hi everyone, i am going to go over teams i brought this mpl, maybe go over teams i made in other gens, we'll see. my type selection tendencies... may have gotten exposed to hell and back (i was being called out for this in prediction posts bro what the hell) so imma just post everything ive used and try to explain what i can, if i can, so that in the future if i ever play a full season of bw ill actually (hopefully) attempt to try some new stuff. maybe some thoughts on the meta to give me more reason to try something new next time. we'll see. i don't know. this post is already starting to be all over the place anyway. im not gonna be going over games (if i do it will be very brief) cause... 9 weeks is too much nor do i think there's a lot to go over but if you have questions you can pm me or something. due to the lack of me going over games ill try to go over teams more. maybe the process in which lead me to bring it. we'll see. lets get to it!
Preseason thoughts:
before the tour started, i wanted to try and build a little bit to see what a meta without latios is like, as this is really the only tour people are going to actually (probably) try new things as opposed to just using latios meta teams or slapping on a latias on teams that had latios, as seen in mono blt and mono cup. just a side note: specs latios -> specs latias swap is shameless and boring as hell. i tried to look into every type to see if there's anything worth trying out (even the unviables cause who knows maybe dark is the best type now or somethnig), so i ended up making a tier list of types to summarize my thoughts (note, i made this a few weeks before mpl started):
S: Psychic / Flying / Ground / Steel
A: Water / Poison / Fire / Ice
B: Dragon / Fighting
C: Electric / Bug / Rock
D: Dark / Ghost
Unviable: Grass / Normal
as you can see, this preseason tier list probably has a lot of hot takes. despite the latios ban, i still feel like psychic was unarguably the best type in the tier. what the latios ban did however was increase the viability of everything else, which kind of explains why i have flying so high. flying not having to worry about getting specs draco'd is super convenient, and flying is pretty good vs things that really appreciate latios being gone. ground and steel are just always solid, not much to comment on there. in reality, i felt like i can just bring the 4 types at S and be able to play through most match ups due to them having very little flaws. due to this, i kinda wanted to avoid types under S this season cause those 4 are just too reliable in my eyes. as for the stuff in A rank, water being in the same rank as poison/fire/ice is probably the most controversial thing here, but i really don't think its that great of a type. even with the latias ban, its still shaky vs a good psychic team, shaky vs ground and steel, can kind of lose to poison, and a lot of other things. just felt like an unnecessary type to bring due to the amount of risks it possess when psychic/flying/ground/steel are right there. poison/fire/ice are probably not A but they do feel better than the types below them so lol. maybe water deserves its own rank idk. poison definitely has merit, though i didn't really make one i liked at this point in the season. seemed good on paper though. i made a fire around this time that i was really high on, as i think it can beat everything near it aside from flying (which i feel like im the only person who entertains that type) and ground. ice is just a sleeper type and it should probably be B, i don't know what i was thinking there LOL, i do think its underrated though. fighting definitely still feels like ass, you should beat most psychics now but i genuinely think you lose to everything else. awful type imo, id avoid using it. dark and ghost are realistically ass and should probably be categorized as unviable so you can pretend it is if you want. electric / bug / rock have some merit, though i personally wouldn't use them, just not bad enough to be labeled as unviable. overall, i was pretty confident id be able to just use the 4 types in S this season and get away with it, using whichever makes the most sense that week.
W1: vs. Gelbel3c
Team:
https://pokepast.es/dba10ac5ebc6365b - nicks are songs from an album by Ravyn Lenae
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-698708
i thought i was facing coo before the week was posted then i saw my opponent was gelbel and was pretty lost cause i knew nothing about them. i searched up Gelbel3c in the replays site and saw like 90% draft replays so i was tilted cause i didn't know what to do even more. in the end, 3 hours the game, i ego picked psy (this is not the first time i will be doing this this tour) cause its the best type in the tier and thought it could cover most things well enough. at the very least i wanted to use a psy ive never used before, so i made a new one at the time and ended up with this. cm rocks celebi does a pretty great job at handling most waters, don't really need the other attacking move to beat them), could put rocks on it, freeing up a slot on jirachi. i went with fire punch for the freed up moveslot on jirachi it checks scizor extremely well, giving me a chance vs bug combined w scarf tini + scarf latias. fire punch jirachi also does a great job at checking cm jirachi on steel, something that can be extremely annoying vs any psy. as stated before, i had no idea what i was supposed to expect, so i tried to check most reasonable things; i thought bug was in the realm of reasonable/possible things that can be brought. this jirachi + scarf tini (with bulk) + scarf latias with hwish should help. bug aside, i do think double scarf is cool cause you don't really need the breaking power of band tini or specs latias, also u can gambit someone with tini while still having a scarfer or you can trick something with lati while still having a scarfer. starmie has thunder cause lol 30% para and it checks stuff like gyara when rains up. fast forward to the game itself, i get water. i was pretty confident then a whole lot of sets were thrown at me that i weren't expecting. i definitely did fuck up though, rainless water is a thing and i never really considered liquid ooze tenta when making this team, which made the cm celebi with giga only as the only attacking move relatively useless. i learned some lessons from this game; don't make that type of celebi the sole progress maker vs water and probably consider foul play on slowbro cause, like i said earlier, rainless water is possible, making thunder starmie not a real gyarados check.
W2: vs. Booty
Team:
https://pokepast.es/cf746911c016d490
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-700141
got booty this week, i had a few things lined up for this week i think? i don't quite remember. maybe it was multiple psy teams... who knows. i ended up with this though. oh yeah i ego picked psy again. starting to see a trend yeah? anyway, this psy is pretty different from the last, also a bit more ratchet. i was expecting fighting pretty hard, so i had tanga reun which was specifically for scarf hera cause that mon can get out of control really fast, band gallade with drain for even more reliability vs fighting, and sash zam, one of the few things that can 2hko scrafty after a bulk up. as for the reun, i really hate focus blast (i already have it on zam too) and maybe it would have been smart to have it over grass knot but i didn't do it cause grass knot was, in my eyes, needed on this team. my water mu can go south if jirachi gets owned somehow, i need it to do immediate things vs ground, and who df expects grass knot. i opted for this jirachi on psy cause he has ran jellicent in the past and if i were to play jellicent + tspikes + other malarkey on water id be a pretty sad person so this should shut it down completely. this team gave up rocks but i didn't think i really need them for booty. with that being said, i made this team was solely for booty so... yeah. anyway, i just put a scarf latias cause hwish = good and it would be appreciated when i don't have wish on jirachi. i put foul play on my slowbro this time cause the week prior kinda traumatized me. band gallade, aside from being good vs fighting, 2hkos all of steel and is still a threat vs things like water and ground. helps nicely vs other psys too, though my main progress maker vs other psys was the cm jirachi + hwish support. overall, i was pretty confident that this team can beat mostly any bs booty can come up with so i was pretty happy with this one. this team does lack hazard removal, though i didn't think i needed it vs him since i had like 4 things immune to tspikes and 2 magic guard users. as far as what i was trying to cover, i wanted to try and beat everything except steel cause i didn't think that was coming. the game wasn't real so... not talking about it. next!
W3: vs. juleocesar
Team:
https://pokepast.es/eede99e1443b01b3
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-702314
i did not want to ego pick psy anymore due to the 2 weeks previous to this one so i made the effort to actually do some homework. i know juleo actually tries to build a new team (or at least edit some old one) for every important game so i didn't really know what to expect. i scouted him and saw a million waters so i wanted to beat that at least. i don't quite remember what else i saw but i do remember a ghost and a fighting. basically, just beat whatever was on the scout cause i really had nothing to go off of. i had this fighting i made 2ish years ago for seeded, i only changed the toxicroak set which went from sucker -> tpunch. this type of toxicroak usually runs sucker but i dropped it for tpunch so im favored in toxicroak wars should be bring fighting, and so i can just get rid of gyarados immediately without having to deal with earthquake stuff. i really really really like ada scarf heracross and i think its the only good heracross. ada scarf heracross has a good shot (idr the calc off the top of my head) of deleting gallade from the face of the earth, something that can be very annoying since scrafty technically invites it in and has no switch ins otherwise. you don't really need the extra speed, you miss out on the scarf 284 mons maybe but revenging those aren't really important in my eyes cause the types those mons are on can switch in pretty easily. there is +1 gyara of course but i have a scarf terrak anyway. speaking of terrak, i have one cause i think brelooms so fucking bad dude. poison heal stuff is dealt with pretty easily by a good ground/water team and just gets sacked vs other types. good vs other fightings maybe but lol. offensive technician variants is probably okay, though im not a fan cause subtox gliscor can boarderline own + sand kind of owns it. idk its just very awkward without spore. due to lack of breloom, i use this keldeo to make up for it. no one expects hp grass when they see sub so i liked it for that + it own water/ground, still has the annoying elements of a sub cm keldeo, and was my main way of dealing with his ghost team on the scout. scarf terrak is my rocker cause i thought it was a good enough rocker + i wanted an extra move slot on cob, which ended up being this. no fighting move on can keldeo suck vs steel so this cob kind of makes up for it, i just lead it and click moves and its guaranteed progress tbh. i ended up playing a ghost which i was pretty happy with cause my call was actually right but he had a bit more things for fighting than anticipated, such as the dusclops and the low kick sableye which made things a bit scarier. keldeo did what it was meant to do though which i was happy with.
W4: vs. Wait2Seconds
Team:
https://pokepast.es/008c5cba566c5c51
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-703014
i don't think i had a real reason for bringing ground other than it being a good type (2nd best type in my eyes at this point in the tour) so i wanted to try and make it work. i think ~15 hours before the game i came to the conclusion that this gliscor is really fucking good on ground cause it means you don't have to use up a slot on nidoking to try and beat steel, meaning you can use whatever you want on the garchomp slot. this gliscor shits on steel, still neutralizes subtox gliscor bs from happening, decent vs poison heal breloom, and can come in on scarf latias draco, as well as check scizor pretty well along with excadrill. its a nice way to deal with bug too since i noticed people can use bug vs me cause im a shameless psy spammer. since this gliscor allows me to not use nido, i used this garchomp which is pretty nice vs water/ground, ground gem eq after a swords dance can blow something up which was pretty appealing. hippo is just standard hippo, i needed a scarfer and exca is the best job for that (x-scissor is for celebi), band mamo is fantastic on ground. this gastrodon allows you to not get owned by dd gyara, sub cm keldeo (sort of), and can be a way of winning vs a decent amount of types such as psychic, water, and flying. i was really happy with this team, so bringing this was really a no brainer.
W5: vs. Monai
Team:
https://pokepast.es/af66a036ca85976c
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-704665
i usually troll vs crashy prep so i wanted to try and, well, not troll vs crashy prep. i may have trolled a little bit though... as you can see, i used psy this week and i know i said i wouldn't ego pick psy anymore but fuck dude it looked so good into them... it was hard not to do it. i wasn't expecting steel and fighting this week for reasons so i tried to just cover everything else as best as i could and i think this team did that. this starmie had psychic over the usual thunder to check keldeo better, nor do i need thunder with foul play slowbro. i really liked zong as a mon, its a rocker that's immune to eq, makes u do whatever you want with jirachi, and can check sub cm jirachi stuff. steel as a typing is just super good so... why not have two? speaking of mons i like, i think reun is really good, ive been really high on this mon since mpl6. you can do a lot of things with it, like what i did week 2 and like what i did here. this set cooks water/ground very hard, and potentially flying depending on the team. colbur reun was also my way of dealing with sharpedo stuff. im high on sub cm jirachi on psy so i put it here, don't remember why i had hp fire but i didn't need tbolt + eball to beat water when i had this reun so i had this. maybe it was for scizor on bug? i don't remember. scarf tini for speed control + i like gambit. i ran into fighting so... i trolled vs crashy prep.
W6: vs. North
Team:
https://pokepast.es/dd92dacc9c529bfe
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-706861
im ngl i kind of lost motivation at this point in the tour for bw so i just wanted to bring fire for a few reasons: i chickened out of using fire w1 and w5 + i really like fire as a type this gen + it beat everything i ran into thus far + who df expects me to fire. i made this a little bit before mpl, and i really liked how it came out. just had to refine it a little more since i really only made it as a concept and didn't fully think through sets and stuff. as for the team itself, i started off with ninetales and volcarona. i wanted to at least beat water with this, and i think this core of eject sunny day / safeguard ninetales + ebelt giga/hpele volc does just that. tspikes can be very hard to remove vs water at times and safeguard just solves that problem completely, as you can now set up vs a large variety of things when sun is up. i had lo volc at one point but i realized ebelt does the same thing minus the lo recoil, though it misses out on killing offensive empo at +1 (i think). i didn't want to be one of those people who makes a fire team that loses to steel (ive seen it happen a lot, even in this gen) so i opted for this infernape. i don't like the idea of no hazard removal, so i went with torkoal cause defog moltres would be silly, and i can slap a balloon on it, fulfilling a ground "immune" role. torkoal has eq to help with heatran if i mess around too much or something bad happens with nape. i filled out the team with scarf tran and scarf tini. scarf tran cause i didn't like the other tran sets aside from maybe some set with sub and scarf tini cause i don't wanna get owned by scarf hera. also... final gambit!!
W7: vs. Gondra
Team:
https://pokepast.es/76270c052552dd52
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-707597
i wasn't really sure what i was supposed to use so as opposed to ego picking psy, i ego picked ground. this is really just the same team from W4 but with a different garchomp cause they entertained balloon tran. other than that, not much to add about the team. ego picking ground got exposed by hp grass + ice beam lo starmie. next
SEMIS: vs. Gelbel3c
Team:
https://pokepast.es/5b99270f2123f15a
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-709013
chait said "attribute's tendencies to stick to the best few types is nearly unmatched" in a predictions post and it kinda influenced my team choice here LOL cause he was lowkey right. i had 3 options this week cause i was pretty indecisive, those options being fire/steel/fly. in the end, i brought fly cause a poll was put up in my channel asking what i should use between the 3 types and everyone voted flying so.. yeah! as far as why flying was an option, its a type people rarely use or disregard completely due to it being risky or just being flat out shit. i think its super good though, i considered it as an s rank type before this tour. i had concerns about it though since i have used it before... a lot... which is why the poll happened. as for the team, scarf xatu catches a lot of people off guard and can potentially twave things super threatening such as: keldeo, politoed, latias, starmie, alakazam, and probably more if im forgetting. its also really nice to trick random threats too. this dragonite set is amazing, i use it on every flying team. i can afford spikes on skarmory since i have a scarf landot with rocks, hazard stack is just really nice. aforementioned scarf lando for speed control, though i have used scarf torn in the past to make fighting + water a lot less complicated. gliscor = steel killer + electric immune + scarf latias check. dd gyarados ice beam mons from (occasionally) embarrassing you, such as scarf politoed. very threatening mon vs water/ground as well. i don't quite remember why i had moxie > intimidate but it went somethnig along the lines of moxie = taunt, intimidate = sub.
FINALS: vs. Booty
Team:
https://pokepast.es/4d4982020ca94efd - nicks are songs from an album by Ambré
Game:
https://replay.pokemonshowdown.com/smogtours-gen5monotype-710815
i kinda just brought fire cause 1. he is not going to expect this surely 2. it won the poll (i was indecisive again) and 3. it beat 7 or 8/10 of the expected types. same team as W6 pretty much, just changed the volcarona a little bit.
Postseason thoughts:
as for the postseason type tier list, i have yet to make one nor do i think im making one anytime soon but i do think most of the same things i did before the season started; psychic is the best, water is very average, fighting is ass etc. i would probably drop ice and maybe flying, but that's it really. maybe electric can be B. maybe water and flying should be the only types in A, making psychic/ground/steel the only types in S. while i do think flying is better than water, it felt hard to bring sometimes even though it would have worked out for a lot of these weeks. water is probably not as bad as i make it out to be but... yeah nah i still think its worse than flying lol... but i do think its better than i thought it was before mpl started. bw aside, my team/type selection tendencies got exposed so hard this season LOL it was a pretty crazy thing to experience. i guess i need a new approach or something idk it made sense to me at the time.
Other gens:
i didn't really make anything new in sm/oras aside from attempting to build a new team a couple times, same thing with ss but to a lesser extent (i think i built like 4 new things!), though im lazy to cover those anyway. i probably spent most of my time in sv (shocker, right?) this tour, and i am a firm believer that constantly building cg (the slot that takes up half the tour) will give you a massive advantage over the other teams. this can be seen every year, you don't really win the whole tour while having an atrocious cg record. there were a lot of ideas/teams i had that i really liked that i will be covering here.
Sets:
Ghost:
https://pokepast.es/520b730fd91ef481
i don't think we ever got to use it but it was inspired by some set diegoblu posted, i believe he had flash cannon + psyshock with an item i don't remember. i ended up changing to this, since it does a lot of work vs other fairy teams, shits on poison entirely, and can potentially annoy flying teams since you have tbolt. tbolt is also slightly better into azu
Dark:
https://pokepast.es/81c1d0d9a248214f
trich touched upon this above. there were so many dark teams losing to flying teams LOL it was pretty ridiculous. there are probably more things you can do to alleviate this problem, but i had this idea of just using band pao so you 2hko everything and using eject tinglu to bring it in more. i saw people dropping tinglu on dark and it was like... it can't be that bad right? i think this is a cool way of bringing band pao in (or eventually doing so), it can shift momentum in your favor, and makes tinglu not feel like a do nothing mon. you can do a lot of things with the tinglu moves, i personally run a lot of speed + taunt + ruination for corviknight and other tinglus, as well as heavy slam to threaten all the fairies, namely enamorus. ultimately, you can mess around with the tinglu a lot and do whatever you want with it, that's just the set i had for a team i made. flying aside, eject is still really nice vs other types to bring in ur danger mons, nor do you really need leftovers
Ground:
https://pokepast.es/d61ba3031a4f5c3b
the first ursa is what we had for all of our ground games (we had a different ev spread in the beginning, but something similar), while the second ursa is what i think is the most optimal ursa set right now cause i think everyone adapted to bulk up 3 attacks. we're the only team that really used ground and lots of success with it, and it really all starts with the ursa set. flame orb guts shit feels really bad and dies way too easily imo, this is a nice alternative that still accomplishes the same thing, if not better.
https://pokepast.es/7d2b0a5bf1580b44 is the first team i made with it but trich improved it a lot by making tusk phys def / scarf landoi / spdef treads so use his version instead if anything. the first ursa is pretty owned by moltres which is why i like rest bu 2 atk, as nothing on flying can really hit it hard enough so it can get pretty dangerous if it gets going. great way of dealing with dark/steel as well. i haven't really figured out an optimal spread for it yet so if you don't figure out one either you can probably get away with the ev spread on ursa #1. team with ursa #2:
https://pokepast.es/af305ccda9ab9749 cba going over it though... pm me if u have questions/comments
Fairy:
https://pokepast.es/a9645ac03dcb23d7
we didn't get to use this but i think this is an excellent way of dealing with all the moltres flyings going around. i really don't think you need shadow ball nowadays, its just neutral coverage and defeats the purpose of the set, which is to just shit on flying/water no matter what
Steel:
https://pokepast.es/43626ba095f50773
the 6th mon on steel. there were a lot of hoodras running around doing dif things but we used this one. it still has the traits of a spdef tank but it still has a decent amount of spa to make it a threat vs azu (feel free to run more speed if you're that scared of nascar azu i guess) and potentially flying. great tran answer too
Teams:
Steel:
https://pokepast.es/2697d552037f3695
we brought a lot of steels this season and they're more or less this one, maybe a set or two changed. we didn't bring this exact paste but since we brought way too many different ones, for the sake of simplicity, this is probably the steel id bring today. i really don't think you need speed control when your defensive core is super super solid, so fastest mon treads shall suffice since you're at least faster than lando. orthworm is a great way of dealing with all that smack down landot stuff, you can outstall it pretty easily. if they're that ep/smack/focus shit though it was never meant to be. iron head cause this team has no steel moves. jolly gambit with low kick gambit to own those other dudes using gambit. physdef ghold is just way too good, it can shit on fighting pretty hard if they're av hands, as well as be a decent urshifu check. twave and helmet can be changed for sure, i just have it here for the sake of having something listed. pgem tran is a great answer for all those moltres flyings going around, this one has sub to be even more annoying to flying and to have something for the mirror. a lot of sets are interchangeable, so be creative and things. the 3 attacks on tran, fast treads with ice spinner, maybe fast low kick gambit, and phys def ghold are the only locks on this team really
Fighting:
https://pokepast.es/f829c7a13ae453a9
this team was brought in the finals vs wyvern. fighting fell off pretty damn hard around w4, we wanted to bring it back, this was the result. big shoutout to cell for finding out hilligant learns hwish, that makes a huge difference. big shoutout to trich as well for the urshifu set, it pretty much saved the game and it makes flying fairly doable. imo, sneasler is kind of shit vs fairy cause all it really does is invite klefki so you end up uturning anyway to... zama? hands? tusk? not really sure. outside of fairy, its still pretty damn useless so yeah. shit mon. the solution to this is scarf zama, which really accomplishes the same thing as sneasler but better, since steel covg is better vs every mon on fairy aside from azu, but azu really is the least of your worries when flutter/enam/valiant/hatt are right there. in regards to other zama sets, idef bpress stuff got adapted to pretty quickly, namely with moltres flying being everywhere and phys def ghold shutting it down, and it feels really awful to be locked into a move with band. scarf zama using hslam vs fairy is more effective than sneasler's dire claw so you have to have that, stone edge to surprise molt, play rough for dark. the spread lives scarf enam moonblast, so you can potentially switch in your zama into it and straight up kill the enam since scarf zama isn't really ran. oh yeah, scarf zama being able to play rough a sableye switch in is super convenient as well. fighting typically has a tough time vs poison, so the solution to that is this tusk set, which poison can't switch into it at all. headlong pp may be a concern, so eq may be worth trying out since you have hwish support. nothing has been running tspikes,spikes recently, so spin didn't really feel needed. taunt is to keep up the rocks vs fly, which compliments this urshifu quite well, as its very capable of shitting on flying if its not handled carefully. the dbond slot on val can just kill a random threat if needed, icepunch / knock can be ran in that slot though i don't think they're that needed. any move can be ran in this slot probably but dbond was just appealing. no1 expects it too.
thank you for reading. i think (hope) i didn't forget anything. feel free to pm me if you have questions/comments and stuff, discussing pokemon can be fun. and for one last time (unless i do shoutouts), go krows :)