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Project Monotype Teambuilding Workshop

Requesting a dragon team with Hydrapple.

Hydrapple BO
:Hydrapple: :Archaludon: :Dragapult: :Gouging_Fire: :Raging_Bolt: :Latios: - Click sprites for paste
:Hydrapple: The requested mon. Its greatest trait on dragon is the ability to help sit on ground, and while it isn't perfect enough to solo it w/o Latios' help (especially in checking Lando-I), it does make the matchup far less of a 50-50 hell against Excadrill. Beyond the ground matchup, Hydrapple and Bolt together make water near unplayable for the opponent. Some less obvious roles of Hydrapple is its ability to come in on pokemon vs normal/steel/dark and force helpful damage/kills. After 2 nasty plots vs Normal, giga drain starts outhealing Blissey seismic toss, and no other pokemon wants to take the fickle beams. Fickle + EP forces steel to sack mons or atleast force them to take heavy enough damage for Gouging and Bolt to win lategame. Against dark it has the ability to come in against the tinglu/sableye defensive core and fire off dangerous attacks. Spread lets it live Archaludon Draco Meteor, +2 defensive Gholdengo Make-It-Rain, LO Landorus Sludge Wave, and Great Tusk Ice Spinner.

:Archaludon: :Gouging_Fire: Main defensive core, with Archaludon handling threats like Chien-Pao, Gouging Fire, and Kingambit, while threatening/breaking Normal, Dark, and Dragon. Gouging's spread allows it to take 2 specs Greninja ice beams, 2 specs Zoroark-H shadow balls, and 2 LO Valiant Moonblasts. With the teams collective power against Steel, and lots of steels having Balloon Heatran, I felt dropping Flare-Quake coverage was ideal here, and instead having Gouging use its stabs to be more threatening into Flying, Dark, Normal (watch for ditto), and the mirror. Speed hits 409 after a DD, right above out-of-rain Barraskewda, most Zamas, Chien, and Flutter.

:Dragapult: Wisp Dragapult is great and all but only truly feels mandated on fighting weak teams; between Hydrapple, Bolt, Breaking Swipe Gouging, and Latios, I felt the fighting matchup was fine enough to turn Dragapult into a speed control option for the mirror + otherwise weak ghost matchup. Coverage over twave is fine, but I found scarf twave is good to get yourself out of bad spots against Valiants/Flutters that are too healthy to OHKO with Dragapult (and assuming Bolt is dead). Also, twaving Articuno in the flying matchup lets Raging Bolt handle it way better, being faster than its subs/hazes/roosts.

:Raging_Bolt: Mr Matchup Flip. Great into fairy, being able to CM up multiple times if you get it in on Klefki. Great into flying, helps force out/kill Scarf Enamorus and then break through the type. +1 Draco has a roll to plain OHKO Gliscor, or alternatively you can just switch to Hydrapple, and use it to dent the incoming Corviknight (with lucky Fickle Beams) for Latios' Luster Purge to be free. Many directions to take that matchup. Helps against more offensive waters/rains that Hydrapple struggles to solo, and can be devastating lategame vs Fighting as well.

:Latios: Feels very necessary right now, even with Hydrapple you want a strong ground immunity for the likes of Landorus, and Latios more immediately muscles through types like Ground/Fighting/Flying. Thunderbolt tends to be pretty free into flying, with most players not wanting to risk Gliscor dying when you have a Raging Bolt.
 
Hydrapple BO
:Hydrapple: :Archaludon: :Dragapult: :Gouging_Fire: :Raging_Bolt: :Latios: - Click sprites for paste
:Hydrapple: The requested mon. Its greatest trait on dragon is the ability to help sit on ground, and while it isn't perfect enough to solo it w/o Latios' help (especially in checking Lando-I), it does make the matchup far less of a 50-50 hell against Excadrill. Beyond the ground matchup, Hydrapple and Bolt together make water near unplayable for the opponent. Some less obvious roles of Hydrapple is its ability to come in on pokemon vs normal/steel/dark and force helpful damage/kills. After 2 nasty plots vs Normal, giga drain starts outhealing Blissey seismic toss, and no other pokemon wants to take the fickle beams. Fickle + EP forces steel to sack mons or atleast force them to take heavy enough damage for Gouging and Bolt to win lategame. Against dark it has the ability to come in against the tinglu/sableye defensive core and fire off dangerous attacks. Spread lets it live Archaludon Draco Meteor, +2 defensive Gholdengo Make-It-Rain, LO Landorus Sludge Wave, and Great Tusk Ice Spinner.

:Archaludon: :Gouging_Fire: Main defensive core, with Archaludon handling threats like Chien-Pao, Gouging Fire, and Kingambit, while threatening/breaking Normal, Dark, and Dragon. Gouging's spread allows it to take 2 specs Greninja ice beams, 2 specs Zoroark-H shadow balls, and 2 LO Valiant Moonblasts. With the teams collective power against Steel, and lots of steels having Balloon Heatran, I felt dropping Flare-Quake coverage was ideal here, and instead having Gouging use its stabs to be more threatening into Flying, Dark, Normal (watch for ditto), and the mirror. Speed hits 409 after a DD, right above out-of-rain Barraskewda, most Zamas, Chien, and Flutter.

:Dragapult: Wisp Dragapult is great and all but only truly feels mandated on fighting weak teams; between Hydrapple, Bolt, Breaking Swipe Gouging, and Latios, I felt the fighting matchup was fine enough to turn Dragapult into a speed control option for the mirror + otherwise weak ghost matchup. Coverage over twave is fine, but I found scarf twave is good to get yourself out of bad spots against Valiants/Flutters that are too healthy to OHKO with Dragapult (and assuming Bolt is dead). Also, twaving Articuno in the flying matchup lets Raging Bolt handle it way better, being faster than its subs/hazes/roosts.

:Raging_Bolt: Mr Matchup Flip. Great into fairy, being able to CM up multiple times if you get it in on Klefki. Great into flying, helps force out/kill Scarf Enamorus and then break through the type. +1 Draco has a roll to plain OHKO Gliscor, or alternatively you can just switch to Hydrapple, and use it to dent the incoming Corviknight (with lucky Fickle Beams) for Latios' Luster Purge to be free. Many directions to take that matchup. Helps against more offensive waters/rains that Hydrapple struggles to solo, and can be devastating lategame vs Fighting as well.

:Latios: Feels very necessary right now, even with Hydrapple you want a strong ground immunity for the likes of Landorus, and Latios more immediately muscles through types like Ground/Fighting/Flying. Thunderbolt tends to be pretty free into flying, with most players not wanting to risk Gliscor dying when you have a Raging Bolt.
Thank you, friend :)
 
yo! can I get a Dragon team based around CB Bax a Grass team based around Iron Leaves (SD or CB)? cheers.

:pmd/iron-leaves: :pmd/ogerpon-cornerstone: :pmd/meowscarada: :pmd/rillaboom: :pmd/sinistcha: :pmd/brambleghast: https://pokepast.es/0822f01d0a19cc10

:iron-leaves: your pokemon of choice, opted for Wild Charge instead of Close Combat because you don't really wanna keep it in vs any Dark types

:ogerpon-cornerstone: greatly helps with flying and fire, obviously we have brambleghast as a pseudo flying immunity but we need to hit back somehow

:meowscarada: speed control, strong pivot option

:rillaboom: priority, terrain setter, good pivot option to help strengthen the other teammates

:sinistcha: really good setup option, stun spore to annoy the other team

:brambleghast: the goat, immune to wind moves, spin blocker, hazard setter

heres a replay, hope you enjoy the team - https://replay.pokemonshowdown.com/gen9monotype-2085687103-54p3tuwe2kmaiqh6fag0cwyp8l0g98kpw

Requesting scarf gard for psychic

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Psyshock / Psychic
- Moonblast
- Trick
- Vacuum Wave

Preferrably offense ty!


hi, please make sure you read the rules and check the viability rankings before you request a pokemon. Gardevoir is D rank on the psychic VR and we don't accept requests on D rank Pokemon.
 
:pmd/iron-leaves: :pmd/ogerpon-cornerstone: :pmd/meowscarada: :pmd/rillaboom: :pmd/sinistcha: :pmd/brambleghast: https://pokepast.es/0822f01d0a19cc10

:iron-leaves: your pokemon of choice, opted for Wild Charge instead of Close Combat because you don't really wanna keep it in vs any Dark types

:ogerpon-cornerstone: greatly helps with flying and fire, obviously we have brambleghast as a pseudo flying immunity but we need to hit back somehow

:meowscarada: speed control, strong pivot option

:rillaboom: priority, terrain setter, good pivot option to help strengthen the other teammates

:sinistcha: really good setup option, stun spore to annoy the other team

:brambleghast: the goat, immune to wind moves, spin blocker, hazard setter

heres a replay, hope you enjoy the team - https://replay.pokemonshowdown.com/gen9monotype-2085687103-54p3tuwe2kmaiqh6fag0cwyp8l0g98kpw




hi, please make sure you read the rules and check the viability rankings before you request a pokemon. Gardevoir is D rank on the psychic VR and we don't accept requests on D rank Pokemon.
Alright then, requesting specs latios for psychic
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Draco Meteor
- Luster Purge
- Ice Beam
- Trick
 
So this set has been bouncing around my head since probably the beginning of the gen:
Pawmot @ Leppa Berry
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Revival Blessing
- Rest
- Sleep Talk
- Metronome

Everything not bolded is changeable. The idea is to get multiple Revival Blessings through Sleep Talk (Sleep Talk can't call Metronome, giving it a 50/50 chance of calling Revival Blessing).

Pawmot is C rank on Electric, so I'm requesting an Electric team that uses this set (if it happens to work better on Fighting, that works too, though Pawmot is D rank there). The (electric) team is allowed to autolose to Ground (if it doesn't, even better), but preferably doesn't autolose to any other type. Thanks!
 
I feel like with all the set-up sweepers on Dark, Screens could help them set-up. I'm requesting a Dark team that builds around Grimmsnarl setting screens. Grimm is ranked C on Dark
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Parting Shot
- Spirit Break
 
I'm requesting a Ghost monotype team with Ceruledge(details not given here are changeable)
Gen 9 monotype please:
Ceruledge @ Focus Sash
Ability: Weak Armor
- Swords Dance
- Bitter Blade
- Close Combat
- Shadow Sneak
It'd be great if you could put Gengar in the team. Many thanks!
 
Can i get a balance water team that could deal with most of the type while including hisui-smaurott?
I have never succeed in making a water mono that include hisui-smaurott.
 
https://pokepast.es/e8e9aae83dfc48fd

Any ideas/feedback for my nat dex mono team? It's on pixelmon and a lot of moves are bugged. Hisui zoroark cannot change its moves. I'd prefer to keep my porygon2 and smeargle. Anything else can change. Stone axe and ceaseless edge are bugged on pixelmon. No megas are allowed
 
Can we only ask for new teams to be built around a single mon?
Or can we share a partially built team and ask for changes/improvements/completion for it as well ?

Basically I want to improve a current team. Sorry if this not the right thread for that, please guide me to where I can ask for teambuilding advice.
 
Last edited:
Hi! I would like to request a rainless water offensive type based on Crawdaunt

I don't really care what set is used, but I'd also like Swampert to be in it, as it really helps against electric

Thanks in advance!!
 
So this set has been bouncing around my head since probably the beginning of the gen:
Pawmot @ Leppa Berry
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Revival Blessing
- Rest
- Sleep Talk
- Metronome

Everything not bolded is changeable. The idea is to get multiple Revival Blessings through Sleep Talk (Sleep Talk can't call Metronome, giving it a 50/50 chance of calling Revival Blessing).

Pawmot is C rank on Electric, so I'm requesting an Electric team that uses this set (if it happens to work better on Fighting, that works too, though Pawmot is D rank there). The (electric) team is allowed to autolose to Ground (if it doesn't, even better), but preferably doesn't autolose to any other type. Thanks!


Pawmi's Blessing
​
:pmd/pawmot: :pmd/iron-hands: :pmd/raging-bolt: :pmd/regieleki: :pmd/rotom-wash: :pmd/zapdos: - https://pokepast.es/03b7b9b2afeb4204

opted for a more offensive build due to the strategy you requested

:pawmot: - the king. I opted to change Volt Absorb to Natural Cure so you can switch out and sleep will be cured. Changed Metronome to Focus Punch, you probably aren't using Focus Punch but you are definitely not using Metronome unless you want to be funny, FP could catch a switch or something idk

:iron-hands: - went for an uncommon Lum Berry because the team has screens support / several ground immunes

:raging-bolt: - owns a lot of things behind screens + cm. Air Balloon could be changed for something like Magnet or Heavy-Duty Boots if you want

:regieleki: - screens support, hazard removal, could change to HDB if you're feeling overwhelmed by hazards but screens felt nice with this build

:rotom-wash: here to not auto lose to ground, I like this set a lot but you could change to a defensive pivot with will-o-wisp if you feel the need to.

:zapdos: more immediate attacking option that doesn't require any setup, pivoting is nice as well

here's a replay featuring the team - https://replay.pokemonshowdown.com/gen9monotype-2097641766-1v8u4pm62x1zemrpqnsblic1z3w3fpvpw

I had a lot of fun with this one, thank you for the request and I hope you enjoy the team :heart:
 
Can we only ask for new teams to be built around a single mon?
Or can we share a partially built team and ask for changes/improvements/completion for it as well ?

Basically I want to improve a current team. Sorry if this not the right thread for that, please guide me to where I can ask for teambuilding advice.
https://pokepast.es/e8e9aae83dfc48fd

Any ideas/feedback for my nat dex mono team? It's on pixelmon and a lot of moves are bugged. Hisui zoroark cannot change its moves. I'd prefer to keep my porygon2 and smeargle. Anything else can change. Stone axe and ceaseless edge are bugged on pixelmon. No megas are allowed

hello, this is not really the place for that. Please bring already made teams that you are looking for tips on to either the smogon discord, the rate my team forum, or the Monotype / National Dex Monotype rooms on Pokemon Showdown.


Hi! I would like to request a rainless water offensive type based on Crawdaunt

I don't really care what set is used, but I'd also like Swampert to be in it, as it really helps against electric

Thanks in advance!!

Hi, thanks for taking interest in our project, however, please make sure you read the rules before you request a team. Crawdaunt is D rank on water and we do not take requests for D and unranked Pokemon, sorry.
 
hello, this is not really the place for that. Please bring already made teams that you are looking for tips on to either the smogon discord, the rate my team forum, or the Monotype / National Dex Monotype rooms on Pokemon Showdown.
Thanks for the reply. I'll ask on discord.
 
Requesting a sandless ground team with calm mind ursaluna-b
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight

If the above isnt possible a simple team around ironpress zama should suffice?
Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Substitute
- Heavy Slam
 
can i get a fighting team centered around bulk up Okidogi?
:ss/okidogi: :ss/lilligant-hisui: :ss/iron valiant: :ss/zamazenta: :ss/great_tusk: :ss/gallade:

Okidogi (M) @ Black Sludge
Ability: Toxic Chain
Tera Type: Poison
EVs: 248 HP / 148 Atk / 96 SpD / 16 Spe
Adamant Nature
- Bulk Up
- Poison Jab
- Knock Off
- Drain Punch

Okidogi supports Fighting teams by being good into Fairy-types like Primarina and Flutter Mane's decrease in usage in Psyshock. Flutter Mane typically gains more value by not running Psyshock nowadays as its moves like Mystical Fire & Power Gem are more common as 3rd/4th slots. Okidogi forces progress with Knock Off and this makes Great Tusk's Stealth Rocks more effective. Stealth-Rock weak Pokemon typically doesn't appreciate their Heavy-Duty Boots being removed by Okidogi and this can improve matchups for Fighting such as Bug and Flying. Lilligant-Hisui and Gallade is sort of like a weird anti-Ground core. The former has access to sleep and a powerful STAB in Leaf Blade + Hustle. Ice Spinner is amazing for nailing Dragon-, Flying-, and Ground-typings like Garchomp and Landorus. Assault Vest Gallade is a special sponge that chews attacks from the likes like Greninja and Landorus-I which can be threats to Fighting with their respective Psychic-coverage. Choice Band Zamazenta is a great offensive presence as it outspeeds and checks a few threats like Gholdengo, Flutter Mane, Landorus, and non-Scarf Iron Valiant. Great Tusk is running Taunt to prevent hazards and setup from the likes of Skarmory and Klefki. Finally, Choice Scarf Iron Valiant does great against opposing FIghtings and gives the team a designated speed control to check threats like Choice Scarf Enamorus/Greninja/Latios.

team by Neko, written by roxie https://pokepast.es/aa0f33bb75c97050
 
I'd like to request a Poison team with Pecharunt since I'm struggling with building around it myself.
:pecharunt: :amoonguss: :muk-alola: :okidogi: :weezing-galar: :iron-moth:

Pecharunt teams sort of lend more into offense, as its valuable traits such as trolling Dragon's Gouging Fire, Ogerpon-W, and Azumarill and its ability to scare passive counterplay because it can NP and it can confuse opposing mons is pretty nice meow. The EV spread lets it outspeed Jolly Azumarills, and slower Gholdengos. Kasib Berry lets it Check Ceruledge and forceremove Gholdengo in a pinch, but Sitrus berry lets you swap into Gouging Fire under the sun, though without pex a Poison team is likely losing to Fire. Though even with Toxapex, Poison is still likely to lose vs CB Gouger Fires, so Idt that makes lots of difference.

For the rest of the team, Amoonguss uses an Assault Vest due to the sheer number of special attackers that Alolan Muk doesn't want in, namely Ursaluna-B. It can also pivot into suspected not Psychic moves. The EV spread lets you still come in on Eqs from Scarf Treads/Exca while being able to take a Bloodmoon->EP on Ursa-BM. Clear Smog lets you keep setup in check, Grass Knot is nice since it hits BM more than Giga Drain ever would, and isnt stopped by Psychic Noise Prim (though you still beat Prim by using Clear Smog->Sludge Bomb) Okidogi is needed over Sneasler if using Pecharunt, as Okidogi basically never loses vs Kingambit. Adamant nature needed to OHKO Kingambit with Drain Punch, 16 Speed outspeeds Adamant Kingambit. The last move is up to you, Ice Punch OHKOs Gliscor at +1, but Psychic Fangs deters Toxapex if you like. Rest Talk Alolan Muk is opted for due to the lack of a bulky defensive core, letting you have a better time vs Ghost and Espathra. Weezing-G is standard. As the team is really slow, Iron Moth with Scarf is opted for, allowing us to revenge-kill Chien-Pao and outspeed some bad guys later. Replays:
Vs. Ghost :skeledirge:
Vs. Water :greninja:

I hope you like it reow :blobnom:
 
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