Mowtom vs YellowAdminSilver 1v1 LC Singles...

Rules...
1v1 Singles
All Abilities
24 Hours DQ
5 Chills / 2 Recoveries
2 Subs
All Items
ASB Arena

Team Mowtom...

timburr.gif

Sos [Timburr] (M)

Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts / Sheer Force / Iron Fist (H)
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks (18):

Physical
Bide
Chip Away
Counter
Dig
Force Palm
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Wake-Up Slap

Special

Status
Endure
Focus Energy
Leer
Protect
Substitute
Wide Guard
turtwig.gif

Mzee [Turtwig] (F)

Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...

Type: Grass
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
    • Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Overgrow / Shell Armor (H)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (17):

Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Tackle

Special
Absorb
Mega Drain
Energy Ball
Grass Knot

Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
ProtowattM.png

Jumbo [Protowatt] (M)

Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.

Types: Water / Electric
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Electric STAB; immune to paralysis status.
Abilities:
Trace / Magic Guard / Shed Skin (H)
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
    • Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
  • This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Naive (+Speed, -Special Defense)

Stats:
HP: 80
Atk: 2
Def: 1
SpA: 2
SpD: 0 (-)
Spe: 110 (+) (+28% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Attacks (16):

Physical
Tackle
Wild Charge

Special
Bubble
Dazzling Gleam
Fairy Wind
Scald
Sheer Cold
Thunderbolt
Thunder Shock
Whirlpool

Status
Charge
Detect
Follow Me
Me First
Mind Reader
Substitute

Team YellowAdminSilver...

Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
674.png

Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature:Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15

EC:4/6
MC:0
AC:5/5

Attacks (26)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt

Credit for the animated battle sprite goes to N-Kin
Belladonna is the first--and so far only--Pokémon Silver caught. Silver only caught Belladonna because she was scaring Zelda, and he thought that if she caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her newest teammate. The fact that Belladonna has yet to speak a word only makes Zelda even more nervous, although her lack of words could be explained by the fact that the small Nohface doesn't have a face.

Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop looking at her.
Nohface.png

Belladonna - Nohface (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Levitate /Levitate (H)

Nature: Jolly (+15% Spe / +5% Acc / -1 SpA)

Stats:
HP - 100
Atk - 2
Def - 3
SpA – 0 (-)
SpD - 3
Spe - 12 (+)
Size class - 1
Weight class - 3
Total: 13

EC:2/6
MC:0
AC: 1/5
KOC:1

Attacks (19)
Level up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn

TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
0tzCIw2.png

Mowtom sends out Pokemon and equips...
YellowAdminSilver sends out Pokemon and equips...
YellowAdminSilver orders...
Mowtom orders...
VirajVora refs...
 
Spr_HGSS_Silver.png
"Wow this matchup is awful. I guess Jumbo @ Lucky Egg is the best I can do."
 
Silver.png

"Yeah, in all honesty it's not a great matchup for you, but at least you can take solace in the fact that I'm pretty bad at this. In any case, Trace away"

Sending in Belladonna the Nohface @ Exp. Share
 
Last edited:
Spr_HGSS_Silver.png
"Oh right I forgot about that. Tracing Levitate (duh). Although it looks like that won't have any affect..."
 
Silver.png

"Well, I guess no spamming Earthquake mindlessly now... Which is totally a move that we have, totally"

Foul Play - Phantom Force - Foul Play
[IF] Scald is used, [AND] you are slower, use Metal Burst that action
[IF] Me First is used, change that action to Substitute [15 HP] on the first instance and Scratch on further instances, pushing actions back​
 
Spr_HGSS_Silver.png
"Any ideas?"
ProtowattM.png
"You're the one who made me fight it."
Scald+Scald~Cooldown (Thunderbolt)~Thunderbolt
 
Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Trace/Magic Guard/Shed Skin
HP: 80
EN: 100
2/1/2/0/110 (+28% Accuracy...)
Status: Fine...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 100
EN: 100
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: None...

Extra Effects: None...

Jumbo traced Levitate...
-6 EN...

Action 1...

Belladonna used Metal Burst...
But it Failed...
-5 EN...

Jumbo used Scald + Scald Combination...
Crit Roll: 9317 > 625 = No...
((18 + 3 + 3 - 4.5) * 1) = 19.5 HP...
Effect Roll: 9965 > 6000 = No...
-27 EN...

Action 2...

Jumbo cools down...

Belladonna vanished into another dimension...

Belladonna used Phantom Force...
Crit Roll: 6303 > 625 = No...
((9 + 3 + 3 - 1.5) * 1) = 13.5 HP...
-11 EN...

Action 3...

Jumbo used Thunderbolt...
Crit Roll: 3147 > 625 = No...
((9 + 3 + 3 - 4.5) * 1) = 10.5 HP...
Effect Roll: 2655 > 1000 = No...
-6 EN...

Belladonna used Foul Play...
Crit Roll: 4800 > 625 = No...
((10 + 3 - 1.5) * 1) = 11.5 HP...
-7 EN...

Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Magic Guard/Shed Skin/Levitate
HP: 55
EN: 61
2/1/2/0/110 (+28% Accuracy...)
Status: Fine...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 70
EN: 77
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: None...

Extra Effects: None...

Mowtom orders...
YellowAdminSilver orders...
VirajVora refs...
 
Spr_HGSS_Silver.png
"Oops I went over DQ sorry."
ProtowattM.png
"Because it matters at this rate."
Scald~Thunderbolt~Scald
IF
Metal Burst AND you are faster THEN Charge and restart action queue
IF Foul Play AND you are faster THEN Me First and restart action queue
 
Silver.png

"In my defense, when I first thought out those orders on Saturday, I speciffically made a mental note to say 'and not in a combo'. I swear to Arceus"
Nohface.png

"For once in his life, he's right. I was there. He probably would have remembered if he weren't too busy fangirling over Captain America tho..."

Trick Room - Phantom Force - Phantom Force
[IF] you are burned when you would act A1, use Iron Defense and push actions back​
 
Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Magic Guard/Shed Skin/Levitate
HP: 55
EN: 61
2/1/2/0/110 (+28% Accuracy...)
Status: Fine...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 70
EN: 77
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: None...

Extra Effects: None...

Action 1...

Jumbo used Scald...
Crit Roll: 7465 > 625 = No...
((8 + 3 + 3 - 4.5) * 1) = 9.5 HP...
Effect Roll: 91 < 3000 = Yes...
Belladonna is burned...
-5 EN...

Belladonna used Iron Defense...
Belladonna's Defense rose by 2 stages...
Belladonna was cured of burn...
-6 EN...

Action 2...

Jumbo used Thunderbolt...
Crit Roll: 8252 > 625 = No...
((9 + 3 + 3 - 4.5) * 1) = 10.5 HP...
Effect Roll: 5491 > 1000 = No...
-6 EN...

Belladonna used Trick Room...
Effects of Trick Room were applied on the field...
-10 EN...

Action 3...

Belladonna vanished into shadow dimension...

Jumbo used Scald...
But it missed...
-5 EN...

Belladonna used Phantom Force...
Crit Roll: 8253 > 625 = No...
((9 + 3 + 3 - 1.5) * 1) = 13.5 HP...
-11 EN...

Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Magic Guard/Shed Skin/Levitate
HP: 41
EN: 45
2/1/2/0/110 (+28% Accuracy...)
Status: Fine...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 50
EN: 50
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: +1 Defense (Decaying...)

Extra Effects: Trick Room (3 rounds...)

YellowAdminSilver orders...
Mowtom orders...
VirajVora refs...
 
Silver.png

"Yay for Trick Room"

Foul Play - Phantom Force - Phantom Force
[IF] a damaging Water-type combo is used, use Protect that action
[IF] a damaging Electric-type combo is used, use Protect that action
Obviously neither substitution triggers consecutively, and I'm working under the assumption that Phantom Force evades Me First​
 
Spr_HGSS_Silver.png
"I'm out, gg."
ProtowattM.png
"Great. Just great."
Scald~Scald~Scald+Scald
 
Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Magic Guard/Shed Skin/Levitate
HP: 41
EN: 45
2/1/2/0/110 (+28% Accuracy...)
Status: Fine...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 50
EN: 50
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: +1 Defense (Decaying...)

Extra Effects: Trick Room (3 rounds...)

Belladonna used Foul Play...
Crit Roll: 3867 > 625 = No...
((10 + 3 - 1.5) * 1) = 11.5 HP...
-7 EN...

Jumbo used Scald...
Crit Roll: 3687 > 625 = No...
((8 + 3 + 3 - 4.5) * 1) = 9.5 HP...
Effect Roll: 2837 < 3000 = Yes...
Belladonna is burned...
-9 EN...

Balladonna lost 2 HP due to burn...

Action 2...

Belladonna vanished into shadow dimension...

Jumbo used Scald...
But it missed...
-13 EN...

Belladonna used Phantom Force...
Crit Roll: 6077 > 625 = No...
((9 + 3 + 3 - 3 - 1.5) * 1) = 10.5 HP...
-11 EN...

Belladonna lost 2 HP due to burn...

Action 3...

Belladonna used Protect...
-7 EN...

Jumbo used Scald + Scald Combination...
Jumbo doesn't have enough EN to perform the combination...
-65.5 EN...

Team Mowtom...
ProtowattM.png

Protowatt [Jumbo] (M) @ Lucky Egg
Magic Guard/Shed Skin/Levitate
HP: 19
EN: -43
2/1/2/0/110 (+28% Accuracy...)
Status: Fainted...
Other: None...

Team YellowAdminSilver...
Nohface.png

Nohface [Belladonna] (F) @ Exp.Share
Levitate
HP: 36
EN: 25
2/3/0/3/12 (+5% Accuracy...)
Status: Fine...
Other: None...

Extra Effects: Trick Room (2 rounds...)
 
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