Monotype Theorymon

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There was a tie in votes between 6TI and Escoffier in this cycle as both got 7 votes. The only solution I could think of was a coinflip in which 6TI won, congratulations!
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Escoffier: 7
6TI: 7
terrors: 6
Czim: 5
Eien: 4
Acast: 2
Waszap: 1
Sobi: 1
Tyke: 1
 
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Cycle 4: Fire

latest


The type for this cycle of Monotype Theorymon is another overlooked type, Fire! Just like in the last cycle, in this one there's also an exception to the rules which allows ideas for Pokemon that are B Rank and below to be submitted. Looking forward to seeing some cool ideas on how to bring more viability to the lesser used Pokemon of this type. Check out the Monotype Viability Rankings to get a clue of what Pokemon you should submit your ideas for.
You have until Friday 17/06/2016.
 
houndoom-mega.gif

Houndoom-Mega @ Houndoominite
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Solar Beam
- Morning Sun

Houndoom-Mega usually struggles against Water-types, as it has to rely on Solar Beam--which takes 2 turns to attack--to hit them for a decent amount of damage. Because of this, a teammate, usually Ninetales or Charizard Y has to set up the sun, then switch to Houndoom, draining a whole lot of momentum. With Drought, Houndoom-Mega not only has the ability to fire off quick Solar Beam's, its Fire-type moves are powered up, and Morning Sun is able to restore 3/4 of its health, which is very significant, as Houndoom-Mega lacks any form of recovery and Solar Power wears it down very easily.
252 SpA Mega Houndoom Solar Beam vs. 172 HP / 0 SpD Azumarill: 332-392 (86.4 - 102%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Mega Houndoom Solar Beam vs. 0 HP / 0 SpD Keldeo: 302-356 (93.4 - 110.2%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Mega Houndoom Solar Beam vs. 0 HP / 0 SpD Manaphy: 276-326 (80.9 - 95.6%) -- 50% chance to OHKO after Stealth Rock
252 SpA Mega Houndoom Solar Beam vs. 0 HP / 4 SpD Starmie: 316-372 (122 - 143.6%) -- guaranteed OHKO
252 SpA Mega Houndoom Solar Beam vs. 0 HP / 0 SpD Mega Swampert: 512-604 (150.1 - 177.1%) -- guaranteed OHKO

 
Contrary Delphox

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Original Base Stats: 75 HP / 69 Atk / 72 Def / 114 SpA / 100 SpD / 104 Spe
Altered Base Stats: 75 HP / 69 Atk / 72 Def / 114 SpA / 100 SpD / 111 Spe (+7)

Delphox @ Life Orb / Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Psyshock
- Grass Knot / Trick
- Dazzling Gleam / Trick

This would likely be the primary set that Delphox would run. Life Orb makes it an insanely powerful wallbreaker, while Choice Scarf allows it to be an effective revenge killer or late-game sweeper. Overheat is the obvious Fire STAB of choice, because Contrary will boost its SpA by +2 every time Overheat is used. Psyshock is just a secondary STAB move with the nice trait of hitting opponents on the physical side, allowing things like Chansey to take more damage. Grass Knot is great coverage against opposing Water, Rock, and Ground teams, all of which Fire is very weak to. Dazzling Gleam is mainly for opposing Dragon teams, especially Garchomp and Hydreigon, which would mostly wall Delphox otherwise. Trick should obviously only be used with Choice Scarf, but it's a nice option to cripple opposing defensive pokemon.



Delphox @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Overheat
- Psyshock
- Grass Knot / Dazzling Gleam / Shadow Ball

This set would mainly be for beating Sucker Punch users that think they can revenge kill Delphox or bulky pokemon that try to status it. Use substitute on a predicted Sucker Punch or Thunder Wave and proceed to wreak havoc from behind your sub.
You know what Fire teams don't have enough of? POWER! (sarcasm)
Delphox is cursed with a combination of decent stats and good movepool, but awful abilities that don't take advantage of its other traits, leaving it forgotten in favor of other special attackers. Contrary gives Delphox one of the best abilities to abuse and turns it into a stronger and fluffier version of Serperior with a far better movepool. Its original base speed of 104 is good, but not quite fast enough to make it effective. I gave it +7 base speed points to bring it up to 111, allowing it to outspeed some serious threats in the metagame such as Terrakion, Keldeo, Gengar, and Latios.
I think that's way too much Acast.

I was thinking Contrary Overheat too but you can't just give that to a Pokemon with as much power and coverage as Delphox IMO. I mean Serperior probably has one of the worst offensive typing a to abuse contrary with an it's OU! Especially giving it a speed boost too? How is bug or grass supposed to deal with something like this?

Just way too far IMO.
 
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I think that's way too much Acast.

I was thinking Contrary Overheat too but you can't just give that to a Pokemon with as much coverage as Delphox IMO. I mean Serperior probably has one of the worst offensive typing a to abuse contrary with an it's OU! Especially giving it a speed boost too? How is bug or grass supposed to deal with something like this?

Just way too far IMO.
I got permission from Confluxx. I wouldn't go that far without asking the project host.
 
I got permission from Confluxx. I wouldn't go that far without asking the project host.
Then I question Confluxx's judgement in allowing a theorymon that would break the meta.

Acast, Chansey doesn't even switch into this thing with rocks up. Overheat and a +2 psyshock deal 90% health away. Gastrodon doesn't switch in, zapdos doesn't, gyarados doesn't... NOTHING can really take an Overheat followed by +2 Psyshock/Dazzling Gleam/Grass Knot. It's ridiculously strong, especially with a speed boost that means it doesn't even need to run choice scarf to outspeed most of the meta? And with a choice scarf this Delphox basically soloes Grass and Bug and poison.
 
Tyke makes a pretty good point. Now that I think about it a Pokemon that's so fast and has a really solid SpA, great coverage and Contrary is ridiculous. Sorry for the inconvenience Acast, I didn't think of this when I allowed it. Nerf it a bit by lowering it's SpA or something and removing the Speed boost.
 
Tyke makes a pretty good point. Now that I think about it a Pokemon that's so fast and has a really solid SpA, great coverage and Contrary is ridiculous. Sorry for the inconvenience Acast, I didn't think of this when I allowed it. Nerf it a bit by lowering it's SpA or something and removing the Speed boost.
Alright, I understand. I'll just delete the post for now and see if I can come up with something different.
 
Fairy Rapidash
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Altered Base Stats: 75 HP / 110 Atk (+10) / 70 Def / 80 SpA / 80 SpD / 115 Spe (+10)

Rapidash (Fire/Fairy) @
Life Orb / Choice Band / Choice Scarf
Ability: Pixilate
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Frustration
- Quick Attack
- Flare Blitz
- Wild Charge / Megahorn


It's time for an (non-banned) physically offensive pixilate IMO and who better to give it to than my SECOND favorite Gen 1 mon (pixilate articuno would be weird). Strong Fairy STAB would help Fire greatly against it's most troublesome match up, Dragon, with pixilate powered Frustrations that tear across most dragon type mons. It also gives Fire yet another kind of strong priority with pixilate quick attack, something Fire appreciates. This set capitalizes on that. The final move is a toss up depending on if you want to hit Water or Psychic better, both meant to bop Slowbro.

Band helps you wallbreak well, netting 2HKOs on stuff like Slowbro, while scarf helps you check threats like scarf terrakion.

Help the unicorn mon finally get some magic guys!

252 Atk Choice Band Pixilate Rapidash Frustration vs. 248 HP / 84+ Def Mega Latias: 420-494 (115.7 - 136%) -- guaranteed OHKO
252 Atk Choice Band Pixilate Rapidash Frustration vs. 252 HP / 232+ Def Slowbro: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO
252 Atk Choice Band Pixilate Rapidash Quick Attack vs. 0 HP / 4 Def Latios: 270-320 (90.3 - 107%) -- 43.8% chance to OHKO
252 Atk Choice Band Pixilate Rapidash Frustration vs. 240 HP / 216+ Def Mandibuzz: 414-488 (98.3 - 115.9%) -- 87.5% chance to OHKO
252 Atk Pixilate Rapidash Frustration vs. 0 HP / 0 Def Terrakion: 422-498 (130.6 - 154.1%) -- guaranteed OHKO
 
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Belly Drum Electric Magmortar
magmortar.png

Base Stats : 75 HP / 95 Atk / 67 Def / 125 SpA / 95 SpDef / 93 Spe (+10)

Magmortar (Fire / Electric) @ Sitrus Berry / Air Balloon / Sailac Berry
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Fire Punch / Flame Charge
- Thunder Punch / Dynamic Punch
- Earthquake / Rock Slide / Iron Tail / Substitute / Mach Punch

One of my favorites Pokemons (DPP <3) and one of the only fire which has Belly Drum, with adding Electric STAB and some Speed, Magmortar becomes one of the best belly drummers in the game, Electric STAB to cripple Waters, Dynamic Punch with No Guard and access to a good movepool (EdgeQuake, Iron Tail and Priority), also bring a physical setup sweeper to electric type. And it's still checkable with Priority like Aqua-Jet or with a Fast Pokemon or a Scarfed to rk that thing.
 
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Fur Coat Flareon
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Base stats: 65 HP / 130 Atk / 60 Def / 95 SpA / 110 SpD / 65 Spe

Flareon @ Leftovers / Air Balloon
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Will-O-Wisp

Flareon's only real purpose on Fire teams would be for Heal Bell, as it's the only Fire type that can learn it. There are many issues with standard Flareon that prevent it from being a good cleric, including poor typing, bad speed, and paper-thin physical bulk. Fur Coat would only patch up the issue of physical bulk, but that might just be enough to make Flareon worthwhile. It wouldn't be breaking any metagames and it probably wouldn't find its way into the top 6 most used Fire mons, but it would be a welcome defensive addition to a type that is severely lacking in that department.


252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Fur Coat Flareon: 162-192 (48.5 - 57.4%) -- 47.3% chance to 2HKO after Leftovers recovery
252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Fur Coat Flareon: 162-192 (48.5 - 57.4%) -- 47.3% chance to 2HKO after Leftovers recovery
^More than enough bulk to burn Terrakion/Garchomp and then heal itself with Wish/Protect.

EDIT: Oh cool, I just realized this is my 400th post.
 
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This is my first try at this, and I thought I could come up with an original idea. However, I was in the middle of writing this and I get an alert saying that Acast has just done Flareon, which is just great. However, my idea of Flareon is completely different.

Anyway, this might be too over the top and far-fetched, but I suppose it's worth a go anyway. Remember, this is my first try, and I tend to ramble on about why my ideas are great, even though sometimes they're not.

flareon.gif

Type: Fire/Fighting
Base Stats: 70(+5)/130/65(+5)/95/110/75(+10)
Ability: Guts / Flash Fire

When you think of Fire type Pokemon, one you’ll probably forget is Flareon, one of the 8 Eeveelutions and probably the worst of them. It looks good on paper, with a very good base 130 Attack and a nice ability in Guts, however it is seriously flawed. Bad 65/60/110 defenses means it does not take a hit well, a low base 65 speed makes it quite slow, it loses 25% of its health just from Stealth Rocks and the rest of it from Flare Blitz.
So, I am fixing Flareon, changing its type, base stats and moves to make it a viable Pokemon, because clearly it is not viable right now.

The first thing I changed about Flareon was to add a Fighting type onto its existing Fire type. By doing this, I removed Flareon’s weakness to Stealth Rocks and allowed its Superpower to get STAB. However, it still has its weakness to Ground, as well as three incredibly popular types in the metagame: Water, Flying and Psychic.
I also increased its HP, Defense and Speed. While HP and Defense aren’t improved that much, +10 Speed allows Flareon to outspeed Pokemon such as Skarmory (which it can heavily damage), and also the very threating Tyranitar (both regular and mega). Flareon can Flame Wheel/Flare Blitz/Superpower and watch as they die.
Now I’m going to go through the moves I added. Firstly, I added Flame Wheel (I know what you’re thinking: MEWTWO THATS ONLY VIABLE ON RATICATE WHICH SUCKS ANYWAY!!!1!!!!111!). Yes, it is an odd choice, but Flareon needs a decent Fire attack that won’t make it kill itself with one turn (it was either Flame Wheel or Sacred Fire). Flare Blitz can also be used but Flame Wheel is the better if you want your Flareon to survive more than one turn.
I also added Morning Sun. Flareon could do with some reliable recovery, and as most Fire teams will have a Mega Charizard Y (or a Ninetales), Morning Sun will restore 2 THIRDS of Flareon’s HP. However, there’s not really much point in running this if Flareon has the Toxic Orb because it will just die to toxic poison. If the Flareon is not Toxic Orb, then Morning Sun will allow Flareon to work incredibly well with Mega Charizard Y.

Flareon @ Toxic Orb/Life Orb/Choice Scarf/Choice Band
Ability: Guts/Flash Fire
EVs: 252 Atk/4 SpD/252 Spe
Adamant Nature
-Flame Wheel/Flare Blitz
-Superpower
-Quick Atttack/Facade
-Morning Sun

First things first, item choices are Toxic Orb, Life Orb, Choice Scarf and Choice Band. Toxic Orb increases the damage, while poisoning Flareon. Life Orb also increases the damage, but by a lot less, and takes less health away. Choice Scarf is to add more speed to Flareon’s meh speed, and Choice Band is to give some extra power.
This set is a bit of a wallbreaking set, with Morning Sun for reliable recovery.

Keep in mind that all Superpower calcs are done without STAB:

252+ Atk Flareon Superpower vs. 0 HP / 252 Def Tyranitar: 428-504 (125.5 - 147.8%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Tyranitar: 691-816 (202.6 - 239.2%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Tyranitar: 691-816 (202.6 - 239.2%) -- guaranteed OHKO

252+ Atk Guts Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 252 Def Terrakion: 317-374 (98.1 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Choice Band Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO

252+ Atk Guts Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Mega Diancie: 173-204 (71.7 - 84.6%) -- guaranteed 2HKO
252+ Atk Choice Band Flareon Superpower vs. 0 HP / 0 Def Mega Diancie: 198-234 (82.1 - 97%) -- guaranteed 2HKO

(all of these would kill Mega Diancie if it becomes STAB)

As you can see here, Flareon could kill Rock type threats that threaten Fire teams.
Congratulations if you read all that. Flareon is a crap mon and this might be a crap idea, but its worth a try. :)
 
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This is my first try at this, and I thought I could come up with an original idea. However, I was in the middle of writing this and I get an alert saying that Acast has just done Flareon, which is just great. However, my idea of Flareon is completely different.

Anyway, this might be too over the top and far-fetched, but I suppose it's worth a go anyway. Remember, this is my first try, and I tend to ramble on about why my ideas are great, even though sometimes they're not.

flareon.gif

Type: Fire/Fighting
Base Stats: 70(+5)/130/65(+5)/95/110/75(+10)
Ability: Guts / Flash Fire

When you think of Fire type Pokemon, one you’ll probably forget is Flareon, one of the 8 Eeveelutions and probably the worst of them. It looks good on paper, with a very good base 130 Attack and a nice ability in Guts, however it is seriously flawed. Bad 65/60/110 defenses means it does not take a hit well, a low base 65 speed makes it quite slow, it loses 25% of its health just from Stealth Rocks and the rest of it from Flare Blitz.
So, I am fixing Flareon, changing its type, base stats and moves to make it a viable Pokemon, because clearly it is not viable right now.

The first thing I changed about Flareon was to add a Fighting type onto its existing Fire type. By doing this, I removed Flareon’s weakness to Stealth Rocks and allowed its Superpower to get STAB. However, it still has its weakness to Ground, as well as three incredibly popular types in the metagame: Water, Flying and Psychic.
I also increased its HP, Defense and Speed. While HP and Defense aren’t improved that much, +10 Speed allows Flareon to outspeed Pokemon such as Skarmory (which it can heavily damage), and also the very threating Tyranitar (both regular and mega). Flareon can Flame Wheel/Flare Blitz/Superpower and watch as they die.
Now I’m going to go through the moves I added. Firstly, I added Flame Wheel (I know what you’re thinking: MEWTWO THATS ONLY VIABLE ON RATICATE WHICH SUCKS ANYWAY!!!1!!!!111!). Yes, it is an odd choice, but Flareon needs a decent Fire attack that won’t make it kill itself with one turn (it was either Flame Wheel or Sacred Fire). Flare Blitz can also be used but Flame Wheel is the better if you want your Flareon to survive more than one turn.
I also added Morning Sun. Flareon could do with some reliable recovery, and as most Fire teams will have a Mega Charizard Y (or a Ninetales), Morning Sun will restore 2 THIRDS of Flareon’s HP. However, there’s not really much point in running this if Flareon has the Toxic Orb because it will just die to toxic poison. If the Flareon is not Toxic Orb, then Morning Sun will allow Flareon to work incredibly well with Mega Charizard Y.

Flareon @ Toxic Orb/Life Orb/Choice Scarf/Choice Band
Ability: Guts/Flash Fire
EVs: 252 Atk/4 SpD/252 Spe
Adamant Nature
-Flame Wheel/Flare Blitz
-Superpower
-Quick Atttack/Facade
-Morning Sun

First things first, item choices are Toxic Orb, Life Orb, Choice Scarf and Choice Band. Toxic Orb increases the damage, while poisoning Flareon. Life Orb also increases the damage, but by a lot less, and takes less health away. Choice Scarf is to add more speed to Flareon’s meh speed, and Choice Band is to give some extra power.
This set is a bit of a wallbreaking set, with Morning Sun for reliable recovery.

Keep in mind that all Superpower calcs are done without STAB:

252+ Atk Flareon Superpower vs. 0 HP / 252 Def Tyranitar: 428-504 (125.5 - 147.8%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Tyranitar: 691-816 (202.6 - 239.2%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Tyranitar: 691-816 (202.6 - 239.2%) -- guaranteed OHKO

252+ Atk Guts Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 252 Def Terrakion: 317-374 (98.1 - 115.7%) -- 87.5% chance to OHKO
252+ Atk Choice Band Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO

252+ Atk Guts Flareon Superpower vs. 0 HP / 252 Def Terrakion: 364-430 (112.6 - 133.1%) -- guaranteed OHKO
252+ Atk Life Orb Flareon Superpower vs. 0 HP / 0 Def Mega Diancie: 173-204 (71.7 - 84.6%) -- guaranteed 2HKO
252+ Atk Choice Band Flareon Superpower vs. 0 HP / 0 Def Mega Diancie: 198-234 (82.1 - 97%) -- guaranteed 2HKO

(all of these would kill Mega Diancie if it becomes STAB)

As you can see here, Flareon could kill Rock type threats that threaten Fire teams.
Congratulations if you read all that. Flareon is a crap mon and this might be a crap idea, but its worth a try. :)

I like it , but isnt the whole point of eeveelutions to be a single type ? :P
 
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Chlorophyll Typhlosion
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Typhlosion @ Choice Specs
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption/Fire Blast
- Extrasensory
- Solar Beam
- Dragon Pulse
Introduction
Honestly Typhlosion is garbage. Looking at its stats it literally is nothing more than a Charizard Clone, a worse Charizard. Everything Typhlosion can do Charizard does so much better! But Since Gen 2 is when I started Mon's and because honestly Typhlosion is like the greatest name for a pokemon ever! Some love is for this thing is needed.
Why Use Chlorophyll?
One of the major faults with fire in the metagame as a whole is speed. Fire mons in general have nothing but average speed. The fastest mon Fire has access to is inferanpe standing at 108 speed. Which is not bad but leaves SO much to be wanted. Especially with Terrakion and other fast threats to fire. With Chlorophyll Typlosion reaches Tier 0 in monotypes speed tier being outspeed by only 3 mons. Fire monotypes gain that much needed speed that plagues them and allows Typhlosion to finally Shine and be a strong pillar on Fire teams.
Explain Moveset?
Dragon Pulse is the main attraction as it allows fire teams under Sun to have a decent answer for Dragons. The rest is pretty standard. Extrasensory to Fight off Terrakion's and fighting monotypes in general. Solar Beam for water teams. And Eruption for an incredibly powerful Stab option if you can maintain its health.

Downsides:
  • Even with Specs, 109 Special Attack Leaves a lot to be desired, its not bad, just not amazing.
  • Its movepool is rather lackluster.
  • Needs Sun to not be dead weight (Char-Y helps but still no guarantee)
Conclusion ( tl;dr )
Chlorophly Typhlosion helps fire monotypes with their speed and dragon troubles. It also helps Typhlosion stand out on its own, But still will need team support to allow to sweep.
Thanks for reading :D and Good luck Everyone! Shout Out to Misaka for the format!
p.s i didnt change any of the stats since it didnt feel right to change its stats from Charizard since their meant to be equals.
 
Protean Pyroar
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Altered Base Stats: 86 HP / 68 Atk / 72 Def / 119 SpA (+10) / 66 SpD / 111 Spe (+5)

Pyroar (Fire/Normal) @ Life Orb / Choice Scarf / Choice Specs
Ability: Protean

EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Thunderbolt
- HP Ice / HP Grass / Hyper Voice

Pyroar is the classic example of a Pokemon that is so close to being good to use but it just comes up short somewhere. In its case, its poor choice of abilities and limited moveset make it less than viable. However, with an ability like Protean, access to Thunderbolt, and a small boost in stats allows Pyroar to become an amazing addition to Fire teams providing much needed coverage. Having a few small stat boosts enables Fire to have a fast, strong mon that can effectively outspeed major threats such as Keldeo and Terrakion as well as countering and/or decimating walls whether it be Mew, Slowbro, Mega Venusaur, etc. It also hits dragon types fairly hard, which is not too shabby.

252 SpA Life Orb Protean Pyroar Fire Blast vs. 248 HP / 144 SpD Thick Fat Mega Venusaur: 166-198 (45.7 - 54.5%) -- 45.3% chance to 2HKO
252 SpA Life Orb Protean Pyroar Hidden Power Ice vs. 0 HP / 0 SpD Multiscale Dragonite: 242-283 (74.9 - 87.6%) -- guaranteed 2HKO
252 SpA Life Orb Protean Pyroar Thunderbolt vs. 92 HP / 0 SpD Azumarill: 432-510 (118.6 - 140.1%) -- guaranteed OHKO
252 SpA Life Orb Protean Pyroar Thunderbolt vs. 0 HP / 0 SpD Togekiss: 320-377 (102.8 - 121.2%) -- guaranteed OHKO
252 SpA Life Orb Protean Pyroar Dark Pulse vs. 0 HP / 0 SpD Latios: 296-351 (98.9 - 117.3%) -- 93.8% chance to OHKO
252 SpA Life Orb Protean Pyroar Dark Pulse vs. 252 HP / 224+ SpD Mew: 237-281 (58.6 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
 
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Let's be honest, Moltres is completely outclassed by Charizard-y as a flying/fire mon while also having poor coverage and speed.

But now, with Magic Guard, Moltres can come in handy as an emergency defogger that also has access to Roar in case you need to stop a sweep. It also has the option of setting up Tailwind late game to generate a sweep. With Magic Guard, Moltres also has the option of running a life orb attacking set, similar to Alakazam. Roost is an option on the attacking set.

This set focus on utility, so this Moltres would be better used late game either to clean hazards, stop your opponent's sweep or just setting up tailwind for you to generate a sweep.

Moltres @ Focus Sash/Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Defog
- Roar/Fire Blast
- Fire Blast/Tailwind/Will-O-Wisp/Roost

PS: i didn't want to give it Gale Wings because it'd be too powerful for monotype to handle, like Talonflame.
 
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