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Volcarona @ Psychium Z / Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic / Giga Drain / Bug Buzz
- Hidden Power [Ground] / Hidden Power [Electric]
Yet another bug-type that can be a huge threat to any team that is not prepared for it. This pokemon is one of the reasons why Heatran on steel tends to use Stone Edge, and it rightfully has to fear it. Volcarona's access to quiver dance allows it to become a fearsome pokemon that can sweep many teams, and with the introduction of Z-moves, it can break walls as well. Psychium Z and Firium Z allow Volcarona to break many walls, and Volcarona's movepool allows it to have a lot of options to sweep with. Giga drain, Hidden Power Ground, Psychic, Fire Blast, Bug Buzz; there are so many moves it can use, but it is limited to four moveslots. If you don't account for Volcarona, your team could end up being easily swept away by this fire-moth's burning presence. Help the monotype community by finding ways to deal with this behemoth.
Refer to the index thread posted at the top of this post for more information on how this works.
Example post:
Types not allowed:
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Volcarona @ Psychium Z / Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic / Giga Drain / Bug Buzz
- Hidden Power [Ground] / Hidden Power [Electric]
Yet another bug-type that can be a huge threat to any team that is not prepared for it. This pokemon is one of the reasons why Heatran on steel tends to use Stone Edge, and it rightfully has to fear it. Volcarona's access to quiver dance allows it to become a fearsome pokemon that can sweep many teams, and with the introduction of Z-moves, it can break walls as well. Psychium Z and Firium Z allow Volcarona to break many walls, and Volcarona's movepool allows it to have a lot of options to sweep with. Giga drain, Hidden Power Ground, Psychic, Fire Blast, Bug Buzz; there are so many moves it can use, but it is limited to four moveslots. If you don't account for Volcarona, your team could end up being easily swept away by this fire-moth's burning presence. Help the monotype community by finding ways to deal with this behemoth.
Refer to the index thread posted at the top of this post for more information on how this works.
Example post:
Psychic Stakataka Check
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def
- Counter
- Psychic
- Focus Blast
- Shadow Ball
Alakazam checks Stakataka in a pretty simple way: once Alakazam gets in front of Stakataka via U-turn or after a teammate's been KOed, Stakataka cannot OHKO it (even with Hazards up due to Magic Guard) while, in return, Alakazam can OHKO it back with either Focus Blast (which will hurt the opposing switch-in if the opponent does switch Stakataka out) or Counter (preferable to use if you don't trust FB's shaky accuracy or if you know your opponent won't switch Stakataka out).

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def
- Counter
- Psychic
- Focus Blast
- Shadow Ball
Alakazam checks Stakataka in a pretty simple way: once Alakazam gets in front of Stakataka via U-turn or after a teammate's been KOed, Stakataka cannot OHKO it (even with Hazards up due to Magic Guard) while, in return, Alakazam can OHKO it back with either Focus Blast (which will hurt the opposing switch-in if the opponent does switch Stakataka out) or Counter (preferable to use if you don't trust FB's shaky accuracy or if you know your opponent won't switch Stakataka out).
Calcs would go here
Types not allowed:



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