

MORPEKO


Base Stats: 58 HP / 95 Attack / 58 Defense / 70 Sp. Atk / 58 Sp. Def / 97 Speed
Abilities: Hunger Switch
Notable Moves:
-- | Thunder Shock
-- | Tail Whip
05 | Leer
10 | Power Trip
15 | Quick Attack
20 | Flatter
25 | Bite
30 | Spark
35 | Torment
40 | Agility
45 | Bullet Seed
50 | Crunch
55 | Aura Wheel
60 | Thrash
-- | Tail Whip
05 | Leer
10 | Power Trip
15 | Quick Attack
20 | Flatter
25 | Bite
30 | Spark
35 | Torment
40 | Agility
45 | Bullet Seed
50 | Crunch
55 | Aura Wheel
60 | Thrash
05 | Thunder Punch
14 | Thunder Wave
21 | Rest
23 | Thief
24 | Snore
25 | Protect
26 | Scary Face
31 | Attract
39 | Facade
40 | Swift
42 | Revenge
43 | Brick Break
47 | Fake Tears
50 | Bullet Seed
57 | Payback
58 | Assurance
59 | Fling
66 | Thunder Fang
67 | Ice Fang
68 | Fire Fang
76 | Round
80 | Volt Switch
82 | Electroweb
85 | Snarl
90 | Electric Terrain
98 | Stomping Tantrum
14 | Thunder Wave
21 | Rest
23 | Thief
24 | Snore
25 | Protect
26 | Scary Face
31 | Attract
39 | Facade
40 | Swift
42 | Revenge
43 | Brick Break
47 | Fake Tears
50 | Bullet Seed
57 | Payback
58 | Assurance
59 | Fling
66 | Thunder Fang
67 | Ice Fang
68 | Fire Fang
76 | Round
80 | Volt Switch
82 | Electroweb
85 | Snarl
90 | Electric Terrain
98 | Stomping Tantrum
08 | Thunderbolt
09 | Thunder
12 | Agility
20 | Substitute
24 | Outrage
26 | Endure
27 | Sleep Talk
32 | Crunch
35 | Uproar
37 | Taunt
58 | Dark Pulse
59 | Seed Bomb
68 | Nasty Plot
80 | Electro Ball
81 | Foul Play
86 | Wild Charge
97 | Psychic Fangs
09 | Thunder
12 | Agility
20 | Substitute
24 | Outrage
26 | Endure
27 | Sleep Talk
32 | Crunch
35 | Uproar
37 | Taunt
58 | Dark Pulse
59 | Seed Bomb
68 | Nasty Plot
80 | Electro Ball
81 | Foul Play
86 | Wild Charge
97 | Psychic Fangs
Swagger
Super Fang
Charge
Tickle
Rapid Spin
Quash
Parting Shot
Fake Out
Super Fang
Charge
Tickle
Rapid Spin
Quash
Parting Shot
Fake Out
-Agility
-Aura Wheel
-Crunch
-Fake Out
-Fire Fang
-Ice Fang
-Outrage
-Parting Shot
-Psychic Fangs
-Rapid Spin
-Seed Bomb
-Stomping Tantrum
-Super Fang
-Taunt
-Thunder Punch
-Thunder Wave
-Volt Switch
-Wild Charge
New Ability:
Hunger Switch - Switches between Full Belly Mode and Hangry Mode at the end of each turn. (The only notable difference between each form is what type Aura Wheel is.)
New Attack:
Aura Wheel
Type:


BP: 110
Accuracy: 100
PP: 10
Effect: Raises user's Speed by 1 stage. If the user is in Hangry Mode, it becomes a Dark-type attack instead.
Pros:
- Surprisingly large and diverse movepool with many different attacking options to choose from.
- Decent Base 95 Attack and 97 Speed.
- Solid coverage options in Seed Bomb, Fire Fang, and Psychic Fangs to counter 3 of its weaknesses.
- Access to additional utility moves in Fake Out, Super Fang, Rapid Spin, Taunt, Thunder Wave, and Parting Shot.
- Psychic immunity and resistances to Electric, Flying, and Ghost.
Cons:
- Absolutely horrible defenses and HP, with Base 58 in each stat.
- Electric/Dark isn't a particularly good type combination in a metagame where Hawlucha and Excadrill are all over the place.
- Lack of ways to boost Attack makes it very difficult to sweep, even with Aura Wheel boosting Speed.
- Outside of changing Aura Wheel's typing, Hunger Switch provides no benefits whatsoever.
Dynamaxing Potential:
- Can summon 3 different types of terrain with Max Lightning, Max Mindstorm, and Max Overgrowth... I guess that counts for something?
- Let's face it: it's not worth wasting your Dynamax on this thing. If you have to Dynamax a Morpeko in any OU match, you're probably about to lose.
Potential Movesets:
Morpeko @ Focus Sash
Ability: Hunger Switch
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Fake Out
- Crunch / Thunder Punch
- Super Fang
- Taunt
I need something to start this off, so here you go. I've played around with a variant of this in Doubles, and it's probably the best Morpeko can do in Singles as well. Fake Out can break Sturdy and Sash, Super Fang and Taunt can both be used against Stall teams, and Crunch or Thunder Punch give you a STAB attack you can use.
Realistically, Morpeko is about as logical a choice for an OU team as putting a male Salandit on your in-game team in the Alola games. It's unbelievably adorable even in its Hangry Mode, and I've wanted an Electric/Dark Pokemon for about 15 years now, but between awful base stats, a typing that doesn't work well in the current metagame, and an Ability that's generally useless, I can't recommend using it. It may be somewhat usable in Doubles as a support Pokemon, but for Singles, I'd say give it a hard pass.