MrcRanger97 vs AOPSUser Hitmonlee Rocks

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Ok here are the rules
OPEN 6V6 LC CHALLENGE
(challenger may choose either singles, doubles, or triples (positioning off))
3 day DQ
2 Recoveries, 5 Chills, 2 Substitutions
Singles
Training Items

And here are the mons
Team AOPSUser
AOPSUser said:


Axew "Frodo" (M)
Nature: Jolly (+15% Speed, -Special Attack, +15% Accuracy)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
+15% Accuracy

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage
Giga Impact

Counter
Night Slash
Endure

X-Scissor
Dig
Double Team
Endeavor
Iron Tail
Aqua Tail

Total: 20


Dratini "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 3/9
MC: 0
DC: 2/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail

Extremespeed
Aqua Jet
Water Pulse
Haze

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower

Total: 25


Deino "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 1/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face

Fire Fang
Ice Fang
Head Smash

Torment
Protect
Taunt
Dark Pulse

Total: 19


Gible "Gimli" (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -Special Attack)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Weight Class: 2
Base Rank Total: 13
+8% Accuracy

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash

Outrage
Scary Face
Thrash

Protect
Earthquake
Toxic

Total: 13


Horsea "Legolas" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Muddy Water
Octazooka
Outrage

Rain Dance
Ice Beam
Dive

Total: 13


Bagon "Aragorn" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 1/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Double-Edge

Endure
Hydro Pump
Thrash

Brick Break
Fire Blast
Rock Slide

Total: 14
Team Ranger
MrcRanger97 said:
Here are my mons

Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity

Return
Double Team
Substitute


Tynamo (Armstrong) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (60/1.15=52.17391304347826)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 14

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam



Slakoth "Hip-sloth" (F)

Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant (Trait): This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 5/9
MC: 0
DC: N/A

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Chip Away
Covet
Counter
Flail

Night Slash
Body Slam
Hammer Arm

Protect
Bulk Up
Toxic

Total: 16


Aron (M)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor

Rock Slide
Substitute
Double Team
Earthquake

Magnet Rise


Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Can Be Activated.
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Innate
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Protect
Psychic
Reflect
Trick Room
Psyshock


<Shroomish> [Kiex] (Male)
Nature: Mild
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet:Innate(DW-LOCKED)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Absorb
Tackle
Mega Drain
Leech Seed
Headbutt
Stun Spore
Poison Powder

Drain Punch
Focus Punch
Wake-Up Slap

Toxic
Hidden Power(Fire)
Venoshock
Ranger sends out
AOPS orders
Ranger orders
 
Using my own Slakoth against me, now?

Sam, go. Take an EXP. Share

Flamethrower*3
IF Leech Seed, Evasive Agility and push actions back, but not consecutively.
 
You bet I am. (also is it ok if i evolve tynamo in battle later? i know its LC, but its a tynamo :/)
Anyways Kiex, show him what you got!
Im told you can actually do this...
Toxic Yourself--> Leech Seed--> Leech Seed.
(plus ability poison heal says I can too.)
 
Pre Round

HP: 90
En: 100


HP: 90
En: 100


Dratini used Flamethrower (10+1.5)*1.5=17.25da,-7en
Crit 1940 no
Burn 8066 no
Shroomish used Toxic(self) -7en
Hit 8143 yes

+2HP Shroomish

Dratini used Agility (Evasive) -7en
Shroomish used Leech Seed -9en
Miss

+2HP Shroomish


Dratini used Flamethrower (10+1.5)*1.5=17.25da,-7en
Crit 2821 no
Burn 8488 no
Shroomish used Leech Seed -13 en
Hit 8400 yes

+2HP Shroomish
+2HP Shroomish
-2HP Dratini


Post Round

HP: 66
En: 71


HP: 88
En: 79
 
Lets go:
Drain Punch--> Headbutt--> Drain Punch.
IF protect, tackle and push actions down
IF evasive agility, tackle and push actions down.
 
Just saying but leech seed does one more damage shouldnt affect your actions

Pre Round

HP: 67
En: 71


HP: 87
En: 79


Dratini used Dragon Rage 10da, -6en
Shroomish used Drain Punch 8+3=11da,-12en,+5.5HP Shroomish
Crit 336 yes

+3HP Shroomish
+2HP Shroomish
-3HP Dratini

Dratini used Flamethrower (10+1.5)*1.5=17.25da,-7en
Crit 672 no
Burn 1010 no
Shroomish used Headbutt 7+3=10da, -5en
Crit 235 yes

+3HP Shroomish
+2HP Shroomish
-3HP Dratini

Dratini used Flamethrower (10+1.5)*1.5=17.25da,-11en
Crit 3525 no
Burn 4235 no
Shroomish used Drain Punch 8=8da,-12en,+4HP Shroomish
Crit 3553 yes

+3HP Shroomish
+2HP Shroomish
-3HP Dratini


Post Round

HP: 38
En: 42


HP: 46
En: 55
 
Icy Wind --- Flamethrower+Hyper Beam --- Cooldown
IF successful Protective/Evasive move, chill and push actions back.
 
Ok putting up prizes
All of AOPS mon's get 1EC, 2MC, 1DC except for Dratini who gets 1EC, 3MC, 1DC
He gets 1CC
I get 1UC
 
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