Hi Smogonites, KDhasrisen here bringing to you my first ever RMT on smogon forums featuring a sand team using 2 very underated threats in this metagame. This is a pretty hyper offensive team. So the main point of this team was to abuse these 2 underrated threats in sand Stoutland and Alakazam. So with nothing else left to say in the intro let’s get right into the team.
The Team:
Team Building:
So the main point of this team was to pair these 2 underrated threats Stoutland and Alakazam together.
Sand was necessary for Stoutland and the whole team in general so Tyranitar(now Hippowdon) came in to get the sand up.
Next I needed somebody who could set up hazards and take hits well. Ferrothorn was the Hazard setter of my choice
Now I had a revenge killer in stoutland, a special late game sweeper in Alakazam and a hazard setter in Ferrothorn. I needed something that could rip holes in the opponents team I also needed another sweeper so in came Landorus to tear massive Holes in teams and to sweep if given the Chance.
Rotom–W took the last slot to patch up a few weaknesses, to scout the opponents team and sets and finishing the team synergy.
And there we have it.
Strategy for each pokemon:
Landorus @ Life Orb
Trait: Sheer Force
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Focus Blast
- Hidden Power Ice
- Rock Polish
Landorus is one of those Pokemon that got so much better with the release of Black and White 2. Its new ability, Sheer Force, coupled with its great Special Attack turned Landorus from one of the most feared Scarfed Pokemon to one of the most feared Special Attacking Pokemon in OU. Landorus lures in opposing Mamoswines and Focus Blasts them on the switch, or even better Focus Blast as they predict the switch to Rotom-W and Superpower, meaning you just killed one of the best revenge killers. Landorus's typing makes my opponent's wary of spamming Choiced Volt Switch since I could gain momentum by switching in Landorus, so that's always a positive as well. Rock Polish isn't used as much as I would like, but once it is used when your team is weakened you can say your goodbyes.
Stoutland @ Life Orb
Trait: Sand Rush
EVs: 4 SDef / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Superpower
- Pursuit
- Wild Charge
Thanks to Sand Rush, Stoutland has an effective Speed stat of 518 in sandstorm, which is enough to outpace the entire unboosted metagame, including most Choice Scarf users. This allows Stoutland to become an effective revenge killer, as it can utilize a Life Orb to hit much harder than most other Choice Scarf revenge killers while still outpacing boosted opponents.
Return is Stoutland's preferred STAB move and allows it to heavily dent several foes or finish off a weakened team late-game. Superpower allows it to destroy most Rock- and Steel-types, such as Terrakion and Ferrothorn. Pursuit is used over Crunch now that tyranitar is gone is used to trap the Lati Twins and other ghost types. Finally, Wild Charge is there to 2HKO Skarmory and Jellicent, as they don't take much damage from any of Stoutland's other moves; furthermore, it lands an OHKO on bulkier variants of Gyarados.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Protect
- Leech Seed
- Power Whip
Ferrothorns are designed for laying out hazards. Ferrothorn in my opinion, turned out to be much more versatile than Forretress. He is an astounding wall against powerful rain boosted Water attacks. He's also great for crippling sweepers with Leech Seed. He's also great for scouting and can really upset Outrage spamming dragons. It's also just good to see what the opponent is trying to throw at me, and can be used to allow me to switch into something to resist the move. My Ferrothorn is built around crippling sweepers, and laying down hazards. Since he can’t do much attackingwise to an opponent, Leech Seed is used to stall and regain health, and works best on HP behemoths like Blissey, Chansey, and Gastrodon.
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Rest
- Will O Wisp
Rotom-W is the team's pivot and checks a lot of threats that the team would have problems with otherwise. Rotom-W is the main pivot versus threats like Mamoswine, Tornadus-T, Politoed, Tentacruel, etc. Rotom-W is the teams' primary way of beating down bulky waters since Stoutland fears Burn. I use Chesto Burry to alleviate Toxic's and Burn's from these Pokemon like Tentacruel and Politoed so that Rotom-W has longer survivability. Rest is also more useful since this is a heavily offensive team and Pain Spliting repeatedly does hurt your momentum severely. With Rest and Chesto Berry you can bluff a Scarf at first so sometimes you can catch a Gliscor and/or the Therians on the switch.
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Ice Fang
A slot which once upon a time used to held by Tyranitar. Hippowdon's excellent HP and Defense allow it to serve as a great physical wall. Despite the fact that Hippowdon and Tyranitar are both capable of setting up a permanent sandstorm and thus compete with each other for a team slot, Hippowdon is a much more defensive Pokemon. Additionally, Hippowdon has access to instant recovery in Slack Off, a tremendous asset for any wall. Hippowdon helps me deal with Terrakion much better which is a big ass threat to my Team
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Focus Miss
- Shadow Ball
- Hidden Power Fire
Alakazam only needs one set to wreak havoc, and here it is. With high Speed, impeccable coverage, and Special Attack higher than that of Latios, Alakazam is a struggle to face. The combination of Magic Guard and Focus Sash makes Alakazam a premier revenge killer. Focus Sash is particularly useful, as it will always take two separate hits to take him down.
Psyshock is recommended as it is a useful way to get through special walls such as Chansey and Blissey. Focus Miss allows Alakazam to hit Pokemon that would otherwise wall him, such as Tyranitar if it hits. It is important to note that even while holding a Choice Scarf, Tyranitar is still slower than Alakazam and will be OHKOed by Focus Blast. Shadow Ball provides important coverage against other Psychic-type threats, such as Latios and Latias. Hidden Power Fire is useful to hit Steel-types that are not weak to Focus Blast, such as Genesect and Scizor.
Conclusion:
In conclusion, this team helped me discover a newfound love for Alakazam and Stoutland both of which can be absolute monsters at times. Being able to utilize both of those amazing Pokemon as well as this team’s overall ability to catch people off guard has made using this team a really fun, enjoyable experience. Thank you for taking the time to read this RMT and if you decide to use this team I hope you enjoy using it as much as I have!
p.s there is no importable and I will edit the threat according to the changes I make so just revisit the thread to see changes in the team.
This took some time and hard work so please this read this RMT and give your comments and if you like it give it a luvdisc. Thank You :)