Project Monotype Teambuilding Competition V3.2 [index]

Sticky Webs Ghost

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Spikes
- U-turn
- Precipice Blades

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Sassy Nature
IVs: 0 Spe
- Will-O-Wisp
- Recover
- Knock Off
- Parting Shot

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave
- Thunderbolt
- Dazzling Gleam

Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Blue Flare
- Moongeist Beam
- Hidden Power [Ice]

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Stealth Rock
- V-create
- Spectral Thief
- Shore Up

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Spectral Thief
- Shadow Sneak

This is an obnoxious team to go up against. You have shedinja+sableye that can pivot to each other and hazard stacks and sticky webs to specs blacephalon.
Shedinja - Shedinja plays a vital role in this team. With the access to sticky webs and spikes to put pressure on the opposing team while it pivots with uturn. Precipice Blades is a non contact move and can ko some fire threats that might switch in.
Mega Sableye - Sableye is very cancerous in STABmons it can prankster will o wisp and parting shot to weaken the offensive stats to any major threat before it megas basically any fairy type and allows Blacephalon and Gengar to get rid of it. Mega Sableye is very slow and very bulky and is perfect for parting shot into an offensive pokemon. I run min speed so it goes last even with webs up. Will-o-Wisp is obviously to weaken any physical attackers and forces them to set up more then mimikyu can snag the stat boosts.
Gengar - Almost nothing is outspeeding gengar with webs up it can deal with many threats that don't get affected by webs with moongeist beam being a powerful stab that actually OHKOs latios now. YAY
252 SpA Gengar Moongeist Beam vs. 0 HP / 4 SpD Latios: 302-356 (100.3 - 118.2%) -- guaranteed OHKO
Sludge Wave is just for another stab and thunderbolt help deal with offensive flying and water types. Dazzling gleam because its a reliable way to hit dark.
Blacephalon - The powerhouse of this team nothing wants to switch into specs eruption.
252 SpA Choice Specs Blacephalon Eruption (150 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 261-307 (37.1 - 43.6%) -- guaranteed 3HKO assuming that eviolite didn't get knocked off and there are no hazards on the field. Blacephalon if you play it right will stay healthy because mega sableye as hazard control and can pivot into Blacephalon. Blue Flare and Moongeist beam are consistently powerful stabs and hp ice is for flying types also although hp electric can be a useful option against water.
Marowak-alola - Another nuking pokemon but on the physical spectrum. V-Crate and Spectral Theif are high power stabs. Stealth rocks to deal damage to flying types and it actually gets a recovery with shore up so it can be even more hell for electric teams.
Mimikyu - The best abuse of Spectral Thief ever. Disguise+Spectral theif are sooooooo good together its stupid. It basically prevents anything that doesn't have an ability bypassing move to set up. All the rest of the moveset is the same as normal. Swords dance to raise attack, Play rough fot those pesky dark types and shadow sneak for priority.
 
Moyade le noyeur





Pierroteknik (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Moongeist Beam
- Blue Flare
- Hidden Power [Ice]

Mimiqui (Mimikyu) @ Mimikium Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Spectral Thief
- Shadow Sneak

Moyade (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Calm Nature
- Spirit Shackle
- Recover
- Taunt
- Toxic

Golemastoc (Golurk) @ Leftovers
Ability: No Guard
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
- Shore Up
- Stealth Rock
- Spikes
- Precipice Blades

Ténéfix (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 136 Def / 116 SpD
Impish Nature
- Parting Shot
- Will-O-Wisp
- Recover
- Knock Off

Ectoplasma (Gengar) @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave
- Thunderbolt
- Trick


Well, I don't have really the time to explain the team but to resume:
Sableye-M as usually, but with pivot Parting Shot role.
Golurk, the "Mini-Bulky chomp" to set up hazards, not an offensive role.
Mimikyu, the physical sweeper with Spectral thief to destroy Pokemon with DD, DiamonStorm boost, ... Classic in stab.
Gengar, the specs Pokemon, mainly to help the team with offensive pressure and Trick ugly walls.
Blace, Scarf Beast Boost is able to destroy some teams bad built.
And my lovely Jellicent (I thanks Sae for the idea of this set): Destroys wall (except Ghost and Normal with Taunt/Spirit Shackle/Toxic, once it's done, it's really hard to survive when mons are too passive).

Sorry for the quick description, I don't have really the time for it.
 
The voting phase has ended, congratulations to Garry2Scary for winning Cycle 36!

Garry: 3
Firnen: 1


The next cycle will be up soon, tagging Acast to merge this with the Index thread
 

Harpp

No rain, no flowers.
is a Smogon Social Media Contributor
~~Hazard Stack Offense~~

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Roar

Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Magic Coat
- Sticky Web

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Spikes
- Icicle Spear
- Shell Smash

Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Bounce

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- U-turn
- Dark Pulse

Offensive Water team around sticky webs Araquanid. It is sporting a lead set with focus sash and magic coat to bounce back taunt and opposing hazards. Mega swampert for stealth Rock support and quessential electric immunity. Added gyarados with fly z to deal with poison match up and it is a great set up sweeper in general. Sticky webs + moxie is a good combination able to threaten more mons since it can outspeed common revenge killers due to webs support. Keldeo provides wall breaking power with specs and appreciates sticky web support allowing it to use its 108 speed to good use. Scarf Greninja to revenge a lot of threats such as tapu Koko, tapu bulu and to have easier time vs dragon teams. Scarf greninja is used so that the team is not too depended on sticky web support especially to deal with threats.Lastly, toxic spikes in particular and hazards in general were an issue so I opted for offensive utility cloyster that also keeps up the offensive nature of the team being able to threaten with shell smash , additionally it also has spikes to support its teammate in having easier time scoring KOs.
 
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maroon

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Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Magic Coat
- Liquidation
- Toxic

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Gyarados @ Flyinium Z
Ability: Moxie
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Earthquake
- Waterfall

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Psychic Fangs
- Crunch
- Ice Fang
- Protect

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Sludge Wave
- Earth Power

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Rapid Spin
- Toxic Spikes
- Knock Off
- Scald

Araquanid sets up webs so keldeo, sharpedo and gyarados take advantage of those. seismitoad is an offensive rocks setter and will take advantage if other teams try to set rain. finally tentacreul is there mainly just to remove annoying hazards such as tspikes and make the fairy mu easier by setting up tspikes.
 
Offensive Hazard Stack Water
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Swampert: The stealth rocker and electric immunity of the team. Uses roar to pass around hazard damage and status to other members of the opposing team. I maxed out its defense in order for it to have maximum survivability, and to be able to switch into other weaker physical attacks.

Araquanid (Required): The mon that this team was built around, it uses the common sash set with scald in order to burn other physical attackers.

Tentacruel: The rapid spinner of this team, and also provides additional utility with toxic spikes and knock off. It also uses scald to burn other physical attackers, and is built to deal with some of them as well.

Gyarados: Uses the Fly Z set in order to destroy threats like mega-venu after a dragon dance and countinues to threaten with its other coverage moves like earthquake, and waterfall. It benefits a lot from webs as it cannot be revenged as easily, which allows it to run an Adamant nature.

Keldeo: Uses the specs set in order to wallbreak mons like sableye mega, and also benefits from webs as speed no longer becomes a massive issue.

Sharpedo: Essentially the basic Sharpedo set, it also runs adamant because as mentioned before it does not need to run full speed because of webs.


Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Stealth Rock
- Earthquake
- Roar

Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Scald
- Toxic

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Toxic Spikes
- Knock Off
- Rapid Spin
- Scald

Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Waterfall
- Bounce

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Psychic Fangs
- Crunch
- Ice Fang
 
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Harpp

No rain, no flowers.
is a Smogon Social Media Contributor
Triple Therian Offense

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- Imprison

Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Defog

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Tailwind

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Sludge Wave
- Volt Switch

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 104 Def / 152 SpD
Impish Nature
- Leech Seed
- Flamethrower
- Heavy Slam
- Protect

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

I wanted to build something different with tornadus-T as I already have few teams with it in my builder and didn't wanted to just post what I have. So I built an Offensive team with tornadus-t ,we have lead landorus-T with stealth rock and imprison to stop opposing stealth Rock setters. Tornadus-T sports offensive utility set with Defog where it also breaks apart defensive cores such as that of normal due to knock off and Superpower on the set. Flyinium z allows for a nuke. 40 atk EVs gurantee 2hko on offensive heatran with superpower. Charizard Y was added because it is a very good wall breaker and really eases steel match up. It has tailwind to threaten offensive teams and it is unexpected mostly. Scarf Thundurus-T was added to patch up speed control for the team its a standard set for most part however it has sludge wave for fairy types like Koko and Bulu. Defensive Celesteela was added to sponge ice beam for the team from threats such as scarf greninja while also allowing the team to check other threats like nihilego and Mega Diancie.Lastly choice banded classic Dragonite set was added to abuse powerful Priority late game and its ability to muscle through walls with a choice band boost.
 
Last edited:

maroon

caught in the fire
is a Tutoris an official Team Rateris a Smogon Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
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Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hurricane
- Knock Off
- Superpower
- Taunt

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Stealth Rock
- Earthquake

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 188 SpD / 72 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Toxic
- Roost
- Defog

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Focus Blast
- Knock Off

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Fire Punch

This flying team features a cool core of tornt +mega aerodactyl. Sr is on aero so Lando can make the normal my easier without knock off. Aero runs pursuit mainly to trap and kill victim after a V-create. The rest is p self explanatory. Team is kinda weak to water in which case you can always swap out said is with Mantine or whatever.
 

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