i hate psychic
On Azelf, I decided to not run a suicide lead set because Azelf is just too hot for that. With great offenses and speed, Azelf is the perfect mon for cleaning and forcing switches. Psyshock let's it hit fat special walls like Gastrodon and Chansey on their weaker side. Fire Blast at clearing up Steelies that are a pain to deal with. Taunt stops the likes of Skarmory and other walls and set up sweepers from setting up hazards or stacking stats, which is nice. U-Turn let's it switch into to teammate that can handle things that Azelf can't handle like Mega Lopunny and Mega Scizor.
Nice and fab, Gothitelle forms the perfect stallbreaking core alongside Azelf. It easily switches into fat walls like Hippowdon, Politoed, Porygon2, Chansey and stuff, and can either KO them with nice specs boosted STAB and coverage or annoy them with Trick. HP Fire lets it trap and KO the likes of Ferrothorn, Scizor, and Skarmory which are usually a pain to deal with. Max speed lets it outspeed said walls, however bulky may be used to tank hits more effectively.
Brosky here tanks physical hits nicely, and with coverage like Fire Blast, can lure in Steel and Grass types such as Ferrothorn, Breloom, and Mega Scizor. Slack Off gives it reliable recovery, and this coupled with Regenerator, helps it keep its HP high. Thunder Wave lets it cripple the likes of Hawlucha, Skarmory, and a bunch of other stuff that don't like to paralyzed.
Pretty standard Scarftini set tbh. V-Create hits anything that doesn't resist it like a truck, while Blue Flare gives it a more consistent way of reliably checking Bugs, being able to outsspeed Scarf Heracross and Adamant Scolipede at +1. Bolt Strike lets It hit the likes of Tentacruel and Politoed. U-Turn lets it switch into a teammate, always a good thing.
Mega Gyarados, Mega Sharpedo, and Bisharp are absolute asses, which is why I'm forced to run Colbur Berry. This lets it survive one hit from and neutralize said threats with Thunder Wave, making them much easier to deal with (except Bisharp, what an ass). Iron Head is good STAB and stuff which requires a lot of careful planning to use (jk ofc). Wish gives it some healing, especially since it has no Leftovers. Stealth Rock eases up the matchup against Bug and Flying, and hazards are always good if they aren't on you side of the field.
Mega Latias is cute, ik, but I needed it for other reasons such as stupid bulk and hazard removal. In addition to this, its BoltBeam coverage comes in really handy in some matchups, such as against Flying, Dragon and Water.






Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Taunt
- U-turn
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Trick
- Energy Ball
- Hidden Power [Fire]
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Fire Blast
- Scald
- Slack Off
Victini @ Choice Scarf
Ability: Victory Star
EVs: 224 Atk / 32 SpA / 252 Spe
Hasty Nature
- U-turn
- Blue Flare
- V-create
- Bolt Strike
Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Stealth Rock
- Wish
- Iron Head
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Thunderbolt
- Ice Beam
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Taunt
- U-turn
Gothitelle @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psyshock
- Trick
- Energy Ball
- Hidden Power [Fire]
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Fire Blast
- Scald
- Slack Off
Victini @ Choice Scarf
Ability: Victory Star
EVs: 224 Atk / 32 SpA / 252 Spe
Hasty Nature
- U-turn
- Blue Flare
- V-create
- Bolt Strike
Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave
- Stealth Rock
- Wish
- Iron Head
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Thunderbolt
- Ice Beam

On Azelf, I decided to not run a suicide lead set because Azelf is just too hot for that. With great offenses and speed, Azelf is the perfect mon for cleaning and forcing switches. Psyshock let's it hit fat special walls like Gastrodon and Chansey on their weaker side. Fire Blast at clearing up Steelies that are a pain to deal with. Taunt stops the likes of Skarmory and other walls and set up sweepers from setting up hazards or stacking stats, which is nice. U-Turn let's it switch into to teammate that can handle things that Azelf can't handle like Mega Lopunny and Mega Scizor.

Nice and fab, Gothitelle forms the perfect stallbreaking core alongside Azelf. It easily switches into fat walls like Hippowdon, Politoed, Porygon2, Chansey and stuff, and can either KO them with nice specs boosted STAB and coverage or annoy them with Trick. HP Fire lets it trap and KO the likes of Ferrothorn, Scizor, and Skarmory which are usually a pain to deal with. Max speed lets it outspeed said walls, however bulky may be used to tank hits more effectively.

Brosky here tanks physical hits nicely, and with coverage like Fire Blast, can lure in Steel and Grass types such as Ferrothorn, Breloom, and Mega Scizor. Slack Off gives it reliable recovery, and this coupled with Regenerator, helps it keep its HP high. Thunder Wave lets it cripple the likes of Hawlucha, Skarmory, and a bunch of other stuff that don't like to paralyzed.

Pretty standard Scarftini set tbh. V-Create hits anything that doesn't resist it like a truck, while Blue Flare gives it a more consistent way of reliably checking Bugs, being able to outsspeed Scarf Heracross and Adamant Scolipede at +1. Bolt Strike lets It hit the likes of Tentacruel and Politoed. U-Turn lets it switch into a teammate, always a good thing.

Mega Gyarados, Mega Sharpedo, and Bisharp are absolute asses, which is why I'm forced to run Colbur Berry. This lets it survive one hit from and neutralize said threats with Thunder Wave, making them much easier to deal with (except Bisharp, what an ass). Iron Head is good STAB and stuff which requires a lot of careful planning to use (jk ofc). Wish gives it some healing, especially since it has no Leftovers. Stealth Rock eases up the matchup against Bug and Flying, and hazards are always good if they aren't on you side of the field.

Mega Latias is cute, ik, but I needed it for other reasons such as stupid bulk and hazard removal. In addition to this, its BoltBeam coverage comes in really handy in some matchups, such as against Flying, Dragon and Water.
http://replay.pokemonshowdown.com/monotype-476530217 forfeit win vs dragon
http://replay.pokemonshowdown.com/monotype-476531878 forfeit win vs water
http://replay.pokemonshowdown.com/monotype-476533427 forfeit win poison
http://replay.pokemonshowdown.com/monotype-476531878 forfeit win vs water
http://replay.pokemonshowdown.com/monotype-476533427 forfeit win poison
me
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