Move/Ability animations thread

I really don't know if this is good or not. :l

Brave Bird ig

You could use the first part of fly and then have a bullet punch-ish animation after.

So it goes up, and then into the enemy
will I get a reply? no
 
Last edited:
Hi, I never realized I was given ownership of this thread but I'm the new person in "charge" of doing the client animations. The gen 9 animations were recently added, but here's a list of the ones not given new animations:
  • axekick - uses highjumpkick
  • bittermalice - uses spectralthief
  • bleakwindstorm - uses hurricane
  • ceaselessedge - uses nightslash
  • chillingwater - uses waterpulse
  • comeuppance - uses darkpulse
  • doubleshock - uses wildcharge
  • filletaway - uses bulkup
  • glaiverush - uses outrage
  • headlongrush - uses closecombat + earthpower
  • hyperdrill - uses drillrun
  • kowtowcleave - uses nightslash
  • lastrespects - uses memento
  • luminacrash - uses esperwing
  • lunarblessing - uses moonlight
  • mountaingale - uses powergem
  • pounce - uses bodyslam
  • powershift - uses skillswap
  • ragefist - uses shadowpunch
  • ragingbull - uses gigaimpact
  • shedtail - uses substitute
  • shelter - uses withdraw
  • stoneaxe - uses stoneedge + slash
  • terablast - uses swift
  • tidyup - uses bulkup
  • trailblaze - uses powerwhip
  • tripledive - uses dive
Some of these, such as Headlong Rush/Stone Axe, I don't plan on changing. Additionally, others like Tera Blast are just placeholders because it realistically has 1 animation for each type and I haven't had time to work on that yet.

I do plan on going through old move animations and working on some of them in the future, but I don't have a timeline of when I can do that.
 
Hello ! I really think that these sprites these animations, despite many players not being able to see the full extent of this (seeing as the Skip Turn button exists), is super cool and wonderful and amazing. Many of the move animations look really fucking amazing while only requiring a combination of simple effects and animations. This makes all the more a bummer that there have been few contributions to this project since its heyday in Gen 7 (does this have to do with the "disappearance" of the old thread host, Ridaz ? I'm more or less unaware of the history of Smogon's staff), which shows by the lack of quality the Gen 8 animations seem to have (bro wtf Fishious Rend has had NADA even 3.5 years later, especially compared to Z-Moves). Could there be a clarification from the people behind this project about how it is currently organized, how the animations are made/updated, and how the effects and sprites are added ? Thanks !
 
Last edited:
What are all the moves Tera Blast uses for its animations? I've seen a few and while a lot of them are accurate enough there are a few that could probably be swapped out for another move

Also why was Moonblast's animation changed? It’s just less cart accurate for no good reason now (i might be wrong about this, I’ll have to check how moonblast looks in-game later)


Update: Me and hell20 tested and documented every single Tera Blast animation here: https://pastebin.pl/view/1282a8e2
 
Last edited:
Hello ! I really think that these sprites these animations, despite many players not being able to see the full extent of this (seeing as the Skip Turn button exists), is super cool and wonderful and amazing. Many of the move animations look really fucking amazing while only requiring a combination of simple effects and animations. This makes all the more a bummer that there have been few contributions to this project since its heyday in Gen 7 (does this have to do with the "disappearance" of the old thread host, Ridaz ? I'm more or less unaware of the history of Smogon's staff), which shows by the lack of quality the Gen 8 animations seem to have (bro wtf Fishious Rend has had NADA even 3.5 years later, especially compared to Z-Moves). Could there be a clarification from the people behind this project about how it is currently organized, how the animations are made/updated, and how the effects and sprites are added ? Thanks !
Hey sorry for the late reply! I’m currently the only person doing move animations. If you don’t like them, figure out a way to contribute yourself (the client is an open source project), or zip it. Very weird to launch random ad hominems (“lack of quality”? It’s a completely volunteer-run website, you don’t need to be saying this) at the quality of my animations just because they’re a different style from what ridaz did.
What are all the moves Tera Blast uses for its animations? I've seen a few and while a lot of them are accurate enough there are a few that could probably be swapped out for another move

Also why was Moonblast's animation changed? It’s just less cart accurate for no good reason now (i might be wrong about this, I’ll have to check how moonblast looks in-game later)


Update: Me and hell20 tested and documented every single Tera Blast animation here: https://pastebin.pl/view/1282a8e2
It is called “moon blast”, the in game animation has a moon in it shining light on the user, and the user focuses the light into a ball that’s shot at the target. This is fairly accurate while also remaining different enough.
 
here are all DLC2 move animations:

Blood Moon
2EKwXDM.gif
Ivy Cudgel
bhmTR8Y.gif
C9VxbF6.gif
rhd0OOz.gif
GguX3Ls.gif
Syrup Bomb
l84arWA.gif
kjVRA4w.gif
Moonlight/Lunar Dance/Lunar Blessing
d7K5fIA.gif
Moonblast
hAEUdam.gif
Matcha Gotcha
vznYqBK.gif
Tera Blast
p55KGX5.gif
sUU8lSH.gif
xiyDnIt.gif
IihucZN.gif
TMOYFAk.gif
1lSsXsZ.gif
KqM1PGy.gif
8Ul3VHL.gif
QsYhBAi.gif
n9tXrne.gif
zkNRKQO.gif
cmKy9wi.gif
COkgObG.gif
F75Cx9d.gif
BHhW3Sz.gif
REdWjPI.gif
nzvJbrK.gif
LCtrHSf.gif
NF3xF2Q.gif
 
hi! i just want to say this thread is absouletely super cool and i love the work projects like these have put into them. with that being said... i don't know it this is the place for such a thing but i would like to request a new image/particle for some animations:
item_bag.png

this is meant to replace the Poké Ball that appears during Trick/Switcheroo, and maybe add a little more flair to some other moves/abilities.
possible uses include
○ Trick
○ Fling
○ Switcheroo
○ Knock Off
○ Recycle (maybe?)
○ Poltergeist
○ Pickup (???)
either way, thanks for all your work on this project! it's really nice seeing PS so... well, animated.
 
Ummm... It's been 3 months since the Indigo Disk DLC came out and yet Pokemon Showdown never added their move animations they used from Indigo Disk. When is the moves added to the Indigo Disk really going to be added to the Pokemon Showdown? I want some cool animations of these moves in Pokemon Showdown such as Tera Starstorm! Maybe it would add something even cooler! Thank you! ;)
 
Here are some recent move animations that I made for Pokemon Showdown (some of which you may have already seen):

Psychic Noise

Supercell Slam

Fishious Rend

Stomping Tantrum

Temper Flare

If you would like to contribute and make animations for PS, I recommend joining the Smogon Development Discord server; it's where the discussion for iterating on these animations takes place.
 
Here are some more move animations that you should keep your eyes peeled for that I've been working on for the past few months:

Thunderclap

Tera Starstorm

Burning Bulwark

Spirit Break

Stone Axe

As I stated before, if you want to make move animations for PS, please join the Smogon Development Discord server to help you get started and talking with other developers.
These animations are great! It’s really nice to see unique animations finally being added again
 
Back
Top