Flora
Yep, that tasted purple!
Open Challenge
2 vs 2 singles
1 day DQ for battlers/ 3 day DQ for Refs
0 recoveries/ 5 chills
Arena:Mushroom wetlands:
this odd area was discovered when some Trainers explored the western parts of petalburg woods. Right before the forest hits the ocean huge mushrooms took root and the section between the sea and woods is crowded with them. The ground is water, but it only comes up eight inches (the water floor is muddy and sinks another four inches). The mushrooms vary in size and height, but all have caps big and strong enough to hold medium sized pokemon and are around four feet tall (Pokemon over seventy pounds will crush the mushrooms and fall into the shallow muddy water). Since this is where the petalburg woods ends, there are a couple of trees in the battle, rising about forty or so feet high (they are also three feet wide). The weather is sunny here and because there is no other place in the world with species of mushrooms like this (and no other place is like this) the pokemon league has banned all weather moves, saying they will disturb the fungi’s natural habitat. Summary: muddy water for floor, pokemon over seventy pounds will crush the mushrooms and fall into muddy water, no digging earthquake or weather moves.
It's fine pimpgangster. I'll occupy my free challenge slot with the below match instead:
I'll challenge you!
Switch = KO
Items = None
Abilites = All
Natu(*) [Twila] (Female)
Nature: Gentle (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Defense)
Info on Twila: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Twila was a gift from Glacier's mother Psyche, whose strongest pokemon is Twilight the Xatu. Whenever Glacier looks at Twila he sees his mother, an extremely skilled Psychic Knight who always taught him to try his hardest. Becuase she reminds him of his mother, Glacier has a soft spot for Twila, giving her extra treats when she begs and always giving her time out of her ball. Twila is the strategic one of Glacier's ragtag team of pokemon, always calculating calmly the options before and on the battle field. Ninja sometimes bothers her while she stares mystical at the sun, but she still loves her family.
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Peck*
Leer*
Nightshade*
Teleport*
Lucky Chant*
Miracle Eye*
Me First*
Confuse Ray*
Roost*
Haze*
Quick Attack*
Light Screen*
Psychic*
Aerial Ace*
Pansear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Info on Fernando: a knight receives three pokemon when they begin, their path pokemon and two pokemon resembling their parents. Fernando was a gift from Inferno, Glacier's hot headed but passionate father. Fernando is the son of Cortez, Inferno's strongest pokemon. Fernando is the cliche fire monkey, silly and fun-loving, but aggressive and wild in battle. He is usually the one to pick fights, and because of this Glacier has to play the referee when arguments burst between his team. but a family is a family, no matter how weird it is, and Fernando always plays his part to win battles and make sure his brothers sisters and Trainer is safe. although he is the one who makes the cooking fires Fernando is a terrible chef (he burns most of the food), so either Glacier does it himself or gets Ninja to do it.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Punch*
Low Kick*
Tickle*
Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Duskull [Hazel] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (25/1.15)
EC: 0/9
MC: 0
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Ice Beam
Psychic
Trick Room
Treecko - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 81 + 19 Accuracy flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Bullet Seed
-Double Kick
-Leech Seed
-Acrobatics
-Safeguard
-Swords Dance
Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport
-Counter
-Yawn
-Uproar
-Scald
-Ice Beam
-Rock Smash
Glacier Knight sends in first mon, then TheWolfe sends in first mon and its orders. After that, Glacier Knight's orders!