Ok I've got an absolute banger of a concept here, but I tend to leave massive design flaws in my teams, so I'm posting this here for all to see and criticise. Behold: my double dog Murkrow spikes team:
:Skarmory: @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Drill Peck
- Spikes
- Taunt
- Roar
:Raikou: @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Crunch
- Calm Mind
:Suicune: @ Leftovers
Ability: Pressure
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Calm Mind
- Roar
:Metagross: @ Leftovers
Ability: Clear Body
EVs: 196 HP / 252 SpA / 60 Spe
Rash Nature
- Psychic
- Hidden Power [Fire]
- Brick Break
- Explosion
:Regice: @ Leftovers
Ability: Clear Body
EVs: 48 HP / 208 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Thunderbolt
- Seismic Toss
- Explosion
:Murkrow: (Murkrow) (F) @ Black Glasses
Ability: Insomnia
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Pursuit
- Thunder Wave
- Taunt
- Feather Dance
The concept of this team is to sweep with Raikou. To succeed with the sweep, several common barriers must be removed. There are three particular mons that Raikou does not want to see: :blissey: :dugtrio: :claydol:
The most common way to remove Blissey and Dugtrio is with Dugtrio and Porygon2, respectively. Additionally, SuitTar can force some chip on Claydol, at the cost of its own life and setting sand. Committing to each of these in a triple trapper style team would be quite the challenge to build. What I propose is to instead use a funny bird to compress trapping Dugtrio and Claydol into one slot.
Introducing :murkrow:. This 405 BST corvid with 60/42/42 defenses can do something that no other mon can do. With its Dark/Flying type, it is completely immune to Earthquake/Psychic. Since many Claydol run this combination, it is often the case that the only move Claydol can actually hit Murkrow with is Rapid Spin.
216+ Atk Claydol Rapid Spin vs. 4 HP / 0 Def Murkrow: 31-37 (11.8 - 14.1%) -- possible 8HKO
This means that Murkrow can switch into Claydol with impunity and Pursuit trap it. This offers an extremely reliable way to force damage on Claydol, provided we can get the opponent to switch it in.
Its Earthquake immunity also lets Murkrow Pursuit trap Dugtrio. Unfortunately, this will not OHKO any Dugtrio. Against bulkless Dugtrio, a 252+ Murkrow Pursuit does 69.6% - 82.4%. Black Glasses boost this to 75.8% - 89.5%. Assuming a "sliver of bulk" Dugtrio, we get:
252+ SpA Black Glasses Murkrow switching boosted Pursuit vs. 8 HP / 20 SpD 30 IVs Dugtrio: 158-186 (74.1 - 87.3%) -- guaranteed 2HKO
We don't need to worry about the range on bulkier Dugtrio variants, as Raikou will outspeed them and finish them off easily after they've been chipped once. This means that we need to solve two problems for Murkrow:
* How do we lure in Claydol?
* How do we deal the remaining 25% to Dugtrio?
Introducing everyone's second-favourite bird: :skarmory:. The concept is simple: a single scrumptious layer will deal 12.5% to Dugtrio as it first comes in. Then we deal at minimum 74.1% - assuming the tiny bulk investment on Dugtrio. If it then wants to come in on Raikou, it will simply die to the spike (87.5% of the time). More layers or roaring in the dug will change this 87.5% into 100%. Additionally, spikes help to draw in Claydol, which we can then Pursuit with Murkrow.
So we've got 3/6 mons on our team: :murkrow: :raikou: :skarmory:. Now we need some defensive backbone, keeping in mind that Murkrow provides none. I don't expected to be able to fit a spinner on here, so we don't want mons that let Skarm get up spikes too freely.
The bulky water is obvious: :suicune:. I'm going with a 252+ SpA offensive Suicune set to help break for Raikou.
Ok we need something that helps blow up the annoying pink blob, and I don't want it to be just one mon. I'm choosing :Regice: as a special wall, as opposing Skarm hate its Thunderbolt and it can blow up on Blissey. That leaves the Rock resist slot, and for that I'm picking :Metagross:. I'm specifically choosing a mixed Metagross, as it has both leftover recovery and a move that deals acceptable damage to Skarmory in HP:Fire. Metagross is also a juicy Dugtrio target, which helps Murkrow get its Pursuit for Raikou.
Notes on the individual sets:
* Because the team lacks a spinner, I'm using Taunt Skarmory. I'm unfamiliar with speed investment for Taunt Skarm so I put it at 214 to possibly help in Taunting defensive Jirachi and preventing it from Wishing. I lead with it to get a spike up as early as possible. Skarm has Drill Peck to help with fighters.
* Murkrow gets a suprising support movepool, so I'm keeping Pursuit as its only damaging move. It gets Thunder Wave for some reason, so that's nice. Taunt prevents spikes and other shenanigans. For the last move I've chosen Featherdance. This prevents DD mons from setting up on it, and if for instance you Featherdance and a Tyranitar kills you with Rock Slide, the now -2 Tar might provide a setup opportunity for Raikou. Murkrow also gets Perish Song, Whirlwind, Haze, Mean Look, and Drill Peck, so it has plenty of room for shenanigans. Murkrow has a secret defensive purpose in that it reverses momentum against opposing lead Smeargle and Breloom. With its Insomnia it switches into Spore. It outspeeds and Taunts Smeargle, and it threatens Breloom with a (bluffed) Flying move, letting it Thunder Wave a switch.
* I run Crunch/HP:Grass Raikou to help against Celebi.
* Suicune has 214 speed and HP investment. This is because it's the only thing on the team that wants to switch into Fire moves. I've given it Roar to get more spikes damage and possibly roar out opposing Bold Suicune.
* My Regice sets often end up with high ATK investment, and this is no exception. I love 208 ATK Regice for its 87.5% - 103% Explosion on Blissey, and this benchmark is great too for Superpower/Focus Punch sets to help with both Blissey and Tyranitar. It does not have Thunder Wave, instead opting for Seismic Toss to help against opposing lead Zapdos scaring out our Skarmory and trying to sub pass.
* I run 190 speed Metagross, for which I've chosen a Rash nature over the usual Quiet one. Psychic/HP:fire is really good coverage with the Bolt/Beam that's on the team already. I really like Brick Break on mixed Meta over Meteor Miss as it does identical damage to normals and Tar but cannot miss.
So far, this team to me seems to have two/three flaws (possibly more of course), and I'd like some help in figuring out ways to deal with them:
* There are three Fire-weak mons on the team (effectively four since Murkrow cannot take any hit), and while Raikout is great at revenging/scaring out Zard/Molt, it hates switching into Fire moves. This means that Suicune has to switch into them over and over, which is difficult without Rest.
* Nothing on this team likes switching into Thunder Wave/Will-O-Wisp, as none of the mons have any way to heal status.
* This team has no Earthquake users, which could cause problems against opposing Raikou/Jirachi. Earthquake would additionally be helpful to draw in Claydol.
If you've survived reading all my ramblings, thank you for your time! Any advice on how to improve this team is welcome.
:Skarmory: @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Drill Peck
- Spikes
- Taunt
- Roar
:Raikou: @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Crunch
- Calm Mind
:Suicune: @ Leftovers
Ability: Pressure
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Calm Mind
- Roar
:Metagross: @ Leftovers
Ability: Clear Body
EVs: 196 HP / 252 SpA / 60 Spe
Rash Nature
- Psychic
- Hidden Power [Fire]
- Brick Break
- Explosion
:Regice: @ Leftovers
Ability: Clear Body
EVs: 48 HP / 208 Atk / 252 SpA
Quiet Nature
- Ice Beam
- Thunderbolt
- Seismic Toss
- Explosion
:Murkrow: (Murkrow) (F) @ Black Glasses
Ability: Insomnia
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Pursuit
- Thunder Wave
- Taunt
- Feather Dance
The concept of this team is to sweep with Raikou. To succeed with the sweep, several common barriers must be removed. There are three particular mons that Raikou does not want to see: :blissey: :dugtrio: :claydol:
The most common way to remove Blissey and Dugtrio is with Dugtrio and Porygon2, respectively. Additionally, SuitTar can force some chip on Claydol, at the cost of its own life and setting sand. Committing to each of these in a triple trapper style team would be quite the challenge to build. What I propose is to instead use a funny bird to compress trapping Dugtrio and Claydol into one slot.
Introducing :murkrow:. This 405 BST corvid with 60/42/42 defenses can do something that no other mon can do. With its Dark/Flying type, it is completely immune to Earthquake/Psychic. Since many Claydol run this combination, it is often the case that the only move Claydol can actually hit Murkrow with is Rapid Spin.
216+ Atk Claydol Rapid Spin vs. 4 HP / 0 Def Murkrow: 31-37 (11.8 - 14.1%) -- possible 8HKO
This means that Murkrow can switch into Claydol with impunity and Pursuit trap it. This offers an extremely reliable way to force damage on Claydol, provided we can get the opponent to switch it in.
Its Earthquake immunity also lets Murkrow Pursuit trap Dugtrio. Unfortunately, this will not OHKO any Dugtrio. Against bulkless Dugtrio, a 252+ Murkrow Pursuit does 69.6% - 82.4%. Black Glasses boost this to 75.8% - 89.5%. Assuming a "sliver of bulk" Dugtrio, we get:
252+ SpA Black Glasses Murkrow switching boosted Pursuit vs. 8 HP / 20 SpD 30 IVs Dugtrio: 158-186 (74.1 - 87.3%) -- guaranteed 2HKO
We don't need to worry about the range on bulkier Dugtrio variants, as Raikou will outspeed them and finish them off easily after they've been chipped once. This means that we need to solve two problems for Murkrow:
* How do we lure in Claydol?
* How do we deal the remaining 25% to Dugtrio?
Introducing everyone's second-favourite bird: :skarmory:. The concept is simple: a single scrumptious layer will deal 12.5% to Dugtrio as it first comes in. Then we deal at minimum 74.1% - assuming the tiny bulk investment on Dugtrio. If it then wants to come in on Raikou, it will simply die to the spike (87.5% of the time). More layers or roaring in the dug will change this 87.5% into 100%. Additionally, spikes help to draw in Claydol, which we can then Pursuit with Murkrow.
So we've got 3/6 mons on our team: :murkrow: :raikou: :skarmory:. Now we need some defensive backbone, keeping in mind that Murkrow provides none. I don't expected to be able to fit a spinner on here, so we don't want mons that let Skarm get up spikes too freely.
The bulky water is obvious: :suicune:. I'm going with a 252+ SpA offensive Suicune set to help break for Raikou.
Ok we need something that helps blow up the annoying pink blob, and I don't want it to be just one mon. I'm choosing :Regice: as a special wall, as opposing Skarm hate its Thunderbolt and it can blow up on Blissey. That leaves the Rock resist slot, and for that I'm picking :Metagross:. I'm specifically choosing a mixed Metagross, as it has both leftover recovery and a move that deals acceptable damage to Skarmory in HP:Fire. Metagross is also a juicy Dugtrio target, which helps Murkrow get its Pursuit for Raikou.
Notes on the individual sets:
* Because the team lacks a spinner, I'm using Taunt Skarmory. I'm unfamiliar with speed investment for Taunt Skarm so I put it at 214 to possibly help in Taunting defensive Jirachi and preventing it from Wishing. I lead with it to get a spike up as early as possible. Skarm has Drill Peck to help with fighters.
* Murkrow gets a suprising support movepool, so I'm keeping Pursuit as its only damaging move. It gets Thunder Wave for some reason, so that's nice. Taunt prevents spikes and other shenanigans. For the last move I've chosen Featherdance. This prevents DD mons from setting up on it, and if for instance you Featherdance and a Tyranitar kills you with Rock Slide, the now -2 Tar might provide a setup opportunity for Raikou. Murkrow also gets Perish Song, Whirlwind, Haze, Mean Look, and Drill Peck, so it has plenty of room for shenanigans. Murkrow has a secret defensive purpose in that it reverses momentum against opposing lead Smeargle and Breloom. With its Insomnia it switches into Spore. It outspeeds and Taunts Smeargle, and it threatens Breloom with a (bluffed) Flying move, letting it Thunder Wave a switch.
* I run Crunch/HP:Grass Raikou to help against Celebi.
* Suicune has 214 speed and HP investment. This is because it's the only thing on the team that wants to switch into Fire moves. I've given it Roar to get more spikes damage and possibly roar out opposing Bold Suicune.
* My Regice sets often end up with high ATK investment, and this is no exception. I love 208 ATK Regice for its 87.5% - 103% Explosion on Blissey, and this benchmark is great too for Superpower/Focus Punch sets to help with both Blissey and Tyranitar. It does not have Thunder Wave, instead opting for Seismic Toss to help against opposing lead Zapdos scaring out our Skarmory and trying to sub pass.
* I run 190 speed Metagross, for which I've chosen a Rash nature over the usual Quiet one. Psychic/HP:fire is really good coverage with the Bolt/Beam that's on the team already. I really like Brick Break on mixed Meta over Meteor Miss as it does identical damage to normals and Tar but cannot miss.
So far, this team to me seems to have two/three flaws (possibly more of course), and I'd like some help in figuring out ways to deal with them:
* There are three Fire-weak mons on the team (effectively four since Murkrow cannot take any hit), and while Raikout is great at revenging/scaring out Zard/Molt, it hates switching into Fire moves. This means that Suicune has to switch into them over and over, which is difficult without Rest.
* Nothing on this team likes switching into Thunder Wave/Will-O-Wisp, as none of the mons have any way to heal status.
* This team has no Earthquake users, which could cause problems against opposing Raikou/Jirachi. Earthquake would additionally be helpful to draw in Claydol.
If you've survived reading all my ramblings, thank you for your time! Any advice on how to improve this team is welcome.
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