Pokémon: Crawdaunt
Niche: XY UU
Stats: 63 / 115 / 85 / 90 / 55 / 60 (-5 Atk, +5 Spe)
Type:
Abilities: Hyper Cutter / Shell Armor / Adaptability
New Moves:
Removed Moves: Close Combat, Liquidation
Description: Ever since getting adaptability, Crawdaunt has been a great breaker that threatens slow teams and can effectively revenge kill against offense. I don’t think it needs many adjustments to do just fine in this meta. I toned its attack down slightly because nothing switches into it well right now bar Forretress, which suffers greatly from losing its leftovers, and improved speed a little so it retains the ability to invest in it to outspeed defensive mons. Its modern tools would push it over the line imo, so I removed them.
Pokémon: Manectric
Niche: DPP NU
Stats: 70 / 75 / 60 / 110 / 60 / 110 (+5 Spa, +5 Spe)
Type:
Abilities: Static / Lightning Rod
New Moves:
Removed Moves:
Description: Since we don’t have an electric-type yet, I might as well submit the only one from gen 3 (bar plusle and minun). Since its niche amongst similar special attackers has always been the ability to handle grass types with flamethrower/overheat, I gave it a fire typing. Other than that, it has all the tools to be an excellent pivot already. The strength of its stab combination should be lowered with the likely addition of a dragon in the near future.
Pokémon: Shelgon (No eviolite)
Niche: RS NU
Stats: 80 / 115 / 120 / 95 / 75 / 75 (+15 HP, +20 Atk / Def, +35 SpA, +25 SpDef / Spe)
Type:
Abilities: Rock Head / Overcoat
New Moves: Blind Crash (Dragon type Double-Edge), Wild Charge, Iron Head
Removed Moves:
Description: Shelgon's tragedy was being given Rock Head, but with no other move than Double-Edge to abuse it with. It would run it on Dragon Dance sets just to have a strong attack to hit neutrally with, in the absence of a usable stab. I tried to fix these problems by making Double-Edge Dragon type, meaning it can spam away after a DD with few resistances getting in the way. I kept Overcoat, which it did not have back then, because we already have 3 Sleep Powder users in the tier, but offensive sets will most likely prefer Rock Head. Overall buff to stats means it becomes a decent mon, physically bulky like it was back in the day, and also makes its special coverage relevant against Forretress and Golem. Iron Head is here in anticipation of the sure-to-come fairies.
Pokémon: Grumpig
Niche: BW NU
Stats: 100 / 45 / 75 / 90 / 135 / 80 (+20 HP, +10 Def, +25 SpDef)
Type:
Abilities: Thick Fat / Own Tempo / Glutonny
New Moves: Moonblast, Moonlight, Teleport, Nature’s Madness
Removed Moves:
Description: Grumpig was a somewhat unique special wall, as a Psychic type with elemental resistances. I’ve given it the Fairy typing to go with it, partly because we don’t have one yet and also because Knock Off had not been buffed back in Gen 5, which meant its Dark weakness was less relevant than it would be in a current metagame. It also gains recovery, though not the best, and teleport to give it more utility. Nature’s Madness is to prevent Grumpig from being too passive ; you could also go Calm Mind. Overall I think this would be a neat special tank to check a lot of the special attackers we’ve added, including Articuno and Houndoom.
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