Discord Link https://discord.gg/YJQvuRq7nv
Hello, and welcome to Time Travel Mafia. In this game, Time Travellers from all walks of life have been drawn into a battlefield where only the last group standing can hope to escape. There are four teams of four players each:
The Heroes, traditionally good and noble characters who use time travel to save others.
The Villains, who seek to control and use time travel as a means of cementing power or influence.
The Scientists, lone academics and inventors who discovered the secrets of time travel and seek to learn about it, or other subjects.
The Wanderers, those whose journey through time is meandering or erratic, controlled by factors they don’t understand or defining the entire arc of their lives.
Rules:
Players:
1. CrreamyKitty
2. FormerHope
3. Sunny004
4. Thetwinmasters
5. Bluedoom
6. StupidFlanders
7. Alice Kazumi
8. NightEmerald
9. Zorbees
10. Dead by Daylight
11. Mekkah
12. Saberslasher
13. Aura Guardian
14. AngryPidgeon
15. Lechen
16. Pulsar512b
Subs:
1. Celever
Living Players:
AngryPidgeon
Dead Players:
None
Perma-dead Players:
Alice Kazumi
Aura Guardian
Bluedoom
Celever
CreamyKitty
Dead by Daylight
Former Hope
Lechen
Mekkah
NightEmerald
Saberslasher
StupidFlanders
Sunny
Thetwinmasters
Zorbees
Please join the discord and feel free to ask any preliminary questions. The game proper will start in the evening after I get home from work.
Hello, and welcome to Time Travel Mafia. In this game, Time Travellers from all walks of life have been drawn into a battlefield where only the last group standing can hope to escape. There are four teams of four players each:
The Heroes, traditionally good and noble characters who use time travel to save others.
The Villains, who seek to control and use time travel as a means of cementing power or influence.
The Scientists, lone academics and inventors who discovered the secrets of time travel and seek to learn about it, or other subjects.
The Wanderers, those whose journey through time is meandering or erratic, controlled by factors they don’t understand or defining the entire arc of their lives.
Rules:
- All standard Smogon, Circus, and life rules about interpersonal conduct apply. Please be kind to each other.
- Copying and pasting logs, host information, and role PMs is allowed
- Unicycle - Each phase is 48 hours, and consists of both a “day” vote and “night” actions, submitted privately. Though the vote is submitted privately, each player’s vote and the overall result will be published publicly with the rest of the update, along with the deaths as a result of night actions.
- Weak Day Vote - The player with the most votes will not die. They will instead have all of their actions this cycle blocked, all protection on them will fail, and they will be Time Locked. This takes place at a higher priority than every other action in the game, and no role can interfere with this.
- Periods - Every group of 4 cycles (Cycles 1-4, Cycles 5-8) is considered a “period”. Time travel is only possible within a period, and when the game moves from period to the next, the previous period’s actions, votes, and outcomes are all locked in.
- Between Periods - Before actions are locked in as a period ends, each faction is given one use of Revision Time Travel which they may use in a special 24 hour submission window. This will be the last window by which actions may be changed in the preceding period.
- Items - In each Period, each team has a pool of 16 items available to use. These items essentially act as one shot versions of roles. While 4 players on a team are alive, each teammate may use one item per cycle. While 3 players are alive, one player is allowed to use two items. While 2 players are alive, both players may use two items. While just one player is alive, they may use 4 items. All items are refreshed at the beginning of each period, and unused items do not carry over. Once during each period, a team may sacrifice two items to create an extra copy of any item on the list. These are the items:
- Role Hook - Blocks all of the target’s role actions
- Item Hook - Blocks all of the targets item actions
- Persuade - Secretly changes the result of the target’s current day vote
- Martyr - Directs all of the target’s actions toward you. If an action has multiple targets, only the first is changed.
- Active Ability Check - Reveals the active ability of the target
- Passive Ability Check - Reveals the passive ability of the target
- Track+Item Check - Determines who your target targeted, as well as which items your target chose to use.
- Watch - Determines who targeted your target
- Bodyguard - Protects your target from kills
- Safeguard - Protects your target from non killing actions which are being used by your target’s enemies
- Info Shield - Protects up to two targets from being targeted by information actions
- Decoy - Redirects every action targeting your target to you
- Self BG - Protects self from kills
- Self SG - Protects self from non killing actions used by your enemies
- Mayor - Provides one extra vote this cycle
- Time Lock - Prevents the target’s actions from being revised by Revision Time Travel, and prevents the target from leaving this cycle via Transportation Time Travel. Time traveled actions from other players can still affect your target’s actions.
- Faction Abilities - Each faction has a one time ability that has wide effects on the game, cannot be divined by any information roles, and does not refresh between 4 cycle periods.
- Time Travel - There are two types of time travel in this game: Revision Time Travel and Transportation Time Travel. Each faction has access to 3 uses of Revision Time Travel and one use of Transportation Time Travel during each period. Like items, these are refreshed at the beginning of each period and unused charges are lost. This does not include the revision used in the special window between periods, described earlier.
- Revision Time Travel - A player may, in addition to their normal action submission, use revision time travel to change their action targets and vote in a single previous cycle. They may not change which items they decided to use, but they may freely change the targets of all of their actions, role and item included. Though revision may be used to change votes, this change will not be revised in the relevant previous cycle update. If the change in vote affects the vote leader, the leader of the vote will be revised in the relevant update.
- Transportation Time Travel - A player may declare that they are using Transportation Time Travel while they are submitting actions. If they do, their actions will not take effect during the cycle that they are submitting in, but instead in a past or future cycle. The Time Lock item and the days’ vote have priority over this action, and prevent the time travel from taking place. In this case, the submitted actions are processed in the current cycle. Assuming the Transportation is successful, however, the time traveling player is considered to be a second copy of the player in the cycle they transported to. They are not the target of anything which is targeting the original copy of the player in that cycle. Rather, they may be targeted by players who are using other forms of time travel, if they guess or are aware of the copy’s existence and make it clear they are targeting, for instance “Transported Blazade”. Transported actions may be revised by revision time travel in future cycles, but the use of Transportation Time Travel itself is still locked in, including which cycle the user went to. A transporting user’s vote will be displayed in the cycle it was submitted but count in the cycle that it was transported to.
- Updates - Because of the implications of time travel, each update may carry public or private revisions to the outcomes of previous cycles. Updates to the dead and alive status of each player will be provided publicly, and all other updates to results will be provided privately.
- Death and Rebirth - Even if you’re dead, you may be returned to life by time travel! While the number of living players at the time of action submission affects item allocation, dead players should still submit their role actions if their death isn’t locked in, as they will take effect in the event that they are reborn.
- Deadtalk - Initially, deadtalk is only allowed between teammates. Subjectively, as we approach endgame scenarios where more information is available, I will announce and allow all dead players to talk to all players again.
- Archiving - Please add me to all servers and group chats used to communicate information about this game.
Players:
1. CrreamyKitty
2. FormerHope
3. Sunny004
4. Thetwinmasters
5. Bluedoom
6. StupidFlanders
7. Alice Kazumi
8. NightEmerald
9. Zorbees
10. Dead by Daylight
11. Mekkah
12. Saberslasher
13. Aura Guardian
14. AngryPidgeon
15. Lechen
16. Pulsar512b
Subs:
1. Celever
Living Players:
AngryPidgeon
Dead Players:
None
Perma-dead Players:
Alice Kazumi
Aura Guardian
Bluedoom
Celever
CreamyKitty
Dead by Daylight
Former Hope
Lechen
Mekkah
NightEmerald
Saberslasher
StupidFlanders
Sunny
Thetwinmasters
Zorbees
Please join the discord and feel free to ask any preliminary questions. The game proper will start in the evening after I get home from work.
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