Moon Dancers (OU) RMT

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This is one of my favorite teams. The main point of this team is to show that lunar dance Cresselia is not entirely useless. It runs similarly to dual screen Bronzong with explosion, but is more defensive by taking away status and entry damage, allowing a clean sweep. Without further adue, here is the team:

Section 1: Scouting/Set up
Donphan @ Leftovers
Impish-252 HP/124 Atk/132 Sp def
Role:Lead
Earthquake
Stealth Rock
Roar
Assurance
Description- Donphan is a great lead, which I use for originality and superior defenses. By putting up stealth rock and using roar, it can rack up residual damage and scout the opposing team early on. Earthquake takes out the common Metagross lead and assurance not only hits ghosts expecting rapid spin, but 2HKOs Azelf with the given EVs. It's a great way to start off the game for me.

Starmie @ Choice Scarf (Natural Cure)
Modest-252 Sp atk/252 speed/4 HP
Role:Anti-Sweeper/Wallbreaker
Surf
Ice Beam
Thinderbolt
Trick
Description- Starmie is amazing at taking out DD mence and Gyarados, outspeeding both after 1 DD, regardless of nature. It also takes out scarftran and scarf flygon no problem. You may be wondering how Starmie takes out walls. By switching in on any status condition with natural cure, it is unhindered and can cripple the opposing wall with a choice scarf.

Heracross @ Choice Band (Guts)
Adamant-252 Atk/52 HP/204 speed
Role:Hit S*** Hard
Close Combat
Megahorn
Stone Edge
Pursuit
Description- Heracross can come in on anything slower than it and take a very large chunk out of its health. If the enemy gives it a status ailment, it's attack is only raised. Even switch-ins that resist are in danger of losing more than 50% of their health plus stealth rock damage. A well predicted stone edge can finish dragons that try to switch in and intimidate.

Section 2:The Sweep
Cresselia @ Light Clay
Bold-252 HP/252 Def/4 Speed
Role:The Star of the Show!!!
Reflect
Light Screen
Magic Coat
Lunar Dance
Description- Pretty self-explanatory. Cress puts up screens and magic coat to shield my sweepers and then lunar dances to assure that they switch in for free. It's up to Starmie and Heracross to make sure that Cress doesn't become taunt bait. After that, the game is sealed.

Salamence @ Life Orb
Naughty-252 atk/76 Sp Atk/180 speed
Role:Mid-Game Sweeper
Dragon Dance
Outrage
Fire Blast
Earthquake
Description- Mence tears apart many teams with its mixed attacking capabilities. It also has no worries about stealth rock damage from lunar dance. Behind the screens it can set up at least 1 DD, usually 2. After the opposing team is decimated, Lucario comes in to finish off the rest.

Lucario @ Life Orb (Inner Focus)
Adamant-252 atk/252 speed/4 HP
Role:Late-Game Sweeper
Swords Dance
Close Combat
Crunch
Extremespeed
Description- Standard Lucario set. Defeats anything slower with close combat (crunch for Dusknoir/Cresselia) and anything faster with extremespeed.

The wallbreaking ability of Starmie and Heracross, combined with the sweeping power of Salamence and Lucario is what drives this team, held together by Cresselia's support. There are other variants of this team, but I used my favorites. Please rate and comment, all constructive suggestions are appreciated.
 
Hi, your last RMT has been posted not even 10 days ago. This thread is hence in violation of rule 13:

RMT rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.

You'll be allowed to post a new RMT within a week.
 
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