My Adaptation of Dark Stall
First Look At the Team
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Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic/Rock Slide/Thunder Wave
- Roar/Toxic/Rock Slide
- Pursuit
I start with TTar usually as it is usually my Stealth Rocker. It also acts as a check to a huge threat in Volcarona by eating up any hit and using Rock Slide in return. Roar can also be used over Rock Slide to phaze out set up sweepers as well as shuffling teams that may or may not be weak to Rocks. Roar can also be used in conjunction with Toxic to put whatever comes in after a Roar on a Timer as well as crippling fat walls like Porygon2 and Chansey. Pursuit is to cripple Mega Charizard Y without Focus Blast and Volcarona on the switch and further pressuring it with Stealth Rocks. It also helps with Trapping common Defoggers like Latios, Latias, etc. and hard hitting threats like Victini on the U-Turn. No special EV spread.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Foul Play
The infamous bulk bird. This thing is a saving grace for Dark Monotypes. The immense Physical Bulk compared with the decent speed stat makes it an essential Pokemon to have for balanced or stall oriented Dark Monos. It is here to tank Physical hits, especially Fighting moves, as well as hit the attackers hard with Foul Play/Brave Bird. Brave Bird can be replaced by Whirlwind/Taunt/Toxic but I feel it is necessary as it is the only way to deal damage to Keldeo, which is a huge threat to Dark. Roost is for obvious recovery and Defog is to get rid of hazards which is essential for these type of teams.
Ev's are tailored to outspeed non-invested Base 80's and to maximize Physical Bulk.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic/Foul Play
- Heal Bell
This thing makes the defensive core ever so formidable. Umbreon is the best cleric mon on Dark as well as an extremely bulky wall on both sides. Wish support is great as TTar has no reliable recovery and supports longevity. Heal Bell is for general statuses that my team may come across and Toxic is mainly for a way of beating Mega Sableye, since I have no real way of dealing with it. Foul Play could be used over Toxic but I don't recommend it. No special EV spread.
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Protect/Toxic/Fake Out
- Knock Off
Ah, the ever so annoying pokemon called Sableye-Mega. This Poke is pretty much the staple of this team. It is my way of crippling physical attackers early with Will-O-Wisp while also controlling hazards and dodging status moves with Magic Bounce. It is also used as my Fighting Immunity which is necessary for this team to work. Protect is used as a way of checking Mega Lopunny and dodging potential Fake Outs or High Jump Kicks which in turn allows me to stay in normal form to burn it. Taking a burnt High Jump Kick is often not the optimal play but it is an option with Protect. It can be replaced by Fake Out or Toxic depending on your preference. Knock Off is generally for getting rid of Leftovers on walls and a general offensive move.
The Ev's are tailored to make it a specially defensive wall which generally helps vs special attackers, obviously, but also allows it to take on Landorus-I's hits much better and hitting it with a Knock Off to get rid of its Life Orb. This makes it way easier for my team to handle as Mandibuzz and Umbreon can now successfully take it on.
Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit/Psycho Cut
- Stone Edge/Psycho Cut
This where the innovation starts to kick in. Scarf Bisharp. A set that is ignored in the Mono community and rightfully so as it doesn't accomplish much on Balanced Steel or Dark Monos. However, I felt like my team desperately needed a way of dealing with Mega Gardevoir. None of my mons can handle Mega Gardevoir and none of them outspeeds it so this seemed like the best option. It also acts as a way of dealing with Fairy Types and blocking Defog.
Iron Head is general stab and ensures a KO on Mega Gardevoir bar Physically Defensive Gard which can be later trapped with TTar. Knock Off is just a good move to have as STAB and Pursuit helps trap similar mons that TTar does. Stone Edge was my filler move and catches surprise KO's on Mega Charizard Y as well as Mandibuzz on a Defog. Physically Defensive Mandibuzz can live a +2 Stone Edge depending on the roll. Jolly is used over Adamant to hit Dragonite with a Stone Edge after 1 Dragon Dance.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 48 Spe
Calm Nature
- Taunt/Toxic
- Roost
- Dark Pulse
- Flamethrower/Earth Power
Ha, the icing on top. Specially Defensive Hydreigon seemed like a very viable option and it turned out to be just that. It may look like a weird set but it helps the team so much. It acts as a low key stallbreaker as well as walling common threats like Thundurus, Charizard Mega Y, Tornadus-Therian, Landorus, Heatran and Magnezone which often deem to be threats for this team. Superpower from Thundurus-I and Tornadus-Therian can be roosted off and if they have Focus Blast, they can be stalled out with the help of Mega Sableye and Umbreon. Hydreigon also acts as a switch-in for Specs Keldeo's Hydro Pumps which tend to be hard to switch into.
Taunt is to cripple walls like Alomomola, Lanturn and Mandibuzz and to stop hazards from slower mons like Skarmory and Heatran. Roost is for longevity and Dark Pulse is just general to hit mons decently hard. Flamethrower is used to help deal with the annoying Steel Core of Ferrothorn, Heatran and Skarm; hitting heatran with Taunt and Dark Pulses. It also helps take on Mega Scizor and Bisharp which can pose to be a threat. Earth Power can be used in place of Earth Power allowing you to deal immense damage to SpDef Heatran and OHKO'ing Offensive Tran on a roll.
The EV's are tailored to outspeed standard SpDef Gliscor and Tentacruel while having enough bulk to take Neutral unSTAB special hits easily.
Potential Team SwapsFirst Look At the Team
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Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic/Rock Slide/Thunder Wave
- Roar/Toxic/Rock Slide
- Pursuit
I start with TTar usually as it is usually my Stealth Rocker. It also acts as a check to a huge threat in Volcarona by eating up any hit and using Rock Slide in return. Roar can also be used over Rock Slide to phaze out set up sweepers as well as shuffling teams that may or may not be weak to Rocks. Roar can also be used in conjunction with Toxic to put whatever comes in after a Roar on a Timer as well as crippling fat walls like Porygon2 and Chansey. Pursuit is to cripple Mega Charizard Y without Focus Blast and Volcarona on the switch and further pressuring it with Stealth Rocks. It also helps with Trapping common Defoggers like Latios, Latias, etc. and hard hitting threats like Victini on the U-Turn. No special EV spread.
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Foul Play
The infamous bulk bird. This thing is a saving grace for Dark Monotypes. The immense Physical Bulk compared with the decent speed stat makes it an essential Pokemon to have for balanced or stall oriented Dark Monos. It is here to tank Physical hits, especially Fighting moves, as well as hit the attackers hard with Foul Play/Brave Bird. Brave Bird can be replaced by Whirlwind/Taunt/Toxic but I feel it is necessary as it is the only way to deal damage to Keldeo, which is a huge threat to Dark. Roost is for obvious recovery and Defog is to get rid of hazards which is essential for these type of teams.
Ev's are tailored to outspeed non-invested Base 80's and to maximize Physical Bulk.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic/Foul Play
- Heal Bell
This thing makes the defensive core ever so formidable. Umbreon is the best cleric mon on Dark as well as an extremely bulky wall on both sides. Wish support is great as TTar has no reliable recovery and supports longevity. Heal Bell is for general statuses that my team may come across and Toxic is mainly for a way of beating Mega Sableye, since I have no real way of dealing with it. Foul Play could be used over Toxic but I don't recommend it. No special EV spread.
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Protect/Toxic/Fake Out
- Knock Off
Ah, the ever so annoying pokemon called Sableye-Mega. This Poke is pretty much the staple of this team. It is my way of crippling physical attackers early with Will-O-Wisp while also controlling hazards and dodging status moves with Magic Bounce. It is also used as my Fighting Immunity which is necessary for this team to work. Protect is used as a way of checking Mega Lopunny and dodging potential Fake Outs or High Jump Kicks which in turn allows me to stay in normal form to burn it. Taking a burnt High Jump Kick is often not the optimal play but it is an option with Protect. It can be replaced by Fake Out or Toxic depending on your preference. Knock Off is generally for getting rid of Leftovers on walls and a general offensive move.
The Ev's are tailored to make it a specially defensive wall which generally helps vs special attackers, obviously, but also allows it to take on Landorus-I's hits much better and hitting it with a Knock Off to get rid of its Life Orb. This makes it way easier for my team to handle as Mandibuzz and Umbreon can now successfully take it on.
Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit/Psycho Cut
- Stone Edge/Psycho Cut
This where the innovation starts to kick in. Scarf Bisharp. A set that is ignored in the Mono community and rightfully so as it doesn't accomplish much on Balanced Steel or Dark Monos. However, I felt like my team desperately needed a way of dealing with Mega Gardevoir. None of my mons can handle Mega Gardevoir and none of them outspeeds it so this seemed like the best option. It also acts as a way of dealing with Fairy Types and blocking Defog.
Iron Head is general stab and ensures a KO on Mega Gardevoir bar Physically Defensive Gard which can be later trapped with TTar. Knock Off is just a good move to have as STAB and Pursuit helps trap similar mons that TTar does. Stone Edge was my filler move and catches surprise KO's on Mega Charizard Y as well as Mandibuzz on a Defog. Physically Defensive Mandibuzz can live a +2 Stone Edge depending on the roll. Jolly is used over Adamant to hit Dragonite with a Stone Edge after 1 Dragon Dance.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 48 Spe
Calm Nature
- Taunt/Toxic
- Roost
- Dark Pulse
- Flamethrower/Earth Power
Ha, the icing on top. Specially Defensive Hydreigon seemed like a very viable option and it turned out to be just that. It may look like a weird set but it helps the team so much. It acts as a low key stallbreaker as well as walling common threats like Thundurus, Charizard Mega Y, Tornadus-Therian, Landorus, Heatran and Magnezone which often deem to be threats for this team. Superpower from Thundurus-I and Tornadus-Therian can be roosted off and if they have Focus Blast, they can be stalled out with the help of Mega Sableye and Umbreon. Hydreigon also acts as a switch-in for Specs Keldeo's Hydro Pumps which tend to be hard to switch into.
Taunt is to cripple walls like Alomomola, Lanturn and Mandibuzz and to stop hazards from slower mons like Skarmory and Heatran. Roost is for longevity and Dark Pulse is just general to hit mons decently hard. Flamethrower is used to help deal with the annoying Steel Core of Ferrothorn, Heatran and Skarm; hitting heatran with Taunt and Dark Pulses. It also helps take on Mega Scizor and Bisharp which can pose to be a threat. Earth Power can be used in place of Earth Power allowing you to deal immense damage to SpDef Heatran and OHKO'ing Offensive Tran on a roll.
The EV's are tailored to outspeed standard SpDef Gliscor and Tentacruel while having enough bulk to take Neutral unSTAB special hits easily.
Bisharp -> Hoopa-Unbound better Fighting check and helps troublesome Water Monos with the loss of Surprise Factor.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Hyperspace Hole
- Thunderbolt / Energy Ball
- Hyperspace Fury / Knock Off
- Gunk Shot
Ed wins did the work for me, thanks bud. :]
Open to be Updated
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 72 Atk / 184 SpA / 252 Spe
Naive Nature
- Hyperspace Hole
- Thunderbolt / Energy Ball
- Hyperspace Fury / Knock Off
- Gunk Shot
Ed wins did the work for me, thanks bud. :]
Open to be Updated
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Fighting Monos - Also something I don't have much for, burning and toxicing in conjunction with Protect/Recover stalling is my way of dealing with them. If I am able to status threats like Terrakion, Mega Gallade with burn then it should be much easier to handle. Conkeldurr can be swiftly handles with Mandibuzz at cost of HP and can also be worn down by Mega Sableye at no real cost other than potentially Knocking Off a Choice-Locked Keldeo or getting frozen by Ice Punch. Way of attempting Keldeo stated above.
Fairy Monos - Again, no real way of dealing with it. Bisharp has to be kept healthy at all times in order for me to have a chance of winning, otherwise I lose to constant Fairy STAB spam. Once Kelfki + Screens are gone as well as Azumarill, Bisharp is free to wreak havoc though that is no easy task.
To be Updated
Replays
https://replay.pokemonshowdown.com/monotype-260982377 - vs Flying
https://replay.pokemonshowdown.com/eos-monotype-50586 - vs Fairy
https://replay.pokemonshowdown.com/eos-monotype-50677 - vs Ground
https://replay.pokemonshowdown.com/monotype-259809924 - vs Water
https://replay.pokemonshowdown.com/monotype-259602384 - vs Fairy
https://replay.pokemonshowdown.com/monotype-259563251 - vs Water
https://replay.pokemonshowdown.com/monotype-259247089 - vs Grass
http://replay.pokemonshowdown.com/monotype-261678361 - vs Fighting
http://replay.pokemonshowdown.com/monotype-265558607 - vs Fighting
http://replay.pokemonshowdown.com/monotype-265546395 - vs Bug
http://replay.pokemonshowdown.com/eos-monotype-81545 - vs Steel
Unfortunately, not much variety. The rest are either more stall water or more repeat types. To be updated.
Calcs
Hydreigon
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 212+ SpD Hydreigon: 107-126 (27.5 - 32.4%) -- 70.6% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 212+ SpD Hydreigon: 133-159 (34.2 - 40.9%) -- 52.1% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 265-315 (68.2 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Tornadus-T Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 174-206 (44.8 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
216 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 212+ SpD Hydreigon: 164-192 (42.2 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
76 Atk Life Orb Tornadus-T Superpower vs. 252 HP / 0 Def Hydreigon: 265-315 (68.2 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
-1 76 Atk Life Orb Tornadus-T Superpower vs. 252 HP / 0 Def Hydreigon: 177-211 (45.6 - 54.3%) -- 48.4% chance to 2HKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 212+ SpD Hydreigon in Sun: 126-148 (32.4 - 38.1%) -- 97.8% chance to 3HKO
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 244-288 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 0 Def Hydreigon: 134-158 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Leftovers recovery
252+ SpA Mega Venusaur Sludge Bomb vs. 248 HP / 212+ SpD Hydreigon: 124-147 (32 - 37.9%) -- 0.6% chance to 3HKO after Leftovers recovery
+2 252 SpA Serperior Dragon Pulse vs. 248 HP / 212+ SpD Hydreigon: 206-244 (53.2 - 63%) -- guaranteed 2HKO after Leftovers recovery
Sableye
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Mega Sableye: 175-207 (57.5 - 68%) -- guaranteed 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 0 Def Mega Sableye: 199-234 (65.4 - 76.9%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 252 HP / 0 Def Mega Sableye: 135-159 (44.4 - 52.3%) -- 14.8% chance to 2HKO
252 Atk Heracross Megahorn vs. 252 HP / 0 Def Mega Sableye: 159-187 (52.3 - 61.5%) -- guaranteed 2HKO
252 SpA Choice Specs Raikou Thunderbolt vs. 252 HP / 252+ SpD Mega Sableye: 133-157 (43.7 - 51.6%) -- 9% chance to 2HKO
252 SpA Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO
160 SpA Tornadus-T Hurricane vs. 252 HP / 252+ SpD Mega Sableye: 97-115 (31.9 - 37.8%) -- 93.3% chance to 3HKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mega Sableye: 149-177 (49 - 58.2%) -- 98% chance to 2HKO
84 Atk Technician Mega Scizor Bug Bite vs. 252 HP / 0 Def Mega Sableye: 121-144 (39.8 - 47.3%) -- guaranteed 3HKO
252+ Atk Technician Mega Scizor Bug Bite vs. 252 HP / 0 Def Mega Sableye: 148-175 (48.6 - 57.5%) -- 94.9% chance to 2HKO
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Mega Sableye: 84-100 (27.6 - 32.8%) -- guaranteed 4HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Mega Sableye: 153-183 (50.3 - 60.1%) -- guaranteed 2HKO
Umbreon
252+ SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Umbreon: 200-236 (50.7 - 59.8%) -- 84.4% chance to 2HKO after Leftovers recovery
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Umbreon: 270-320 (68.5 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 252+ SpD Umbreon: 244-289 (61.9 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Umbreon: 138-164 (35 - 41.6%) -- 74.7% chance to 3HKO after Leftovers recovery
252 SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Umbreon: 88-105 (22.3 - 26.6%) -- possible 5HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Umbreon in Sun: 187-222 (47.4 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
76 Atk Life Orb Thundurus Superpower vs. 252 HP / 4 Def Umbreon: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 252+ SpD Umbreon: 117-138 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery +2
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 252+ SpD Umbreon: 231-273 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
+3 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Umbreon: 184-217 (46.7 - 55%) -- 14.1% chance to 2HKO after Leftovers recovery
+6 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Umbreon: 294-346 (74.6 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
Mandibuzz
252+ Atk Life Orb Excadrill Rock Slide vs. 240 HP / 252+ Def Mandibuzz: 169-200 (40.1 - 47.5%) -- guaranteed 3HKO
252+ Atk Choice Band Excadrill Rock Slide vs. 240 HP / 252+ Def Mandibuzz: 192-228 (45.6 - 54.1%) -- 46.9% chance to 2HKO
+2 220+ Atk Landorus-T Stone Edge vs. 240 HP / 252+ Def Mandibuzz: 354-418 (84 - 99.2%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 240 HP / 252+ Def Mandibuzz: 115-136 (27.3 - 32.3%) -- guaranteed 4HKO
+2 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 240 HP / 252+ Def Mandibuzz: 229-270 (54.3 - 64.1%) -- guaranteed 2HKO - Mandi does equal damage in return
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Gyarados: 180-212 (54.3 - 64%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 240 HP / 252+ Def Mandibuzz: 228-270 (54.1 - 64.1%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat vs. 240 HP / 252+ Def Mandibuzz: 136-162 (32.3 - 38.4%) -- 97.7% chance to 3HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 240 HP / 252+ Def Mandibuzz: 144-171 (34.2 - 40.6%) -- guaranteed 3HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Heracross: 143-168 (47.5 - 55.8%) -- 81.6% chance to 2HKO
252 Atk Victini V-create vs. 240 HP / 252+ Def Mandibuzz: 171-202 (40.6 - 47.9%) -- guaranteed 3HKO
252 Atk Technician Breloom Rock Tomb vs. 240 HP / 252+ Def Mandibuzz: 138-164 (32.7 - 38.9%) -- 99.4% chance to 3HKO
Tyranitar
0 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Tyranitar in Sand: 68-82 (16.8 - 20.2%) -- possible 7HKO after Leftovers recovery
0 SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 122-146 (30.1 - 36.1%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Tyranitar: 220-260 (54.4 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 292-348 (72.2 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Tyranitar in Sand: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 252+ SpD Tyranitar in Sand: 188-224 (46.5 - 55.4%) -- 15.2% chance to 2HKO after Leftovers recovery
+3 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Tyranitar in Sand: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Tyranitar in Sand: 126-150 (31.1 - 37.1%) -- guaranteed 4HKO after Leftovers recovery0
Bisharp
252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 0 SpD Bisharp: 129-152 (47.4 - 55.8%) -- 77% chance to 2HKO
252 Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Serperior: 160-190 (54.9 - 65.2%) -- guaranteed 2HKO
252 Atk Bisharp Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 350-414 (126.3 - 149.4%) -- guaranteed OHKO
+2 252 Atk Bisharp Stone Edge vs. 248 HP / 136+ Def Mandibuzz: 326-384 (77 - 90.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Bisharp Stone Edge vs. 248 HP / 252+ Def Mandibuzz: 294-348 (69.5 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Bisharp Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Bisharp Iron Head vs. 92 HP / 0 Def Azumarill: 153-181 (42 - 49.7%) -- guaranteed 3HKO
252 Atk Bisharp Iron Head vs. 252 HP / 252+ Def Klefki: 97-115 (30.5 - 36.1%) -- 49.9% chance to 3HKO
252 Atk Bisharp Iron Head vs. 0 HP / 4 Def Togekiss: 266-314 (85.5 - 100.9%) -- 6.3% chance to OHKO
252 Atk Bisharp Stone Edge vs. 0 HP / 4 Def Dragonite: 222-262 (68.7 - 81.1%) -- guaranteed 2HKO
+2 252 Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 175-207 (52.3 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+2 252 Atk Bisharp Knock Off vs. 252 HP / 252+ Def Skarmory: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 212+ SpD Hydreigon: 107-126 (27.5 - 32.4%) -- 70.6% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 212+ SpD Hydreigon: 133-159 (34.2 - 40.9%) -- 52.1% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 265-315 (68.2 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Tornadus-T Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 174-206 (44.8 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
216 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 212+ SpD Hydreigon: 164-192 (42.2 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
76 Atk Life Orb Tornadus-T Superpower vs. 252 HP / 0 Def Hydreigon: 265-315 (68.2 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
-1 76 Atk Life Orb Tornadus-T Superpower vs. 252 HP / 0 Def Hydreigon: 177-211 (45.6 - 54.3%) -- 48.4% chance to 2HKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 212+ SpD Hydreigon in Sun: 126-148 (32.4 - 38.1%) -- 97.8% chance to 3HKO
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 212+ SpD Hydreigon: 244-288 (62.8 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 0 Def Hydreigon: 134-158 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Leftovers recovery
252+ SpA Mega Venusaur Sludge Bomb vs. 248 HP / 212+ SpD Hydreigon: 124-147 (32 - 37.9%) -- 0.6% chance to 3HKO after Leftovers recovery
+2 252 SpA Serperior Dragon Pulse vs. 248 HP / 212+ SpD Hydreigon: 206-244 (53.2 - 63%) -- guaranteed 2HKO after Leftovers recovery
Sableye
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Mega Sableye: 175-207 (57.5 - 68%) -- guaranteed 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 0 Def Mega Sableye: 199-234 (65.4 - 76.9%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 252 HP / 0 Def Mega Sableye: 135-159 (44.4 - 52.3%) -- 14.8% chance to 2HKO
252 Atk Heracross Megahorn vs. 252 HP / 0 Def Mega Sableye: 159-187 (52.3 - 61.5%) -- guaranteed 2HKO
252 SpA Choice Specs Raikou Thunderbolt vs. 252 HP / 252+ SpD Mega Sableye: 133-157 (43.7 - 51.6%) -- 9% chance to 2HKO
252 SpA Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Mega Sableye: 105-124 (34.5 - 40.7%) -- guaranteed 3HKO
160 SpA Tornadus-T Hurricane vs. 252 HP / 252+ SpD Mega Sableye: 97-115 (31.9 - 37.8%) -- 93.3% chance to 3HKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mega Sableye: 149-177 (49 - 58.2%) -- 98% chance to 2HKO
84 Atk Technician Mega Scizor Bug Bite vs. 252 HP / 0 Def Mega Sableye: 121-144 (39.8 - 47.3%) -- guaranteed 3HKO
252+ Atk Technician Mega Scizor Bug Bite vs. 252 HP / 0 Def Mega Sableye: 148-175 (48.6 - 57.5%) -- 94.9% chance to 2HKO
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Mega Sableye: 84-100 (27.6 - 32.8%) -- guaranteed 4HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Mega Sableye: 153-183 (50.3 - 60.1%) -- guaranteed 2HKO
Umbreon
252+ SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Umbreon: 200-236 (50.7 - 59.8%) -- 84.4% chance to 2HKO after Leftovers recovery
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Umbreon: 270-320 (68.5 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 252+ SpD Umbreon: 244-289 (61.9 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Umbreon: 138-164 (35 - 41.6%) -- 74.7% chance to 3HKO after Leftovers recovery
252 SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Umbreon: 88-105 (22.3 - 26.6%) -- possible 5HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Umbreon in Sun: 187-222 (47.4 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
76 Atk Life Orb Thundurus Superpower vs. 252 HP / 4 Def Umbreon: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 252+ SpD Umbreon: 117-138 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery +2
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 252+ SpD Umbreon: 231-273 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
+3 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Umbreon: 184-217 (46.7 - 55%) -- 14.1% chance to 2HKO after Leftovers recovery
+6 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Umbreon: 294-346 (74.6 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
Mandibuzz
252+ Atk Life Orb Excadrill Rock Slide vs. 240 HP / 252+ Def Mandibuzz: 169-200 (40.1 - 47.5%) -- guaranteed 3HKO
252+ Atk Choice Band Excadrill Rock Slide vs. 240 HP / 252+ Def Mandibuzz: 192-228 (45.6 - 54.1%) -- 46.9% chance to 2HKO
+2 220+ Atk Landorus-T Stone Edge vs. 240 HP / 252+ Def Mandibuzz: 354-418 (84 - 99.2%) -- guaranteed 2HKO
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 240 HP / 252+ Def Mandibuzz: 115-136 (27.3 - 32.3%) -- guaranteed 4HKO
+2 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 240 HP / 252+ Def Mandibuzz: 229-270 (54.3 - 64.1%) -- guaranteed 2HKO - Mandi does equal damage in return
+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Mega Gyarados: 180-212 (54.3 - 64%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 240 HP / 252+ Def Mandibuzz: 228-270 (54.1 - 64.1%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat vs. 240 HP / 252+ Def Mandibuzz: 136-162 (32.3 - 38.4%) -- 97.7% chance to 3HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 240 HP / 252+ Def Mandibuzz: 144-171 (34.2 - 40.6%) -- guaranteed 3HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Heracross: 143-168 (47.5 - 55.8%) -- 81.6% chance to 2HKO
252 Atk Victini V-create vs. 240 HP / 252+ Def Mandibuzz: 171-202 (40.6 - 47.9%) -- guaranteed 3HKO
252 Atk Technician Breloom Rock Tomb vs. 240 HP / 252+ Def Mandibuzz: 138-164 (32.7 - 38.9%) -- 99.4% chance to 3HKO
Tyranitar
0 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Tyranitar in Sand: 68-82 (16.8 - 20.2%) -- possible 7HKO after Leftovers recovery
0 SpA Volcarona Bug Buzz vs. 252 HP / 252+ SpD Tyranitar in Sand: 122-146 (30.1 - 36.1%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Tyranitar: 220-260 (54.4 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 292-348 (72.2 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Tyranitar in Sand: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 252+ SpD Tyranitar in Sand: 188-224 (46.5 - 55.4%) -- 15.2% chance to 2HKO after Leftovers recovery
+3 252 SpA Manaphy Surf vs. 252 HP / 252+ SpD Tyranitar in Sand: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Tyranitar in Sand: 126-150 (31.1 - 37.1%) -- guaranteed 4HKO after Leftovers recovery0
Bisharp
252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 0 SpD Bisharp: 129-152 (47.4 - 55.8%) -- 77% chance to 2HKO
252 Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Serperior: 160-190 (54.9 - 65.2%) -- guaranteed 2HKO
252 Atk Bisharp Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 350-414 (126.3 - 149.4%) -- guaranteed OHKO
+2 252 Atk Bisharp Stone Edge vs. 248 HP / 136+ Def Mandibuzz: 326-384 (77 - 90.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Bisharp Stone Edge vs. 248 HP / 252+ Def Mandibuzz: 294-348 (69.5 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Bisharp Iron Head vs. 252 HP / 252+ Def Unaware Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Bisharp Iron Head vs. 92 HP / 0 Def Azumarill: 153-181 (42 - 49.7%) -- guaranteed 3HKO
252 Atk Bisharp Iron Head vs. 252 HP / 252+ Def Klefki: 97-115 (30.5 - 36.1%) -- 49.9% chance to 3HKO
252 Atk Bisharp Iron Head vs. 0 HP / 4 Def Togekiss: 266-314 (85.5 - 100.9%) -- 6.3% chance to OHKO
252 Atk Bisharp Stone Edge vs. 0 HP / 4 Def Dragonite: 222-262 (68.7 - 81.1%) -- guaranteed 2HKO
+2 252 Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 175-207 (52.3 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+2 252 Atk Bisharp Knock Off vs. 252 HP / 252+ Def Skarmory: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Protect
- Knock Off
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Heal Bell
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Roar
- Pursuit
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Brave Bird
- Foul Play
Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Stone Edge
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 48 Spe
Calm Nature
- Taunt
- Roost
- Dark Pulse
- Flamethrower
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Protect
- Knock Off
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Heal Bell
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Toxic
- Roar
- Pursuit
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Brave Bird
- Foul Play
Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Pursuit
- Stone Edge
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 48 Spe
Calm Nature
- Taunt
- Roost
- Dark Pulse
- Flamethrower
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