Mothim is Awe-thim!

I've been tinkering and playing with this team for a week now, although not too much, and it's been doing great. It's currently up around 1150, which is good for about 80th/about 3000, which I think is pretty good. The original team is hidden at the bottom, and while I tried other Pokemon (Cradily, Torkoal, Druddigon, Lickitung, and more), this combination has worked quite well.

AT A GLANCE
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IN DEPTH LOOK

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Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature (+Spe, -SpA)
- Spore -
- Spikes -
- Rapid Spin -
- Magic Coat -​

This team needed a way to deal with entry hazards, and Smeargle has been a godsend. He can be played straight-up or he can really play some mind-games. ALWAYS check Team Preview for Pokes immune to Spore (usually just Magmortar, but beware of Sap Sippers and Insomnia too), Heal Bell/Aromatherapy users, and if the opponent has a spinner of their own. Depending on what they have, Spore to cripple something and get as many layers of Spikes as you can. Magic Coat can be used to get extra status or hazards while your opponent leaves in his lead to Spore-fodder, but it's very situational. However, it's important to keep Smeargle alive after he sets a layer of Spikes so he can Spin later. Not the easiest Poke to play with, but he's a lot of fun, and surprisingly effective as a Spiker/Spinner.

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Camerupt @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Stealth Rock -
- Lava Plume -
- Earth Power -
- Roar -​

Camerupt is the other half of the entry hazards abuse. He's basically Torkoal, but A LOT better (although he doesn't have Rapid Spin, which is obviously the main draw to Torkoal). He's a great lead against Hail teams, as he can choose to get Stealth Rocks up (usually the first option) or try to hit Snover or any other Ice-type with a quick Lava Plume. Earth Power provides great coverage, and he's bulky enough to survive just about any non-Water attack and phaze out something if it got one too many boosts in. He works great with Smeargle, and he can play some serious mind-games with Roar too.

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Cinccino @ Choice Scarf
Trait: Technician
EVs: 136 Def / 252 Atk / 120 Spe
Adamant Nature (+Atk, -SpA)
- Tail Slap -
- Rock Blast -
- Bullet Seed -
- U-Turn -​

This may be my most surprising member (other than Mothim I guess). Everyone assumes Life Orb Cinccino (which is fantastic), but one iteration of this team was EXTREMELY weak to Scarf Sawk. This set just outspeeds Jolly Scarf Sawk, and while I still need a lucky Tail Slap to take it out, the KO is more comfortable if I get my hazards up. The extra speed EVs made available by the Scarf go into "bulk" (it still doesn't survive much). U-turn is great with the Scarf and Magneton, as they can be used as scouting leads, which gives me 4 legitimate options at lead. Cinccino also serves as a Sub-breaker/Stallrein-breaker with the multi-hit moves, and works well with Camerupt, as both can deal with Subs effectively.

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Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt -
- Flash Cannon -
- HP Ground -
- Volt Switch -​

At the suggestion of shnen, I tried Scarf Magneton, and it's been pretty great. It can be a great scouter, and an awesome answer to bulky non-Ground Water types and Steels. I've actually found that its mostly been used to trap and kill other Magnetons. They either have to use Volt Switch or predict my Magneton switch-in to survive. If they're non-Scarf, I'll outspeed and KO. If they are, they can't switch their move. It eliminates all Steels, and once other Magneton and Ground-types are eliminated, it can basically just spam T-bolts until it dies. Flash Cannon isn't usually used, but it works against Hail teams decently well.

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Kingler @ Life Orb
Trait: Hyper Cutter
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature (+Atk, -SpA)
- Agility -
- Swords Dance -
- Crabhammer -
- Frustration -​

Along with Mothim, this is another Pokemon I believe is quite underrated. I loved him in the original season of the anime, and he's surprisingly about that good (maybe that's an exaggeration, but he's very good). He's played a lot like Rock Polish Torterra, which I've used on this team before. Bring him in on something that can't do much to him (usually after something faints) and Agility on the switch/weak attack. Now he outspeeds just about everything in NU (citation needed: I copied the EVs from the DPP analysis, and I was wondering if there would be a more optimal spread) and can go to town with his 394 Attack. If an obvious switch or Protect is coming (Sub-seeders, Wish users), Swords Dance up and unless they have very strong priority or Crabhammer misses, that's pretty much the game. When it gets to that point, I try to use Frustration as much as possible, as nothing's going to live it anyway unless they resist it. I suppose a Water Absorb Frillish walls the coverage, but other than that, it's pretty beastly. Also, its defenses are high enough to survive a couple attacks from Sawk. It's unfortunate that he can't really use Sheer Force with anything other than Rock Slide, but at least Hyper Cutter protects him from Intimidate.

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Mothim @ Life Orb
Trait: Tinted Lens
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance -
- Substitute -
- Bug Buzz -
- Air Slash -​

Oh Mothim. I love shiny Mothim, and I thought he had potential with Quiver Dance, but there aren't many posts about him other than "he's not as good as Venomoth". Well if no one wants to use him, I will. He's performed above even my expectations. I thought about the Choice Specs set, but this set has been great. Bring him in on something that doesn't threaten him (usually a defensive Pokemon that relies on status like Tangela), set up a Sub while they either try to status him or switch, Quiver Dance until the Sub is down (unless something threatens with priority or a multi-hit move), and sweep. No one understands how fast he is or how hard he hits after a Quiver Dance. Add in perfect STAB coverage with Tinted Lens and flinch chances with Air Slash, and he's a monster. As I've been getting higher on the ladder, fewer people underestimate him, but he's still very useful. He's the only Pokemon on this team I won't replace (as I kinda tried to build it around him).

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Gardevoir @ Leftovers
Trait: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Magic Coat -
- Will-O-Wisp -
- Heal Bell -
- Psychic -

Gardevoir has been very valuable to this team so far. Originally, she was running a SubCM set with Psychic and Focus Blast, which was effective, but as you'll see, my team already had plenty of set-up sweepers, and it needed support badly. Gardevoir is usually my lead, as Magic Coat (which was a great suggestion by someone on the server) basically nets free status or hazards on the first turn, as most leads try to spread status or set-up their own hazards. Unfortunately, it's usually only good for one turn, but it usually deters the opponent from trying it again. Depending on what happened the first turn, Gardevoir can try to cripple a threat with Will-O-Wisp, do very respectable damage to non-Dark types/specially bulky walls, or switch out to try it all again later. Heal Bell hasn't been used too much yet, but she does a fine job.

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Quagsire @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature (+Def, -Spe)
- Toxic -
- Recover -
- Scald -
- Earthquake -​

Unaware Quagsire doesn't have any surprise factor, but he does his job pretty well. He serves the purpose as the physically defensive wall on the team, and an obvious check to set-up sweepers and baton pass teams. He also spreads status on walls and physical attackers with Toxic and Scald, respectively. Unfortunately, a lot of those stat-boosting Pokemon that he's meant to check run a Grass move, and he gets Toxic'd all the time. He hasn't impressed me as much as I'd hoped, so he may be a candidate for replacement.

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Torterra @ Life Orb
Trait: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Rock Polish -
- Earthquake -
- Seed Bomb -
- Stone Edge -​

Another recommendation from someone on the servers, Rock Polish Torterra has done pretty well. He was originally a support version with Stealth Rock and Leech Seed, but this set allows him to eliminate threats rather than just annoy them. Definitely my bulkiest attacker, he serves to sponge resisted attacks, Rock Polish on the switch, and pick whichever attack is appropriate for what's in front of him. Stone Edge is Stone Edge. It wins matches and loses matches. As my last set-up physical sweeper, he's pretty valuable to the team and usually puts a decent dent in the opponent.

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Magmortar @ Life Orb
Trait: Vital Spirit
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature (+Spe, -Atk)
- Fire Blast -
- Focus Blast -
- Thunderbolt -
- HP Grass -

As you may be able to tell by now, I put the team together myself, but I copied some sets off the site. For this reason, I'm not sure about the Speed number as it pertains to NU, so any input there would be appreciated. I didn't have Magmortar on this team originally, but I found I had a lot of trouble with bulky grasses, and I needed something that hit hard on the special side right off the bat. The fact that he's a Fire-type was a bonus, as other than Mothim, I didn't have anything else for Grass, Bug, or Steel. The coverage is great, as Thunderbolt and HP Grass take care of Water switch-ins and Focus Blast takes out Rock and helps a lot with Normal-types like Miltank and Lickilicky. He's a little frail, but usually gets a kill or two before going down.

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Slaking @ Choice Scarf
Trait: Truant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Retaliate -
- Giga Impact -
- Night Slash -
- Earthquake -​

Yet another suggestion from someone on the server, Choice Scarf Slaking is the newest addition to the team, and he has not disappointed yet. I originally had Quick Feet Ursaring here, and he was pretty hit-and-miss. He took so much damage from entry hazards, poison, and whatever attacks he took, that he rarely got a Swords Dance up, and when he did, he'd only last a few turns anyway. He did very well when set-up, but lacked any staying power. Slaking is amazing. I haven't had to use anything other than Retaliate yet, and I don't think anything has lived it. I had a lot of problems with Braviary, Swellow, and Tauros before, but he's solved most of them. Let something die, switch-in Slaking, kill anything that isn't a Ghost, switch Slaking out, repeat. Again, I'm not sure if he needs max Speed EVs, but he's usually not in long enough to take a hit anyway.


I've fixed most of the problems with this team, but obviously I'm not undefeated, so it could always use work. The only thing I'd love to have that I don't is a priority move, but it's not really needed most of the time. Also, Smeargle could always use some tinkering, as Focus Sash on a Spinner usually isn't the best move, but it has come in handy in a few matches. The other semi-issue is that this team is quite offensive, with only Camerupt to take Special hits and Magneton and Kingler to take a few Physical ones, but not every Pokemon can sweep and tank hits all day lol.

I have found something by going through the team-building process though: redundancy is king. I had problems with Scarf Sawk before, and now, Kingler, Cinccino, hazards, and Magneton/Mothim (force him out if he uses Rock-move/Close Combat, respectively) can all deal with him. I have two ways to deal with Subs that gave me problems before (Cinccino and Camerupt). I also have two Scarfers to deal with Braviary/Swellow/Tauros, and a few answers for Hail as well. This allows for a less concern over losing a Pokemon, as, other than spinning for Smeargle and special walling with Camerupt, their job can be done by someone else.

So there it is. All suggestions are welcome. Thank you for your time!

 
Aww, i wanted to get the first NU rmt :(
Anyway, i know mothim is the star of uour team and all, but i think butterfree would do better over him, mainly due to his possesion of a nearly 100% accurate sleep powder, to gain more set up oppurnites. To be honsest, both mons are terrible, but eh its up to you.
Also a bug flying should never be used without a spinner as SR is so crucial atm for checking hail( if you',ve never played hail, then thst is very,veyr odd :p) , and so is on many teams. To keep with your core, you could replace quagsire with eviolite qartortle, providing rapid spin support as well as losing that 4x grass weakness. He also matches up well with gardy, allowing him to run rest with her cleric support. The set i would recommend is
252 hp/252 def
scald
rest
yawn
Rapid spin.
Slaking could also be replaced by scarf magneton if you wish, providing a better check to swellow,braviary, klinklang and hail.
252 sp.atk 252 speed
Timid/modest(never used scarf maggy before, but imwould imagaine timid to be best)
Volt switch
Thunderbolt
Hidden power ground
Flash cannon.

This suggestions clean up all your threats in the threatlist, with wartortles yawn providing pseudo phazing.
I summary:
Butterfree>mothim(optional)
Wartortle>quagsire
Scarf magneton>slasking

GL!
Edit: also masquerain is better than mothim, lets face it: he sucks :(
 
@King Serperior
Why replace Giga Impact with Frustration if Slaking is going to lose a turn to Truant anyway? If anything, you would want to replace it with Retaliate.

Also, love the team. As previously mentioned, Butterfree is a great substitute for Mothim.(Used him...so awesome!) But it's your call, not sure on the stat differences but whatever.
 
@King Serperior
Why replace Giga Impact with Frustration if Slaking is going to lose a turn to Truant anyway? If anything, you would want to replace it with Retaliate.

Also, love the team. As previously mentioned, Butterfree is a great substitute for Mothim.(Used him...so awesome!) But it's your call, not sure on the stat differences but whatever.

He can't switch out if he uses Giga Impact but he can if he uses Frustration.
 
Unfortunately, I don't have time to test out the new suggestions tonight (maybe really late, but not counting on it), but I really appreciate everyone's input already.

To everyone suggesting I replace Mothim, I appreciate it, but I'd like to really try to make the team work around him before I give him up. Masquerain and Butterfree are nice suggestions (if I really need a Bug/Flying, which no one does lol), but I don't think he's quite outclassed by either. Among the three, he's tied for the highest HP (70: Masq-70, Butter-60), has the highest SpA (94: M-80, B-80), is in the middle with Speed (66: M-60, B-70), and has access to Tinted Lens. He's got the lowest defenses of the 3, but I doubt anyone will be using any of them as walls. I understand that Intimidate and SleepPowder are both very useful, but like I said, he's been far from deadweight.

@shnen: Sorry to steal your thunder there :( lol. I know it's ridiculous, but I wouldn't lie to you. I've been playing the past 2-3 days, and no hail teams. I love the idea of Rest Wartortle in conjunction with Gardevoir. I really miss the spinner sometimes, and the fact that he can get fully healed so long as I keep Gardevoir alive is really great. I like the idea of Scarf Magneton a lot (although I'm reluctant to use Pokes that are gonna move soon), but I'm a little worried having Torterra as the only physical attacker on the team. Should I be?

@King Serperior: I don't use Giga Impact unless Slaking is the last Pokemon left and all the Ghosts are gone, so the recharge turn doesn't affect him. Would there be any other reason to not use it? Although it has 90% accuracy, I think the extra power is needed in a last-ditch effort scenario.

Can't wait to try out some of this stuff. Thanks everybody!
 
I got a chance to play around for a few matches (although not nearly enough to say it works for sure), but Rest Wartortle has been quite good. I'll have to use him a little more tomorrow, but he'll probably take Quagsire's spot, so thanks shnen. Haven't tried Scarf Magneton yet, but they're all over the place. I'll try one out just to try to take them out, although I haven't had much trouble with them yet.

And my last match, I led with Mothim and he swept an entire 1100+ team with one Quiver Dance and two Subs, with life orb recoil taking his 1 HP he had left while killing the last Pokemon. Can't say that it's definitive proof that it works, but boy was it fun :)
 
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