my 1st rmt...please help...

My 1st RMT(OU)...Please Help...

Actually its my first time here...and this is my first post and first rmt..my team has a potential but i need a big help in solving some of my weakness. Help is very much appreciated.

Team RAven

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Let's Start with

bronzong.png

Bronzong @ Leftovers ---MidnightGenre---
Ability: Levitate/Heatproof
EVs: 252 HP / 86 Atk / 80 Def / 92 SpD
Sassy nature (+ SpD, -Spe)
- Stealth Rock
- Hypnosis
- Earthquake
- Gyro Ball

Putting down Stealth Rock for "bonus damage"

Gyro Ball to shut off those faster opponents.

Earthquake is basically for damage purposes.

Hypnosis for sleep inducing.

I'm Still Confused of Using Levitate and Heatproof for The Ability. I liked Levitate because of Ground immunity but I also liked Heatproof to fool things around.Still Deciding.

vaporeon.png


Vaporeon @ Leftovers ---DepthCharge---
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
Bold nature (+ Def, -Atk)
- Surf
- Ice beam/Toxic
- Hidden Power(Electric)
- Wish

Wish to heal myself and to heal my co teammates.

Surf for the Damage.

Hp Electric for Gyarados

Im still deciding for Ice beam and Toxic. I like the way Ice beam kills many pokes due to the large coverage. But I also like the way Toxic cripples the opponent. Still Deciding.

And also I need a Good Ev spread for this Vappy.


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Jirachi @ Choice Scarf ---Twilight---
Ability: Serene Grace
EVs: 80 HP / 252 SpA / 176 Spe
Timid nature (+Spe, -Atk)
- Psychic
- Thunderbolt
- Hidden Power(Ice)
- U-Turn

A common set. It outspeeds all Salamence and Gyarados with one Dragon Dance, and can deal large amounts of damage to both through Thunderbolt. Psychic is chosen as the STAB attack and can OHKO Gengar, Roserade, and Heracross with the help of Stealth Rock.

Hp Ice for Salamence and the Grounds like Gliscor while U-Turn to get out of those Dugtrios and also Magnezone and could give some damage to Celebi and Azelfs.

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Infernape @ Life Orb ---Bonecrusher---
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive nature (+Spe, -SpD)

- Close Combat
- Grass Knot
- Fire Blast

- Hidden Power(ice)

Bonecrusher loves its Life Orb and he is my savior to many of my battles due to his following massive moves. Close Combat is for the stab and KOs Blissey,Heatran,Lucario and even Machamp. Grass Knot for Swampert and water types. Flamethrower for the incoming Magnezones, Jirachi, Metagross, Lucario, Weavile, Heracross, Scizors, Forretress and Bronzongs. Hp Ice for Coverage

salamence.png

Salamence @ Life Orb ---Snipershot---
Ability: Intimidate
EVs: 6 Hp / 252 Atk / 252 Spe
Adamant nature (+ Atk, - SpA)
-Dragon Dance
-Outrage
-Earthquake
-Fire Fang

Dragon Dance and Sweep. Lots of resistances. That's all i can say. For the moves: Outrage for no one resist it except steels. Earthquake for the Steels(for the exception of levitators), fire, rock and others. Fire Fang for Steels.

gliscor.png

Gliscor @ Life Orb ---Sweep 'n Kill--
Ability: Sand Veil
EVs: 42 HP / 252 Atk / 216 Spe/
Jolly nature (+Spe, -SpA)
- Sword Dance
- Earthquake
- Stone Edge/Ice fang
- Roost/Baton Pass
I love this thing when it Sword dance. It easily sweeps steels, dragons, grass, fire pokes with the exception of levitators.

Earthquake is for Tentacruels, and steels that dont have Levitate or not Flying.

Ice Fang is for coverage.Stone Edge for Coverage also. Still Deciding.

Roost is for healing.Baton Pass for the Stats passing.Still Deciding,

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Previous members:
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Hippowdon @ Leftovers ---Devastator---
Ability: Sand Stream
EVs: 252 HP / 6 Atk / 252 Def /
Impish nature (+Def, -SpA)
- Stealth Rock
- Roar
- Earthquake
- Slack off


The knight and shining armor of my team. It has a very good defences that its difficult to KO but due to the large Mamo weakness i need to swap this for Bronzong.

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Tentacruel @ Leftovers ---Cantkillme---
Ability: Liquid Ooze
EVs: 204 HP / 100 SpD / 156 SpA / 50 Spe
Timid nature (+Spe, -Atk)
- Surf
- Ice beam
-Hidden Power(Electric)
- Toxic Spikes

Water and Ice resist + Toxic spikes + 2HKO by Tbolt=Tentacruel.That's why I like this stuff. This is my toxic spike absorber but due to it failed to shut up those Gyarados and I need someone for healing so I swap this for Vappy

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Electivire @ Expert belt ---Shockwave---
Ability: Motor Drive
EVs: 6 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Cross Chop
- Thunder punch
- Ice Punch
- Earthquake

I love this dude but for some extent it makes my team more vulnerable. I decided to change this by a scarf jirachi cause of the fact that it has many resistances and it can take some of my threats better than electivire

With Tentacruel's partnership due to the free switch-in it can kill Blissey, Weavile, Tyranitar, Heatrans, Lucarios, Magnezone , Gyarados , Gliscor, Salamence, Dragonites, Flygons but sometimes because of this switch-ins Electivire is easily killed due to the Earthquake weakness of both Tenta and Vire.
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Porygonz @ Leftovers ---Nightmare
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Nasty plot
- Tri Attack
- Dark Pulse
- Ice Beam

Porygon-z is a great company for my team but due to 1 immunity and easily killed by azelfs and gengars due to its poor speed, I've decided to replace this by Salamence that offers better resistance and immunity.


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Note: Red & Bold means "Recently added or Changed"
 
LO gyara will couse your team a world of trouble if hippodown is slightly damaged. To fix this i would add a choice scarf pokemon in place of electrivire (by the way, what electric attacks is it going to be absorbing, you already have 2 grounds). a scarf zapdos or scarf jirachi would fit in nicely in electrivires spot.

also, porygon z is too slow to be using nasty plot without a speed pass to it. it also only has 1 resistance, and as your team is not especially bulky, you might want to replace him with a pokemon that offers better resistances. if you use zapdos in place of electrivire i might suggest using heatran in place of porygon. if you use jirachi instead of electrivire i might suggest salamence or another EQ resist to eat up your current ground weakness. hope it helps, be back tomorrow.
 
thanks for that... hmm... ive also notice that. pory is too slow...and i now dislike electivire because of the fact that its too tiring waiting for an electric attack on tentacruel for the motor drive to activate..so im now considering jirachi and salamence over porygon-z and electivire..but what will be jirachi and salamence running?

EDIT: Now added with Salamence/Jirachi tandem over Electivire and Porygonz.
 
why does infernape have 232 spD, do you mean speed, 252 spA 232 spe 24 atk was the ev spread mixape needed before garchomp went to Ubers, now he only needs 192 spe to out speed base 100s
run this spread, 252 spA 192 spe 64 atk, this gives close combat a little more power without sacrificing any speed thats needed
 
Hello seantyler

I will first start off with your Hippowdon. First off all, those 5 ev's in Attack and those 4 Special Defense ev's serve little purpose on Hippowdon. If you want Hippowdon to be able to take hits from the likes of Lucario and Salamence, I suggest changing his ev spread to 252 Hp/252 Def/4 Atk. This will enable Hippowdon to take more physical hits. I also suggest replacing something with Slack Off on Hippowdon because that would improve his durability significantly. So Hippowdon should look something like this:

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/ 4 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Ice Fang/Roar
- Stealth Rock

The choice between Ice Fang and Roar really depends on your team. If you have an effective way to deal with Salamence then go with Roar which will allow you to phaze away stat uppers such as Tyranitar and Gyarados.

Also, if you want Jirachi too be able to deal with Salamence, I suggest putting Ice Punch over one of your four moves (Maybe U-Turn). Ice Punch will save you from being OHKO'ed by Salamence's Earthquake since Thunderbolt fails to OHKO and Ice Punch OHKO's Salamence. You might also want to try Hidden Power Fighting on Jirachi as it allows you to effectively deal with Tyranitar and Heatran too.

If you feel that Dragon Claw is to weak then use Outrage since it deals tons of damage to everything in the current metagame. You can also try Fire Blast over Stone Edge on Salamence since it will allow you to deal with steel types such as Skarmory more effectively. Also, I suggest changing Salamence's ev spread to the standard 252 Atk/ 252 Spd/ 4 SpAtk. However, If you want it to be bulkier then keep your spread.

Is there really a need for Giga Drain/ Hidden Power Grass on Tentacruel? Infernape already takes care of swampert for your team. You can replace Giga Drain/ Hidden Power Grass for Rapid Spin. Rapid Spin will clear SR off the field allowing Salamence to sweep more effectively. The last thing I suggest is to increase Gliscor's speed to 216 Speed evs. This allows you to outrun maximum speed Lucario which can somewhat hurt your team. So the spread for this would be: 252 Hp/ 216 Speed/ 42 Attack. That spread is if you want it to be more bulky. If you want it to be stronger than use this: 252 Attack/216 Speed/ 42 Hp.

Overall, nice team. Hope I helped and good luck with the team ^_^

Nice Ideas O.Ownage.For Hippowdon, i would like to test those ev spread and also Slack off over Ice fang/Roar which is to0 hard to decide and Hp Fighting over Hp Ground on Jirachi and also Outrage over Dragon Claw on Salamence.Yeah I lack of a Rapid Spinner and I know its best to replace Hp Grass to Rapid Spin.I would also try the stronger Gliscor Ev Spread.

For Jirachi I know Ice Punch is good but im worrying about Ice Punch being Atk and not SpA which maybe results for low power. Stone Edge is the only way for Gyarados to be killed if Jirachi is down so i must keep it.

why does infernape have 232 spD, do you mean speed, 252 spA 232 spe 24 atk was the ev spread mixape needed before garchomp went to Ubers, now he only needs 192 spe to out speed base 100s
run this spread, 252 spA 192 spe 64 atk, this gives close combat a little more power without sacrificing any speed thats needed
Isn't it too slow if it's speed is only 192?.
 
Just a little nit-pick of advice I give to all teams with Infernape only needs 192 Speed EVs, on another note when did Infernape get Natural Cure?

I see DD Gyarados giving this team a big problem, so I'd suggest thrwoing Hidden Power Electric on Tentacruel to deal with Waterfall/Ice Fang vareints who tear though this team.

I'll elaborate on your Gyarados weakness, Tentacruel is nothing more than set-up foddler for it shaking of Ice Beams, while boosting it's attack and speed, switching to Hippowdon after the first dance expecting to phaze will give him another chance to Dance and then OHKO Hippo with a +2 Waterfall, with rocks up. Jirachi seems like your only means of countering him, but if 2 Dances get in Thunderbolt will be of no avarice.
 
Nice Ideas O.Ownage.For Hippowdon, i would like to test those ev spread and also Slack off over Ice fang/Roar which is to hard to decide and Hp Fighting over Hp Ground on Jirachi and also Outrage over Dragon Claw on Salamence.Yeah I lack of a Rapid Spinner and I know its best to replace Hp Grass to Rapid Spin.I would also try the stronger Gliscor Ev Spread.

For Jirachi I know Ice Punch is good but im worrying about Ice Punch being Atk and not SpA which maybe results for low power. Stone Edge is the only way for Gyarados to be killed if Jirachi is down so i must keep it.


Isn't it too slow if it's speed is only 192?.
1st of, what makes hippowdon such a great physical wall is his recovery move- slack off.

You'd probably want to get rid of ice fang, since you have toxic spikes and stealth rock, andkeep roar. Roar helps stack up your "bonus" damage, and can phaze some pokemon trying to set up.

also, he's talking about 192 speed EV's. Generally, actual stat numbers of pokemon @ level 100 arent discussed in RMT's.

Just running through your weaknesses real quick..

Hippowdon is weak to water, Ice and grass. Water and Ice are covered by tentacruel, and ice is covered by jirachi (I dont count infernape,its defenses are to weak.) That seems good.

Tentacruel is weak to ground, electric, and psychic. Electric is covered by hippowdon and gliscor, and psychic easily covered by jirachi( x4 resist, woot!). Thats also good.

Jirachi, weak to fire, and ground. Fire is covered by tentacruel, and salamence. Ground is covered by salamence, and Gliscor. Good.

Infernape is weak to water, flying, ground, and psychic. Water is covered by tentacruel,somewhat salamence. Flying is covered by jirachi. Ground is covered by salamence and gliscor. psychic, again covered by jirachi.

Salamence, weak to dragon and ice, and rock. Dragon is covered by jirachi, and ice is covered by jirachi and tentacruel. Rock is covered by jirachi and hippowdon.

Gliscor is weak to Ice, and water. Both are covered by tentacruel, water is also covered by salamence (somewhat), and ice by jirachi.

So, you're team covers each other's weaknesses decent, but I see three pokemon weak to ice.
 
Just a little nit-pick of advice I give to all teams with Infernape only needs 192 Speed EVs, on another note when did Infernape get Natural Cure?

I see DD Gyarados giving this team a big problem, so I'd suggest thrwoing Hidden Power Electric on Tentacruel to deal with Waterfall/Ice Fang vareints who tear though this team.

I'll elaborate on your Gyarados weakness, Tentacruel is nothing more than set-up foddler for it shaking of Ice Beams, while boosting it's attack and speed, switching to Hippowdon after the first dance expecting to phaze will give him another chance to Dance and then OHKO Hippo with a +2 Waterfall, with rocks up. Jirachi seems like your only means of countering him, but if 2 Dances get in Thunderbolt will be of no avarice.

Oh about the Evs,im just a newbie here and i didnt know all about what is fast and what is slow on the Evs so sorry about thatand also for the Natural Cure, Natural Cure is a big Error But now it's already replaced by Blaze. Yes your right about Gyarados,maybe i should try that also.

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EDIT: The Team is Now Updated. Check it Out!!
 
I got your pm. Thanks for that. I need people willing to take my advice as I am shooting for a team rater badge.

On hippo, I would suggest putting a few evs in sp. def because it's defense is so high, and it would allow you to have a sort of panic button and not be ohkoed by all special attacks. I would go with 252 hp 216 def and 42 sp. def to take hits more effectively from both sides of the spectrum. But be warned that this does not allow him to take special attacks for you, it just gives it a means of surviving some of them.

I will get to tentacruel later

On jirachi, I would change it to the cm sweeper. This is because it can pack substitute which counters most of the threats you are countering with U-turn/Hidden power ground. If you get a sub up against those threats you can either psychic/thunderbolt/calm mind for free and potentially start sweeping. You also need some more special power as infernape is going to die quickly. The set (right from the analysis) would be 252 hp 80 sp. atk 176 spd Timid nature with psychic, thunderbolt, substitute, and calm mind.

Infernape is standard but I have two things to suggest. One would be changing flamethrower to fire blast as it takes bigger chunks out of mixape's counters, such as cresselia and it does the most damage on neutural targets. My other suggestion is a little more radical. It would be to change ape to a swords dancer. The late game cleaning potential and the number of teams weak to it lately are tremendous advantages to running swords dance ape. The analysis set is max attack and speed with 4 hp with a Jolly nature. For moves I would reccomend Fire punch, Mach punch/Close combat, Swords dance, and Stone edge/thunder punch.

Now with ape going physical you need a new mixed sweeper. Salamence is a force as a mixed sweeper due to high attacking stats, Draco meteor from the special side and Outrage from the physical side. I would go with the standard analysis set which is the first one in the analysis.

Finally I think you should go with stone edge over Ice fang on gliscor because it offers superior coverage. Also you could try rock polish over roost as well as not much can stop a 2+ attack and speed gliscor.

Back to tentacruel, I would suggest replacing it with vaporeon to help with your gyrados weakness. The set would be 188 hp 252 def 68 sp. atk with a Bold nature. Running hp electric, wish, protect, and surf. This can take out gyra with ease as hp electric ohkos iirc while gyra's most powerful move is canceled out by water absorb.

Thanks for the pm and hope I helped.

-chaos 9
 
Thanks for those stuff chaos 9. I will try those and see if it fits very well in my team. Hmmm..If I'm not wrong, the only problem I see if i use those is I will be a swampert weak I guess or maybe not.
 
i have to say, why hippo when half your team is hurt by sandstorm? i mean maybe with tspikes... i prefer fire fang over stone edge on mence because it slays skarmory, but it is your choice. i like the gliscor- i had one like that once =)

i dont really have much to say, admittedly, because thinking through all the counters and speed numbers and pokes that will give you trouble is B O R I N G boring =/ so ill just say this sage advice (great sage advice actually....jk)

DONT BE AFRAID TO USE BL, UU, AND POKES THAT YOU JUST NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER SEE!

there. i said it. for example, my rampardos is the bomb. is it OU? no. does it own you? yes.
 
DONT BE AFRAID TO USE BL, UU, AND POKES THAT YOU JUST NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER SEE!

there. i said it. for example, my rampardos is the bomb. is it OU? no. does it own you? yes.

im gonna disagree with him and say use who you want, or who works best, which are usually top OU pokemon. and by the way, rampardos sucks buddy.

anyways, im begining to notice a pretty big zapdos weak. with HP ice, Tbolt and heat wave, no pokemon on your team can switch in safely as he 2hkos everyone quite easily. furthermore, the only super effective attacks you have are all very weak, which will be doing much less than 50% and can be roosted away later on quite easily.

other than creative switching to hippodown-> infernape i see zapdos taking out a MINIMUM of 1 pokemon each game
 
MASSIVELY EDITED

MY RAMPARDOS IS A TRICK ROOM SWEEPER. OHKO'S BRONZONG WITH EQ. THERES NOT MUCH OUT THERE THAT CAN DO THAT, IS THERE!?

This isn't relevant to the thread at all.

Anyways, Salamence with this set is probably the most offensive DD set out there. Fire Blast ensures that Skarmory and Bronzong don't get in your way while Outrage and Earthquake provide the best possible coverage. You could go with Naive over Naughty if you want a boost in speed to win against slower Mences and other Pokemon under 328 speed, but you lose a considerable amount of power. Your set works well enough, but it is a bit slow and many Pokemon sets have been made to outspeed it.

Salamence @ Life Orb
Naughty Nature
232 Attack/24 Special Attack/252 Speed
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast

Also you could try rock polish over roost as well as not much can stop a 2+ attack and speed gliscor.
I really wouldn't recommend this as using two set up moves is pretty excessive and very much limits your offensive and defensive options. Swords Dance is really all you need, so put Roost back on over Rock Polish as you will find it incredibly easy to set up against something like Thunder Wave Blissey which can't do shit to you. If you really need some more speed, move the HP EVs to Speed, but I wouldn't recommend that. Ice Fang really is a superior option to Stone Edge in most situations because it has better PP and Accuracy than Stone Edge (which, if it misses, screws you). Gyarados is really the only notable Pokemon that Stone Edge hits better than Ice Fang, but Jirachi and Tentacruel (to an extent) can take it down without too much hassle. Ice Fang is overall better for your sweep.

Hyper Cutter and Sand Veil are both viable ability options here. Hyper Cutter makes sure that Salamence and Gyarados don't nerf your attack when they switch in while Sand Veil is great for some accuracy hax and might allow you to set up again, or get in a hit that you wouldn't have gotten in otherwise.
 
Okay, just by looking at the pictures I noticed you had a nice little MixMamoswine weak, even a CB/LO Pure Physical Mamo will give you a ton of trouble. First of all Hippowdon really doesn't seem like it helps this team out too much. I would probably consider running a Bronzong over your current set, it helps out with Mamoswine, and is great resist to your Ground+Ice weakness.

I would drop Hidden Power Electric for Rapid Spin, since you're really not gonna be stopping any Suicune/Gyarados from setting up and killing your team. To be completely honest I would even drop Tentacruel and replace it with Vaporeon. That will help out with your tremendous Gyarados weak, and will help out a lot more on the defensive side. Wish support could help with Mence, since SR + LO will take out a lot of its health per turn, and it could help out with all of your other members that have no way to heal themselves.

Really don't see the need for Stone Edge on Salamence, so consider Roost or Fire Blast. Fire Blast will do more to Skarmory and Forretress, (as well as most bronzong) than Fire Fang so that's the reasoning behind it. Roost is probably the better option down the line, as it helps get an easier time setting up and sweeping.

For Jirachi, what's the point of even trying to outspeed Salamence, when you don't have HP Ice...That really doesn't make any sense to me at all. I would consider HP ice, but if you're that worried about Tran, that's your choice. Trick could also be useful over one of those moves, but again, that choice is entirely up to you.

Lastly, for your Gliscor, I honestly don't see why you have Rock Polish and Swords dance, with No Baton Pass, or Roost. By the time you actually get both of those set up, you're gonna be extremely low on healt, and probably only get a few attacks off, Roost and Baton Pass both have their own positive uses. Roost will help you keep the sweep alive, while Baton Pass will allow you to pass the boosts from Gliscor to Mence, or if worst comes to worst Infernape. If you do run Roost, I would honestly consider dropping Rock Polish, since it seems to have the least amount of use on a Sweeping Gliscor set when you're just gonna be cleaning up late game.

Good luck with the team, and I hope my advice helped. If you ever need any help just drop another pm by. I'll stop by in a bit to check out what you thought of this advice, and hopefully come up with improved advice if this wasn't what you exactly had in mind.

Edit: Sorry for taking so long to rate this, I was a bit busy.
 
kr3wbro (sot) is definitely right. Mamoswine is a nightmare to this team so as sot said I would either use Bronzong or even use a CB Scizor as a lead. CB Scizor makes a decent lead for scouting purposes and handles mamoswine exceptionally well. Of course he doesnt learn Stealth Rock making Bronzong a fine choice indeed. Entirely your call.

On Gliscor, why not run Baton Pass or Roost over Rock Polish? I don't think a Life Orb Gliscor with Swords Dance + Rock Polish and no healing will simply ever sweep with how common priority (ice shard) and how bulky most pokemon are. If anything I would use Roost if using Bronzong and Baton Pass if using Scizor (CB Scizor with +2 attack is indeed very scary).

Please answer the following questions:

1. How often does Heatran come in when Tentacruel is dead
2. How often am I using Jirachi to revenge kill Heatran
3. Is there anyway I could avoid losing Tentacruel before it stops Heatran

If the answers are 1. Not often, 2. Not often, 3. Yes, then I advise to definitely use HP Ice on Jirachi for Mence (very bitchy to the team, although the new lead would help a lot). HP Ice is a pretty good option like SoT said. There is also Grass Knot or Trick if you want to go down that route!
 
Actually its my first time here...and this is my first post and first rmt..my team has a potential but i need a big help in solving some of my weakness. Help is very much appreciated.

Team RAven

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dpmfa134.png
dpffsa472.png
dpmfa385.png
dpffsa392.png
dpmfsb373.png




Let's Start with

bronzong.png

Bronzong @ Leftovers ---MidnightGenre---
Ability: Levitate/Heatproof
EVs: 252 HP / 86 Atk / 80 Def / 92 SpD
Sassy nature (+ SpD, -Spe)
- Stealth Rock
- Hypnosis
- Earthquake
- Gyro Ball

Putting down Stealth Rock for "bonus damage"

Gyro Ball to shut off those faster opponents.

Earthquake is basically for damage purposes.

Hypnosis for sleep inducing.

I'm Still Confused of Using Levitate and Heatproof for The Ability. I liked Levitate because of Ground immunity but I also liked Heatproof to fool things around.Still Deciding.

I believe that Hippowdon beats Mamoswine unless its running blizzard, but even then it has 50% accuracy + you have vaporeon who can also take on mamoswine. I remember my hippo taking like 40ish Percent from Ice Fang. So you have to ask yourself, what does Bronzong do better than Hippowdon? It takes Special Hits better, it has hypnosis (although its not that good with 60 accuracy) *Kaboom* and it has good typing. On the other hand, Hippowdon has instant recovery, better defense, decent Sp. def, phazing move. So I don't know why you really need bronzong, just go back with Hippowdon.

vaporeon.png


Vaporeon @ Leftovers ---DepthCharge---
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
Bold nature (+ Def, -Atk)
- Surf
- Ice beam/Toxic
- Hidden Power(Electric)
- Wish

Wish to heal myself and to heal my co teammates.

Surf for the Damage.

Hp Electric for Gyarados

Im still deciding for Ice beam and Toxic. I like the way Ice beam kills many pokes due to the large coverage. But I also like the way Toxic cripples the opponent. Still Deciding.
And also I need a Good Ev spread for this Vappy.

Just go with max hp and defence. Protect is really helpful on Vap. It should look something like this:
Surf
wish
Protect
Hp electric / Toxic / Ice Beam.

I'd suggest Hp electric or Toxic because you have Hippo (or Bronzong if you don't go with my advice) for salamence.

jirachi.png

Jirachi @ Choice Scarf ---Twilight---
Ability: Serene Grace
EVs: 80 HP / 252 SpA / 176 Spe
Timid nature (+Spe, -Atk)
- Psychic
- Thunderbolt
- Hidden Power(Ice)
- U-Turn

A common set. It outspeeds all Salamence and Gyarados with one Dragon Dance, and can deal large amounts of damage to both through Thunderbolt. Psychic is chosen as the STAB attack and can OHKO Gengar, Roserade, and Heracross with the help of Stealth Rock.

Hp Ice for Salamence and the Grounds like Gliscor while U-Turn to get out of those Dugtrios and also Magnezone and could give some damage to Celebi and Azelfs.


Looks okay but IMO Physical Scarf Jirachi is better. Iron Heads flinch rate will save your ass so many times (i've won countless games because of it). Should look like this:

Jirachi @ Choice Scarf [Serene Grace]
24 Sp. Atk Ivs
Jolly: 108 HP / 148 Speed / 252 Attack
- Ice Punch / Thunder Punch / Fire Punch
- Iron Head
-Thunder Punch / Ice Punch / Fire Punch
- U-turn / Zen Headbutt / Trick

You get the same coverage but it comes with an awesome 60% flinching move plus U-turn has a lot more power. Scarf Jirachi is a great pokemon, good choice.

infernape.png

Infernape @ Life Orb ---Bonecrusher---
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive nature (+Spe, -SpD)
- Close Combat
- Grass Knot
- Fire Blast
- Hidden Power(ice)

Bonecrusher loves its Life Orb and he is my savior to many of my battles due to his following massive moves. Close Combat is for the stab and KOs Blissey,Heatran,Lucario and even Machamp. Grass Knot for Swampert and water types. Flamethrower for the incoming Magnezones, Jirachi, Metagross, Lucario, Weavile, Heracross, Scizors, Forretress and Bronzongs. Hp Ice for Coverage

Standard

salamence.png

Salamence @ Life Orb ---Snipershot---
Ability: Intimidate
EVs: 6 Hp / 252 Atk / 252 Spe
Adamant nature (+ Atk, - SpA)
-Dragon Dance
-Outrage
-Earthquake
-Fire Fang

Dragon Dance and Sweep. Lots of resistances. That's all i can say. For the moves: Outrage for no one resist it except steels. Earthquake for the Steels(for the exception of levitators), fire, rock and others. Fire Fang for Steels.

Fire Blast over fire fang or you won't beat skarm. Other steels bar bronzong will hate eating an EQ so you don't lose power. Change your nature to Naughty. Looks good otherwise.

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Gliscor @ Life Orb ---Sweep 'n Kill--
Ability: Sand Veil
EVs: 42 HP / 252 Atk / 216 Spe/
Jolly nature (+Spe, -SpA)
- Sword Dance
- Earthquake
- Stone Edge/Ice fang
- Roost/Baton Pass
I love this thing when it Sword dance. It easily sweeps steels, dragons, grass, fire pokes with the exception of levitators.

Earthquake is for Tentacruels, and steels that dont have Levitate or not Flying.

Ice Fang is for coverage.Stone Edge for Coverage also. Still Deciding. Stone Edge > Ice fang

Roost is for healing.Baton Pass for the Stats passing.Still Deciding,
--- Roost > Baton pass because the only thing that really benifits from boosts is mence and you can't pass to him because of the common 4x ice weakness.

Previous members:
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Hippowdon @ Leftovers ---Devastator---
Ability: Sand Stream
EVs: 252 HP / 6 Atk / 252 Def /
Impish nature (+Def, -SpA)
- Stealth Rock
- Roar
- Earthquake
- Slack off

The knight and shining armor of my team. It has a very good defences that its difficult to KO but due to the large Mamo weakness i need to swap this for Bronzong. This should be on your team IMO over bronzong. Throw the 6 evs into sp. def because Hippowdon takes around 50 percent from Zapdos's Hidden Power and Gengar's Shadow Ball so they can come in handy a lot more often than they would in attack.

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Tentacruel @ Leftovers ---Cantkillme---
Ability: Liquid Ooze
EVs: 204 HP / 100 SpD / 156 SpA / 50 Spe
Timid nature (+Spe, -Atk)
- Surf
- Ice beam
-Hidden Power(Electric)
- Toxic Spikes

Water and Ice resist + Toxic spikes + 2HKO by Tbolt=Tentacruel.That's why I like this stuff. This is my toxic spike absorber but due to it failed to shut up those Gyarados and I need someone for healing so I swap this for Vappy

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Electivire @ Expert belt ---Shockwave---
Ability: Motor Drive
EVs: 6 HP / 252 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Cross Chop
- Thunder punch
- Ice Punch
- Earthquake

I love this dude but for some extent it makes my team more vulnerable. I decided to change this by a scarf jirachi cause of the fact that it has many resistances and it can take some of my threats better than electivire

With Tentacruel's partnership due to the free switch-in it can kill Blissey, Weavile, Tyranitar, Heatrans, Lucarios, Magnezone , Gyarados , Gliscor, Salamence, Dragonites, Flygons but sometimes because of this switch-ins Electivire is easily killed due to the Earthquake weakness of both Tenta and Vire.
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Porygonz @ Leftovers ---Nightmare
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Nasty plot
- Tri Attack
- Dark Pulse
- Ice Beam

Porygon-z is a great company for my team but due to 1 immunity and easily killed by azelfs and gengars due to its poor speed, I've decided to replace this by Salamence that offers better resistance and immunity.


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Note: Red & Bold means "Recently added or Changed"
 
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