Hello Smogon! I created a new version of my rain team because I didn't know how to edit... After deleting my other post I just found the EDIT button D:. Thanks to those who commented in my previous post. My rain team has changed a lot since BW2, going from stalling to more of an offensive style. I changed my team massively.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest
Politoed is a must have to this team as he's my only rain inducer so I'll have to know when to switch him in or not. Rest allows this guy to gain full hp while he's tanky enough to stay in until he wakes up from rest. Under the rain, I was surprised how much damage Scald did and with my luck, they were getting burned 75% of the time. I use Toxic to cripple Pokemon like Chansey and Scald for the sweepers.
Swampert @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
My sweeper/ revenge killer. With Power-Up Punch, my Swampert can sweep teams. Having replaced Superpower with Power-Up Punch, I feel that it's a better option so I don't have to switch out then switch back in. Thanks to it's Electric resist I can easily switch this guy in when facing stuff like Zapdos or Thundurus and not worry about getting OHKO.
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Hidden Power [Electric]
- Ice Beam
Kingdra is used as my sweeper. I debated between a Physical or Special Kingdra, but Hydro Pump is amazing. With Swift Swim, Kingdra can outspeed the whole unboosted metagame. Not to mention how powerful Hydro Pump can be under the rain. Instead of Scald, I put Hidden Power [Electric] on my Kingdra for more coverage. Although Kingdra resists Electric as well, I usually don't switch it in when battling Thundurus with a Life Orb, mainly because it's not bulky enough.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
I chose Toxicroak < Goodra + Vaporeon because of it's typing and ability. Not to mention it's Poison, Rock, and Dark resists. Dry Skin makes my Life Orb seem like Leftovers. I switch this guy in to take toxic spikes then I can set up swords dance or switch out depending on how good I am at predicting moves. I'm still getting used to the EV spread because it's not a typical tank spread. Drain Punch allows Toxicroak to heal up, like the move Recover, but with less Recovery.
UPDATE:
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Rapid Spin
- Hydro Pump
- Psychic
I replaced Dragonite with Starmie, instead of Tornadus - T for personal preference. And because I needed a Rapid Spinner and I prefer not to use Legends. Starmie is my sweeper with it's massive speed pool. I use Starmie to take care of Pokemon like opposing Rotom-W and Azumarill. Thanks to the rain, Hydro Pump gets boosted, but it's my last resort move. I may replace Hydro Pump with Scald. With Rapid Spin, I won't have to worry about Spikes or Stealth Rocks.
UPDATE:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
I replaced Azumarill with Ferrothorn because he's more bulky. Ferrothorn is my setter. I usually lead with him unless the opposing team is not using a weather team. With it's bulkiness I'm able to tank Pokemon like Mega Sceptile. Plus another Electric resist doesn't hurt. With Power Whip I'm able to stun opposing Kingdra unless he switches out for a different Pokemon, then I will switch out to Toxicroak or a different mon depending on the situation.
That's pretty much it. This is my finalized team and I'm really excited to use it! Thanks for all your comments!

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest
Politoed is a must have to this team as he's my only rain inducer so I'll have to know when to switch him in or not. Rest allows this guy to gain full hp while he's tanky enough to stay in until he wakes up from rest. Under the rain, I was surprised how much damage Scald did and with my luck, they were getting burned 75% of the time. I use Toxic to cripple Pokemon like Chansey and Scald for the sweepers.

Swampert @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
My sweeper/ revenge killer. With Power-Up Punch, my Swampert can sweep teams. Having replaced Superpower with Power-Up Punch, I feel that it's a better option so I don't have to switch out then switch back in. Thanks to it's Electric resist I can easily switch this guy in when facing stuff like Zapdos or Thundurus and not worry about getting OHKO.

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Hidden Power [Electric]
- Ice Beam
Kingdra is used as my sweeper. I debated between a Physical or Special Kingdra, but Hydro Pump is amazing. With Swift Swim, Kingdra can outspeed the whole unboosted metagame. Not to mention how powerful Hydro Pump can be under the rain. Instead of Scald, I put Hidden Power [Electric] on my Kingdra for more coverage. Although Kingdra resists Electric as well, I usually don't switch it in when battling Thundurus with a Life Orb, mainly because it's not bulky enough.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
I chose Toxicroak < Goodra + Vaporeon because of it's typing and ability. Not to mention it's Poison, Rock, and Dark resists. Dry Skin makes my Life Orb seem like Leftovers. I switch this guy in to take toxic spikes then I can set up swords dance or switch out depending on how good I am at predicting moves. I'm still getting used to the EV spread because it's not a typical tank spread. Drain Punch allows Toxicroak to heal up, like the move Recover, but with less Recovery.
UPDATE:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Rapid Spin
- Hydro Pump
- Psychic
I replaced Dragonite with Starmie, instead of Tornadus - T for personal preference. And because I needed a Rapid Spinner and I prefer not to use Legends. Starmie is my sweeper with it's massive speed pool. I use Starmie to take care of Pokemon like opposing Rotom-W and Azumarill. Thanks to the rain, Hydro Pump gets boosted, but it's my last resort move. I may replace Hydro Pump with Scald. With Rapid Spin, I won't have to worry about Spikes or Stealth Rocks.
UPDATE:

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
I replaced Azumarill with Ferrothorn because he's more bulky. Ferrothorn is my setter. I usually lead with him unless the opposing team is not using a weather team. With it's bulkiness I'm able to tank Pokemon like Mega Sceptile. Plus another Electric resist doesn't hurt. With Power Whip I'm able to stun opposing Kingdra unless he switches out for a different Pokemon, then I will switch out to Toxicroak or a different mon depending on the situation.
That's pretty much it. This is my finalized team and I'm really excited to use it! Thanks for all your comments!
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