the team I brought against Escoffier in Week 3. After that game I changed Tapu Lele from Life Orb to Choice Scarf, so that it could serve as a revenge killer against Choice Scarf Landorus-T. The team does really nicely against Water, Flying, Electric, and can also handle Steel with Magnet Pull Togekiss, which is currently running enough Speed to outspeed Heatran. It does kinda suck that I never faced Steel with it to show off what it could do, but it can also revenge kill Triage Tapu Bulu, which is definitely important.
AAA Ground
This is the edited version of the team I brought in Weeks 4 and 5. Poison Heal Gastro Acid Seismitoad+SD Water Absorb Excadrill go a long way to make sure the Water matchup is pretty easy. Additionally, Unaware Gligar and LO Adaptability Mamoswine are both amazing to have against Flying, since Gligar always beats Minior. It also beats Triage Tapu Bulu, saving me the need of a Sap Sipper Pokemon. The Hippowdon initially had Magic Bounce, but that didn't really do much for it, so Thick Fat was the next option to take on Refrigerate Lucario and Entei easier. Against WD_WA, I had Choice Scarf Landorus-T, which was enough against the +1 Mega Gyarados. But then I switched it for Choice Scarf Landorus so that it could outspeed +1 Volcarona.
As of right now I still love using these teams, and I'd suggest giving them a try
AAA Fairy






Togekiss @ Fightinium Z
Ability: Magnet Pull
EVs: 20 HP / 252 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Fire Blast
- Roost
- Nasty Plot
Tapu Koko @ Life Orb
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- U-turn
- Wild Charge
Tapu Bulu @ Life Orb
Ability: Triage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Stone Edge
- Superpower
- Swords Dance
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Calm Mind
- Protect
Diancie @ Diancite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Stealth Rock
Tapu Lele @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Moonblast
- Focus Blast
Ability: Magnet Pull
EVs: 20 HP / 252 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Fire Blast
- Roost
- Nasty Plot
Tapu Koko @ Life Orb
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- U-turn
- Wild Charge
Tapu Bulu @ Life Orb
Ability: Triage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Stone Edge
- Superpower
- Swords Dance
Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Calm Mind
- Protect
Diancie @ Diancite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Stealth Rock
Tapu Lele @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Moonblast
- Focus Blast
This is an edited version of the team I brought against Escoffier in Week 3. After that game I changed Tapu Lele from Life Orb to Choice Scarf, so that it could serve as a revenge killer against Choice Scarf Landorus-T. The team does really nicely against Water, Flying, Electric, and can also handle Steel with Magnet Pull Togekiss, which is currently running enough Speed to outspeed Heatran. It does kinda suck that I never faced Steel with it to show off what it could do, but it can also revenge kill Triage Tapu Bulu, which is definitely important.
AAA Ground






Seismitoad @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Gastro Acid
- Knock Off
Gligar @ Eviolite
Ability: Unaware
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Roost
- Toxic
Mamoswine @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Superpower
Excadrill @ Groundium Z
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Hippowdon @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Landorus @ Choice Scarf
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Explosion
- U-turn
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Gastro Acid
- Knock Off
Gligar @ Eviolite
Ability: Unaware
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Earthquake
- U-turn
- Roost
- Toxic
Mamoswine @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Superpower
Excadrill @ Groundium Z
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Hippowdon @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Landorus @ Choice Scarf
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Explosion
- U-turn
This is the edited version of the team I brought in Weeks 4 and 5. Poison Heal Gastro Acid Seismitoad+SD Water Absorb Excadrill go a long way to make sure the Water matchup is pretty easy. Additionally, Unaware Gligar and LO Adaptability Mamoswine are both amazing to have against Flying, since Gligar always beats Minior. It also beats Triage Tapu Bulu, saving me the need of a Sap Sipper Pokemon. The Hippowdon initially had Magic Bounce, but that didn't really do much for it, so Thick Fat was the next option to take on Refrigerate Lucario and Entei easier. Against WD_WA, I had Choice Scarf Landorus-T, which was enough against the +1 Mega Gyarados. But then I switched it for Choice Scarf Landorus so that it could outspeed +1 Volcarona.
As of right now I still love using these teams, and I'd suggest giving them a try