K, so this was the team I made, along with help from LonelyNess (the best tutor alive), as part of our tutoring program. It's a pretty typical UU team, but I have trouble with Grass-types such as Venusaur, Torterra, Leafeon, etc, so I thought that I would post this to get advice. As usual, all advice is appreciated, provided that you know something about UU, lol.
Maybe a couple weeks later I'll post one of my physically offensive teams that I made alongside this team.
At a glance...
In Depth...
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Destiny Bond / Ice Shard
- Shadow Ball
---
This thing is definitely the Deoxys-S of UU: it is the most-used lead, can reliably put up Spikes, and can always function at least decently regardless of the opposing lead. I'm not a fan of speed ties, but Froslass is too good to pass up. I use Shadow Ball simply because Froslass is the most common lead, and IMO Ice Beam is a subpar option due to this exact reason. There's little justification needed regarding why I need Spikes: so much of the UU tier is grounded, and extra residual damage never hurts.
Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Brave nature (+Atk, -Spd)
- Substitute
- Focus Punch
- Payback
- Stone Edge
---
I actually used a Mismagius here until LonelyNess pointed out that I had a crippling weakness to Umbreon, which is why I put in this guy. He functions a lot like a UU Boah: as a stallbreaker. 0 Speed IVs makes me slower than Slowbro (lol how ironic), letting me strike him with a base 100 power Payback. Focus Punch is the crux of the set, of course, destroying anything that doesn't resist it, and Fighting/Dark offer unresisted coverage in UU. Stone Edge rounds out the set, striking targets like the ever-so-common Moltres.
Dugtrio (M) @ Life Orb
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Night Slash
- Sucker Punch
---
Dugtrio is the glue. It checks so many random threats, from Raikou to Moltres to Mismagius (given no Substitute). Perhaps most importantly, it helps kill Registeel so Raikou can sweep the opponent. Earthquake, Stone Edge, and Night Slash are givens for the purpose of coverage, whereas Sucker Punch is another emergency check on threats that might have set up on my team for whatever reason (maybe Slowbro or Registeel died prematurely or something, I don't know lol). And what better partner for Dugtrio than...
Raikou @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
---
My sweeper of choice. The numerous bulky waters in UU lend themselves to being setup fodder for Raikou, who can then set up a Substitute and deal at least some damage before switching out to another Pokemon. Also an excellent Moltres check if for whatever reason Slowbro bites it. Finally, Raikou is an integral part of my strategy for checking Rain teams: wait for the Rain to run out, and ideally start to rape face. Unfortunately, my team performs less than stellarly against Rain, but that's another reason to post this, lol.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Psychic
- Calm Mind
- Slack Off
---
Slowbro is part one of the "Regibro" combo, able to at least check every threat in UU. Calm Mind helps it become a more reliable check on the likes of Moltres and TWave Chansey (if, for whatever reason, Dugtrio can't get it). Slowbro helps me deal with the likes of Feraligatr and Azumarill, who otherwise devastate my team. Finally, Psychic is there for Venusaur switch-ins, who otherwise give me some trouble.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Iron Head
- Earthquake
---
Every UU team needs Stealth Rock and a Normal-type resist to get crucial KOes and to make sure that Swellow doesn't assrape it, respectively. Registeel fulfills that order, and also provides useful paralysis support for my Substitute users, who can exploit the "it's fully paralyzed" turns whenever possible. And as long as I had Registeel, I figured that I might as well check Raikou, which is done via Earthquake.
Threat List:
Venusaur: I don't have any hard counters, sadly. Honestly this team hates Grasses.
Froslass: My own Froslass, and Registeel.
Mismagius: Dugtrio and Froslass check it.
Raikou: Registeel, Dugtrio.
Milotic: Raikou.
Registeel: Dugtrio, Hariyama.
Uxie: Froslass, Registeel, Slowbro, Raikou sets up.
Arcanine: Slowbro.
Donphan: Slowbro.
Hitmontop: Slowbro.
Rhyperior: Slowbro, Hariyama.
Ambipom: Registeel.
Spiritomb: Hariyama beats all variants bar WoW users, but I guess a Nasty Plotter would be trouble.
Moltres: Slowbro, Moltres checks.
Azumarill: Slowbro
Alakazam: Registeel, I guess. Dugtrio has Sucker Punch. But this guy is trouble.
Clefable: Hariyama.
Swellow: Registeel.
As I said, I have trouble with Grass-types, Alakazam, and Feraligatr, so any help there is appreciated.
Thanks for responding.
Maybe a couple weeks later I'll post one of my physically offensive teams that I made alongside this team.
At a glance...






In Depth...

Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Destiny Bond / Ice Shard
- Shadow Ball
---
This thing is definitely the Deoxys-S of UU: it is the most-used lead, can reliably put up Spikes, and can always function at least decently regardless of the opposing lead. I'm not a fan of speed ties, but Froslass is too good to pass up. I use Shadow Ball simply because Froslass is the most common lead, and IMO Ice Beam is a subpar option due to this exact reason. There's little justification needed regarding why I need Spikes: so much of the UU tier is grounded, and extra residual damage never hurts.

Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Brave nature (+Atk, -Spd)
- Substitute
- Focus Punch
- Payback
- Stone Edge
---
I actually used a Mismagius here until LonelyNess pointed out that I had a crippling weakness to Umbreon, which is why I put in this guy. He functions a lot like a UU Boah: as a stallbreaker. 0 Speed IVs makes me slower than Slowbro (lol how ironic), letting me strike him with a base 100 power Payback. Focus Punch is the crux of the set, of course, destroying anything that doesn't resist it, and Fighting/Dark offer unresisted coverage in UU. Stone Edge rounds out the set, striking targets like the ever-so-common Moltres.

Dugtrio (M) @ Life Orb
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Night Slash
- Sucker Punch
---
Dugtrio is the glue. It checks so many random threats, from Raikou to Moltres to Mismagius (given no Substitute). Perhaps most importantly, it helps kill Registeel so Raikou can sweep the opponent. Earthquake, Stone Edge, and Night Slash are givens for the purpose of coverage, whereas Sucker Punch is another emergency check on threats that might have set up on my team for whatever reason (maybe Slowbro or Registeel died prematurely or something, I don't know lol). And what better partner for Dugtrio than...

Raikou @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
---
My sweeper of choice. The numerous bulky waters in UU lend themselves to being setup fodder for Raikou, who can then set up a Substitute and deal at least some damage before switching out to another Pokemon. Also an excellent Moltres check if for whatever reason Slowbro bites it. Finally, Raikou is an integral part of my strategy for checking Rain teams: wait for the Rain to run out, and ideally start to rape face. Unfortunately, my team performs less than stellarly against Rain, but that's another reason to post this, lol.

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Psychic
- Calm Mind
- Slack Off
---
Slowbro is part one of the "Regibro" combo, able to at least check every threat in UU. Calm Mind helps it become a more reliable check on the likes of Moltres and TWave Chansey (if, for whatever reason, Dugtrio can't get it). Slowbro helps me deal with the likes of Feraligatr and Azumarill, who otherwise devastate my team. Finally, Psychic is there for Venusaur switch-ins, who otherwise give me some trouble.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Iron Head
- Earthquake
---
Every UU team needs Stealth Rock and a Normal-type resist to get crucial KOes and to make sure that Swellow doesn't assrape it, respectively. Registeel fulfills that order, and also provides useful paralysis support for my Substitute users, who can exploit the "it's fully paralyzed" turns whenever possible. And as long as I had Registeel, I figured that I might as well check Raikou, which is done via Earthquake.
Threat List:
Venusaur: I don't have any hard counters, sadly. Honestly this team hates Grasses.
Froslass: My own Froslass, and Registeel.
Mismagius: Dugtrio and Froslass check it.
Raikou: Registeel, Dugtrio.
Milotic: Raikou.
Registeel: Dugtrio, Hariyama.
Uxie: Froslass, Registeel, Slowbro, Raikou sets up.
Arcanine: Slowbro.
Donphan: Slowbro.
Hitmontop: Slowbro.
Rhyperior: Slowbro, Hariyama.
Ambipom: Registeel.
Spiritomb: Hariyama beats all variants bar WoW users, but I guess a Nasty Plotter would be trouble.
Moltres: Slowbro, Moltres checks.
Azumarill: Slowbro
Alakazam: Registeel, I guess. Dugtrio has Sucker Punch. But this guy is trouble.
Clefable: Hariyama.
Swellow: Registeel.
As I said, I have trouble with Grass-types, Alakazam, and Feraligatr, so any help there is appreciated.
Thanks for responding.